Deus Ex 3!? - Page 12
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DisaFear
Australia4074 Posts
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rabidch
United States20288 Posts
On April 19 2011 14:11 viletomato wrote: Some thoughts, although I thought up the same concerns previously, here are just some points to play devil's advocate. Highlighting - see video above Takedowns - yes it seems to be easy but when I think of it Deus Ex, it had the Dragon tooth, an upgraded one would shot everything in the game, enemies, doors, turrets, cameras, and a few for bots. I needed no other weapon, it was the most overpowered weapon because it required no ammo and virtually can go undetected with silent walk + cloak. At least in DX:HR Takedowns requires energy and thus you can't do it over and over. And if you really dislike it, you can always just not use it. Cover - I agree, a lean would be far more immersive. Health Regen - "You now heal quickly when not taking damage" Um no, this isn't like Halo regen takes quite a while. On hard it takes 29.412 seconds to fully regenerate health, that is an eternity the game world terms. In the game play video, 1 shot brought Adam to half life, this is not a walk in the park. I've been following EM's development for the last 3 years and I have to say they have done a good job at trying to stay true to a successor. 40+hrs gameplay hours with all side quests, 20-25 without, can any FPS today even touch that? Anyways, my hopes are high that it'll be an amazing game. you cant upgrade a dragon tooth sword, unless you're talking about hand combat skills and combat strength aug, and its inefficient with bots and things that explode on you. very excellent for a man named walton simon though (when you get close to him). it isnt a swiss army knife melee weapon either because its noisy. not to mention silent walk + cloak takes A LOT of energy unless you're using camo. i dont mind takedowns THAT much but here they're just too flashy and this takes away from the 1st person immersion. i dont play deus ex so i can watch an action movie. 30 seconds isnt that long in deus ex. theres plenty of time you're just sitting around waiting for an opportune moment to do something my main issue isnt actually the gameplay though. its those damn ugly graphics color tint i cant stand, does this guy year orange/yellow tinted sunglasses or something | ||
-Archangel-
Croatia7457 Posts
On April 19 2011 12:00 Durak wrote: I think it has to do with the fact that it seems to be designed for consoles. I'm not just a ranting PC-enthusiast; hear me out. When some games are designed for consoles, they are unnecessarily dumbed down. Can you expect more when dumb ass reviewers for consoles like the ones at IGN give MK9 8.0 because "in single player you need to sometimes fight more then one opponent at the time" or check this out "bosses do not follow the same rules as other combatants"? If games are not dumbed down, then dumb ass reviewers will give it a low score and a kid will not buy it. Console games are expensive enough, why cash out for 8.0 game when you can buy a 9.0+ game ![]() ![]() | ||
viletomato
Canada277 Posts
[/QUOTE] you cant upgrade a dragon tooth sword, unless you're talking about hand combat skills and combat strength aug, and its inefficient with bots and things that explode on you. very excellent for a man named walton simon though (when you get close to him). it isnt a swiss army knife melee weapon either because its noisy. not to mention silent walk + cloak takes A LOT of energy unless you're using camo. i dont mind takedowns THAT much but here they're just too flashy and this takes away from the 1st person immersion. i dont play deus ex so i can watch an action movie. 30 seconds isnt that long in deus ex. theres plenty of time you're just sitting around waiting for an opportune moment to do something my main issue isnt actually the gameplay though. its those damn ugly graphics color tint i cant stand, does this guy year orange/yellow tinted sunglasses or something[/QUOTE] Yes I was referring to skills and the aug as the 'upgrade'. It is true that it drains a lot of energy without the energy aug but I always used the upped aug power recirculator which made the drain minimal - especially when it only takes a few seconds to chop down enemies in the room. To me it was the swiss army knife, noise wasn't a factor. As I said takedowns are totally optional if you don't want to watch a movie don't do it obviously. -__- | ||
Boblion
France8043 Posts
Rifles, LAM and pistol all the way yo ~ | ||
viletomato
Canada277 Posts
On April 19 2011 23:18 Boblion wrote: Dragon sword is so overrated lol. Good luck when you try to melee vs War bots, MiB and MJ-12 commandos in realistic mode. Rifles, LAM and pistol all the way yo ~ My point is, Deus Ex had a lot of stuff that were 'overpowered', Dragon Tooth dealt with everything except exploding things on realistic, that is like 95% of the items you can destroy if you count in other difficulty levels. Same goes for upgraded skills for sniper, you can do it all at a safe distance. I prefer the dragon tooth because it doesn't require ammo, and it doesn't require me to be a pussy sniping at a long distance, just run in and chop everything to pieces. This is much much easier than takedowns of DE:HR, so I don't get why people complain it is so easy in DE:HR. If I have a crow bar and say "oh man this animation sucks, it's so ugly and sounds so unrealistic and not immersive" DON'T USE THE FREAKEN CROWBAR geez. | ||
viletomato
Canada277 Posts
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Boblion
France8043 Posts
