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Deus Ex 3!? - Page 25

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Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2011-07-18 10:12:49
July 18 2011 10:11 GMT
#481
On July 15 2011 17:34 procyonlotor wrote:
Show nested quote +
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.
NotJack
Profile Joined December 2009
United States737 Posts
July 18 2011 10:39 GMT
#482
On July 18 2011 19:11 Tobberoth wrote:
Show nested quote +
On July 15 2011 17:34 procyonlotor wrote:
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.


Going completely unseen gives points, and you get points for killing/incapacitating every enemy, so there you go.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-18 11:29:58
July 18 2011 10:59 GMT
#483
On July 18 2011 19:39 NotJack wrote:
Show nested quote +
On July 18 2011 19:11 Tobberoth wrote:
On July 15 2011 17:34 procyonlotor wrote:
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.


Going completely unseen gives points, and you get points for killing/incapacitating every enemy, so there you go.


Nah what I think he is talking about is extra points for doing the hardest thing which is to leave your opponent completely awake and unharmed and move onto the next area.

Also high level cloak does kind of break the game but nowhere near as bad as Crysis 2 where you could cut out enormous swathes of game by simply holding down W.

EDIT: I just realized that since takedowns take an energy slot when going the stealth route you are encouraged to skip rather than interdict. Damn this game is designed so well. I bet its designed so that running through blasting everything awards the same as various implementations of stealth and trickery, and I bet it is done well.
twitch.tv/medrea
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 18 2011 12:25 GMT
#484
On July 18 2011 19:59 Medrea wrote:
Show nested quote +
On July 18 2011 19:39 NotJack wrote:
On July 18 2011 19:11 Tobberoth wrote:
On July 15 2011 17:34 procyonlotor wrote:
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.


Going completely unseen gives points, and you get points for killing/incapacitating every enemy, so there you go.


Nah what I think he is talking about is extra points for doing the hardest thing which is to leave your opponent completely awake and unharmed and move onto the next area.

Also high level cloak does kind of break the game but nowhere near as bad as Crysis 2 where you could cut out enormous swathes of game by simply holding down W.

EDIT: I just realized that since takedowns take an energy slot when going the stealth route you are encouraged to skip rather than interdict. Damn this game is designed so well. I bet its designed so that running through blasting everything awards the same as various implementations of stealth and trickery, and I bet it is done well.

Since the energy regenerates, it's not a big issue though, unless your plan is to go in and takedown more than 1 enemy in a sequence.
Medrea
Profile Joined May 2011
10003 Posts
July 18 2011 20:22 GMT
#485
On July 18 2011 21:25 Tobberoth wrote:
Show nested quote +
On July 18 2011 19:59 Medrea wrote:
On July 18 2011 19:39 NotJack wrote:
On July 18 2011 19:11 Tobberoth wrote:
On July 15 2011 17:34 procyonlotor wrote:
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.


Going completely unseen gives points, and you get points for killing/incapacitating every enemy, so there you go.


Nah what I think he is talking about is extra points for doing the hardest thing which is to leave your opponent completely awake and unharmed and move onto the next area.

Also high level cloak does kind of break the game but nowhere near as bad as Crysis 2 where you could cut out enormous swathes of game by simply holding down W.

EDIT: I just realized that since takedowns take an energy slot when going the stealth route you are encouraged to skip rather than interdict. Damn this game is designed so well. I bet its designed so that running through blasting everything awards the same as various implementations of stealth and trickery, and I bet it is done well.

Since the energy regenerates, it's not a big issue though, unless your plan is to go in and takedown more than 1 enemy in a sequence.


Only the final block regenerates from complete use and takedowns use a full bar.
twitch.tv/medrea
L0thar
Profile Blog Joined September 2007
987 Posts
July 19 2011 01:20 GMT
#486
From what I've read, the completely stealth route is awarded by more XP. They even state something like that in one of the official videos, that the combat route is "easier" (more straightforward) and therefore there is less XP for that. I can remember it wrongly though...

I hope the difference is minimal, making one playstyle more efficient than others isn't very deus-exy.

