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On September 08 2011 08:54 Letho wrote: So, sounds like they royally screwed the pooch with this game...
Is there any potential for modding? Would love to see some enterprising individuals take some of the faults out and restore the polish of the original. As far as gameplay goes Human Revolution follows the original very well, boss fights not withstanding. My main complaint is the story itself.
In the original game you are literally involved in the downfall of humanity as we know it. The game is full of interesting characters and "wow" story elements.
In Human Revolution you are basically participating in an argument of whether human augmentation should be regulated or...not regulated. The game has very few interesting characters and a "conspiracy" story spoon fed as if we were toddlers.
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United Kingdom16710 Posts
On September 08 2011 08:38 Candadar wrote:Show nested quote +On September 08 2011 08:00 Medrea wrote:+ Show Spoiler +Adam Jensen is the biological father of JC and Paul Denton. If it's not implied enough in the game, don't worry a DLC is in the mix somewhere along the line to hit you over the head with that implication. This one is an easy plot twist to see coming. + Show Spoiler +He's the biological father of Paul, JC is a clone of Adam. Actually, JC is the clone of Paul not Adam. We can safely assume that Adam's DNA found its way inside Paul's, but I doubt they actually managed to sire Paul directly from Adam. Most likely, they used some sort of prenatal gene-therapy to incorporate it into him.
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ffffuuuuuu somehow someone died when I was going for pacifist. So lame .
And I always had to clear out all the enemies so i could hack the computers they're standing near so non-lethal was a lot of pain doing that.
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Finished it last night, good game and lots of fun, with a few exceptions. + Show Spoiler + The boss fights simply had no place in the game. If one aims heavily towards stealth and non-lethality you're essentially punished for it during one. I wouldn't have minded the boss fights if stealth and trickery (and non-lethality) was a valid and practical way to deal with a boss.
Ammo, even though I had plenty, I was reluctant to use any because of how scarce it is. Sneaking by does save ammo but still. The 10mm pistol with armor piercing rounds can one-shot anything so I ended up with 400 assault rifle ammo and when I decided to unload it sucked in comparison to the pistol (even though the assault rigle had a lot of ammo capacity and damage upgrades).
The lack of a non-ammo way to take out someone is quite apparent. You got two swords in your arms and you can punch through a wall, you'd think you'd be able to silently kill someone without needing to use energy.
The takedowns, although fun, are pointless. I always want to save energy for when I need it and I'd rather use a stun gun or tranq since they are silent. If the kill variety of the take down required no ammo, I might've used it.
Lastly some of the character models looked pretty basic, especially the scientists in Singapore.
All that said I had a blast playing it, sneaking around like a boss. One sentence does ring in my head now: "If someone's hiding over there, you better come out". Jeez.
Gonna try Rambo style next playthrough and just kill everything in sight.
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Personally I liked the boss fights, even when doing the stealth approach. It made it feel like Metal Gear Solid to me. A lot of people complain about the easiness of the boss fights, but when you're playing stealthily and you're low on ammo and soup-ed up guns, the boss fights are actually difficult and can take many tries.
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On September 08 2011 18:58 Thezzy wrote:Finished it last night, good game and lots of fun, with a few exceptions. + Show Spoiler + The boss fights simply had no place in the game. If one aims heavily towards stealth and non-lethality you're essentially punished for it during one. I wouldn't have minded the boss fights if stealth and trickery (and non-lethality) was a valid and practical way to deal with a boss.
Ammo, even though I had plenty, I was reluctant to use any because of how scarce it is. Sneaking by does save ammo but still. The 10mm pistol with armor piercing rounds can one-shot anything so I ended up with 400 assault rifle ammo and when I decided to unload it sucked in comparison to the pistol (even though the assault rigle had a lot of ammo capacity and damage upgrades).
The lack of a non-ammo way to take out someone is quite apparent. You got two swords in your arms and you can punch through a wall, you'd think you'd be able to silently kill someone without needing to use energy.