On April 20 2011 00:00 viletomato wrote: My point is, Deus Ex had a lot of stuff that were 'overpowered', Dragon Tooth dealt with everything except exploding things on realistic, that is like 95% of the items you can destroy if you count in other difficulty levels. Same goes for upgraded skills for sniper, you can do it all at a safe distance. I prefer the dragon tooth because it doesn't require ammo, and it doesn't require me to be a pussy sniping at a long distance, just run in and chop everything to pieces. This is much much easier than takedowns of DE:HR, so I don't get why people complain it is so easy in DE:HR. If I have a crow bar and say "oh man this animation sucks, it's so ugly and sounds so unrealistic and not immersive" DON'T USE THE FREAKEN CROWBAR geez. Sniper might be a pussy weapon but at least i'm not a save/reload whore since it is the only way to play at the highest difficulty level without dying every couple of minutes. Also i have no idea why you think that melee in Dx1 is easier than take down in Dx3 lol. Have you even tried realistic ? Have you played Dx3 ? Sorry man you are just talking out of your ass. Anyway my main problem with the take downs is not even a difficulty issue. I just dislike third person because i think it is bad for immersion. | ||
viletomato
Canada277 Posts
On April 20 2011 00:52 Boblion wrote: Sniper might be a pussy weapon but at least i'm not a save/reload whore since it is the only way to play at the highest difficulty level without dying every couple of minutes. Also i have no idea why you think that melee in Dx1 is easier than take down in Dx3 lol. Have you even tried realistic ? Have you played Dx3 ? Sorry man you are just talking out of your ass. Anyway my main problem with the take downs is not even a difficulty issue. I just dislike third person because i think it is bad for immersion. Yes i have played realistic many times, I don't reload and save many times either. I'm not saying that i use it for absolutely everything, I do use GEP gun for exploding things. Obviously I haven't played DE:HR but the difficulty of DX1 was a joke. Deus Ex is a walk in the park even on realistic. | ||
Boblion
France8043 Posts
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viletomato
Canada277 Posts
On April 20 2011 01:03 Boblion wrote: Yep the game isn't really hard but i think that pure melee is probably the hardest way to play the game so no the Dragon sword isn't OP. Still don't see how take downs and auto heal will make the game harder lol. I never said these things would make the game harder, I'm just saying some elements in Deus Ex 1 made the game easy. | ||
Boblion
France8043 Posts
On April 20 2011 01:08 viletomato wrote: I never said these things would make the game harder, I'm just saying some elements in Deus Ex 1 made the game easy. Every game with a save/load feature is easy if you are a save/load whore anyway. If you think that Dx3 will be much harder than Dx i think you are pretty much delusional. I'm pretty sure it will have some sort of auto save. The only hard solo games are roguelike and arcade stuff because when you die the game is over. You want to play hard Deus Ex ? Play realistic without reloading a single time. | ||
viletomato
Canada277 Posts
On April 20 2011 01:16 Boblion wrote: Every game with a save/load feature is easy if you are a save/load whore anyway. If you think that Dx3 will be much harder than Dx i think you are pretty much delusional. I'm pretty sure it will have some sort of auto save. The only hard solo games are roguelike and arcade stuff because when you die the game is over. You want to play hard Deus Ex ? Play realistic without reloading a single time. All that I am saying is that people that say that DE:HR is easy because of take downs are forgetting how easy it was to kill things in DX1. That is it. I not trying to trample on your ego, what does this have to do with if I play the game without a save or not. Whatever I'm done arguing with you. | ||
Boblion
France8043 Posts
On April 20 2011 01:29 viletomato wrote: All that I am saying is that people that say that DE:HR is easy because of take downs are forgetting how easy it was to kill things in DX1. That is it. I not trying to trample on your ego, what does this have to do with if I play the game without a save or not. Whatever I'm done arguing with you. Look: On April 20 2011 00:52 Boblion wrote: Anyway my main problem with the take downs is not even a difficulty issue. I just dislike third person because i think it is bad for immersion. I'm sure that the same for the majority of the people who dislike the take downs. It is not about being easy or hard, it is all about immersion. | ||
Durak
Canada3684 Posts
On April 19 2011 14:11 viletomato wrote: Some thoughts, although I thought up the same concerns previously, here are just some points to play devil's advocate. Highlighting - see video above Takedowns - yes it seems to be easy but when I think of it Deus Ex, it had the Dragon tooth, an upgraded one would shot everything in the game, enemies, doors, turrets, cameras, and a few for bots. I needed no other weapon, it was the most overpowered weapon because it required no ammo and virtually can go undetected with silent walk + cloak. At least in DX:HR Takedowns requires energy and thus you can't do it over and over. And if you really dislike it, you can always just not use it. The problem I have with the takedowns is not that they're one-hit kills. A designer can limit its use with level design if desired. My problem is with how bad they are for immersion as well as realism. The takedowns are in third person, you lose control of your