Also what about if somebody likes to sneak in general, avoiding big combat encounters, but likes to takedown/kill someone here and there to get somewhere more easily or something like that? I'm afraid he would be punished by such XP system, missing XP from killing lots of enemies and not getting the stealth bonus either...

Well hopefully they though about that all and have it covered.
GDbushido
Profile Joined March 2011
United States926 Posts
July 19 2011 01:25 GMT
#487
Its possible the devs are just trying to reward players for not killing, a la Metal Gear Solid.
remember not to think too much and your trip will be numbingly pleasant
Pobearo
Profile Joined August 2009
United States351 Posts
Last Edited: 2011-07-19 02:37:39
July 19 2011 02:37 GMT
#488
Just pre-ordered today, I don't usually pre-order but I was at gamestop and just said fuck it. I'm super pumped for this game now, just watched the 30 minute commentary. Loving limited item space, and the look of the weapons I've seen so far. If the story is even halfway decent I'll be happy to kill the last few days of my summer with this game.
ZeraToss
Profile Joined January 2011
Germany1094 Posts
July 20 2011 22:14 GMT
#489
played and loved it, awesome def. buy, its a really great game, which rewards players who explore alot
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
ZeraToss
Profile Joined January 2011
Germany1094 Posts
July 20 2011 22:15 GMT
#490
On July 19 2011 10:20 L0thar wrote:
From what I've read, the completely stealth route is awarded by more XP. They even state something like that in one of the official videos, that the combat route is "easier" (more straightforward) and therefore there is less XP for that. I can remember it wrongly though...

I hope the difference is minimal, making one playstyle more efficient than others isn't very deus-exy.

Also what about if somebody likes to sneak in general, avoiding big combat encounters, but likes to takedown/kill someone here and there to get somewhere more easily or something like that? I'm afraid he would be punished by such XP system, missing XP from killing lots of enemies and not getting the stealth bonus either...

Well hopefully they though about that all and have it covered.


you get 10 xp for a man down + 10 for headshot

from stealth you get 10 xp + 30 "mercilful soul" = 40
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 21 2011 09:49 GMT
#491
Guys, remember the video by Eidos acting as Sarif Industries, making a fun advertisement video selling augmentations?
They've made one for the pro-human hate-augmentation-people group "Purity First"



It is really disturbingly good, behold the future
How devious | http://anartisticanswer.blogspot.com.au/
Solcry
Profile Joined July 2011
United Kingdom24 Posts
July 21 2011 10:35 GMT
#492
On July 21 2011 18:49 DisaFear wrote:
Guys, remember the video by Eidos acting as Sarif Industries, making a fun advertisement video selling augmentations?
They've made one for the pro-human hate-augmentation-people group "Purity First"

http://www.youtube.com/watch?v=elQC62FUgqw

It is really disturbingly good, behold the future


Holy hell!

Played the first one recently - absolutely loved it! I'm going to try and finish IW before HR comes out. A month seems like such a long wait =d
claytor22
Profile Joined June 2011
United States3 Posts
July 21 2011 10:47 GMT
#493
i cant wait for this game, i think its going to be as amazing as the first one.
"im worse then you think"
Khyrandor
Profile Joined February 2009
Czech Republic158 Posts
July 21 2011 11:01 GMT
#494
It looks so possibly real, give us few (or more, lol) years and we'll get not necessarily to this, but some extremely important changing point in human history.
Deus Ex was my favorite game for a decade (sry BW) and finally Human Revolution seems like a worthy succesor.
fan of Chill, ToT)Mondragon(, ret, Jaedong, Day[9], DjWHEAT, White-Ra, Jinro, R1CH and TL and after TSL3 Ro32 Mondragon again... R.I.P. ToT
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
Last Edited: 2011-07-21 11:32:05
July 21 2011 11:29 GMT
#495
On July 18 2011 19:59 Medrea wrote:
Show nested quote +
On July 18 2011 19:39 NotJack wrote:
On July 18 2011 19:11 Tobberoth wrote:
On July 15 2011 17:34 procyonlotor wrote:
On July 15 2011 17:27 Tobberoth wrote:
My issues so far is that the game doesn't reward stealth enough. There are several rooms I played through so far where I could easily sneak by all the enemies without issue but what about the experience? I want augmentations, but I'm not going to get them by sneaking past the guards like a gosu, I'm forced to using non-lethal takedowns and the tranquilizer sniper to take them down just for the XP. I also found some rooms very hard to do that in.. using the gun, I can easily clear the room, but the enemies are too close to eachother to do takedowns and they see when someone is taken down by the rifle, so there's no way to take them down except possibly spamming tranq darts, which is not how I want to play.


