My opinion is that the environment looks beautiful but the gameplay in terms of fighting monsters is a bit meh... You can't really tell what's going on (similar to masses of Zerglings getting killed by Colossi in Starcraft 2).
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
oh yes im sure that has nothing to do with that the lead artist of blizzard has been the same guy since FOREVER
the only way this "warcraft syndrome" is going to end is if samwise accidently gets hit by a truck but do you really want that? the fact that they've come up with a rather unique 3d art style in this world of generic robots is probably the best you're going to get for the next few decades in terms of 3d graphics
Im not sure the quality of video you guys had, but seeing it live and blown up on 4 big screens. It looks sick. Im not blown away in terms of graphics but it has such a diablo feel, and the particle and destruction physics are amazing
In the faq it says there'll only be 5 classes. Witch doctor seems to be the same as a necromancer with some fireballs. I hope they dont remove the sorcerres class in place of the witch doctor.
On June 28 2008 22:26 BlackStar wrote: 3d, no innovation to gameplay. meh
Maybe you're not familiar with the Diablo franchise.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track.
On June 28 2008 23:38 Thrill wrote: Cartoonish (N)
Looked low-paced too, which is in direct contest with what was announced on the panels.
I noticed that too, but remember there are tons of speed upgrades in the D series. Every character starts slow as hell, and they're completely different at level 80.
On June 28 2008 22:47 GinNtoniC wrote: The Witch Doctor is just a tweaked Warlock from WoW. quite boring tbh
Honestly he actually looks like the Witch Doctor hero from DotA (which is just some kind of troll). He's even using some sort of attack that looks like Death Ward :/
If anyone manages to download the 800mb gameplay video, (Download doesnt work for me ) please upload it somewhere or send it to me and I will. Seems like im not the only one having trouble with that download :p I feel like playing d2 now ;_;
On June 28 2008 22:47 GinNtoniC wrote: The Witch Doctor is just a tweaked Warlock from WoW. quite boring tbh
Honestly he actually looks like the Witch Doctor hero from DotA (which is just some kind of troll). He's even using some sort of attack that looks like Death Ward :/
I guess you haven't played the regular game, so you're talking about dota?
On June 29 2008 00:16 DrainX wrote: If anyone manages to download the 800mb gameplay video, (Download doesnt work for me ) please upload it somewhere or send it to me and I will. Seems like im not the only one having trouble with that download :p I feel like playing d2 now ;_;
On June 29 2008 00:52 OakHill wrote: I think as an esport, d3 will fall flat. Hopefully their next MMORPG will be better.
I lol'd. Diablo as an esport?
iirc they used to have some limited Diablo on OGN; ie theyd give 2 clans with like 4/5 people each one hour to level up and get as many items as they could then they'd pvp
they were pretty fucking mad too o.O getting to like 45~ in that short time
On June 29 2008 00:52 OakHill wrote: I think as an esport, d3 will fall flat. Hopefully their next MMORPG will be better.
I lol'd. Diablo as an esport?
iirc they used to have some limited Diablo on OGN; ie theyd give 2 clans with like 4/5 people each one hour to level up and get as many items as they could then they'd pvp
they were pretty fucking mad too o.O getting to like 45~ in that short time
So it's like some crazy iron man tourney.
A lot of people have things like this, except you get like 15 minutes and some characters are restricted etc.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
oh yes im sure that has nothing to do with that the lead artist of blizzard has been the same guy since FOREVER
the only way this "warcraft syndrome" is going to end is if samwise accidently gets hit by a truck but do you really want that? the fact that they've come up with a rather unique 3d art style in this world of generic robots is probably the best you're going to get for the next few decades in terms of 3d graphics
Actually, D1 and D2 were originally made by a different company that was later bought out by Blizzard and renamed Blizzard North (although D2 had a little influence from Blizzard in California). They all did their own art, and when Blizzard was forced by Vivendi to make all Blizzard North employees move to the offices in California a lot of them left because they didn't want to move, many artists included.
Only thing that bothers me about this game is the WoW-esque graphics. I am just sick and tired of looking at blocky shapes all the time. Everything else seems really awesome, and I like the direction they are going with the gameplay. Seems like they want more choices in combat.
And about "only 5 classes", Diablo 2 also only had 5 classes until the expansion. It's actually a "worry" I have about SC2- SC2 starts with the same number of units as SC, so what will be added in the expansion? I'm sure they'll add more units, but it just seems like a slight worry for me.
Also, although I know WoW isn't held in great esteem here, it's undeniable that it's the greatest, most in-depth MMORPG ever made, especially if you look at the quality of the world/raids (sorry if my terminology sucks, I don't play myself). If Blizzard can create a hack and slash game with the same depth, it will be absolutely amazing. I can't wait for D3.
I agree with the people saying it looks too cartoonish right now, I always regarded Diablo as the more mature game series and being the most non-cartoonish game line, but with this new game it looks like just another .. non-diablo hack'n'slash. :/
Wow! That thing is looking soo good =D! I'm really sad to say it but I'm more excited for D3 then SC2 !! If only they turned down the saturation and brightness it would look even better. Another thing that bothers me is the size of that big boss that ate the barbarian, I just think it's too big. It looks so WoW'esque also, not that it's a bad thing...
On June 29 2008 01:15 Constantinius wrote: Only thing that bothers me about this game is the WoW-esque graphics. I am just sick and tired of looking at blocky shapes all the time. Everything else seems really awesome, and I like the direction they are going with the gameplay. Seems like they want more choices in combat.
I don't see where all of you guys are seeing these "WoW" graphics. The game looks very dark and visceral, I'm very excited. This is exactly what I was expecting D3 to be like and I am glad.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
oh yes im sure that has nothing to do with that the lead artist of blizzard has been the same guy since FOREVER
the only way this "warcraft syndrome" is going to end is if samwise accidently gets hit by a truck but do you really want that? the fact that they've come up with a rather unique 3d art style in this world of generic robots is probably the best you're going to get for the next few decades in terms of 3d graphics
Actually, D1 and D2 were originally made by a different company that was later bought out by Blizzard and renamed Blizzard North (although D2 had a little influence from Blizzard in California). They all did their own art, and when Blizzard was forced by Vivendi to make all Blizzard North employees move to the offices in California a lot of them left because they didn't want to move, many artists included.
The ones who were left went on to make hellgate which was complete and utter trite.
I guess it separated the wheat from the chaff.
It looks like its going to deliver exactly what I want from a Diablo sequal. More of the same but better. Anyone complaining its hard to tell what is going on go back an play diablo and watch all the chaos.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
oh yes im sure that has nothing to do with that the lead artist of blizzard has been the same guy since FOREVER
the only way this "warcraft syndrome" is going to end is if samwise accidently gets hit by a truck but do you really want that? the fact that they've come up with a rather unique 3d art style in this world of generic robots is probably the best you're going to get for the next few decades in terms of 3d graphics
Actually, D1 and D2 were originally made by a different company that was later bought out by Blizzard and renamed Blizzard North (although D2 had a little influence from Blizzard in California). They all did their own art, and when Blizzard was forced by Vivendi to make all Blizzard North employees move to the offices in California a lot of them left because they didn't want to move, many artists included.
The ones who were left went on to make hellgate which was complete and utter trite.
I guess it separated the wheat from the chaff.
It looks like its going to deliver exactly what I want from a Diablo sequal. More of the same but better. Anyone complaining its hard to tell what is going on go back an play diablo and watch all the chaos.
On June 28 2008 23:16 Kennigit wrote: Im not sure the quality of video you guys had, but seeing it live and blown up on 4 big screens. It looks sick. Im not blown away in terms of graphics but it has such a diablo feel, and the particle and destruction physics are amazing
Yeah, I thought it looked very nice. It just seems like this will require a real lot of juice to play :x
On June 29 2008 00:52 OakHill wrote: I think as an esport, d3 will fall flat. Hopefully their next MMORPG will be better.
I lol'd. Diablo as an esport?
iirc they used to have some limited Diablo on OGN; ie theyd give 2 clans with like 4/5 people each one hour to level up and get as many items as they could then they'd pvp
they were pretty fucking mad too o.O getting to like 45~ in that short time
So it's like some crazy iron man tourney.
A lot of people have things like this, except you get like 15 minutes and some characters are restricted etc.
On June 29 2008 01:15 Constantinius wrote: Only thing that bothers me about this game is the WoW-esque graphics. I am just sick and tired of looking at blocky shapes all the time. Everything else seems really awesome, and I like the direction they are going with the gameplay. Seems like they want more choices in combat.
I don't see where all of you guys are seeing these "WoW" graphics. The game looks very dark and visceral, I'm very excited. This is exactly what I was expecting D3 to be like and I am glad.
Wow I can't wait to play this game... Seriously, the Diablo formula is tried and true, and they're going to improve on almost everything... Especially, I'm looking forward to anti-cheating and anti-hack protection, especially since they have more experience with WoW right now...
And, the graphics are really nice, IMO... They're pretty fucking brutal and bloody, the way I like it and the way Diablo should be...
Everything is looking really nice... I wonder when they're going to release it though ><... 1 year? 2 years?
I think it's going to be so hilarious if they don't put the paladin in again... they need to . If they don't put in the assassin I'm going to kill myself... along with a chaos runeword. I love my ww sins.
At least we know barb is in there with ww so I can make a bvc again :D.
Actually, does anyone know if they will put teleport into the game? It made pvm in d2 incredibly easy. Especially in the 1.10 patch... where everyone got teleport from enigma.
On June 29 2008 02:51 Nitrogen23 wrote: Actually, does anyone know if they will put teleport into the game? It made pvm in d2 incredibly easy. Especially in the 1.10 patch... where everyone got teleport from enigma.
The problem with that wasn't the Teleport skill but the duped enigmas giving it to everyone who shouldn't have it.
On June 29 2008 02:51 Nitrogen23 wrote: Actually, does anyone know if they will put teleport into the game? It made pvm in d2 incredibly easy. Especially in the 1.10 patch... where everyone got teleport from enigma.
The problem with that wasn't the Teleport skill but the duped enigmas giving it to everyone who shouldn't have it.
I disagree.
The major problem with teleport is that you need to have it if you want to mf effectively. Pre-1.10 and even early in the ladder season now this means that everyone is forced to play a sorc. And... sorcs are boring.
Fucking awesome game! As soon as I saw the openning scene in the gameplay video, and I heard the music and saw the barb moving then slashing away at the ghouls, I knew I was in the world of Diablo. Seriously, the map layouts, the graphics and new gameplay is just incredible. Why the hell am I not already playing this game?
Between this and SC2, I probably won't have time for anything else.
800 mb download btw. It should be in HD resolution like the artwork and cinematic trailers I grabbed. I'll post those up if anyone wants to get them too.
On June 28 2008 22:47 GinNtoniC wrote: The Witch Doctor is just a tweaked Warlock from WoW. quite boring tbh
Honestly he actually looks like the Witch Doctor hero from DotA (which is just some kind of troll). He's even using some sort of attack that looks like Death Ward :/
I guess you haven't played the regular game, so you're talking about dota?
lol. read what he said
Plexa did they really get to level 45 in an hour with no rushing? Seems impossible without someone boosting you to hell CS runs or something, because there's 0 way to get to that level in one hour from scratch
On June 28 2008 22:47 GinNtoniC wrote: The Witch Doctor is just a tweaked Warlock from WoW. quite boring tbh
Honestly he actually looks like the Witch Doctor hero from DotA (which is just some kind of troll). He's even using some sort of attack that looks like Death Ward :/
I guess you haven't played the regular game, so you're talking about dota?
lol. read what he said
Plexa did they really get to level 45 in an hour with no rushing? Seems impossible without someone boosting you to hell CS runs or something, because there's 0 way to get to that level in one hour from scratch
it's possible, if you make 3 simultaneous accounts: regular character, enchantress with leaf staff, and warcry barb but you'd have to have gosu micro or follow bots to actually do that yourself.
On June 28 2008 22:47 GinNtoniC wrote: The Witch Doctor is just a tweaked Warlock from WoW. quite boring tbh
Honestly he actually looks like the Witch Doctor hero from DotA (which is just some kind of troll). He's even using some sort of attack that looks like Death Ward :/
I guess you haven't played the regular game, so you're talking about dota?
lol. read what he said
Plexa did they really get to level 45 in an hour with no rushing? Seems impossible without someone boosting you to hell CS runs or something, because there's 0 way to get to that level in one hour from scratch
it's possible, if you make 3 simultaneous accounts: regular character, enchantress with leaf staff, and warcry barb but you'd have to have gosu micro or follow bots to actually do that yourself.
Your warcry barb wil suck if he starts from level 1 too. Same for enchantress i guess. If you use higher level characters it is like a rush.
What i dont understand is the people that keep complaining about the game not being good enough holy shit people, get a grip, it'll be as good as diablo II but fucking awesomer
Looks great and I'm glad that the barbarian is back, but what about the paladin? Wouldn't it make sense for the holy knight to be back in it? I like how you can cause destruction in the environment and yes the whirlwind is back.
On June 29 2008 03:39 Narrator wrote: If anyone wants to grab the gameplay trailer without having to use the stupid Blizzard Downloader, I've extracted the torrent for it here.
800 mb download btw. It should be in HD resolution like the artwork and cinematic trailers I grabbed. I'll post those up if anyone wants to get them too.
Exactly what I came here for. (but non torrent form) Any chance you can upload to megaupload or something?
i love the new enviroments. I cant expect much from a different gameplay because thats how diablo has been playing all along. The graphics may suffer from a Warcraft syndrom but i hope in the end they will play out really good. I mean its just a super early version of the game
it looks wicked sick you noobs. Graphics are great, i don't know if you watched some stupid 1pixel cam job so the graphics looked bad for you, but for us who watched in high definition the graphics look great. There is the new spells system if you are too noobs to hear and see, which can be easily used with keys or mouse. Also interactive environments, physics, in-game story mode, more lore quests, cooperative play over battle.net, customized armor types for each class, weapons enchantment, no HP potions.
Actually... I wish they had more character classes. Only having 5 seems like a huge restriction, unless the characters' skills are all very viable for PvP/PvM.
Anyone know if they are still using runes/charms/3 skill tree setup?
On June 29 2008 09:37 Nitrogen23 wrote: Actually... I wish they had more character classes. Only having 5 seems like a huge restriction, unless the characters' skills are all very viable for PvP/PvM.
Anyone know if they are still using runes/charms/3 skill tree setup?
They'll probably add more classes when the expansion comes out like LoD.
The color filters are nice, but he put in some kind of grain as well which is a bit over the top, now nothing looks smooth at all. A bit of grain would be acceptable tho. But i agree with the reduction in brightness and contrast.
Oh and it should be 'what it looks like' instead of 'how it looks like'...
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Yeah second I saw this new character I was kinda sad because its obviously a replacement for the necro, Im gonna miss skeletons/curses and stuff. It'll probably still be awesome though, Blizzard has yet to disappoint me with a game.
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
Damn it, I already have enough hobbies as it is lol. This game will come out the same year I graduate college and working full time. I don't know what to do with my life, work or d3 : (.
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
This game just seems much more coherent and interesting than SC2.
I didn't think something like witch doctor would be interesting - but the direction they went with it was really cool. I'm still waiting for something in SC2 to wow me.
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
physical?
Yes, physical.
And how is that?
The damage is physical damage. That's why amplify damage works with spear/spirit.
On June 29 2008 12:43 {CC}StealthBlue wrote: Maybe the Witch Doctor is a hybrid, hell I just we are able to summon a Golem. I loved my Blood Golem
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
physical?
Yes, physical.
And how is that?
The damage is physical damage. That's why amplify damage works with spear/spirit.
Uh... no. The damage is magic and amp doesn't help it.
“It’s been in development for a few years. About four.” Wilson admits and of course, when asked the next Big Question: a release date, he gives the typical Blizzard response. “When it’s done,”
Blizzard co-founder Frank Pearce was quick to add that, even after four years, “it’s far too early in development.”
On June 29 2008 10:37 Klogon wrote: Anybody else rather have a Necro than this witch?
Um... DID YOU SEE THE ZOMBIE WALL?
