|
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
|
So you prefer it when playing in a public party is not fun?
|
On July 02 2008 08:11 Nitrogen23 wrote:Show nested quote +On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly. I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
Translation: ehhhhhhhh change =/
|
On July 02 2008 09:09 Shade692003 wrote:Show nested quote +On July 02 2008 08:11 Nitrogen23 wrote:On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly. I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system. Translation: ehhhhhhhh change =/
I wouldn't mind a change, if they can pull off this whole separate drop system, that would be great. But, it seems like there's many ways around it that you can use to greatly benefit yourself.
|
Well, if you manage to fully deck out 7 characters with full MF gear, all of them at high level, and purchasing EIGHT copies of the game, going all the length to multiboot, you might as well earn that gear.
That aside, it's sure Blizzard can think of some small things to prevent big abuse (like instead of multiboot, a clan dedicated to it). That system is WAYYYY better than the idiotic clickfest which advantages melee characters and screw you royally if you have lag.
|
On July 02 2008 04:40 Manit0u wrote:I want some evil characters  Or maybe an option to turn evil halfway through the storyline (Paladin -> Dark Templar or sth). Playing some bad ass evil to the bone fighter employing dark sorceries is my kind of shit.
I like the idea of being able to 'fall', but it'll only work if they pull it off right. Too many RPGs claim "choose between good and evil" when they really mean "choose between good and random asshole". Oh boy, I randomly killed some insignificant NPC, I'm a real tough guy there! In a good RPG, when you pick the evil path, you should be guiding a massive army to the destruction of the universe, not killing random NPCs until a bunch of overpowered guardsmen surround you and gangbang you.
Of course, Diablo has never been a story-focused game (which is a waste, they've got really goos fluff written up), and I doubt this sort of thing could ever happen.
|
On July 02 2008 09:59 Shade692003 wrote: Well, if you manage to fully deck out 7 characters with full MF gear, all of them at high level, and purchasing EIGHT copies of the game, going all the length to multiboot, you might as well earn that gear.
That aside, it's sure Blizzard can think of some small things to prevent big abuse (like instead of multiboot, a clan dedicated to it). That system is WAYYYY better than the idiotic clickfest which advantages melee characters and screw you royally if you have lag.
I agree that it is a better system, and it would be nice to have. I hope they don't have to scrap mf gear or ilvls or something to get it to work though.
Edit: I would rather have the old system than one w/o +mf gear and ilvls.
|
On July 02 2008 05:37 ForAdun wrote:Show nested quote +On July 02 2008 05:25 Nitrogen23 wrote:On July 02 2008 05:21 SlickR12345 wrote:On July 02 2008 04:33 Nintu wrote:On July 02 2008 04:01 NotSorry wrote:On July 01 2008 23:00 Latham wrote:On July 01 2008 21:10 ForAdun wrote:On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions. I don't see that. Potions are a good tool to keep your char alive. What works better? Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun. Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it. That sounds fucking retarded. You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details. They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass> No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him. Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops... This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Or they could allow only one drop per IP address. Although, if someone pay for 8 D3 CD keys, I think they're entitled to 8 drops.
|
On July 02 2008 08:11 Nitrogen23 wrote:Show nested quote +On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly. I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
I do. there is nothing fun about the guy with the fastest PC/connection always getting the loot first
in fact, there is nothing fun about any one particular person always getting the loot first regardless of how fast they can click or w/e
|
Snet
United States3573 Posts
anyone else notice the gem on the d3 site? wonder if you press it enough you find secret content!
|
On July 02 2008 16:46 Snet wrote: anyone else notice the gem on the d3 site? wonder if you press it enough you find secret content! "Sometimes a gem is just a gem"
|
On July 02 2008 10:31 travis wrote:Show nested quote +On July 02 2008 08:11 Nitrogen23 wrote:On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly. I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system. I do. there is nothing fun about the guy with the fastest PC/connection always getting the loot first in fact, there is nothing fun about any one particular person always getting the loot first regardless of how fast they can click or w/e
It's just something you have to get good at, I don't have the greatest ping on bnet, but I can still get some good things most of the time, it just takes practice.
|
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
yeah I know what you mean and even though it doesn't feel like diablo2 I still like the new look^^
|
Snet
United States3573 Posts
Some of my most exciting moments in Diablo 2 were the mad dashes for items at baal, and the times you actually beat the people with auto-pick hacks for the shako, or whatever, that drops. Not complaining about a new drop system though, as long as diablo strays away from soulbound shit I will be happy with anything.
|
Honestly I think separated loot is as retarded for a diablo game as Soulbinding items would be.
|
I used to run 50+ Baal runs in a row in hardcore. No way I had the best computer/fastest connection but I am always able to snatch 50% of the loot. I usually aim for "golden" drops, which I am able to pick up 90% of the time
|
Everyone stopped posting in this thread... I'm gonna go ahead and bump it.
|
Okay, okay. I have an idea now. I wish the game wasn't based so much on luck. Like sure, there would still be a % chance to block etc, but if any of you have ever played zvz duels, a majority of it is pure luck... I hope blizzard figures out a way to use less luck, but still leave a little in the game.
|
Uhm, just don't make everything dependant on luck, a much better solution. Luck should stay as it is but it shouldn't be the main reason for one to be #1 ladder and the other one to be #100.
|
|
|
|
|
|
|
|