The takedowns, although fun, are pointless. I always want to save energy for when I need it and I'd rather use a stun gun or tranq since they are silent. If the kill variety of the take down required no ammo, I might've used it.
Lastly some of the character models looked pretty basic, especially the scientists in Singapore.
All that said I had a blast playing it, sneaking around like a boss. One sentence does ring in my head now: "If someone's hiding over there, you better come out". Jeez.
Gonna try Rambo style next playthrough and just kill everything in sight.
I really gotta agree with all of this. It was a lot of fun but it had a Halo Pistol in it and that was the only weapon I used throughout the game excluding the grenade launcher for fun (which is incredibly overpowered).
The boss fights were in the original, but there was a lot more to them back then...they were really easy in this game, you could literally kill any of them in about 10 seconds...exploding rounds anyone?
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United Kingdom16710 Posts
On September 09 2011 03:16 mastergriggy wrote:Show nested quote +On September 08 2011 18:58 Thezzy wrote:Finished it last night, good game and lots of fun, with a few exceptions. + Show Spoiler + The boss fights simply had no place in the game. If one aims heavily towards stealth and non-lethality you're essentially punished for it during one. I wouldn't have minded the boss fights if stealth and trickery (and non-lethality) was a valid and practical way to deal with a boss.
Ammo, even though I had plenty, I was reluctant to use any because of how scarce it is. Sneaking by does save ammo but still. The 10mm pistol with armor piercing rounds can one-shot anything so I ended up with 400 assault rifle ammo and when I decided to unload it sucked in comparison to the pistol (even though the assault rigle had a lot of ammo capacity and damage upgrades).
The lack of a non-ammo way to take out someone is quite apparent. You got two swords in your arms and you can punch through a wall, you'd think you'd be able to silently kill someone without needing to use energy.
The takedowns, although fun, are pointless. I always want to save energy for when I need it and I'd rather use a stun gun or tranq since they are silent. If the kill variety of the take down required no ammo, I might've used it.
Lastly some of the character models looked pretty basic, especially the scientists in Singapore.
All that said I had a blast playing it, sneaking around like a boss. One sentence does ring in my head now: "If someone's hiding over there, you better come out". Jeez.
Gonna try Rambo style next playthrough and just kill everything in sight.
I really gotta agree with all of this. It was a lot of fun but it had a Halo Pistol in it and that was the only weapon I used throughout the game excluding the grenade launcher for fun (which is incredibly overpowered). The boss fights were in the original, but there was a lot more to them back then...they were really easy in this game, you could literally kill any of them in about 10 seconds...exploding rounds anyone? Just press F2 about 2~3 times and you win.
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I agree with the melee mechanic, although there should be a reasonable penalty incurred by using it or else you'd just stick your arm blades into everyone and they're dead.
but this energy system is awful because there's really no way to use every ability effectively with the recharge only going up to max of 1 bar if you deplete it. there should've been a middle ground between that and way OP melee.
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On September 08 2011 08:38 Candadar wrote:Show nested quote +On September 08 2011 08:00 Medrea wrote:+ Show Spoiler +Adam Jensen is the biological father of JC and Paul Denton. If it's not implied enough in the game, don't worry a DLC is in the mix somewhere along the line to hit you over the head with that implication. This one is an easy plot twist to see coming. + Show Spoiler +He's the biological father of Paul, JC is a clone of Adam.
My bad, your right. Fortunately for me....
+ Show Spoiler + Modern science can consider fathering and cloning and to be genetically synonymous. That's what I was going for anyway.
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United Kingdom16710 Posts
Been thinking about the story, and.....
+ Show Spoiler +as intriguing as the plot about Adam's mysterious origins and unique DNA was, don't you think the game would've been a lot more interesting if he had been like any other aug (at least in the beginning)? Being addicted to neuropozyne, and suffering all the negative side-effects of being augmented would've made the whole story much more interesting, and certainly would've gotten me more involved with the main character. Maybe they could've kept the 'Adam is special' plot, but have it so that his DNA started kicking in over the course of the game (yeah, I know that makes little sense biologically). The reason is, although we see many negative sides of augmentation 2nd hand, Adam feels quite aloof from all of it. Throughout the game, we only experience the kick-ass nature of augs (except for the random glitches) first hand, and everything bad is just talked about.