It looks like some sort of crazy nking machine, just put one up in front of a town.
Lol, but besides that, I miss the necro. I kinda hope it is replaced by a similar character, especially the bone aspects of it. Ie another character that can get ~5k range physical damage and has good frames.
physical?
Yes, physical.
And how is that?
The damage is physical damage. That's why amplify damage works with spear/spirit.
Uh... no. The damage is magic and amp doesn't help it.
Then I guess it's a good thing I never use my bone necro :D.
On June 29 2008 14:27 Klogon wrote: I'm not saying this game won't be awesome. but Necro was my first character in D2 and it has a special place in my fond childhood memories.
I think everyone who played the game the first time chose the necro... probably because it was so fucking awesome. I'm sad to see it go, but I'm interested in the witch doctor's abilities... especially the curses/diseases/whatever they call them now. I hope they get a little better and are actually used.
On June 29 2008 12:03 ShaLLoW[baY] wrote: Diablo III honestly excites me far more than Starcraft II at this point. The Witch Doctor looks fucking sick, Soul Harvest in particular.
On June 29 2008 12:03 ShaLLoW[baY] wrote: Diablo III honestly excites me far more than Starcraft II at this point. The Witch Doctor looks fucking sick, Soul Harvest in particular.
I doubt Soul Harvest'll be useful in PvP.
DUALDREAM ENCHANTRESS
BLARGH!!!!!!!!!!!!!!!!1
What does soul harvest do?
And lol@dualdream chant zeal sorcs, they can't kill anything.
On June 29 2008 13:10 {CC}StealthBlue wrote: Doesn't look like D3 is the next gen MMO, seeing how on the job listing D3 icons are already visible and the
is still being shown next to some job positions. Probably Universe of StarCraft.
On June 29 2008 12:03 ShaLLoW[baY] wrote: Diablo III honestly excites me far more than Starcraft II at this point. The Witch Doctor looks fucking sick, Soul Harvest in particular.
I doubt Soul Harvest'll be useful in PvP.
DUALDREAM ENCHANTRESS
BLARGH!!!!!!!!!!!!!!!!1
What does soul harvest do?
And lol@dualdream chant zeal sorcs, they can't kill anything.
More like Dual Dream + Beast. Who the hell uses a Passion? People who can't afford Beast. Right.
Oh, and who actually bothers to get Enchant anyway? You can just get it off of charges on the Demon's Limb...frees up skill points for more useful skills.
lol I remember these when SC2 came out. This game is looking really good, do you remember how SC2 looked when it was announced?
I think if they can stop the hacking and duping alone it will be a great game. Starcraft requires a lot more innovation and hard decisions to be successful, but D3 is going to be virtually guaranteed to be great.
On June 29 2008 03:39 Narrator wrote: If anyone wants to grab the gameplay trailer without having to use the stupid Blizzard Downloader, I've extracted the torrent for it here.
800 mb download btw. It should be in HD resolution like the artwork and cinematic trailers I grabbed. I'll post those up if anyone wants to get them too.
Exactly what I came here for. (but non torrent form) Any chance you can upload to megaupload or something?
Sorry, I have no where to upload it to and my upload speed is horrible. Hopefully, someone else can. =/
On June 29 2008 13:10 {CC}StealthBlue wrote: Doesn't look like D3 is the next gen MMO, seeing how on the job listing D3 icons are already visible and the
is still being shown next to some job positions. Probably Universe of StarCraft.
On June 29 2008 11:22 alien3456 wrote: Oh my god I can't stand people who bitch about "My favorite X isn't in the new one. I'm not buying it if X isn't in it". Fuck off then.
And the bright colors are part of what made Diablo 2 look amazing. Blizzard doesn't need a lesson in color theory.
Fully agree on the first part. It can be a good game no matter what abilities from D2 are in there. I couldn't care less if all my favorite abilities are in there again. In fact, it may even be more fun when there's mainly new ones, I don't need the same game in 3D.
Fully disagree on the second part. We taught Blizzard a lesson in color theory when it came to SC2 as well, can you recall? Blizz has a tendency to make everything look like it came out of toy factories. The toned down terran looks so much better, and to be honest, the screenshots with reduced saturation and brightness for D3 look better too. I'm sure they can find a perfect balance here...
No typo there, no. I meant it that way, it will probably be too easy once again just like Diablo 2. And probably just as stubborn.
ps: don't even tell me SP is hard. It isn't, it's just boring. I have played it several times and I stopped playing it at the very moment I realized that I'm wasting my time.
On June 29 2008 17:48 ForAdun wrote: No typo there, no. I meant it that way, it will probably be too easy once again just like Diablo 2. And probably just as stubborn.
ps: don't even tell me SP is hard. It isn't, it's just boring. I have played it several times and I stopped playing it at the very moment I realized that I'm wasting my time.
Well if there is no hacking or duping, it will be very hard to get some items.
On June 29 2008 13:10 {CC}StealthBlue wrote: Doesn't look like D3 is the next gen MMO, seeing how on the job listing D3 icons are already visible and the
is still being shown next to some job positions. Probably Universe of StarCraft.
Or Hydra.
Hydra IS diablo 3
No it's not since at the Diablo 3 panel they said Hydra isn't related to Diablo 3.
And the witch doctor is lame, remove it and give us necromancers.
There should at least be the same classes as in diablo 2 non expansion, Paladin, Sorcerers, Barbarian, Necromancer and Amazon. And preferably Druid and Assassin too.
I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
On June 29 2008 14:27 Klogon wrote: I'm not saying this game won't be awesome. but Necro was my first character in D2 and it has a special place in my fond childhood memories.
I agree, Necro is much cooler than Witch Doctor... I mean, I'm willing to give WD a chance and see how it develops, but I'm still hoping for Necro more...
When it comes to character classes I can only say that Diablo 2 failed overall. Barbarian was ok. Necromancer well... imo out of place... not again please. Amazon meh, the Rogue was much better, she had a lot more flair. Assassin WTF not copied at all ehh?! Druid LOL, write hundred times "I shall not take funny pills before designing characters". The Paladin was the only choice of all that I really, really liked, probably because he's so similar to the old Warrior.
And finally... the Sorceress... huge fail!! I don't want that character to be female again, sorry! (Yes, that actually matters in an adventure/RPG game!) Ever since I played the original Diablo game it never felt right to play a Sorceress. The Mage with his magic robe is much more original and I also want him to be black simply because he was black in the first place. But this time please give him a black speaker! It was so obvious that a white guy spoke as the black Mage in Diablo, well at least to me. Imo the only reason they've decided to have a Sorceress in Diablo 2 was that they were pretty uncreative. They thought it would be more exciting to get Superwoman into the game and call her Sorceress. They were right... but Superwoman is always exciting, that got nothing to do with the game. Huge fail. She doesn't belong to the Diablo series. Also don't ****ing give the Mage an orb and a shield, those orbs are SOOOOO out of place and SOOOOOOO not original it hurts my eyes when I see that! Can't you just modify staves so that they are equally useful??? Really, that can't be so hard, just use your brains!!
Blizzard should take a deep, a really deep look at the Diablo game. All three main characters gave the impression of being really tough fighters. Guys who earned their bread with their guild and maybe saved a kingdom once. Would you expect that from... a Necromancer? A Druid? An Assassin? Hell, no...
Flair is all in RPG-like games. Don't forget where the characters come from that you choose, Blizzard. Be careful and don't follow into the footsteps of modern everything-in-one RPG's that are so overloaded and so not original because you just don't have an idea what exactly is the theme. WoW for example. What the hell, half of the game is taken from other games, slightly modified and sold as new stuff. Don't fool the community! You can't!
On June 29 2008 19:17 Scorch wrote: I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
I agree with Scorch, the atmoshpere and storyline was much better in the first game.
On June 29 2008 19:17 Scorch wrote: I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
On June 29 2008 19:17 Scorch wrote: I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
I have to agree completly here. What made diablo 1 the game it was was its atmosphere. I loved both diablo 1 and 2. But when playing diablo2 I always longed back to that feeling that I never got back to in d2.
I hope they keep 1-2 classes from the old game at most. There were no characters carried on from diablo 1 to diablo 2 and I see no reason why they should do it now. I do hope they still have a character that plays somewhat like a paladin (which is my favorite class in d2) but he doesn't have to look like or be called a paladin. 3-4 new completely new characters other than the two we have already seen would be great. If I wanted all the characters from d2 then I would play d2. Actualy I am playing d2 atm but thats just to celebrate the d3 announcement xO
Act 3 really isn't as long as it looks. Taking the correct route through the swamp part (you can skip an entire area there) can be done relatively quickly, just do one side of the river, and kurast wasn't really that boring for me...
I don't think they are very flexible with the character classes. Apart from the barbarian and witch doctor, I'm quite sure the game needs - a pure spellcaster like the sorceror/sorceress - a ranged fighter: rogue, amazon, hunter, ranger - a light melee/caster hybrid like the paladin or monk I find it quite cheap that they only want to include five classes. It's really really obvious that they are saving up ideas for the addon. They should include at least seven classes like in LoD instead of reducing the number of playable builds.
On June 29 2008 19:17 Scorch wrote: I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
I agree with Scorch, the atmoshpere and storyline was much better in the first game.
Lol I completely disagree. I though Diablo just went completely onwards and upwards. The incredibly epic storyline was so much more epic, and big and just, intense. The dark traveller taking the narrator of the tale to all of these exotic and strange places, the horrors that he has to endure...then you have to go to those very same locations; with an eclectic range of atmospheres and locales. Diablo 1 had variety, but the sheer fact that you were just descending levels felt so claustrophobic and annoying to me; when I replayed it after having done Diablo 2. I'll admit that the butcher and king leoric etc were awesome...but so were andariel and mephisto.
Diablo one was good...it inspired me to walk diagonally and win the 100 metres at the olympics...but I do have to say comon, Diablo 2 had JUST as good music, JUST as much atmosphere, but just more adventure and variety.
Also, I think Diablo 2 was just as dark as 1. A lot of gore and spooky shit. The countess's waiting rooms with the big chalice of blood and stuff.
Going back to Tristram was fucking epic! Comon!!! It was so fuckin' epic! Especially if you did it the first time, you weren't ready. After fighting rakanishu, with like half health at level 5....you're like fuck fuck fuck gota get to cain OH FUCK IT'S GRISWOLD maybe he found out that I stole that rusty shortsword in diablo 1 fuck gota run fuck! Oh wait...he's quite slow...actually he's very slow. Ha, fucking slowpoke. Here grissy grissy grissy!!! *griswold hits* NO!!!!!! FUCK!!!!! Almost dead! Fuck run!!! Find cain and get the shit out of there fuck!!!!
Ps i disagree with that person who said the thing about the characters tbh. In fact I completely disagree, because the concept of a black paladin makes zero sense to me...so lol I don't even like what he likes about diablo 2 characters. I thought the sorceress owned. I thought the NECROMANCER was fucking amazing! :D. My favourite character by far. He was so cool. Totally changed the dynamic of play. I much preferred the skill tree as well. The books in diablo 1 were fuckin' gay. Made everything feel so cheap. Like that mechanic in FFVIII for spells. Anyway that's my two cents for the day.
On June 29 2008 19:17 Scorch wrote: I so hope they manage to make it as atmospheric as Diablo1. The great music, sound effects and dialogs, the dark levels, the exciting quests. I think I still know the poem about the Halls of the Blind by heart. Bosses like King Leoric, Archbishop Lazarus and the Butcher are so memorable. Who doesn't remember the Butcher's bloodlusty "Aaaah, fresh meat!" when you enter his slaughterhouse full of dead bodies? The feeling of getting closer and closer to the very netherworld as you venture deeper into the labyrinth. Pure satanic ambience. I was actually afraid when I played through Diablo1 for the first time. Please Blizzard, capture the dark atmosphere of the first Diablo game. Diablo2 was great fun too, but it left a lot to desire in this regard.
I agree with Scorch, the atmoshpere and storyline was much better in the first game.
Lol I completely disagree. I though Diablo just went completely onwards and upwards. The incredibly epic storyline was so much more epic, and big and just, intense. The dark traveller taking the narrator of the tale to all of these exotic and strange places, the horrors that he has to endure...then you have to go to those very same locations; with an eclectic range of atmospheres and locales. Diablo 1 had variety, but the sheer fact that you were just descending levels felt so claustrophobic and annoying to me; when I replayed it after having done Diablo 2. I'll admit that the butcher and king leoric etc were awesome...but so were andariel and mephisto.
Diablo one was good...it inspired me to walk diagonally and win the 100 metres at the olympics...but I do have to say comon, Diablo 2 had JUST as good music, JUST as much atmosphere, but just more adventure and variety.
Also, I think Diablo 2 was just as dark as 1. A lot of gore and spooky shit. The countess's waiting rooms with the big chalice of blood and stuff.
Going back to Tristram was fucking epic! Comon!!! It was so fuckin' epic! Especially if you did it the first time, you weren't ready. After fighting rakanishu, with like half health at level 5....you're like fuck fuck fuck gota get to cain OH FUCK IT'S GRISWOLD maybe he found out that I stole that rusty shortsword in diablo 1 fuck gota run fuck! Oh wait...he's quite slow...actually he's very slow. Ha, fucking slowpoke. Here grissy grissy grissy!!! *griswold hits* NO!!!!!! FUCK!!!!! Almost dead! Fuck run!!! Find cain and get the shit out of there fuck!!!!
Ps i disagree with that person who said the thing about the characters tbh. In fact I completely disagree, because the concept of a black paladin makes zero sense to me...so lol I don't even like what he likes about diablo 2 characters. I thought the sorceress owned. I thought the NECROMANCER was fucking amazing! :D. My favourite character by far. He was so cool. Totally changed the dynamic of play. I much preferred the skill tree as well. The books in diablo 1 were fuckin' gay. Made everything feel so cheap. Like that mechanic in FFVIII for spells. Anyway that's my two cents for the day.
Diablo 1 had a better ambience imo. And no spawning monsters for free Xp. I hope that Blizzard will change the rush system I cant understand where is the fun... And it ruins the bosses imo. I have no more respect for Andy because i killed her like 30 time with my char...
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
Blizzard North had the easiest job in the world because they never needed to tweak or balance anything. They could release patches every so often that would cause half the players to start over a and grind a different class, and then they could occasionally throw in a patch with new items.
PvP was the most important thing it had going for it. PvE was pretty much just about Meph and Cow runs so you could PvP better. The only thinking a player had to do in D1/D2 was theorycrafting while at work/school.
On June 29 2008 20:01 ForAdun wrote: When it comes to character classes I can only say that Diablo 2 failed overall. Barbarian was ok. Necromancer well... imo out of place... not again please. Amazon meh, the Rogue was much better, she had a lot more flair. Assassin WTF not copied at all ehh?! Druid LOL, write hundred times "I shall not take funny pills before designing characters". The Paladin was the only choice of all that I really, really liked, probably because he's so similar to the old Warrior.
And finally... the Sorceress... huge fail!! I don't want that character to be female again, sorry! (Yes, that actually matters in an adventure/RPG game!) Ever since I played the original Diablo game it never felt right to play a Sorceress. The Mage with his magic robe is much more original and I also want him to be black simply because he was black in the first place. But this time please give him a black speaker! It was so obvious that a white guy spoke as the black Mage in Diablo, well at least to me. Imo the only reason they've decided to have a Sorceress in Diablo 2 was that they were pretty uncreative. They thought it would be more exciting to get Superwoman into the game and call her Sorceress. They were right... but Superwoman is always exciting, that got nothing to do with the game. Huge fail. She doesn't belong to the Diablo series. Also don't ****ing give the Mage an orb and a shield, those orbs are SOOOOO out of place and SOOOOOOO not original it hurts my eyes when I see that! Can't you just modify staves so that they are equally useful??? Really, that can't be so hard, just use your brains!!
Blizzard should take a deep, a really deep look at the Diablo game. All three main characters gave the impression of being really tough fighters. Guys who earned their bread with their guild and maybe saved a kingdom once. Would you expect that from... a Necromancer? A Druid? An Assassin? Hell, no...
