|
On July 01 2008 21:52 Aerox wrote: Am I the only one that thinks when the video revealed the witchdoctor class that they're surely gonna put
OO EE OO AA AA TING TANG WALA WALA BING BANG
somewhere in there? Lol like the one in WC3 willy willy wanga!
|
On July 01 2008 23:00 Latham wrote:Show nested quote +On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded.
|
On July 02 2008 04:01 NotSorry wrote:Show nested quote +On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
|
I want some evil characters Or maybe an option to turn evil halfway through the storyline (Paladin -> Dark Templar or sth). Playing some bad ass evil to the bone fighter employing dark sorceries is my kind of shit.
|
On July 01 2008 16:07 Railz wrote:Show nested quote +On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. It was never said that the globs were replacing pots completely. Boss fights would be near next to impossible at the lower levels with no pots.
wtf? I said OVERuse, like, not USE. I have no idea why you think I was implying I was for a total axing of potions. I am implying that the fact potions will less of a focus will be a good thing and keep the action going up. God.
|
On July 02 2008 04:50 Shade692003 wrote:Show nested quote +On July 01 2008 16:07 Railz wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. It was never said that the globs were replacing pots completely. Boss fights would be near next to impossible at the lower levels with no pots. wtf? I said OVERuse, like, not USE. I have no idea why you think I was implying I was for a total axing of potions. I am implying that the fact potions will less of a focus will be a good thing and keep the action going up. God.
I'm sorry then. It is just many people are giving weird imputs on the game with all the WoW players trying to tell them how it should be. Very frustrating!
|
AFAIK, about the loot system, it will be more like Hellgate London, which is not "players are randomly give a item from the drop, so everyone is even" it's more like "everyone killed Baal on their side, and each one gets a equivalent of a full drop".
|
On July 02 2008 04:33 Nintu wrote:Show nested quote +On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
|
On July 02 2008 05:21 SlickR12345 wrote:Show nested quote +On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
|
On July 02 2008 05:25 Nitrogen23 wrote:Show nested quote +On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
|
On July 02 2008 05:37 ForAdun wrote:Show nested quote +On July 02 2008 05:25 Nitrogen23 wrote:On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops... This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%.
|
On July 02 2008 05:37 ForAdun wrote:Show nested quote +On July 02 2008 05:25 Nitrogen23 wrote:On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops... This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
high mf characters can be high level. 8x the drops for 8x the effort of leveling 8 characters as opposed to one is worth it imo.
|
On July 02 2008 05:41 Nitrogen23 wrote:Show nested quote +On July 02 2008 05:37 ForAdun wrote:On July 02 2008 05:25 Nitrogen23 wrote:On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops... This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible. Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%.
I don't see how u draw that conclusion. It's still (AFAIK) high MF = bigger chance of better items. So if we have 2 players, one with 100% mf, and one with 500% mf, if the the 500% mf kills the enemy, the drop will be better than if the 100% mf kills the enemy (in theory).
|
On July 02 2008 06:22 TehKris wrote:Show nested quote +On July 02 2008 05:41 Nitrogen23 wrote:On July 02 2008 05:37 ForAdun wrote:On July 02 2008 05:25 Nitrogen23 wrote:On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops... This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible. Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%. I don't see how u draw that conclusion. It's still (AFAIK) high MF = bigger chance of better items. So if we have 2 players, one with 100% mf, and one with 500% mf, if the the 500% mf kills the enemy, the drop will be better than if the 100% mf kills the enemy (in theory).
I'm just saying that if we were to base drops completely on level, mf% wouldn't matter anymore. If we were to base it on mf, you'd just gather up 8 characters, 7 of which have incredibly high mf and no attacking power, 1 of which kills all the stuff. You kill baal and get 8x the drops.
|
It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
|
The monster should just drop items that are equivalent to the difficulty level of the monster. Isn't that how it already is?
On July 02 2008 04:33 Nintu wrote: You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
This is a bigger bloody deal than MBS, it's stupid to tell people not to discuss it since it's such an annoying issue.
|
Yeah I see the problem but I think it can all be solved. I don't think we have to work on that, I guess the programmers know about 100 different solutions and are already arguing which of the top 10 is best.
|
On July 02 2008 05:21 SlickR12345 wrote:Show nested quote +On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
What part of "Everything subject to change," "Unfinished product," "Just a demo," "Experimentation," and "Give us feedback,"
Translated to: "No they are going to have 1 and only loot system."
Other than the fact that you have no authority to make such a claim, blizzard has clearly stated that matters such as these are subject to change.
|
I need to buy a new comp for D3/SC2 now jeez.
|
On July 02 2008 07:30 AdamaS wrote:The monster should just drop items that are equivalent to the difficulty level of the monster. Isn't that how it already is? Show nested quote +On July 02 2008 04:33 Nintu wrote: You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. This is a bigger bloody deal than MBS, it's stupid to tell people not to discuss it since it's such an annoying issue.
Bigger deal than MBS? SC2 Devs have been working on that issue for months and the lead developer has even stated that they're trying everything, including the "bad" ideas to try and fix it, but nothing has worked yet. It's divided the SC community to the point of petitions, countless 50 page debates, and hilarious screenshots like "1 button press!!"
It is considered to be that biggest issue and controversy around SC2, and is alienating veteran players.
Compared to d3 loot system, which we don't have enough information to judge yet, MBS is much worse.
We've already came up with a bunch of solutions, all of which are implementable within a few hours.
|
|
|
|
|
|