character, and there don't seem to be any stealth takedowns. The third person is self-explanatory: I don't think an immersive game should have it. You can still have takedowns in first person even though they might not look as flashy from that perspective. I think that the immersion factor of feeling as if you're taking someone down is much cooler than watching some stock cinematic. Secondly, losing control of your character. My argument here is the same. Losing control of your character and watching him beat someone up makes you feel like an observer rather than the protagonist. You can still have takedowns and retain some control. Have the same stock takedowns and make people press buttons at different points throughout it. If you miss a timing, they break out of your takedown or whatever. Thirdly, I haven't seen any stealth takedowns. Maybe this is because I haven't watched enough videos/been following the game, but this should absolutely be included if you advertise playing stealthily as an option. The stealth takedowns should be quiet so that other guards don't see/hear you. Have lethal, non-lethal, and a stealth option for both. In the video, they used a non-lethal takedown during their "stealth run" and he just hurled the guy forward. On April 19 2011 14:27 viletomato wrote: My only concern now is the AI. Everything else seems great to me, the environments are amazingly detailed, story is nice and long (with lots of unique locations), augs are looking awesome but AI.... -___- AI seems to be pretty garbage like AI in crysis. enemies don't detect disturbances very well, you kill a guy 20 ft in front of another and the other guard has no response... their noises after a takedown doesn't alert guards either. I wish the gaming industry would develop something in the area. I guess this is related to my take on takedowns. Maybe it's not important to even worry about stealth takedowns when your AI is bad anyway, except for the fact that it'll seem stupidly unrealistic. Oh, and another critique, the body dragging looks dumb. Why not just make it so you pull the guy behind you with both arms under his? I guess we can just have this 250 lb man ragdolling all over the place while you drag him by his fingers. Edit: Forgot to comment on the health regen+rest of your post. I'll do that in a sec. | ||
Durak
Canada3684 Posts
On April 19 2011 14:11 viletomato wrote: Health Regen - "You now heal quickly when not taking damage" Um no, this isn't like Halo regen takes quite a while. On hard it takes 29.412 seconds to fully regenerate health, that is an eternity the game world terms. In the game play video, 1 shot brought Adam to half life, this is not a walk in the park. In the first gameplay video DisaFear posted, you can see how fast he regens after walking straight into the electricity at ~6:20. Maybe on harder difficulties it regens slower, I'll defer to you on that. I personally feel that health regen out of combat is a step back for Deus Ex and it completely changes the gameplay. I've never really enjoyed that kind of combat in games like Rainbow Six: Vegas and Mass Effect. Just my opinion; to each his own. On April 19 2011 14:11 viletomato wrote: I've been following EM's development for the last 3 years and I have to say they have done a good job at trying to stay true to a successor. 40+hrs gameplay hours with all side quests, 20-25 without, can any FPS today even touch that? Anyways, my hopes are high that it'll be an amazing game. If the gameplay ends up being compelling, the length could be welcome. Here's to hoping. ![]() Edit: Meant to edit this into my last post. Oh well. | ||
Fruscainte
4596 Posts
![]() This image clears up so many doubts, it's unbelievable. | ||
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Jibba
United States22883 Posts
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Fruscainte
4596 Posts
On May 05 2011 08:14 Jibba wrote: What does that clear up doubts about? The art is still bland and there's no real lighting there. It looks like a regular Modern Warfare level, with a different interface and much worse graphics. Let count the ways: 1) Weapon Bar on bottom. This clearly means that it is not some crappy console port. There is no ONE MAIN WEAPON ONE SECONDARY WEAPON AND DEDICATED MELEE STRIKE shit. There are clearly going to be multiple weapons and multiple gadgets and multiple ways to play the game, therefore. 2) Weapon in middle of screen. This indicates a relatively high FOV. Generally with modern shooters you have your gun on the far right of the screen because the FOV is set at like 60 degrees or something. This looks far more like my FOV when I got my games set to a solid 90-100 3) What appears to be a health bar in the top left corner of the screen, along with what appears to be an energy bar for certain aspects of the game 4) No mystical red jelly on the screen when you get shot 5) No highlighting! They finally took it out, at last! Or at least made it optional to highlight the objectives and whatnot, which is a huge plus. It doesn't have to be brown and bloom SO REAL to be good art. Although it is not top of the line, it is most likely on lowest settings from what I can tell or close to it -- wait until more benchmarking and high res pictures come out from in game I say. Basing a game on graphics is borderline retarded, as far as I'm concerned. Unless it is a significant downgrade from the original, ala Crysis 2 and Dragon Age 2. So as long as it's a significant upgrade from: + Show Spoiler + ![]() Who cares. | ||
viletomato
Canada277 Posts
I can't wait to play this game!! | ||
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