Flair is all in RPG-like games. Don't forget where the characters come from that you choose, Blizzard. Be careful and don't follow into the footsteps of modern everything-in-one RPG's that are so overloaded and so not original because you just don't have an idea what exactly is the theme. WoW for example. What the hell, half of the game is taken from other games, slightly modified and sold as new stuff. Don't fool the community! You can't!
wow...just wow. i have never seen such a long rant over fucking diablo characters/sexes/race due to nothing other than "unoriginality"
Looks cool. I'm digging the 3d. This is what I want from a game like Diablo anyways. It is Warcraftish but whatevs. WoW had good enough graphics for me.
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
How is it not user friendly? I cant really remember any interface problems i had since i changed my hotkeys...
And what do you mean none later than level 40? That point generally doesnt come till 80+ and you have to have decent gear.(except hammerdins, lvl 73 and you can do hell rushes lulz)
On June 30 2008 01:06 Constantinius wrote: Fucking morons. Respeccing is the one of the worst idea I've ever heard for the game.
Yeah, I'm really not liking the idea of re-speccing... you can just build whatever and re-spec at later date... Everyone's just gonna end up with the same build as newer, more powerful builds are discovered... That's pretty fucking stupid
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
How is it not user friendly? I cant really remember any interface problems i had since i changed my hotkeys...
And what do you mean none later than level 40? That point generally doesnt come till 80+ and you have to have decent gear.(except hammerdins, lvl 73 and you can do hell rushes lulz)
The characters only became "invulnerable" because of dupe methods and everyone getting godlike items, the game wasn't supposed to be played that way obviously.
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
How is it not user friendly? I cant really remember any interface problems i had since i changed my hotkeys...
The set stat and skill points. I never had a problem because I'm not retarded, but that's the sort of thing that drives casual fans away. It also meant most people never tried all the non-cookie cutter builds unless they tried it with a trainer first. The inventory was also a pain in the ass by today's standards and transferring items sucked.
Honestly, I'm against skill respecs but only because leveling in D2 was fairly easy for a hc player.
And what do you mean none later than level 40? That point generally doesnt come till 80+ and you have to have decent gear.(except hammerdins, lvl 73 and you can do hell rushes lulz)
Maybe with your first character, but after that it became pretty easy. Until they nerfed WW in favor of frenzy (which took FOREVER), as soon as you started getting into positive damage multipliers with it and had 8%+ life/mana leech you were fine. Elemental damage could still suck, but that's not really an issue until Meph's Lair.
I don't want to describe each class's op build, but I guess it really depends on what period of the game you're talking about. Everything was pretty damn standard until LoD finally came out, and even after that the basics stayed the same. Monsters were super, super easy in that game with possible exception of the Hellsmith and 3 barbs.
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
How is it not user friendly? I cant really remember any interface problems i had since i changed my hotkeys...
And what do you mean none later than level 40? That point generally doesnt come till 80+ and you have to have decent gear.(except hammerdins, lvl 73 and you can do hell rushes lulz)
The characters only became "invulnerable" because of dupe methods and everyone getting godlike items, the game wasn't supposed to be played that way obviously.
It helped, but wasn't necessary for Amazon/Druid/Necro. Obviously Sorc got a huge boost from it as did Barbs when 90% were all using the same duped -40 lance.
D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
On June 28 2008 23:36 Jibba wrote: Diablo 1/2 are awful
fuck you!
They were a lot of fun, but from a design standpoint they're incredibly simple and user unfriendly games. The classes don't fit the story in D2 at all, the level designs are kinda annoying and you've got like 40 quests in the whole game. It's just one big mission for better loot. Not to mention every class reached a point where they became pretty much invulnerable to monsters, and none later than level 40. Sorc gets high enough mana regen, Barb/Zon/Druid/Assas get high enough health/mana leech, pally gets high enough hammers, Necro gets Blood Golem.
Blizzard North had the easiest job in the world because they never needed to tweak or balance anything. They could release patches every so often that would cause half the players to start over a and grind a different class, and then they could occasionally throw in a patch with new items.
PvP was the most important thing it had going for it. PvE was pretty much just about Meph and Cow runs so you could PvP better. The only thinking a player had to do in D1/D2 was theorycrafting while at work/school.
Yeah, but Sorcs had a long ass time when Static Field was the most overpowered thing in the game. It took them way too long to add cooldowns.
Obviously you are one of the minorities.
In what way? I'm sure 3 will be a lot of fun just like the other 2 were. I'm saying people shouldn't complain about unoriginal design or lack of innovation, because nothing in the series has ever been about intelligent gameplay. It's a dirty and addictive hack and slash game.
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch.
The biggest problem I had with the past Diablo games was the lack of a substantial endgame. Diablo II pretty much consisted of running Baal and Mephisto over and over to gain levels and gear. I spent as much time watching TV as I did looking at the screen.
Diablo 3 should take some ideas from World of Warcraft. Imagine instances and raids but with fewer people and fast-paced gameplay. An Arena system with lots of cool game modes would be great, too.
Think of Diablo with the multiplayer from Nox. It would be awesome.
Uhm i thought D2 was challenging enough. I played a single player Barbarian, and without leet gear the game is tough until the end. The stormshield dropped for me, but that and some lower level runewords were all the good gear i had. At lvl 85, Baal still took quite a while to beat (plus like two full inventories of pots).
On June 30 2008 01:56 Fishball wrote: From your original post, you said D1/2 were awful.
That is what I mean you are one of the minorities.
You already pointed out the "addictive hack and slash" part, and that is exactly one of the main reasons why people love the game.
I for one, want to destroy things; So as many million others.
I think you only read what HammerD quoted.
"Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track."
On June 30 2008 02:27 TheeZy wrote: The biggest problem I had with the past Diablo games was the lack of a substantial endgame. Diablo II pretty much consisted of running Baal and Mephisto over and over to gain levels and gear. I spent as much time watching TV as I did looking at the screen.
Diablo 3 should take some ideas from World of Warcraft. Imagine instances and raids but with fewer people and fast-paced gameplay. An Arena system with lots of cool game modes would be great, too.
Think of Diablo with the multiplayer from Nox. It would be awesome.
Yeah, I'm sure they'll add a lot of improvements to the game... And that is what most people are looking forward to, and why Blizzard is such a good game.
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch.
Diablo II Release date June 29, 2000
Diablo II: Lord of Destruction Release date (PC) June 29, 2001
On June 30 2008 01:56 Fishball wrote: From your original post, you said D1/2 were awful.
That is what I mean you are one of the minorities.
You already pointed out the "addictive hack and slash" part, and that is exactly one of the main reasons why people love the game.
I for one, want to destroy things; So as many million others.
I think you only read what HammerD quoted.
"Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track."
regardless, you still said it was awful. I can think of a damn sight more games that are awful, compared to diablo. Diablo was and basically still is a unique, dark, adventurous and uncomplicated experience. The whole experience, in my opinion, does definitely become sullied when you take it online. I remember the joy I had questing with my friend on lan, rejoicing at some mediocre set item. And I compare it to the feverish desperate searching for keys and parts, and running baal and diablo (ps wtf were you talking about meph and cow lol); and that doesn't even come close.
Hopefully diablo will not just stop all single player quality, rid itself of all atmosphere (like WoW), and dumb itself down (even further) into another generic mass RPG for lifeless morons.
For me, I play a lot of games for the escapism, and there is nothing more annoying than trying to get away from the unceremonius, opportunistic, impatient, dull, selfish, wankerish society I live in and the second I step on a lush, verdant landscape; a bunch of fat kids pretending to be elves because they can't stop eating microwave jonnycakes and will never be thin, jump around in front of me searching for a shoe that increases their attractiveness by 2.
So personally, for RPG's that don't consume all of your time, I found diablo to be absorbing and interesting. And I don't see your point about linear, with side quests and no real forced pace to the game, it's as (un)linear as most games tbh.
Your shrinking the game down to its basic objective base (more loot, more shit) is first of all wrong, because it's supposed to be about owning the minions of hell; but secondly, all games, no matter how good they are, are about fabricating easily visible, fantastic objectives for a gamer to reach; because life is just too complicated and uninspiring sometimes.
On June 29 2008 14:31 Yank31 wrote: As long as I can duplicate my Arch Angel's staff of Apocalypse...
Wait, who said that?!
Hahaha... God, I loved D1, and all the cheaters who would try to say they found their AAoA with 255 charges or GPoW, neither of which can even exist legitimately(nor are even the best items you could have anyways rofl).
I wish I had saved it, but in my heyday with D1, I had all 3 classes decked out in almost perfect legit gear... Warrior with perfect block, and AC that hit the cap on missing, max res, and like 500 some HPs, level 42, Awesome FPM of Perf or prec, a couple Obs/Perf rings, KSoS, carrying a Royal Circlet or a Gotterdamerung for melee levels or stealthing...
Tank Mage who could double as a full out lvl20 with 1k+ mana mage depending on the level, I had TWO perfect Bountiful Staves of Apoc (36 charges on each, the max legit), Dreamflange/Awesome FPM of Sorc, SS, Royal Circlet (I think), and Obs/Wiz jewelery, or an AA of Wiz staff, T/C with 60 or 70 durability (yay hidden shrines!), Naj's, if I wanted to go straight wizard.
Rogue I don't remember what I used on her but she had pretty perfect gear too, but I didn't use her much.
LOL at the names I used.. random search on google when I was looking for "tank mage" to remember the name of the dreamflange... scroll down to Evil Teletubby:
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch.
Diablo II Release date June 29, 2000
Diablo II: Lord of Destruction Release date (PC) June 29, 2001
1.11b Patch Release date Sep 13, 2005
^^
I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch.
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch.
Diablo II Release date June 29, 2000
Diablo II: Lord of Destruction Release date (PC) June 29, 2001
1.11b Patch Release date Sep 13, 2005
^^
I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch.
wait, so are the dupes more rare now in d2?? cuz i'll go back and play again if they are
On June 30 2008 01:34 dybydx wrote: D2 wasnt always that ez, as u said it depends on what patch of the game u are at.
Duriel used to have ice AND fire immune, that fucks all the sorcs Hellsmith used to have tele. Whenever he gets low, he will tele and regen to 33% hp. he was practically immortal. Nithlaka used to have 100% corpse explosion in hell with minions over 4k hp. 3 explosions will kill your entire party. Considering Nithlaka was a mandatory quest, attempts at killing him without a necro/paladin in your party is suicide.
Hell difficulty in D2 is still pretty hard unless you have inventory of dupes. If you ever own a piece of equipment that has an hr in it or worth its equivalent, its prolly duped.
Okay I think people are exaggerating the duping some... yes, it was awful in 1.11a and before, but with the release of 1.11b it fixed some of the duping methods, especially the commonly known ones. After the prices returned to normal a few months after the reset, you can see that the high runes were worth about 20x as more than they were in the previous patch.
Diablo II Release date June 29, 2000
Diablo II: Lord of Destruction Release date (PC) June 29, 2001
1.11b Patch Release date Sep 13, 2005
^^
I think you missed the point. I'm saying it WAS terrible, but it's not even close to as bad as it was with the last two patches. Unless blizzard is completely devoid of all brainpower... I'm pretty sure they can make dupes in d3 rare, like they did in their latest patch.
wait, so are the dupes more rare now in d2?? cuz i'll go back and play again if they are
Yeah, there still probably still some though, but lag dupping doesn't work anymore.
Looks awesome can't fucking wait...to the pessimists this is diablo with blizzard making it. How can they possibly screw it up? Its not like its starcraft which requires extremely delicate balancing for it to be succesful. The formula for diablo is simple, fun and addictive. Diablo 3 will own in that regard just as the previous ones did.
They did kinda screw up Diablo II... It was bloody boring the first time I played it, sucked that all the monsters were half my character's size, just lost the whole scariness of the first game. Also, Diablo was less hack and slash - you actually had to be stratetic and careful about your character getting hit, especially taking into account your walking speed and using walls to your advantage. In Diablo II you just run past everything to get items etc.
For those unable to wait for Diablo 3, check out The Chaos Engine in the meantime... Pretty much the same game, with destroyable environmental structures and picking up health top ups:
Oh yeah, also the quick skill belt bar in D3 is taken from Titan Quest, for that person who mentioned earlier while rebutting someone else saying that Blizzard was crap that Blizzard had come up with this innovative new thing that "only Blizzard could". Blizzard aren't that great Warcraft II, Diablo and SC were bloody brilliant but everything else is pretty meh.
On June 30 2008 01:56 Fishball wrote: From your original post, you said D1/2 were awful.
That is what I mean you are one of the minorities.
You already pointed out the "addictive hack and slash" part, and that is exactly one of the main reasons why people love the game.
I for one, want to destroy things; So as many million others.
I think you only read what HammerD quoted.
"Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track."
regardless, you still said it was awful. I can think of a damn sight more games that are awful, compared to diablo. Diablo was and basically still is a unique, dark, adventurous and uncomplicated experience. The whole experience, in my opinion, does definitely become sullied when you take it online. I remember the joy I had questing with my friend on lan, rejoicing at some mediocre set item. And I compare it to the feverish desperate searching for keys and parts, and running baal and diablo (ps wtf were you talking about meph and cow lol); and that doesn't even come close.
Hopefully diablo will not just stop all single player quality, rid itself of all atmosphere (like WoW), and dumb itself down (even further) into another generic mass RPG for lifeless morons.
For me, I play a lot of games for the escapism, and there is nothing more annoying than trying to get away from the unceremonius, opportunistic, impatient, dull, selfish, wankerish society I live in and the second I step on a lush, verdant landscape; a bunch of fat kids pretending to be elves because they can't stop eating microwave jonnycakes and will never be thin, jump around in front of me searching for a shoe that increases their attractiveness by 2.
So personally, for RPG's that don't consume all of your time, I found diablo to be absorbing and interesting. And I don't see your point about linear, with side quests and no real forced pace to the game, it's as (un)linear as most games tbh.
Your shrinking the game down to its basic objective base (more loot, more shit) is first of all wrong, because it's supposed to be about owning the minions of hell; but secondly, all games, no matter how good they are, are about fabricating easily visible, fantastic objectives for a gamer to reach; because life is just too complicated and uninspiring sometimes.
Ps. it's HamerD not HammerD.
Ok, well I think you're in fact in the minority as the 2% that didn't play on B.net. Everyone else here knows what I'm talking about with Meph/Cow.
Chaos Engine was such a good game, ridiculous for it's release year. I used to play it on my Amiga, later got it for the PC as well. But i remember it was so difficult when i was 11. I think it does actually bore a resemblance with D3, with the biggest difference that it's a shooter. It's fast, plays like a dream, and monsters are supercool. Bitmap Brothers absolutely ruled that age.
I can still remember remember the voice-over saying 'node activated' or 'level complete'. The techno soundtrack made me play faster for sure...I sure hope D3 has as much action as this.
On June 30 2008 02:00 Jyvblamo wrote: Anyone who says Diablo 2 has scarier atmosphere than Diablo 1 obviously has not been stun-locked to death by goatmen.
Also Diablo 1 Succubi > LOD Succubi
Super word on this. Diablo 1 was so much more atmospheric than the sequel.
On June 30 2008 02:00 Jyvblamo wrote: Anyone who says Diablo 2 has scarier atmosphere than Diablo 1 obviously has not been stun-locked to death by goatmen.
Also Diablo 1 Succubi > LOD Succubi
Super word on this. Diablo 1 was so much more atmospheric than the sequel.
The only part that scared me when I played the first time (like ~4th grade) was the barracks in a1... goatmen + little black fallens that camouflage with the really dark barracks and a giant armorer guy at the end...
I think the graphics are absolutely stunning and shouldn't be changed at all. Also I think the witch doctor looks like an incredible replacement for the necromancer. I'm more excited about this, as is, than starcraft 2 at the moment. I think that Diablo 3 will be an extraordinary advancement in the franchise, by upgrading the two things that made Diablo 2 less than perfect - having to rely on potions and only being able to cast two spells at once without having to change them.
I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle.
As for only having 5 classes, I'm sure they'll add two or more in an expansion just like LoD.
