I'm sure the atmosphere will darken considerably later on, when you get closer to Hell... I think everything is pretty beautiful right now, although a bit more grimdark will improve it somewhat
I'm actually really diggin' the Witch Doctor right now, even though I hated it when I first saw it... The concept of a frail old man with a huge scary mask and hurling fireballs and raising zombies and spreading disease is pretty cool actually... and the skills are all pretty awesome, except I think the zombie wall is a bit lame
On July 01 2008 00:56 EnergyTraction wrote: The graphics look fine, I don't think that just because it's Diablo everything outside has to be dark and stormy...yea, sure, in the dungeons it should be, which it is in the gameplay video, but just cause Diablo is sending hell-minions out to kill shit doesn't mean the sun stops shining.
However, while I don't have a problem, I do also think that a darker look would be even better looking
You obviously have never battled the hell-minions of diablo, because the sun DOES stop shining. I was there.
The thing that disappointed me most about the graphics was not the colors or the brightness, but the round candles in the dungeon only having 5 sides. If these are the beginning areas of the game, it's not too bright or happy...compared to something like this:
On July 01 2008 02:19 LuckyOne wrote: seeing evil things in a sunny day with bright colors and rainbow is actually more scary to me
yea the thoughts of demons ruining your gay pride parade must just get your panties all knotted up with fear.
LOL well you kinda expect to see evil things if there are bones and crap laying around so its not so scary.i think its more scary when unexpected. think of walking in a park on a sunny day then u see a beheaded child.
im talking irl anyway in a game nothing is scary maybe the closest i got to being scared was doom3 late at night. diablo isnt as immersive cause its 3rd person.
but i like the graphics i think if they are too dark u cant see very well whats going on. plus the atmosphere wont last long till you finish the game for the 1st time.
On July 01 2008 03:45 aseq wrote: The thing that disappointed me most about the graphics was not the colors or the brightness, but the round candles in the dungeon only having 5 sides. If these are the beginning areas of the game, it's not too bright or happy...compared to something like this:
On June 30 2008 21:56 Constantinius wrote: Good thing I don't want anything to do with your mind.
I can't believe people can't see that this obviously draws inspiration from the Warcraft III/WoW engine. The blocky, polygonal features that comprise objects in the game detracts significantly from the atmosphere because it forces exaggerations in shape and size of different characters. The mood is QUITE different because of it. Everytime I see the sanded off gryphon and ramparts, and oversized objects when zoomed in close, it pisses me off.
Listen, no one is saying the current graphics are ugly. BUT THEY DON'T F****** FIT. That's the point. Let the WoW people have their franchise, we had a perfectly fine art style of a Gothic art style (I want to draw some allusion to Mary Shelley but it escapes me), and Blizzard has jumped far far away from it. I want, at the very least, a justification.
Awesome, don't buy the game and go yell at teenagers with nose piercings with your walking stick, fool.
On July 01 2008 09:13 Nintu wrote: D3 looks further along in development than SC2 in a lot of ways, which makes me feel uncomfortable.
The fact that they only feel comfortable showing off 2 of the 5 classes planned, and only 2 environments, makes believe D3 is still behind SC2. I felt the same way when I saw the D3 video, but what they showed and were able to talk about was actually a minute part of the what one would expect from D3.
SC2, environments look almost done, races are ...well races could arguably never be finished, people will always have issues, even blizzard. They sound like the single player is just being polished, and the UI all but set. So we'll see. My money is still on SC2 being released 2 or so months before D3.
Since there are no ETAs yet we can expect them to tweak the shit out of it just like they did with SC2.
Might as well show some fucking input... here's mine:
-Make the scenery darker -Skills need to be more colorful please, I thought the barb was using normal hits at the beginning and not skills -More than just 5 classes (i haven't seen the rest yet) but just in case we are stuck with the same old classes, Blizzard might want to throw in some new classes and not just rehash the necro and give him a name like witch doctor, please at least one new class.
On July 01 2008 09:13 Nintu wrote: D3 looks further along in development than SC2 in a lot of ways, which makes me feel uncomfortable.
The fact that they only feel comfortable showing off 2 of the 5 classes planned, and only 2 environments, makes believe D3 is still behind SC2. I felt the same way when I saw the D3 video, but what they showed and were able to talk about was actually a minute part of the what one would expect from D3.
SC2, environments look almost done, races are ...well races could arguably never be finished, people will always have issues, even blizzard. They sound like the single player is just being polished, and the UI all but set. So we'll see. My money is still on SC2 being released 2 or so months before D3.
Yeah, I agree with most of that. That's why I said "in a lot of ways."
The environment, the engine, the UI (Health and Mana bubble textures are SEXY!) all look more refined and developed than SC2's. Both games still have lots of work to do, but If SC2 developers impressed me before, then the D3 devs are my fucking heroes.
On June 29 2008 13:10 {CC}StealthBlue wrote: Doesn't look like D3 is the next gen MMO, seeing how on the job listing D3 icons are already visible and the
is still being shown next to some job positions. Probably Universe of StarCraft.
Or Hydra.
Hydra IS diablo 3
No it's not since at the Diablo 3 panel they said Hydra isn't related to Diablo 3.