You get a significant XP bonus at the end if you remain unseen through the entire level.

Sure. But what about taking down every enemy and still not being seen?

What would be needed is like... a per room XP bonus where if you don't touch an enemy AND isn't noticed, you get an XP boost which you don't get if you interact with enemies. Of course, it should be a huge boost or anything, but I don't want it to feel like I'm losing out on XP just because I don't want to beat the enemies down.

EDIT: I guess the game would be too simple at times though since the cloak augmentation would give some nice free XP later on I assume.


Going completely unseen gives points, and you get points for killing/incapacitating every enemy, so there you go.


Nah what I think he is talking about is extra points for doing the hardest thing which is to leave your opponent completely awake and unharmed and move onto the next area.

Also high level cloak does kind of break the game but nowhere near as bad as Crysis 2 where you could cut out enormous swathes of game by simply holding down W.

EDIT: I just realized that since takedowns take an energy slot when going the stealth route you are encouraged to skip rather than interdict. Damn this game is designed so well. I bet its designed so that running through blasting everything awards the same as various implementations of stealth and trickery, and I bet it is done well.


As previously said, only the last bar regens (Although, I thought this was a bug? Why would u have 3/4 upgrades to increase regen rate if only the last one comes back?).

But the other thing is, you can take down and incapacitated people and still pick up the XP bonus. I know its a bonus for every mission, but in one mission there is a specific secondary objective to not be seen at all and I incapped every enemy and still claimed it. So this leads me to believe that as long as your incapping people without being seen/startling anyone to a caution state, then you still get the bonus. So cloaking through levels missing everything will net you a 40XP loss per enemy.
RoughTurtle1
Profile Joined July 2011
Germany17 Posts
July 21 2011 11:51 GMT
#496
On July 21 2011 18:49 DisaFear wrote:


http://www.youtube.com/watch?v=elQC62FUgqw



Saw this trailer, bought the game on Steam. I am so easily manipulated I don't even need augmentations to reel me in.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-07-21 12:04:40
July 21 2011 12:03 GMT
#497
This trailer is soo good now I don't care about the game anymore, I want to see a Deus Ex movie :D
viletomato
Profile Joined June 2009
Canada277 Posts
Last Edited: 2011-07-21 13:01:16
July 21 2011 13:00 GMT
#498
That video was great! When I played the leaked version, I felt that purity first was some annoying little band of people I need to get rid of. Now when I watch the video, I can see their point of view. I could see the majority of the world being pissed at corporations such as Sarif or Tai Yong.

Eidos continues to impress me with all these videos and how they interact with the community (ie. ask JJB or JF) They really know how to take care of the fan base.

Tomatoes, the king of fruits
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 21 2011 13:09 GMT
#499
On July 21 2011 18:49 DisaFear wrote:
Guys, remember the video by Eidos acting as Sarif Industries, making a fun advertisement video selling augmentations?
They've made one for the pro-human hate-augmentation-people group "Purity First"

http://www.youtube.com/watch?v=elQC62FUgqw

It is really disturbingly good, behold the future


LOL @ some of the acting.

Overall though, that is really really well done. I'm so hyped for this game, can't wait for Steam to unlock it.
iloveav
Profile Joined November 2008
Poland1478 Posts
July 21 2011 13:19 GMT
#500
LOL, guys, at the end "purity first" "we have hacked their site" (somebody using annonymus and lulz popularity? :D)

Very impressive the marketing campaign that they are doing for this game. In fact, if you showed some of the other videos to someone who had no idea what this is about, they might belive its real!

Ownage :D
aka LRM)Cats_Paw.
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