On June 30 2008 10:10 Meta wrote: I think the graphics are absolutely stunning and shouldn't be changed at all. Also I think the witch doctor looks like an incredible replacement for the necromancer. I'm more excited about this, as is, than starcraft 2 at the moment. I think that Diablo 3 will be an extraordinary advancement in the franchise, by upgrading the two things that made Diablo 2 less than perfect - having to rely on potions and only being able to cast two spells at once without having to change them.
I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle.
As for only having 5 classes, I'm sure they'll add two or more in an expansion just like LoD.
Anyway, those are my two cents.
In one of the screenshots there's a picture of a fucking rainbow in the background. Does that sound like d3 to you?
Anyways, I think they could use a little less vibrant colors and a little more gloom, but maybe not as much as some of the pictures w/ some filters on it I've seen.
On June 30 2008 10:10 Meta wrote: I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle. .
What are you smoking? Bright neon colors, bright cartoony textures, models that look straight out of wow, even the damn blue glow on the axe is straight out of warcraft 3. They could've put unicorns in there and they wouldn't look out of place.
yeah, honestly, i am much more excited about D3 than SC2 at the moment
damn you Blizzard hype machine!!!
edit: Scariest monsters for me were the rat fetishes (hit so fast, then stunlock, then explode on death), goatmen (their hits HURT in hell), and the Smith (curse was fking scary when it takes 1/2 your health)
for me the scariest part (first time through) was andariel. I was 13 and shaking!!!
Lol i should have phrased that to make it sound less like child abuse. Anyway, rat fetishes were fucking scary, christ! But they were more like 'oh shit im gona die'; and ps seeing as they appeared in andariel's lair first under whatever name, I guess they count more as hers anyway. That whole way to get to andariel was just gruelling too. Once I got to durance I was cruising with bone spear anyway and found it pretty undaunting (though i was a summon nec first ever time through so i was going around in a security blanket of skellies).
But man you gota admit tristram was pretty daunting the first time you went? I remember shaking and being like OMG THIS IS WHATS REMAINSS OFS PROUDS TRISTRAMS ??!!!!
On June 30 2008 09:57 Last Romantic wrote: The Smith scared the shit out of me in 3rd grade LOL.
I'm looking forward to D3.
I think the durance of hate was pretty creepy too. Now that I think about it, most of a3 was pretty creepy back then.
those fucking little rat fetish creatures were damn scary, yeah
i didn't even know what a fetish was back then.
Lol, the spider things were creepy as fuck too in a3.
Worldstone probably had the creepiest characters, but not as creepy of an environment. They had the fetish/undead dolls, and those fucking souls turn invisible and pop up and shoot lightning and rape you.
In terms of "oh shit fuck I'm gonna die" it would be running into massive groups of lightning souls and those bull demons in the Worldstone, especially a boss with fanaticism and conviction, which isn't really that rare
in terms of scary to play, the fuckin Butcher scared the shit out of me when i was seven and playing diablo i
Act 3 was the scariest act for me, and, despite everybody else hating it, it was by far my favorite part of the game. There's just something so very moody about a corrupted jungle, ruined temples, torchlights and the sound of crickets.
On June 30 2008 17:32 DrainX wrote: Am I the only one who doesnt even see a rainbow in that pic? I suppose there is supposed to be one under that thick red line but... I cant see it
It is pretty subtle, I don't see what all the commotion is about. They put a rainbow next to a waterfall, so what? They will probably remove the effect though because of negative feedback.
On June 30 2008 17:32 DrainX wrote: Am I the only one who doesnt even see a rainbow in that pic? I suppose there is supposed to be one under that thick red line but... I cant see it
It is pretty subtle, I don't see what all the commotion is about. They put a rainbow next to a waterfall, so what? They will probably remove the effect though because of negative feedback.
the rainbow in the pic is just a placeholder for the grim, dark, atmospheric HELL RAINBOW that will be there in the full release, which will of course be fit to the proper angle for total immersion and realism
i haven't read through the whole thread so sorry if i repeat a question: doesn't the walk/run speed look a bit slow in the gameplay vid? in d2 one could sweep through the dungeons with such speed and the barbarian in the d3 vid was rather slow in comparison.. or will there be a sprint mode ~trade for stamina as well?
On June 30 2008 10:10 Meta wrote: I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle. .
What are you smoking? Bright neon colors, bright cartoony textures, models that look straight out of wow, even the damn blue glow on the axe is straight out of warcraft 3. They could've put unicorns in there and they wouldn't look out of place.
Oh my god, a blue glow, somebody call the fairy police. I would hardly call the look of the graphics in this game "bright", however even if they were in the early parts of the game I'm sure they are going to look ridiculously awesome in later parts of the game, especially if they have the player go back into hell or the durance of hate or the worldstone chamber or any of those places. I'm not saying that the graphics of the two places we've seen so far-one dungeon and one wooded area-are at all out-of-context in the world of Diablo. I'm just saying that in my mind, the game looks exactly how it should look in every way.
I actually can't believe some people are complaining about the graphics. Just because there isn't blood splattered on every wall and floor doesn't mean your friends will call you gay if you play it.
On June 30 2008 10:10 Meta wrote: I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle. .
What are you smoking? Bright neon colors, bright cartoony textures, models that look straight out of wow, even the damn blue glow on the axe is straight out of warcraft 3. They could've put unicorns in there and they wouldn't look out of place.
Oh my god, a blue glow, somebody call the fairy police. I would hardly call the look of the graphics in this game "bright", however even if they were in the early parts of the game I'm sure they are going to look ridiculously awesome in later parts of the game, especially if they have the player go back into hell or the durance of hate or the worldstone chamber or any of those places. I'm not saying that the graphics of the two places we've seen so far-one dungeon and one wooded area-are at all out-of-context in the world of Diablo. I'm just saying that in my mind, the game looks exactly how it should look in every way.
I actually can't believe some people are complaining about the graphics. Just because there isn't blood splattered on every wall and floor doesn't mean your friends will call you gay if you play it.
Good thing I don't want anything to do with your mind.
I can't believe people can't see that this obviously draws inspiration from the Warcraft III/WoW engine. The blocky, polygonal features that comprise objects in the game detracts significantly from the atmosphere because it forces exaggerations in shape and size of different characters. The mood is QUITE different because of it. Everytime I see the sanded off gryphon and ramparts, and oversized objects when zoomed in close, it pisses me off.
Listen, no one is saying the current graphics are ugly. BUT THEY DON'T F****** FIT. That's the point. Let the WoW people have their franchise, we had a perfectly fine art style of a Gothic art style (I want to draw some allusion to Mary Shelley but it escapes me), and Blizzard has jumped far far away from it. I want, at the very least, a justification.
On June 30 2008 19:42 Ghardo wrote: i haven't read through the whole thread so sorry if i repeat a question: doesn't the walk/run speed look a bit slow in the gameplay vid? in d2 one could sweep through the dungeons with such speed and the barbarian in the d3 vid was rather slow in comparison.. or will there be a sprint mode ~trade for stamina as well?
There are so many ways to alter runspeed in D2 that it is hard to compare to this exact situation.
In addition they are so early in development that something as detailed as run speed is probably far, far away from being nailed.
A sprint function (for stamina) sounds fun though.
On June 30 2008 10:10 Meta wrote: I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle. .
What are you smoking? Bright neon colors, bright cartoony textures, models that look straight out of wow, even the damn blue glow on the axe is straight out of warcraft 3. They could've put unicorns in there and they wouldn't look out of place.
Oh my god, a blue glow, somebody call the fairy police. I would hardly call the look of the graphics in this game "bright", however even if they were in the early parts of the game I'm sure they are going to look ridiculously awesome in later parts of the game, especially if they have the player go back into hell or the durance of hate or the worldstone chamber or any of those places. I'm not saying that the graphics of the two places we've seen so far-one dungeon and one wooded area-are at all out-of-context in the world of Diablo. I'm just saying that in my mind, the game looks exactly how it should look in every way.
I actually can't believe some people are complaining about the graphics. Just because there isn't blood splattered on every wall and floor doesn't mean your friends will call you gay if you play it.
Good thing I don't want anything to do with your mind.
I can't believe people can't see that this obviously draws inspiration from the Warcraft III/WoW engine. The blocky, polygonal features that comprise objects in the game detracts significantly from the atmosphere because it forces exaggerations in shape and size of different characters. The mood is QUITE different because of it. Everytime I see the sanded off gryphon and ramparts, and oversized objects when zoomed in close, it pisses me off.
Listen, no one is saying the current graphics are ugly. BUT THEY DON'T F****** FIT. That's the point. Let the WoW people have their franchise, we had a perfectly fine art style of a Gothic art style (I want to draw some allusion to Mary Shelley but it escapes me), and Blizzard has jumped far far away from it. I want, at the very least, a justification.
I haven't seen anything what you've described here in the video. Diablo3 looks exactly as i expected and i love it.
On June 30 2008 10:10 Meta wrote: I don't understand how you people could say the graphics are suffering from "warcraft syndrome". I don't think the graphics are at all childish or cartoony. On the contrary, I think that the graphics pay true homage to diablo 2, by not changing the looks of the creatures (especially the goat-men), and adding true gore effects that the graphics engine of the previous games could not handle. .
What are you smoking? Bright neon colors, bright cartoony textures, models that look straight out of wow, even the damn blue glow on the axe is straight out of warcraft 3. They could've put unicorns in there and they wouldn't look out of place.
Oh my god, a blue glow, somebody call the fairy police. I would hardly call the look of the graphics in this game "bright", however even if they were in the early parts of the game I'm sure they are going to look ridiculously awesome in later parts of the game, especially if they have the player go back into hell or the durance of hate or the worldstone chamber or any of those places. I'm not saying that the graphics of the two places we've seen so far-one dungeon and one wooded area-are at all out-of-context in the world of Diablo. I'm just saying that in my mind, the game looks exactly how it should look in every way.
I actually can't believe some people are complaining about the graphics. Just because there isn't blood splattered on every wall and floor doesn't mean your friends will call you gay if you play it.
Good thing I don't want anything to do with your mind.
I can't believe people can't see that this obviously draws inspiration from the Warcraft III/WoW engine. The blocky, polygonal features that comprise objects in the game detracts significantly from the atmosphere because it forces exaggerations in shape and size of different characters. The mood is QUITE different because of it. Everytime I see the sanded off gryphon and ramparts, and oversized objects when zoomed in close, it pisses me off.
Listen, no one is saying the current graphics are ugly. BUT THEY DON'T F****** FIT. That's the point. Let the WoW people have their franchise, we had a perfectly fine art style of a Gothic art style (I want to draw some allusion to Mary Shelley but it escapes me), and Blizzard has jumped far far away from it. I want, at the very least, a justification.
I haven't seen anything what you've described here in the video. Diablo3 looks exactly as i expected and i love it.
Yeah, I'm quite happy with how it looks, and it's not even beta. Couldn't say that about SC2 when they first had it shown.
The graphics look fine, I don't think that just because it's Diablo everything outside has to be dark and stormy...yea, sure, in the dungeons it should be, which it is in the gameplay video, but just cause Diablo is sending hell-minions out to kill shit doesn't mean the sun stops shining.
However, while I don't have a problem, I do also think that a darker look would be even better looking
I'm sure the atmosphere will darken considerably later on, when you get closer to Hell... I think everything is pretty beautiful right now, although a bit more grimdark will improve it somewhat
I'm actually really diggin' the Witch Doctor right now, even though I hated it when I first saw it... The concept of a frail old man with a huge scary mask and hurling fireballs and raising zombies and spreading disease is pretty cool actually... and the skills are all pretty awesome, except I think the zombie wall is a bit lame
On July 01 2008 00:56 EnergyTraction wrote: The graphics look fine, I don't think that just because it's Diablo everything outside has to be dark and stormy...yea, sure, in the dungeons it should be, which it is in the gameplay video, but just cause Diablo is sending hell-minions out to kill shit doesn't mean the sun stops shining.
However, while I don't have a problem, I do also think that a darker look would be even better looking
You obviously have never battled the hell-minions of diablo, because the sun DOES stop shining. I was there.
The thing that disappointed me most about the graphics was not the colors or the brightness, but the round candles in the dungeon only having 5 sides. If these are the beginning areas of the game, it's not too bright or happy...compared to something like this:
On July 01 2008 02:19 LuckyOne wrote: seeing evil things in a sunny day with bright colors and rainbow is actually more scary to me
yea the thoughts of demons ruining your gay pride parade must just get your panties all knotted up with fear.
LOL well you kinda expect to see evil things if there are bones and crap laying around so its not so scary.i think its more scary when unexpected. think of walking in a park on a sunny day then u see a beheaded child.
im talking irl anyway in a game nothing is scary maybe the closest i got to being scared was doom3 late at night. diablo isnt as immersive cause its 3rd person.
but i like the graphics i think if they are too dark u cant see very well whats going on. plus the atmosphere wont last long till you finish the game for the 1st time.
On July 01 2008 03:45 aseq wrote: The thing that disappointed me most about the graphics was not the colors or the brightness, but the round candles in the dungeon only having 5 sides. If these are the beginning areas of the game, it's not too bright or happy...compared to something like this:
On June 30 2008 21:56 Constantinius wrote: Good thing I don't want anything to do with your mind.
I can't believe people can't see that this obviously draws inspiration from the Warcraft III/WoW engine. The blocky, polygonal features that comprise objects in the game detracts significantly from the atmosphere because it forces exaggerations in shape and size of different characters. The mood is QUITE different because of it. Everytime I see the sanded off gryphon and ramparts, and oversized objects when zoomed in close, it pisses me off.
Listen, no one is saying the current graphics are ugly. BUT THEY DON'T F****** FIT. That's the point. Let the WoW people have their franchise, we had a perfectly fine art style of a Gothic art style (I want to draw some allusion to Mary Shelley but it escapes me), and Blizzard has jumped far far away from it. I want, at the very least, a justification.
Awesome, don't buy the game and go yell at teenagers with nose piercings with your walking stick, fool.
On July 01 2008 09:13 Nintu wrote: D3 looks further along in development than SC2 in a lot of ways, which makes me feel uncomfortable.
The fact that they only feel comfortable showing off 2 of the 5 classes planned, and only 2 environments, makes believe D3 is still behind SC2. I felt the same way when I saw the D3 video, but what they showed and were able to talk about was actually a minute part of the what one would expect from D3.
SC2, environments look almost done, races are ...well races could arguably never be finished, people will always have issues, even blizzard. They sound like the single player is just being polished, and the UI all but set. So we'll see. My money is still on SC2 being released 2 or so months before D3.
Since there are no ETAs yet we can expect them to tweak the shit out of it just like they did with SC2.
Might as well show some fucking input... here's mine:
-Make the scenery darker -Skills need to be more colorful please, I thought the barb was using normal hits at the beginning and not skills -More than just 5 classes (i haven't seen the rest yet) but just in case we are stuck with the same old classes, Blizzard might want to throw in some new classes and not just rehash the necro and give him a name like witch doctor, please at least one new class.
On July 01 2008 09:13 Nintu wrote: D3 looks further along in development than SC2 in a lot of ways, which makes me feel uncomfortable.
The fact that they only feel comfortable showing off 2 of the 5 classes planned, and only 2 environments, makes believe D3 is still behind SC2. I felt the same way when I saw the D3 video, but what they showed and were able to talk about was actually a minute part of the what one would expect from D3.
SC2, environments look almost done, races are ...well races could arguably never be finished, people will always have issues, even blizzard. They sound like the single player is just being polished, and the UI all but set. So we'll see. My money is still on SC2 being released 2 or so months before D3.
Yeah, I agree with most of that. That's why I said "in a lot of ways."
The environment, the engine, the UI (Health and Mana bubble textures are SEXY!) all look more refined and developed than SC2's. Both games still have lots of work to do, but If SC2 developers impressed me before, then the D3 devs are my fucking heroes.
On June 29 2008 13:10 {CC}StealthBlue wrote: Doesn't look like D3 is the next gen MMO, seeing how on the job listing D3 icons are already visible and the
is still being shown next to some job positions. Probably Universe of StarCraft.
