On April 05 2011 06:41 disciple wrote: the gameplay trailer is great, but if Im honest from what I saw Deus Ex is going to steer rather too close to Ghost In The Shell
Which would be completely kick ass and awesome, I really don't see a problem with that. It's not like there's a game similiar to it anyway, it all depends on if they do it correctly but I can see this game being very fun
Considering they put in breakable walls at certain points for possible instantkill/knockout performable on guard that make no sound when executed... Instead of simply hitting people with baton or knife etc. getting a press button = kill sequence that makes you invulnerable during it and requires energy doesn't sound too good either.
Certainly if it has interesting story and smooth gameplay it'll be enjoyable, but there's much unnecessary stuff tried to put in with some glaring flaws. Hopefully it turns out well.
On April 19 2011 11:26 rabidch wrote: color scheme is so... bland, and i dont like automatic takedowns or less importantly the ladder climbing (the crouching is fine)
I think it has to do with the fact that it seems to be designed for consoles. I'm not just a ranting PC-enthusiast; hear me out.
When some games are designed for consoles, they are unnecessarily dumbed down. Based on the videos of Deus Ex 3 that I've seen (using the last two posted as reference), this game seems doomed to the same fate. What I mean is things such as: 1. Glowy. In a game that is based on exploring and playing it how you think it should go, the game points out every option to you (and in the trailer they seem limited but that's expected from most games) with hideous glowing objects that also destroy the atmosphere.
2. Takedowns. Unnecessarily long, perspective breaking, and superfluous action at the click of a button. I'm not really against one-hit kill buttons, Deus Ex had a taser, but that didn't bring you out of first person and didn't waste ten seconds of your time for a cinematic that is uncontrollable.
3. Cover. Taking cover ruins perspective because it takes you into third person and you can see around a corner while you character obviously can't. That's bad for immersion; you don't feel as if you're the character and your life is in danger. For example, Amnesia: The dark descent would be much less scary if you could toggle to third person.
4. Combat+Gameplay. You now heal quickly when not taking damage. Well, I guess that shows how your cover button is going to be used gratuitously in ranged combat too.
These aren't really problems caused by the input device itself. Deus Ex 3 could be released on console without all this junk but developers seem to want to cater to some retard audience, whether or not it's factually prevalent. I expect Valve to do an excellent job with Portal 2 on the consoles. If a complex physics-based game can be done on a console, I think a simple FPS can be as well.
Edit: If I posted this when I typed it I would have seen the post above mine. :D Edit2: Yeah, without the highlighting it's a million times better. I still think the gameplay will suffer from the healing and other factors mentioned. Edit3: I also know that Deus Ex had boxes over interactible objects. I would argue that it's not the same thing.
On April 19 2011 11:26 rabidch wrote: color scheme is so... bland, and i dont like automatic takedowns or less importantly the ladder climbing (the crouching is fine)
I think it has to do with the fact that it seems to be designed for consoles. I'm not just a ranting PC-enthusiast; hear me out.
When some games are designed for consoles, they are unnecessarily dumbed down. Based on the videos of Deus Ex 3 that I've seen (using the last two posted as reference), this game seems doomed to the same fate. What I mean is things such as: 1. Glowy. In a game that is based on exploring and playing it how you think it should go, the game points out every option to you (and in the trailer they seem limited but that's expected from most games) with hideous glowing objects that also destroy the atmosphere.
2. Takedowns. Unnecessarily long, perspective breaking, and superfluous action at the click of a button. I'm not really against one-hit kill buttons, Deus Ex had a taser, but that didn't bring you out of first person and didn't waste ten seconds of your time for a cinematic that is uncontrollable.
3. Cover. Taking cover ruins perspective because it takes you into third person and you can see around a corner while you character obviously can't. That's bad for immersion; you don't feel as if you're the character and your life is in danger. For example, Amnesia: The dark descent would be much less scary if you could toggle to third person.
4. Combat+Gameplay. You now heal quickly when not taking damage. Well, I guess that shows how your cover button is going to be used gratuitously in ranged combat too.
These aren't really problems caused by the input device itself. Deus Ex 3 could be released on console without all this junk but developers seem to want to cater to some retard audience, whether or not it's factually prevalent. I expect Valve to do an excellent job with Portal 2 on the consoles. If a complex physics-based game can be done on a console, I think a simple FPS can be as well.
Edit: If I posted this when I typed it I would have seen the post above mine. :D Edit2: Yeah, without the highlighting it's a million times better. I still think the gameplay will suffer from the healing and other factors mentioned. Edit3: I also know that Deus Ex had boxes over interactible objects. I would argue that it's not the same thing.
Some thoughts, although I thought up the same concerns previously, here are just some points to play devil's advocate.
Highlighting - see video above
Takedowns - yes it seems to be easy but when I think of it Deus Ex, it had the Dragon tooth, an upgraded one would shot everything in the game, enemies, doors, turrets, cameras, and a few for bots. I needed no other weapon, it was the most overpowered weapon because it required no ammo and virtually can go undetected with silent walk + cloak. At least in DX:HR Takedowns requires energy and thus you can't do it over and over. And if you really dislike it, you can always just not use it.
Cover - I agree, a lean would be far more immersive.
Health Regen - "You now heal quickly when not taking damage" Um no, this isn't like Halo regen takes quite a while. On hard it takes 29.412 seconds to fully regenerate health, that is an eternity the game world terms. In the game play video, 1 shot brought Adam to half life, this is not a walk in the park.
I've been following EM's development for the last 3 years and I have to say they have done a good job at trying to stay true to a successor. 40+hrs gameplay hours with all side quests, 20-25 without, can any FPS today even touch that? Anyways, my hopes are high that it'll be an amazing game.
Everything else seems great to me, the environments are amazingly detailed, story is nice and long (with lots of unique locations), augs are looking awesome but AI.... -___-
AI seems to be pretty garbage like AI in crysis. enemies don't detect disturbances very well, you kill a guy 20 ft in front of another and the other guard has no response... their noises after a takedown doesn't alert guards either. I wish the gaming industry would develop something in the area.