It also could've added a nice gameplay mechanic where if you don't take nu-poz regularly, you experience pain, and your augs start to malfunction. It would also add a nice little twist to side-quests like the one in detroit about Sarif Employees stealing the drug where you would be able to take the stash for yourself.
More importantly though, choosing an ending would've been much more interesting and an involved process. I don't know about others, but I only had to intellectualise on which the best course of action was. Now, if you and Adam had been plagued by all the issues that came with augmentation for most of the game, that would certainly have factored in when making the choice. What do you guys think?
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On September 09 2011 06:13 Medrea wrote:Show nested quote +On September 08 2011 08:38 Candadar wrote:On September 08 2011 08:00 Medrea wrote:+ Show Spoiler +Adam Jensen is the biological father of JC and Paul Denton. If it's not implied enough in the game, don't worry a DLC is in the mix somewhere along the line to hit you over the head with that implication. This one is an easy plot twist to see coming. + Show Spoiler +He's the biological father of Paul, JC is a clone of Adam. My bad, your right. Fortunately for me.... + Show Spoiler + Modern science can consider fathering and cloning and to be genetically synonymous. That's what I was going for anyway. + Show Spoiler +Eh, why would you think that? Clone has the same genetic material, child has a combination of the parents' information, it's definitely not identical to the father's (though frequently the male information can be more dominant).
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I really don't quite get the whole missing link deal. It just seems odd that Jensen was captured and tortured during that time - I thought he was just in transit inside the capsule, since he certainly didn't seem bothered when he arrived lol. It honestly could only make sense if they erased his memory after the event.
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I get the feeling it'll be a remembering of sorts from his early childhood as a baby with the whole incident involving WHL. The entire background on Adam seems to imply that he's some kind of genetic messiah meant to lead humanity to the next stage of evolution, hence the Missing Link.
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United States22883 Posts
On September 10 2011 02:15 Judicator wrote: I get the feeling it'll be a remembering of sorts from his early childhood as a baby with the whole incident involving WHL. The entire background on Adam seems to imply that he's some kind of genetic messiah meant to lead humanity to the next stage of evolution, hence the Missing Link. Probably, but the way the story is executed just doesn't make sense. Then again, that's about par for the entire thing.
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What makes you think it will have anything to do with his childhood? It's about the + Show Spoiler +part of the story where he's in transit from China to Singapore and nothing more, it seems to me. The "Missing Link" title, as the developers have stated, refers to the "missing" few days from the storyline.
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Just beaten the game, I know im late on this.
Great game, I think I only beat Portal 2 and this game this year so far, and I tried all big titles on PC. This game is a piece of art.
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United States22883 Posts
On September 10 2011 05:07 Doodsmack wrote:What makes you think it will have anything to do with his childhood? It's about the + Show Spoiler +part of the story where he's in transit from China to Singapore and nothing more, it seems to me. The "Missing Link" title, as the developers have stated, refers to the "missing" few days from the storyline. Because an action story on the three missing days on the boat story makes even less sense. It's obviously about him during those three days, but I don't think it's farfetched to think it'll have something to do with his memories while in the chamber.
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Good news, Deus the Third sold over two million copies since launch, meanig a sequel (sequel prequel?) is almost guaranteed at this point.
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On September 10 2011 02:15 Judicator wrote: I get the feeling it'll be a remembering of sorts from his early childhood as a baby with the whole incident involving WHL. The entire background on Adam seems to imply that he's some kind of genetic messiah meant to lead humanity to the next stage of evolution, hence the Missing Link. Well considering JC Denton (hero DE1) is of Jensens DNA and although we never found out what JC stands for but developers toyed around with it meaning Jesus Christ one could say you are right :D
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