Or Hydra.
Hydra IS diablo 3
No it's not since at the Diablo 3 panel they said Hydra isn't related to Diablo 3.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
Anyone know what happens with the loot that I don't need? Does it become "public" after a few seconds so other people can pick it up? Assume I just found a Gaylord's Pink Feather Boa of Humping with my barbarian and want to give it to the witch doctor in my party. After all, party play is important, they say. Wouldn't it be complicated having to return to town, open a trade window and give it to the witch doctor?
IMO it works like this: 1) boss drops items - only you can see it and pick it up. 2) you pick up items and put them into your inventory, then drop them - your party members can see it (but there might be a small time delay before they can pick it up after you? - like 5 s)
Keep in mid here I'm only speculating how it works.
Yeah, I really like how they are fixing the loot system... It really kills the party mood when you have to frantically grab at every item that drops... If you keep the important drops separate for players, you won't have to worry about that...
Also, I really like the money and health system (e.g. it's automatically shared between the party)... It really encourages group play
So basically they're taking a Guild Wars (might not have been the first to do it, just the one I have experience with) approach to loot division, where each piece is randomly assigned to a character?
I know how they did it in Guild Wars is that each piece of loot is randomly assigned to a character, though everyone else can see what it is. Then after 30ish seconds of sitting on the floor, the limitation is removed and anyone can grab it. Also, if you pick something up then drop it, anyone can take it.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
Hmm, what do you mean? When I played D2 everyone could grab the stuff on the ground, there was no separation for each player. You must be talking about a different game because afaik there was no patch that changed that.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
Is this true? Can you confirm this, because that would be awesome. Maybe I might not get the best drop from a kill, but at least now I am guaranteed to get something. It was so frustrating sometimes not getting the shit.
And btw, I would take the Ber over the Zod anyday really, unless I needed a botd.
Keep in mind that this COULD still change before the release but I find it very unlikely. And: They said so during the Q&A of the Design Panel on the first day of the WWI. Someone asked a question about what they were doing to address the rush for loot that happens in many games when a boss dies, and they responded that (in essence) everybody gets their own loot drop. Basically, it drops loot like HGL, at least at this stage.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
I want some evil characters Or maybe an option to turn evil halfway through the storyline (Paladin -> Dark Templar or sth). Playing some bad ass evil to the bone fighter employing dark sorceries is my kind of shit.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
It was never said that the globs were replacing pots completely. Boss fights would be near next to impossible at the lower levels with no pots.
wtf? I said OVERuse, like, not USE. I have no idea why you think I was implying I was for a total axing of potions. I am implying that the fact potions will less of a focus will be a good thing and keep the action going up. God.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
It was never said that the globs were replacing pots completely. Boss fights would be near next to impossible at the lower levels with no pots.
wtf? I said OVERuse, like, not USE. I have no idea why you think I was implying I was for a total axing of potions. I am implying that the fact potions will less of a focus will be a good thing and keep the action going up. God.
I'm sorry then. It is just many people are giving weird imputs on the game with all the WoW players trying to tell them how it should be. Very frustrating!
AFAIK, about the loot system, it will be more like Hellgate London, which is not "players are randomly give a item from the drop, so everyone is even" it's more like "everyone killed Baal on their side, and each one gets a equivalent of a full drop".
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
high mf characters can be high level. 8x the drops for 8x the effort of leveling 8 characters as opposed to one is worth it imo.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%.
I don't see how u draw that conclusion. It's still (AFAIK) high MF = bigger chance of better items. So if we have 2 players, one with 100% mf, and one with 500% mf, if the the 500% mf kills the enemy, the drop will be better than if the 100% mf kills the enemy (in theory).
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Ah that's a good idea, but then it ruins mfers. Now you can mf with whatever gear you want, completely destroying the old idea of +mf%.
I don't see how u draw that conclusion. It's still (AFAIK) high MF = bigger chance of better items. So if we have 2 players, one with 100% mf, and one with 500% mf, if the the 500% mf kills the enemy, the drop will be better than if the 100% mf kills the enemy (in theory).
I'm just saying that if we were to base drops completely on level, mf% wouldn't matter anymore. If we were to base it on mf, you'd just gather up 8 characters, 7 of which have incredibly high mf and no attacking power, 1 of which kills all the stuff. You kill baal and get 8x the drops.
It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
The monster should just drop items that are equivalent to the difficulty level of the monster. Isn't that how it already is?
On July 02 2008 04:33 Nintu wrote: You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
This is a bigger bloody deal than MBS, it's stupid to tell people not to discuss it since it's such an annoying issue.
Yeah I see the problem but I think it can all be solved. I don't think we have to work on that, I guess the programmers know about 100 different solutions and are already arguing which of the top 10 is best.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
What part of "Everything subject to change," "Unfinished product," "Just a demo," "Experimentation," and "Give us feedback,"
Translated to: "No they are going to have 1 and only loot system."
Other than the fact that you have no authority to make such a claim, blizzard has clearly stated that matters such as these are subject to change.
On July 02 2008 07:30 AdamaS wrote: The monster should just drop items that are equivalent to the difficulty level of the monster. Isn't that how it already is?
On July 02 2008 04:33 Nintu wrote: You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
This is a bigger bloody deal than MBS, it's stupid to tell people not to discuss it since it's such an annoying issue.
Bigger deal than MBS? SC2 Devs have been working on that issue for months and the lead developer has even stated that they're trying everything, including the "bad" ideas to try and fix it, but nothing has worked yet. It's divided the SC community to the point of petitions, countless 50 page debates, and hilarious screenshots like "1 button press!!"
It is considered to be that biggest issue and controversy around SC2, and is alienating veteran players.
Compared to d3 loot system, which we don't have enough information to judge yet, MBS is much worse.
We've already came up with a bunch of solutions, all of which are implementable within a few hours.
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
Translation: ehhhhhhhh change =/
I wouldn't mind a change, if they can pull off this whole separate drop system, that would be great. But, it seems like there's many ways around it that you can use to greatly benefit yourself.
Well, if you manage to fully deck out 7 characters with full MF gear, all of them at high level, and purchasing EIGHT copies of the game, going all the length to multiboot, you might as well earn that gear.
That aside, it's sure Blizzard can think of some small things to prevent big abuse (like instead of multiboot, a clan dedicated to it). That system is WAYYYY better than the idiotic clickfest which advantages melee characters and screw you royally if you have lag.
On July 02 2008 04:40 Manit0u wrote: I want some evil characters Or maybe an option to turn evil halfway through the storyline (Paladin -> Dark Templar or sth). Playing some bad ass evil to the bone fighter employing dark sorceries is my kind of shit.
I like the idea of being able to 'fall', but it'll only work if they pull it off right. Too many RPGs claim "choose between good and evil" when they really mean "choose between good and random asshole". Oh boy, I randomly killed some insignificant NPC, I'm a real tough guy there! In a good RPG, when you pick the evil path, you should be guiding a massive army to the destruction of the universe, not killing random NPCs until a bunch of overpowered guardsmen surround you and gangbang you.
Of course, Diablo has never been a story-focused game (which is a waste, they've got really goos fluff written up), and I doubt this sort of thing could ever happen.
On July 02 2008 09:59 Shade692003 wrote: Well, if you manage to fully deck out 7 characters with full MF gear, all of them at high level, and purchasing EIGHT copies of the game, going all the length to multiboot, you might as well earn that gear.
That aside, it's sure Blizzard can think of some small things to prevent big abuse (like instead of multiboot, a clan dedicated to it). That system is WAYYYY better than the idiotic clickfest which advantages melee characters and screw you royally if you have lag.
I agree that it is a better system, and it would be nice to have. I hope they don't have to scrap mf gear or ilvls or something to get it to work though.
Edit: I would rather have the old system than one w/o +mf gear and ilvls.
On July 01 2008 15:14 Shade692003 wrote: I like it. One of the very few flaw of Diablo 2 imo was it's overuse and overdependance on potions.
I don't see that. Potions are a good tool to keep your char alive. What works better?
Imo the biggest flaw was the item madness resulting in massive frustration when you find but can't pick up your best item ever because someone else grabbed it before you and in the worst case there's a grabhacker in your party. I think they have to find a solution to that problem or D3 will be just another grabfest which really kills the fun.
Haven't you heard? Everyone will get their each and separate loot. Like we kill Baal a Zod rune drops for me and you get Ber rune. You can only see the crap that drops for you and therefore you can't pick up the shit that drops for me. If I'm feeling cocky i can taunt you with that Zod I found and show it to you in a trade window and laught. Basically you can't do jack shit about it.
That sounds fucking retarded.
You guys are so silly. I really doubt the dev team is actively focusing on this topic right now. Arguing over a detail like this is so ridiculous because it takes the dev team 20 minutes to implement a different system(Like need/greed/pass). If people don't like it, or if there is an issue, they'll change it. In the meantime, I say stop getting caught up with these sort of details.
They'll probably have a few loot options. <Classic> (For when you're playing with friends) <Separate Loot System> <Need/Greed/Pass>
No they are going to have 1 and only loot system. It works like the guy described, you play with a friend and you kill baal for example, he will drop separate items for you and separate for him and you can only see the items dropped for you and he can only see the items dropped for him.
Oh god... that's a terrible idea. As soon as a d3 loader comes out, you will be able to just bring 7x other characters into your game with you,all with high mf but no attacking power. Then your main character will just kill baal and you'll get 8x drops...
This problem can be solved easily. The items should be of the same level as the character that grabs them. No abuse possible.
Or they could allow only one drop per IP address. Although, if someone pay for 8 D3 CD keys, I think they're entitled to 8 drops.
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
I do. there is nothing fun about the guy with the fastest PC/connection always getting the loot first
in fact, there is nothing fun about any one particular person always getting the loot first regardless of how fast they can click or w/e
On July 02 2008 06:44 Scorch wrote: It doesn't work that way in D2 either. D2 counts only the mf% of the character who did the killing blow. Seven low level mf chumps only standing around doesn't do anything. As a possible enhancement, we might imagine including the percentage of damage dealt to a monster by each party member into the drop formula, and weighing their respective mf% accordingly.
I'm talking about D3, not D2. I think the dropping system should be just the way it was in d2, it worked just fine. I don't really like the whole "separate" drop system.
I do. there is nothing fun about the guy with the fastest PC/connection always getting the loot first
in fact, there is nothing fun about any one particular person always getting the loot first regardless of how fast they can click or w/e
It's just something you have to get good at, I don't have the greatest ping on bnet, but I can still get some good things most of the time, it just takes practice.
On June 28 2008 21:53 Cpt.Cocaine wrote: Looks like the graphics are suffering from warcraft syndrome... again. With a bit of work this could have potential.
yeah I know what you mean and even though it doesn't feel like diablo2 I still like the new look^^
Some of my most exciting moments in Diablo 2 were the mad dashes for items at baal, and the times you actually beat the people with auto-pick hacks for the shako, or whatever, that drops. Not complaining about a new drop system though, as long as diablo strays away from soulbound shit I will be happy with anything.
I used to run 50+ Baal runs in a row in hardcore. No way I had the best computer/fastest connection but I am always able to snatch 50% of the loot. I usually aim for "golden" drops, which I am able to pick up 90% of the time
Okay, okay. I have an idea now. I wish the game wasn't based so much on luck. Like sure, there would still be a % chance to block etc, but if any of you have ever played zvz duels, a majority of it is pure luck... I hope blizzard figures out a way to use less luck, but still leave a little in the game.
Uhm, just don't make everything dependant on luck, a much better solution. Luck should stay as it is but it shouldn't be the main reason for one to be #1 ladder and the other one to be #100.
I'm guessing its either the Amazon or Sorceress replacement class being announced. With Sorceress having a slightly higher possibility. Since so many people use them to MF...
All the barbarian players are delighted and all the necromancers hate us. I understand, I don't begrudge them that. I would hate me too! But what I would say is that when we announce the next class, which is quite similar to a previous class, then all those players will hate us too. You can't make everybody happy, but I think when the game finally come out players will find there's a good class for them, one they will love as much as the ones that came before. And if they don't, I absolutely promise that in the expansions we'll consider bringing back old classes.
On July 06 2008 02:01 Nitrogen23 wrote: Okay, okay. I have an idea now. I wish the game wasn't based so much on luck. Like sure, there would still be a % chance to block etc, but if any of you have ever played zvz duels, a majority of it is pure luck... I hope blizzard figures out a way to use less luck, but still leave a little in the game.
saying that ZvZ = luck is retarded do you think that you can few games vs say, ChoJJa? Hell, would you win a single game if he played safe?
diablo is a game based on luck - first you need luck (or paypal) to get the items, then you need the time to level your chars, then your characters still do random damage, have random chance to block, random chance to hit... - perhaps they could introduce some sort of system, that would allow "standardized" duels - the characters would have the same items, same amount of life, do the same damage - but IM afraid that it would turn into boring zealot vs zealot micro.. unless they introduce spell casting or something like that
Closed, I think he's saying ZvZ as, 'Zon vs. 'Zon. >.>
Lightning 'zons (and even arrow 'zons) tend to have unstable damage. Critical strikes are abundant, and the damage range is enormous, even though the averages are decent.
Part of dueling is random luck. What if someone corpse explosions a random body laying by or w.e.
Most of the time however, to counteract this luck, duelists go at it like 10 times to make sure someone is superior.
On September 18 2008 11:12 Antifate wrote: Edit: "Duellers" is not a word. >.>
So, I'd use it anyway
Anyways, I'm kind of torn on the "randomness" factor in PvP. Of course, there are thousands of topics based upon WoW PvP randomness all over the place, and they could hold some merit to Diablo based randomness.
On July 06 2008 02:01 Nitrogen23 wrote: Okay, okay. I have an idea now. I wish the game wasn't based so much on luck. Like sure, there would still be a % chance to block etc, but if any of you have ever played zvz duels, a majority of it is pure luck... I hope blizzard figures out a way to use less luck, but still leave a little in the game.
saying that ZvZ = luck is retarded do you think that you can few games vs say, ChoJJa? Hell, would you win a single game if he played safe?
diablo is a game based on luck - first you need luck (or paypal) to get the items, then you need the time to level your chars, then your characters still do random damage, have random chance to block, random chance to hit... - perhaps they could introduce some sort of system, that would allow "standardized" duels - the characters would have the same items, same amount of life, do the same damage - but IM afraid that it would turn into boring zealot vs zealot micro.. unless they introduce spell casting or something like that
On July 06 2008 02:01 Nitrogen23 wrote: Okay, okay. I have an idea now. I wish the game wasn't based so much on luck. Like sure, there would still be a % chance to block etc, but if any of you have ever played zvz duels, a majority of it is pure luck... I hope blizzard figures out a way to use less luck, but still leave a little in the game.
saying that ZvZ = luck is retarded do you think that you can few games vs say, ChoJJa? Hell, would you win a single game if he played safe?
diablo is a game based on luck - first you need luck (or paypal) to get the items, then you need the time to level your chars, then your characters still do random damage, have random chance to block, random chance to hit... - perhaps they could introduce some sort of system, that would allow "standardized" duels - the characters would have the same items, same amount of life, do the same damage - but IM afraid that it would turn into boring zealot vs zealot micro.. unless they introduce spell casting or something like that
zon vs zon
oh well, diablo2 is probably the worst blizzard game when it comes to quality (some skills e.g. fend are STILL bugged, I think amazon skills were bugged since 1.00)
New classes. my guess. Unholy Paladin, with the skin of a black man (again). bring back Monk from D1? have Pandarian Brewmaster skills, and Asian identity.
I'd say that the announcement of the Wizard is worthy of a bump, even if everyone was expecting it. http://www.blizzard.com/diablo3/characters/wizard.xml Looks pretty good imo. The lore is kinda silly with it being some kind of a rebellious sorceress, but who the fuck cares about lore. She has some pretty cool attacks, so far it looks like the most fun of the 3 classes that have been announced.
From the trailer, it looks like the wizard can use corpse explosion? So, basically a Sorc and Necro hybrid with Protoss mothership time stop and an added cloning ability. Looks like I'm going to be a wizard.
imo, wizard blows ass (from playing it just once, will have to try other skill trees) Everything requires 2-4 or fireball to kill, and not a good idea to solo any boss. her two starting skills are fireball or static waves. Fireball doesnt splash (yet?) and Static waves are like the same as D2 but with has this casting delay so you dont constantly spam this skill. I got to pick Thunder Armor, Frost Nova and another passive skill. Frost Nova has a 8 - 10 second cool down, but freezes the enemy within range, like weak damage.
Did anyone else find a "Blizzcon Artifact" while they were playing? I found one and showed it to one of the guys by the computers and he gave me a Diablo III poster signed by all the devs.
On October 12 2008 01:25 Sigrun wrote: Did anyone else find a "Blizzcon Artifact" while they were playing? I found one and showed it to one of the guys by the computers and he gave me a Diablo III poster signed by all the devs.
On October 12 2008 01:25 Sigrun wrote: Did anyone else find a "Blizzcon Artifact" while they were playing? I found one and showed it to one of the guys by the computers and he gave me a Diablo III poster signed by all the devs.
On October 12 2008 01:25 Sigrun wrote: Did anyone else find a "Blizzcon Artifact" while they were playing? I found one and showed it to one of the guys by the computers and he gave me a Diablo III poster signed by all the devs.
Blizzard is so fucking awesome.
Wow, scan it up and put it up here for us to see!
Here it is:
I asked one of the employees there about the rarity of the item and he told me only a few couple had found it. Lucky me!
The item says Soulbound - Cannot be traded Congratulation! You just found something so awesome it grants you item outside the game! Shwo this item to any Blizzard employee to claim you prize. Sell Value: Cannot be sold.
baller moment when I found this. I didnt know there were secret prize within the game.
On October 12 2008 01:25 Sigrun wrote: Did anyone else find a "Blizzcon Artifact" while they were playing? I found one and showed it to one of the guys by the computers and he gave me a Diablo III poster signed by all the devs.
Blizzard is so fucking awesome.
Wow, scan it up and put it up here for us to see!
Here it is:
I asked one of the employees there about the rarity of the item and he told me only a few couple had found it. Lucky me!
Damn, I wish I played more D3 now, lol.
Whatever, I actually like my SC2 poster with Savior, Yellow, and Nada signatures better
So great that there is some new characters in the game. I would love to see Sorcress in action or Assassin, my fav races were Assa/Amazon the best chars !
And i really hope that you can have "Skiller" charms like anni or torch. Like before... Bad that they didn't show when u level up or sets ur skills/stats.
I really hope it's like D2LOD, would be alot of fun!
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
Not clicking the link, don't want spoilers :D.
He probably didn't understand all those long words in the NDA, so thinks he can say what he wants about it :p. If people were actually free to talk about it I'd imagine spoilers would be everywhere. Either that or it's fake .
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
yea a lot of his answers werent very specific or seemed like "he HAD to of had worked there to answer that question in that way..."
like he would just say "oh class X is imba right now.." which means nothing since presumably balance is always changing in development or "the boss fights sucked because they were really scripted" which was a retarded answer because all boss fights in all games are pretty scripted nowadays.
I'm not going to quote anything, or even spoiler just because I know people will want to read for themselves or won't want to read anything at all. Pretty interesting though.... The dude says his contract said nothing about being able to spill beans, but I find that highly unlikely. I don't see how Blizzard would have a loop hole for a tester to be able to legally tell everyone what is in, and what isn't in the game. Sounds like a hoax to me...
Cites 4chan as the source... really?
The dude posted it all on 4chan... which makes the whole situation even more fishy. But he has some interesting details about the game's story. I guess we'll see how it all pans out come release time.
I honestly thought the dude I quoted was more interesting than that article... I mean, come on. Coincidence or not... still fucking weird.
Yeah this guy is full of shit and he has the mind of a 13 year old.
who has the most say in art direction on the team? the most say is always from the team that makes the interface with the stock holders
Come on now. The only way he could describe the game was saying how boring it was and making non-specific comparisons to Torchlight. Even if he was real, he wouldn't have been of any value to Blizzard testing the game.
Diablo1 and Diablo2 was like going from Doom to Deus Ex, or Baldurs Gate to Baldurs Gate2. Diablo 3 seems like a console game for me so far. Diablo 2, i remmber the first time i played it. And i found out my necromancer in single player trying to beat andariel. Was Epic, after years, i still ike to use my now godlike charaters for fun.
I really doubt Diablo3 will get su much improvement. Since WoW and Their unification with EA, a lot of stuff is starting to look "un-blizzard" like. Personally i dont like it, but they are getting more sales like this so i really dont think they care for a minority like me.
On April 18 2011 07:01 switchdev wrote: I stopped reading the Q&A right at the start where he says they'll be porting the game to consoles. How obvious is he making it.
Sadly I see this as a possibility if Activision wants to expand the D3 market.
Can't believe i wasted my time reading first half of that article. He's either a nerd with no friends who lives in his mother's basement trying to becom eFamous, or he actually did get fired by Blizzard, and is just a disgruntled employee. Either way, I don't really consider anything there spoilers (mind you, I only read the first third of the article, stopped where he said fuck you to the interviewee, and the interview continues for some reason...) but ya, worthless.
The dude is a fake, just read the Titan part, he's trying too hard to troll.
On April 18 2011 07:15 iloveav wrote: Diablo1 and Diablo2 was like going from Doom to Deus Ex, or Baldurs Gate to Baldurs Gate2. Diablo 3 seems like a console game for me so far. Diablo 2, i remmber the first time i played it. And i found out my necromancer in single player trying to beat andariel. Was Epic, after years, i still ike to use my now godlike charaters for fun.
I really doubt Diablo3 will get su much improvement. Since WoW and Their unification with EA, a lot of stuff is starting to look "un-blizzard" like. Personally i dont like it, but they are getting more sales like this so i really dont think they care for a minority like me.
Diablo 3 looks like a Diablo, seems to play like a Diablo; if it looks like a duck, sounds like a duck than it's...
Everything revealed at this point shows improvement in gameplay, the classes, while not the old ones, sound like a blast. You're being too negative, I'm sure you'll have as much fun with the Witch Doctor as you had with the Necromancer.
And yes, there is a console port planned AFTER release, no worries. Not to mention that most Blizz games are on consoles.
That "leak" seems pretty fake. The main reason being that he never goes in-depth towards any of his complaints. How does D3 play like Torchlight? How does it not play like D2? How does the level design suck? It's also very unlikely that a multi-billion dollar company that is well-known for keeping secrets would have such an obvious "we can't touch you if we fire you" loophole.
Everything else is just knowledge most people could guess from what Blizzard has released so far. Blizzard has already hinted that they are considering consoles. They have also hinted that their new MMO is going to be heavy on social/community building. And anyone who has read a Blizzard story in their life could guess that Tyreal might be corrupted since Blizzard is obsessed with corruption stories.
On April 18 2011 07:15 iloveav wrote: I really doubt Diablo3 will get su much improvement. Since WoW and Their unification with EA, a lot of stuff is starting to look "un-blizzard" like. Personally i dont like it, but they are getting more sales like this so i really dont think they care for a minority like me.
On April 18 2011 07:28 KiLL_ORdeR wrote: Can't believe i wasted my time reading first half of that article. He's either a nerd with no friends who lives in his mother's basement trying to becom eFamous, or he actually did get fired by Blizzard, and is just a disgruntled employee. Either way, I don't really consider anything there spoilers (mind you, I only read the first third of the article, stopped where he said fuck you to the interviewee, and the interview continues for some reason...) but ya, worthless.
So you know there is no interviewer, they're questions asked by multiple people.
On April 18 2011 07:28 KiLL_ORdeR wrote: Can't believe i wasted my time reading first half of that article. He's either a nerd with no friends who lives in his mother's basement trying to becom eFamous, or he actually did get fired by Blizzard, and is just a disgruntled employee. Either way, I don't really consider anything there spoilers (mind you, I only read the first third of the article, stopped where he said fuck you to the interviewee, and the interview continues for some reason...) but ya, worthless.
We shouldn't hate on the man for dissing D3, he's obviously disgruntled and going to be biased lol.
It'll be interesting to see if this isn't just senseless rambling.
I mean I can sort of understand what he means by the game feels more like Torchlight than D2. If you've ever played these games you'd understand that Torchlight's atmosphere is vastly different to D2's. D2 has a very open feeling with levels being massive while Torchlight's levels feel like they're only as big as they need to be.
From watching gameplay of D3 it seems a lot slower paced and the levels seem to be more narrative as in Torchlight.
On April 18 2011 07:15 iloveav wrote: Diablo1 and Diablo2 was like going from Doom to Deus Ex, or Baldurs Gate to Baldurs Gate2. Diablo 3 seems like a console game for me so far.
That's one of the most uninformed comparison i have ever read. The difference between Doom and Deus Ex is so huge that people still wonder today if they are of the same genre. You are comparing a primitive shooter with the apex of video gaming. Ridiculous. On the other hand D1 and D2 are both hack and slash with a different engine but working the same way and still in 3D iso.
So what are the differences ? More items ? More monsters ? More levels ? This is not even 1% of the difference between the first shooters and Deus Ex. It is merely cosmetic lol.
BG and BG2 are pretty much the same so i will give you that. I mean for sure i can find tons of small differences and details but overall it is the same genre and almost the same engine.
The leak doesn't seem that fake to me, but it does seem like fake or not it doesn't matter. I'll form an opinion of the game after I actually play it...
complaining about boring bosses but saying he wants it to be more like D2? dont get me wrong i love my D2 and still play, but seriously, the bosses are the most boring part. They all have maybe 2-3 different attacks, the only real difference being what type of damage they deal. He's either an idiot and you can take from this that the game is great and hes jsut dumb, or hes trolling.
- Traits and abilities are now seperate (Traits, are passive bonus, Abilities are your skills) - Runes now modify your spell significantly, adding a huge amount of diversity (Bashiok said there was about 550 skill and variations in the game) - Crafting is a new feature in Diablo 3
Some things are changing: - Ui is different - Drops are individual - Charms are now placed in an inventory trinket instead of the main inventory - The game is no longer balanced around town portals and potions
Otherwise, there's all the other stuff you can expect from a newer game; updated graphics, plenty of items, new story and acts, new classes, new skills, new foes and bosses. This is what I know so far. Blizzard also acquired a lot of experience on boss fight with World of Warcraft. The raid boss in WoW are impressively complex and if they can bring that experience into Diablo, then we should expect some challenging encounters.
I remember reading somewhere that instead of a horadric cube, you get some other cube that breaks down random items you find into crafting components. If that's true then packrats (like myself) can finally rejoice that those piles and piles of worthless "cracked" armor can finally be of use!
Reusable socketable items also sounds really baller.
Also, I'm excited for D3 coming with more options to customize your characters appearance. I remember in D2 where your character's appearance was limited to a few looks depending on the level of your gear and the color of the gems you socket in them.
Since I'm not much of a hardcore D2 player, I don't think there would be anything that would disappoint me.
I like the idea of individual drops... so that everything doesn't turn into a huge grabfest whenever you pop Diablo in a MF run. is it confirmed or not that skills can be remapped? it would be pretty awesome to make a new character build without having to powerlevel every time through cows as it was with D2, although i'm sure some sort of limitation has to be put on how many times it could be done.
what does "game no longer balanced around portals and potions" mean?
On April 18 2011 07:01 switchdev wrote: I stopped reading the Q&A right at the start where he says they'll be porting the game to consoles. How obvious is he making it.
On April 19 2011 00:34 ballasdontcry wrote: what does "game no longer balanced around portals and potions" mean?
In D2 you could do town portal even in boss fight, go to town, heal, repair, whatever, return, do some damage, return to town and so on and so on. It will no longer be possible. And there were no cooldowns on potions, you could spam them like crazy - in D3 there will be CDs and you will heal mainly by health globes.
On April 18 2011 07:15 iloveav wrote: Diablo1 and Diablo2 was like going from Doom to Deus Ex, or Baldurs Gate to Baldurs Gate2. Diablo 3 seems like a console game for me so far.
That's one of the most uninformed comparison i have ever read. The difference between Doom and Deus Ex is so huge that people still wonder today if they are of the same genre. You are comparing a primitive shooter with the apex of video gaming. Ridiculous. On the other hand D1 and D2 are both hack and slash with a different engine but working the same way and still in 3D iso.
So what are the differences ? More items ? More monsters ? More levels ? This is not even 1% of the difference between the first shooters and Deus Ex. It is merely cosmetic lol.
BG and BG2 are pretty much the same so i will give you that. I mean for sure i can find tons of small differences and details but overall it is the same genre and almost the same engine.
In diablo 1, u had 1 atack mode and some spells, where as in diablo 2 u had skills, runewords, charms, auras... sure there is a bigger jump from doom to deus ex, but the idea is the same: get something that works, and add new good stuff to make the game more interesting.
Makes sense to me. That kind of gameplay would translate very well to consoles since its just running around in isometric view, pointing in a direction and throwing various spells and abilities around the place. Out of all of the Blizzard titles is the one that makes the most sense to have a console port. The hardest part to implement (short of possibly redesigning a chunk of the underlying engine) would be the item interface with respect to the console controller - how do you pick up items? How do you organize them? How do you quickly and easily equip/compare them? Easy to do with the mouse. Not so easy with a controller.
Whatever they do with it, its still going to be awesome. My experience playing the single player and arena matches at Blizzcon last year is simply incomparable to anything else on the market today. They took the part I hated most about WoW's PvP (arena) and made it a blast.
On April 18 2011 11:00 AeroGear wrote: I'll buy the game the very day it is released, regardless of critics. The SC2 campaign alone was worth paying 60$ for it -_-.
I dunno if the face is supposed to indicate sarcasm or anything, but I agree with this post. I'd expect Diablo 3 to be worth my cash regardless of what critics are saying. If I'm disappointed, then I guess that's tough shit on me for being a fan boy.
Blizzard will announce the beta in the May 5th Conference call, without a doubt. If they don't for some odd reason, I'm quiting Blizzard games. I've quit SC2 for long time now.
Btw, check out www.diablofans.com if you are not up to date with diablo news. Give it a chance, these guys work hard, and probably will create the second "Beta-booming" that teamliquid was fortunate to have received from us during the beta stages of SC2.
Makes sense to me. That kind of gameplay would translate very well to consoles since its just running around in isometric view, pointing in a direction and throwing various spells and abilities around the place. Out of all of the Blizzard titles is the one that makes the most sense to have a console port. The hardest part to implement (short of possibly redesigning a chunk of the underlying engine) would be the item interface with respect to the console controller - how do you pick up items? How do you organize them? How do you quickly and easily equip/compare them? Easy to do with the mouse. Not so easy with a controller.
Whatever they do with it, its still going to be awesome. My experience playing the single player and arena matches at Blizzcon last year is simply incomparable to anything else on the market today. They took the part I hated most about WoW's PvP (arena) and made it a blast.
some gameplay can be translated to console
other gameplay can not
for instance, I have no idea how Blizzard is going to implement teleporting on a console.
it'll be quickly apparent if Blizzard makes some gameplay changes for the sake of making the game more palatable for the controller
Diablo 3 should just stay for PC only.... So much trouble transitioning into Xbox360. According to the timelline Blizzard works, this might take over 5 years.
On April 19 2011 03:33 koreanfuture wrote: Diablo 3 should just stay for PC only.... So much trouble transitioning into Xbox360. According to the timelline Blizzard works, this might take over 5 years.
They stated, PC version is their main priority. It will NOT slow down PC version development process. Chill, bro
Is anyone else excited for Diablo 3 just as they were with when SC2 was on the horizon? I feel like hype for Diablo 3 is much bigger than SC2 this time. And Beta is not even out yet. Although I enjoyed playing starcraft broodwar very much, I find myself struggling to like Starcraft 2. I'll prob switch to Diablo 3 once its released, anyone else going to play?
On April 19 2011 23:08 koreanfuture wrote: Is anyone else excited for Diablo 3 just as they were with when SC2 was on the horizon? I feel like hype for Diablo 3 is much bigger than SC2 this time. And Beta is not even out yet. Although I enjoyed playing starcraft broodwar very much, I find myself struggling to like Starcraft 2. I'll prob switch to Diablo 3 once its released, anyone else going to play?
On April 19 2011 03:33 koreanfuture wrote: Diablo 3 should just stay for PC only.... So much trouble transitioning into Xbox360. According to the timelline Blizzard works, this might take over 5 years.
They stated, PC version is their main priority. It will NOT slow down PC version development process. Chill, bro
That sounds like a promise, and Blizzard don't make promises. I have no doubt it'll delay the release. After all, they've only got so many resources available and there's always some unexpected hiccup that ruins the party when it comes to software development. Question is if the delay is even noticeable or not. They haven't even announced a specific release date, yet.
Makes sense to me. That kind of gameplay would translate very well to consoles since its just running around in isometric view, pointing in a direction and throwing various spells and abilities around the place. Out of all of the Blizzard titles is the one that makes the most sense to have a console port. The hardest part to implement (short of possibly redesigning a chunk of the underlying engine) would be the item interface with respect to the console controller - how do you pick up items? How do you organize them? How do you quickly and easily equip/compare them? Easy to do with the mouse. Not so easy with a controller.
Whatever they do with it, its still going to be awesome. My experience playing the single player and arena matches at Blizzcon last year is simply incomparable to anything else on the market today. They took the part I hated most about WoW's PvP (arena) and made it a blast.
some gameplay can be translated to console
other gameplay can not
for instance, I have no idea how Blizzard is going to implement teleporting on a console.
it'll be quickly apparent if Blizzard makes some gameplay changes for the sake of making the game more palatable for the controller
That's assuming Teleport is even intended to function like the Diablo 2 version. They may intentionally change it to no longer pass through walls, which would make a console version much easier to implement since you could just point in a direction, whack teleport, and it would either go max distance or collide with the first wall it hits. Of course, if that does end up being the design process, I fully expect accusations of dumbing the game down for consoles. Its inevitable, because the hardcore fans will be actively looking for things to complain about. Its what they do.
Although, having said that the design as of Blizzcon 2010 was that she could teleport through walls (at about 4:00):
Though, I'm pretty sure it has a fairly short max range (looking at various points in that movie, the one on the Diablo 3 website, and my own recollection of using it at Blizzcon), so they could just assume every attempt to Teleport on console wants to go max range - which isn't a long stretch of the imagination, seeing as how its an escape/fast travel spell and all.
The gameplay won't be exactly the same, sure. For instance, the Guardian is a spell that might not work so great on consoles, since its a turret and you'll often want to place it on the edge of a corner. The Barbarian leaping OVER a pack of mobs, rather than into the middle of them. Things like that. But, in the end, even if the gameplay is different, doesn't mean they can't make it good.
I wasn't so hyped about this game for a while.. but something clicked inside me when I heard about the May conference call. I'm suddenly anxious to play this game. A couple weeks ago I started playing D2 again and was surprised at how addicting it still was. Played 4 hours non stop. I fear the same thing will happen with D3.
What's worse is Diablo is the type of game where you can relax with after a strenuous session on SC2. So the combo can potentially be disasterous for my productivity; Sc2 for a couple hours, rest with Diablo3 for another couple hours, then back to Sc2. Cycle and repeat.
I haven't been keeping up with their releases that much, but I'm just wondering, have they mentioned that they're going to implement fcr, fhr, ias, faster r/w, and things like that? From all of the demo videos, that's my biggest concern. Teleport looks slow as fuck, as does the game as a whole. High level D2 was all about hitting that next breakpoint for fhr or fcr (200 fcr fire sorc ftw), and I'm worried they're going to take that out.
I spent a lot more time playing D1 than LoD. as long as you had legit people to play with, it was such an awesome game... unlike D2 though, the challenge wasn't in treasure hunting, but in doing crazy shit like killing hell diablo at the min level or playing a mage without using gear at all
you could get all the gear on normal difficulty, so that wasn't hard. not only that, but the best items were in the shops for the most part.
I watched the "class trailer" for Demon Hunters and it honestly had some of the worst acting I've ever seen from a video game. Just...lame, lame, lame.
I don't think the console version is a good idea, if I remember the mechanics correctly. There were a few diablo esque clones (including one..Baldurs gate type knockoff?) that were well rated but the experience, at least for me, was made immeasurably shallow in the translation. Not a fan.
But hey, if it doesn't shave time or quality off the PC version, whatever floats their boat
On April 20 2011 04:56 Autofire2 wrote: I don't think the console version is a good idea, if I remember the mechanics correctly. There were a few diablo esque clones (including one..Baldurs gate type knockoff?) that were well rated but the experience, at least for me, was made immeasurably shallow in the translation. Not a fan.
But hey, if it doesn't shave time or quality off the PC version, whatever floats their boat
That's comparing apples and oranges. The console versions of Baldur's Gate were complete offshoots from the original game(s), which wer computerified RPG versions of a classic pen & paper AD&D story. The console versions were a more arcadey, hack & slash, diablo-esque cash-in. Diablo is already an arcadey, hack & slashfest, so the console port would end up being very similar.
On June 28 2008 21:51 Famehunter wrote: LMAO at witch doctors... whats next? Demon hunters? LOL !
hahahaha
Well done
Haha for the life of me i couldn't understand why people thought that lame post was amusing. Then i went and looked at the D3 character classes just now...
On June 28 2008 21:51 Famehunter wrote: LMAO at witch doctors... whats next? Demon hunters? LOL !
hahahaha
Well done
Haha for the life of me i couldn't understand why people thought that lame post was amusing. Then i went and looked at the D3 character classes just now...
On June 28 2008 21:51 Famehunter wrote: LMAO at witch doctors... whats next? Demon hunters? LOL !
hahahaha
Well done
Haha for the life of me i couldn't understand why people thought that lame post was amusing. Then i went and looked at the D3 character classes just now...
I'll prolly start off with a witch doc. Summoners seem to be the easiest class to learn the ropes with. I also fully expect the monk to be the least played class, and the wizard the most played.
I'll probably main as a witch doc also if there wont be any "Baal runs" or magic find.
Probably going to start with a Witch Doctor. I am going to play i casually with some friends and just like to goof around. From the stuff that I have seen so far, with the Witch Doctor you can do the most fun stuff (Giant frogs anyone?).
Other than that I am going to play a melee character for the more "Hardcore" play. What melee class that is going to be I don't know yet. Going to try them all out eventually.
Picked barbarian, because that was my main class in Diablo 2 and from what I've heard it's actually the same character from that game. So I just won't be able to resist picking him. After that, I'm playing a monk without a question. Can't wait!
I think i'll play as a witch doctor, cause I started playing as a necro back when I played d2( I bone speared my way to victory and boasted to my barbarian friends :p) .I would also love to try the wizard.
Are they doing something something stupid like locking the number of characters you can create?
On June 28 2008 22:26 BlackStar wrote: 3d, no innovation to gameplay. meh
Maybe you're not familiar with the Diablo franchise.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track.
Quit trolling you know nothing about d1 or 2 i can tell they were awesome and d3 is going to be the shit the only reason d2 started getting full of scammers and dumb bots is because they would rather waste time on making 414830498 WoW games instead of doing something worth while WoW has always been stupid and always will be its just their cash cow that people for some reason pay to play.
Have to point this out, and not off-topic but semi random. Diablo characters are just rip offs from characters from the Warhammer universe. I can't blame them. Warhammer has AWESOME stuff. And starcraft was originally made to be a warhammer based game, but games workshop made a blunder. ANYWAYS. The demon hunter class is just a total rip off. Just a little amusing to me. Still love it though :D haha
On June 28 2008 22:26 BlackStar wrote: 3d, no innovation to gameplay. meh
Maybe you're not familiar with the Diablo franchise.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track.
Quit trolling you know nothing about d1 or 2 i can tell they were awesome and d3 is going to be the shit the only reason d2 started getting full of scammers and dumb bots is because they would rather waste time on making 414830498 WoW games instead of doing something worth while WoW has always been stupid and always will be its just their cash cow that people for some reason pay to play.
He said diablo 1 and 2 are very fun. Sort of like oblivion, terrible game that I "wasted" 15< hours playing.
On June 28 2008 22:26 BlackStar wrote: 3d, no innovation to gameplay. meh
Maybe you're not familiar with the Diablo franchise.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
This is like complaining that there's not enough wholesome/kid-friendly stuff to do at a dog racing track.
Quit trolling you know nothing about d1 or 2 i can tell they were awesome and d3 is going to be the shit the only reason d2 started getting full of scammers and dumb bots is because they would rather waste time on making 414830498 WoW games instead of doing something worth while WoW has always been stupid and always will be its just their cash cow that people for some reason pay to play.
He said diablo 1 and 2 are very fun. Sort of like oblivion, terrible game that I "wasted" 15< hours playing.
ummm no he didnt he said they were awful i played them all the time when i was a lot younger i mean you have to put into account how old the games are now diablo 1 was released in 96 diablo 2 was released in 2000 dont remember if that was the x pac or not.
Warhammer 40k was released in like 2005 i think that was the first one so who ever said Diablo was a rip off it WAY off....And you cant try to compare something that was a board game to a real game thats like saying boulders gate was a rip off of DnD thats just bull because its all lore elves and dwarfs and all that crap.
Uhm, you know Warhammer is a tabletop game which doesnt require computers and is around since 1987, nearly a decade before Diablo 1. Note that I'm not supporting the rip-off argument, just wanted to get the facts strait.
Edit: Damn your ninja edit , still your point is kinda invalid.
I guess I have to play monk when it comes out. Miss my paladin and monk looks like the new hybrid class. Demon hunter is really meh and witch doctor not appealing to me. I kow its a long way down the road but I hope with expansions there are more classes introduced. Kindo poor choices now it feels, very generic.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
On April 23 2011 20:18 Skoe420 wrote:
Quit trolling you know nothing about d1 or 2 i can tell they were awesome and d3 is going to be the shit the only reason d2 started getting full of scammers and dumb bots is because they would rather waste time on making 414830498 WoW games instead of doing something worth while WoW has always been stupid and always will be its just their cash cow that people for some reason pay to play.
Its like you are blind or something.
HE SAID IT WAS FUN AND ADDICTIVE.
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
This game has so much potential as a long term fan of Diablo 2 LoD I loved every minute of it. The graphics look pretty good but there's a line between cartoony and a step up from the graphics of D2.
Diablo 1/2 are awful, user unfriendly linear games with a community full of scammers, cheaters and assholes, and the entire thing combines to be incredibly fun and addictive.
Quit trolling you know nothing about d1 or 2 i can tell they were awesome and d3 is going to be the shit the only reason d2 started getting full of scammers and dumb bots is because they would rather waste time on making 414830498 WoW games instead of doing something worth while WoW has always been stupid and always will be its just their cash cow that people for some reason pay to play.
Its like you are blind or something.
HE SAID IT WAS FUN AND ADDICTIVE.
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
lol what are you talking about? D3 universe looks small from..the extremely limited footage we've seen so far? Diablo has always had a "dungeon" like feel to it, frankly I don't know what game you were playing. On another note, I'm pretty sure I saw a group of players in a boss fight on open plains.
From what we've seen so far it looks like we'll be seeing a lot of dungeons, catacombs etc. just like D1 and D2.
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
I was never a big fan of the openess of D2. D1 had a claustrophobic feel to it that matched its atmosphere. You basically were underground all by yourself going deeper and deeper into hell.
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
I was never a big fan of the openess of D2. D1 had a claustrophobic feel to it that matched its atmosphere. You basically were underground all by yourself going deeper and deeper into hell.
Spot on. My main dislike about D2 is the lack of large scale dungeon other than say, the forgotten tower or the catacombs in A1. D1 felt like a descent into hell, but the gameplay was a bit limited. D2 improved upon that by bringing skilltrees, runewords, socketing, item procs and a very wide array of weapons and mods. etc.
D3 will be another step forward. People expecting a massive overhaul of the game are naive, just like those expecting the exact same game. They will improve on what was lacking (give area of effect spells and abilities to all classes), avoid novelty or nearly useless skills that are only there for sake of filler, provide incentives to explore (quests) rather than run through ASAP since the best stuff is in the high level areas or bugged chests.
There's only so much you can improve on a basic hack and slash, it seems to me like they are doing a good job of making combat interesting and interactive rather than point and click. My only fear is that the game will be diluted and too easy to please the crappy gamers of today (99% of the wow players).
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
I was never a big fan of the openess of D2. D1 had a claustrophobic feel to it that matched its atmosphere. You basically were underground all by yourself going deeper and deeper into hell.
Spot on. My main dislike about D2 is the lack of large scale dungeon other than say, the forgotten tower or the catacombs in A1. D1 felt like a descent into hell, but the gameplay was a bit limited. D2 improved upon that by bringing skilltrees, runewords, socketing, item procs and a very wide array of weapons and mods. etc.
D3 will be another step forward. People expecting a massive overhaul of the game are naive, just like those expecting the exact same game. They will improve on what was lacking (give area of effect spells and abilities to all classes), avoid novelty or nearly useless skills that are only there for sake of filler, provide incentives to explore (quests) rather than run through ASAP since the best stuff is in the high level areas or bugged chests.
There's only so much you can improve on a basic hack and slash, it seems to me like they are doing a good job of making combat interesting and interactive rather than point and click. My only fear is that the game will be diluted and too easy to please the crappy gamers of today (99% of the wow players).
I'm sorry but you're fear that the game will be "diluted and too easy" is quite silly. Diablo 1 and Diablo 2 were quite easy to play - there was in fact no real way to fail. Making Diablo 3 not easy to play would be a massive change to the series and that's extremely unlikely.
tldr: Diablo 3 will be EASY and it has nothing to do with World of Warcraft.
The D3 universe looks extremely small compared to the D2 universe. D2 acts I, II, IV, and V were all quite large.
All the instances I've seen of D3 are all "hallway like". I don't really like this new design but I hope it doesn't take away from game play.
I was never a big fan of the openess of D2. D1 had a claustrophobic feel to it that matched its atmosphere. You basically were underground all by yourself going deeper and deeper into hell.
Spot on. My main dislike about D2 is the lack of large scale dungeon other than say, the forgotten tower or the catacombs in A1. D1 felt like a descent into hell, but the gameplay was a bit limited. D2 improved upon that by bringing skilltrees, runewords, socketing, item procs and a very wide array of weapons and mods. etc.
D3 will be another step forward. People expecting a massive overhaul of the game are naive, just like those expecting the exact same game. They will improve on what was lacking (give area of effect spells and abilities to all classes), avoid novelty or nearly useless skills that are only there for sake of filler, provide incentives to explore (quests) rather than run through ASAP since the best stuff is in the high level areas or bugged chests.
There's only so much you can improve on a basic hack and slash, it seems to me like they are doing a good job of making combat interesting and interactive rather than point and click. My only fear is that the game will be diluted and too easy to please the crappy gamers of today (99% of the wow players).
I'm sorry but you're fear that the game will be "diluted and too easy" is quite silly. Diablo 1 and Diablo 2 were quite easy to play - there was in fact no real way to fail. Making Diablo 3 not easy to play would be a massive change to the series and that's extremely unlikely.
tldr: Diablo 3 will be EASY and it has nothing to do with World of Warcraft.
Hardcore is just as easy altough the builds tend to be a bit weaker due to being forced to gear up for survival rather than 100% offense. AI is too limited in D1 and D2 to pose any threat. You can still die to a stair trap or an unlucky encounter with an extra fast/extra strong/fana aura boss pack or something similar. They can only have improved the AI in D3, and I think they made it so monsters team up or seek nearby allies when they get outmatched.
The point I'm making with the WoW playerbase, is that they expect everything to go their way, instances and raids have been consistently nerfed due to the average player being too bad to tackle them. The same playerbase will migrate or at least buy D3 so they might have the same impact upon the design of encounters. The design team has caved many times to douse the complaints.
On April 24 2011 08:27 AeroGear wrote: Hardcore is just as easy altough the builds tend to be a bit weaker due to being forced to gear up for survival rather than 100% offense. AI is too limited in D1 and D2 to pose any threat. You can still die to a stair trap or an unlucky encounter with an extra fast/extra strong/fana aura boss pack or something similar. They can only have improved the AI in D3, and I think they made it so monsters team up or seek nearby allies when they get outmatched.
The point I'm making with the WoW playerbase, is that they expect everything to go their way, instances and raids have been consistently nerfed due to the average player being too bad to tackle them. The same playerbase will migrate or at least buy D3 so they might have the same impact upon the design of encounters. The design team has caved many times to douse the complaints.
Yeah except nothing is stopping you from doing it the hard way. Top guilds went for hard modes and achievements that were harder than the regular play through. In D2, people played hardcore.
I'm not saying this applies to you, but a lot of people played hardcore in D2 and then complained it was too easy. Ironically, they all used map hacks and exit bots to make sure they never die. I'm not even sure if irony is the proper word here, but I don't even care because its ironic.
I am really looking forward to playing this game with friends, I doubt it is going be hard but it is probably going to be awesome to play through as coop games are rather rare and it looks great. I am probably going to be a monk because I find that them far cooler than the rest of the classes.
On April 27 2011 09:10 CamTSU wrote: Really disappointed that they're treating pvp as kind of a secondary feature. It should be one of the main focuses of the game
PVP is one of the biggest reasons i want to play the game :\
If you've seen what they did to WoW with pvp, I assure you that you don't.
On April 27 2011 09:10 CamTSU wrote: Really disappointed that they're treating pvp as kind of a secondary feature. It should be one of the main focuses of the game
PVP is one of the biggest reasons i want to play the game :\
I don't think that PvP was ever a main focus of the Diablo series.
I'm happy that they are taking it as a second feature. WoW was wrecked that same way, by focusing on both PvP and PvE and then failing at both. Blizzard can't do PvP, don't hope for it.
Diablo is not a competitive PvP game... not diablo 1, not diablo 2, and most likely not even diablo 3, although it's more possible depending on what they do now and in the future
In a game where 1 set of abilities can flat-out hard counter another set of abilities, and where the time spent farming certain items or experience beats out over other things, you're not going to have good competitive play. PvP in Diablo 2 sucked, and I'm sure they are improving it substantially in diablo 3. It would be nice if they made the game have an option to play like guild wars, but I think that's extremely unlikely (and GW2 will likely come out similar time as D3, so just get that).
With regards to classes, I think they all have pretty nice draw to me, except the witch doctor. I think the witch doctor is a cool character in RP and appearance and stuff, but I absolutely hate any class that runs around with any summons or other no-skill BS like D2's Blessed Hammer ability. That said, I think I will be choosing the monk even though other classes seem pretty nice.
Hardcore is no longer hardcore, you can use real money to rez your dead hardcore character, oh by the way arena in hardcore, is literally hardcore, Real man plays hardcore and don't rez with real money!
On April 27 2011 09:35 rei wrote: Hardcore is no longer hardcore, you can use real money to rez your dead hardcore character, oh by the way arena in hardcore, is literally hardcore, Real man plays hardcore and don't rez with real money!
What the fuck?
Really?
That's such bullshit what the fuck was Blizzard thinking.
As long as they dont take that many ressources from the dev team to focus on "pvp" im fine with them making it a bonus mini-game for those who want to compete in it. I'll get my nerd thrills by playing HC and playing SOLO.
On April 27 2011 09:35 rei wrote: Hardcore is no longer hardcore, you can use real money to rez your dead hardcore character, oh by the way arena in hardcore, is literally hardcore, Real man plays hardcore and don't rez with real money!
What the fuck?
Really?
That's such bullshit what the fuck was Blizzard thinking.
you rather pay 15 dollars a month? or have features bought for money.. you decide pal it's the year 2011
On April 27 2011 09:35 rei wrote: Hardcore is no longer hardcore, you can use real money to rez your dead hardcore character, oh by the way arena in hardcore, is literally hardcore, Real man plays hardcore and don't rez with real money!
What the fuck?
Really?
That's such bullshit what the fuck was Blizzard thinking.
you rather pay 15 dollars a month? or have features bought for money.. you decide pal it's the year 2011
the fact that blizzard could have done something worse doesn't mean this isn't a totalbullshit
On April 27 2011 09:35 rei wrote: Hardcore is no longer hardcore, you can use real money to rez your dead hardcore character, oh by the way arena in hardcore, is literally hardcore, Real man plays hardcore and don't rez with real money!
What the fuck?
Really?
That's such bullshit what the fuck was Blizzard thinking.
you rather pay 15 dollars a month? or have features bought for money.. you decide pal it's the year 2011
What the hell do you mean it's year 2011?
What the initial 60 dollars I pay for the game isn't enough anymore? That's horseshit. Orange Box didn't charge me anything extra after I bought it and those were REALLY REALLY GOOD GAMES. Then again that's Valve...so yea... They haven't totally sold themselves to Kodick yet.
It wasn't about PAYING to res in hardcore that I'm annoyed at it's the fact that you can res at all in hardcore. That completely defeats the purpose.
Hardcore PvP is the reason Diablo2 is any fun. D3 hardcore pvp means E-penis is linked to real money now, which means ppl have to put the money where their mouth is!
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Let them buy back, just flag the character that they did, that way you can separate people who actually are doing hardcore, and people who are just doing hardcore because uhh they want to be known for doing hardcore... but aren't really hardcore because they aren't doing hardcore... aka stupid rich kids.
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
Their lead stockholders might decide otherwise, we'll see! Pretty excited about seeing what they unveil at Blizzcon, not attending or paying for it, but will get my hands on all the infos released by the fanatics ^^
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
This.
I cannot praise the option to play hardcore enough. Its a hundred times more fun than pussymode (softcore)
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
This.
I cannot praise the option to play hardcore enough. Its a hundred times more fun than pussymode (softcore)
I have to agree at 100% with that. Hardcore is THE shit. try it once, you'll never look back. The massive adrenaline pump during dangerous situations. In hardcore, there is no place for mistakes. This is way more challenging and rewarding. Playing hardcore makes you feel alive. As stated above : Do yourself a favor : don't play pussymode
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
This.
I cannot praise the option to play hardcore enough. Its a hundred times more fun than pussymode (softcore)
I have to agree at 100% with that. Hardcore is THE shit. try it once, you'll never look back. The massive adrenaline pump during dangerous situations. In hardcore, there is no place for mistakes. This is way more challenging and rewarding. Playing hardcore makes you feel alive. As stated above : Do yourself a favor : don't play pussymode
Then you lose a level 85 char because of a lag spike thanks bnet
I havent heard of this buyback hardcore feature, I think its misunderstanding. Either way, I dont care. I dont play hardcore because of my retarded internet + extreme stress.
"It appears distinctly possible that Diablo could be the first Blizzard franchise to make the leap from PCs to consoles like the Xbox 360 and PlayStation 3, but Blizzard isn’t talking about that."
I really like the article, but this part jsut isnt accurate. Did anyone else play Starcraft on Nintendo64? That was my first time playing SC and i loved it, but i couldnt go back after playing the PC version.
On April 27 2011 10:35 crms wrote: thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
This.
I cannot praise the option to play hardcore enough. Its a hundred times more fun than pussymode (softcore)
I have to agree at 100% with that. Hardcore is THE shit. try it once, you'll never look back. The massive adrenaline pump during dangerous situations. In hardcore, there is no place for mistakes. This is way more challenging and rewarding. Playing hardcore makes you feel alive. As stated above : Do yourself a favor : don't play pussymode
Second that.
Hardcore adrenaline rush is the best Diablo 2 can offer especially in fast-paced Hell where half a second decision can kill you.
What is the fun of pumping 500 points in one/two stats (str or dex) and running around fighting monsters head on with -50 resists while having pizza on one hand? The character planning for longevity and retreating from battle, cautiousness of using defensive map features, checking corners and boss stats before engaging, etc are all Gold!! It is a completely different gaming experience!
Try it!! Given that you have a good heart that can take the loss of lvl 80+ chars and/or weeks of work in a black-cloak. (Especially in 1.13 they already removed two deadly 1-hit feature: Fire Enchant and Iron Maiden. But Willowisp and Stygian Doll are still deadly though.)
On April 27 2011 10:35 crms wrote: thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
This.
I cannot praise the option to play hardcore enough. Its a hundred times more fun than pussymode (softcore)
I have to agree at 100% with that. Hardcore is THE shit. try it once, you'll never look back. The massive adrenaline pump during dangerous situations. In hardcore, there is no place for mistakes. This is way more challenging and rewarding. Playing hardcore makes you feel alive. As stated above : Do yourself a favor : don't play pussymode
Second that.
Hardcore adrenaline rush is the best Diablo 2 can offer especially in fast-paced Hell where half a second decision can kill you.
What is the fun of pumping 500 points in one/two stats (str or dex) and running around fighting monsters head on with -50 resists while having pizza on one hand? The character planning for longevity and retreating from battle, cautiousness of using defensive map features, checking corners and boss stats before engaging, etc are all Gold!! It is a completely different gaming experience!
Try it!! Given that you have a good heart that can take the loss of lvl 80+ chars and/or weeks of work in a black-cloak. (Especially in 1.13 they already removed two deadly 1-hit feature: Fire Enchant and Iron Maiden. But Willowisp and Stygian Doll are still deadly though.)
No more Iron Maiden?! I remember losing my first Barbarian as a noob clearing the way to Baal in his throne. Poor guy never saw it coming ;/
On April 27 2011 10:10 FinestHour wrote: The people saying that you can pay money to rez yourself, is there any link or news thing that says so?
I don't know who "the people" is, but this most likely bullshit. To quote Bashiok:
Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
thanks for dropping knowledge. I was never that big into hardcore before but I really want to try it for d3.
Hardcore is the best thing ever, Try it once and you never go back. Having your heart almost pounding out of your chest for fear of losing your character while doing bosses on hell difficulty with random lag spikes was the most insane adrenaline pump ever.
It's also frustrating as fuck when you die but that's half the fun.
"It appears distinctly possible that Diablo could be the first Blizzard franchise to make the leap from PCs to consoles like the Xbox 360 and PlayStation 3, but Blizzard isn’t talking about that."
I really like the article, but this part jsut isnt accurate. Did anyone else play Starcraft on Nintendo64? That was my first time playing SC and i loved it, but i couldnt go back after playing the PC version.
I believe the original diablo was on consoles as well even before SC64
repost (pls dont delete this, cause everybody here should vote so we can get a good look at which char is interesting for TL community)
On April 23 2011 19:10 ZeraToss wrote: wow.. i didnt check diablo 3 news for 5 months lol, i guess everything i know changed. Still, i know all characters... MONK FIGHTING
sry if this exist, maybe add in OP?
Poll: Which Class are you going to play?
Wizard (23)
21%
Monk (21)
19%
Barbarian (20)
18%
Demon Hunter (17)
15%
Witch Doctor (15)
14%
Gonna check all first, dunno atm (15)
14%
111 total votes
Your vote: Which Class are you going to play?
(Vote): Barbarian (Vote): Wizard (Vote): Witch Doctor (Vote): Monk (Vote): Demon Hunter (Vote): Gonna check all first, dunno atm
for discussion : Why that class?
for me : i am definetly going to check all classes for sure, but monk is likely be #1 , because of his unique style and handsomeness
Probably going to go Demon Hunter -> Barbarian -> Wizard -> then the rest. The fast paced style of the demon hunter from the gameplay video looks too much fun to pass up imo.
On April 28 2011 02:07 Barrin wrote: Hardcore would have been absolutely fantastic without random lagspikes. And without everyone else maphacking/chickening so you could actually compete against legit people while being legit. No jsp would be nice too so some people aren't automatically rich at the beginning of a ladder reset.
That is the true spirit of hardcore TBH. Long gone.
lol jsp is the best site ever, theres so many scammers on it recently though, now it just fails
On April 28 2011 09:30 Uncultured wrote: Does anyone know if you were invited to sc2 beta that you have a higher or lower chance of being accepted into Diablo 3's?
They are probably completely independent events. Aside from Blizzcon tickets, making sure your Battle.net account has the checks to signify you are willing to beta test is probably the only thing that may increase your chances of getting an invite. This is not including the ones that will be given away over time through different sites and competitions of course.
"It appears distinctly possible that Diablo could be the first Blizzard franchise to make the leap from PCs to consoles like the Xbox 360 and PlayStation 3, but Blizzard isn’t talking about that."
I really like the article, but this part jsut isnt accurate. Did anyone else play Starcraft on Nintendo64? That was my first time playing SC and i loved it, but i couldnt go back after playing the PC version.
I believe the original diablo was on consoles as well even before SC64
Yeah Diablo was on the Playstation before SC went to N64, Obviously the article wasn't too well-researched, although blizzard hasn't done any ports recently, ie. the last 11-12 years, which is all they needed to add to be accurate.
lol jsp is the best site ever, theres so many scammers on it recently though, now it just fails
Having certain people being instantly rich at the beginning of a ladder reset? Lame as hell TBH. Defeats the purpose of a reset. And not only because me and my brother have mastered the art of getting rich (legitly...). It is truly disappointing that so many people don't see that and/or haven't experienced what a true ladder reset is really like. I almost feel sorry for them to be honest.
jsp also gives botters a place to base their operations. It was founded by bots. It facilitates bots. Botting is incredibly lame, and if you don't agree with that then I fear for the future of our friendship.
Botting ruined everything everywhere! It's sad how other people botting ruined some of the charm with Diablo 2
Hey, so my friend made a great Diablo III wallpaper and I wanted to know what Team Liquid thought about it. If you like it, go follow: http://www.justin.tv/chipinators
I guess they made an in game auction house for diablo and that's why it's taking so long.
Thank god, trading in d2 is so obnoxiously obtuse, you either have to sit in chat channels spamming your wares, make games with advertising names and hope someone pops in, or use a third party website. It's just exhausting.
That link is kinda lame, just a short description of the recent New York Times article.
"It appears distinctly possible that Diablo could be the first Blizzard franchise to make the leap from PCs to consoles like the Xbox 360 and PlayStation 3, but Blizzard isn’t talking about that."
I really like the article, but this part jsut isnt accurate. Did anyone else play Starcraft on Nintendo64? That was my first time playing SC and i loved it, but i couldnt go back after playing the PC version.
I believe the original diablo was on consoles as well even before SC64
Yeah Diablo was on the Playstation before SC went to N64, Obviously the article wasn't too well-researched, although blizzard hasn't done any ports recently, ie. the last 11-12 years, which is all they needed to add to be accurate.
It might be accurate, depends on how you interpret it. Because the quote is "consoles like the Xbox 360 and PlayStation 3", which I read as "the latest generation of consoles", in that case it makes sense .
On May 02 2011 19:54 zZygote wrote: Expansions are money-grabs their just abusing the fact they can withhold character classes.
Why do you feel the world owes everything to you? So...you believe everything that will ever be in the game for possibly the next 10 years all has to be released on the very first day of sales?
Unless your poor, 40-50$ dollars once every few years on something you spend numerous hours a week on should hardly feel like them abusing anything...
On May 02 2011 19:54 zZygote wrote: Expansions are money-grabs their just abusing the fact they can withhold character classes.
Why do you feel the world owes everything to you? So...you believe everything that will ever be in the game for possibly the next 10 years all has to be released on the very first day of sales?
Unless your poor, 40-50$ dollars once every few years on something you spend numerous hours a week on should hardly feel like them abusing anything...
I'd buy diablo 3 if it was 80 bucks. I wouldn't like it, but I would. And I'd buy every expansion that eventually came with it.
If you have ever reasoned paying $40 for any other game, this game will be at least twice as good.
On May 02 2011 22:30 anch wrote: actually, the "next" was Wizard, Monk, then the Demon Hunter class.
Or so Blizzard would have you believe... Demon hunter was slated to be the next announcement, this was of course changed after the devs had read TL. Wizard was originally the big "save for last" class to be announced leaving people in doubt of whether there'd be a spellcaster in the game or not.