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Deus Ex 3!? - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 76 Next
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
April 04 2011 21:55 GMT
#201
On April 05 2011 06:41 disciple wrote:
the gameplay trailer is great, but if Im honest from what I saw Deus Ex is going to steer rather too close to Ghost In The Shell

Which would be completely kick ass and awesome, I really don't see a problem with that. It's not like there's a game similiar to it anyway, it all depends on if they do it correctly but I can see this game being very fun
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-04-04 21:57:31
April 04 2011 21:56 GMT
#202
Still very consolish =/
fuck all those elitists brb watching streams of elite players.
keit
Profile Blog Joined May 2008
1584 Posts
April 04 2011 22:15 GMT
#203
[image loading]
[image loading]
Graphics
viletomato
Profile Joined June 2009
Canada277 Posts
April 04 2011 22:29 GMT
#204
is that jim in disgust?

ahha

well the good thing is that the PC version is going to much less jaggy than the consol version.
(DX11 and AA)
Tomatoes, the king of fruits
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
April 04 2011 22:46 GMT
#205
Thank god for AA.

It's impossible to know for certain, but I think HR will be better than Invisible War, but probably won't blow minds like the original.

I'm only worried it's going to be like every other AAA game out there.
vdale
Profile Joined June 2010
Germany1173 Posts
April 04 2011 22:46 GMT
#206
who cares about the graphics anyway
keit
Profile Blog Joined May 2008
1584 Posts
April 04 2011 23:04 GMT
#207
On April 05 2011 07:46 vdale wrote:
who cares about the graphics anyway


Well since that's the main focus for all games nowadays just imagine the gameplay quality if the graphics look that shitty.
Graphics
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
April 04 2011 23:21 GMT
#208
Considering they put in breakable walls at certain points for possible instantkill/knockout performable on guard that make no sound when executed...
Instead of simply hitting people with baton or knife etc. getting a press button = kill sequence that makes you invulnerable during it and requires energy doesn't sound too good either.

Certainly if it has interesting story and smooth gameplay it'll be enjoyable, but there's much unnecessary stuff tried to put in with some glaring flaws. Hopefully it turns out well.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
April 05 2011 05:42 GMT
#209
If Deus Ex 3 doesn't allow me to do anything as awesome as this then it won't live up to it's name.

NotJack
Profile Joined December 2009
United States737 Posts
April 05 2011 06:56 GMT
#210
On April 05 2011 14:42 LoLAdriankat wrote:
If Deus Ex 3 doesn't allow me to do anything as awesome as this then it won't live up to it's name.

http://www.youtube.com/watch?v=dT7sjoH8Sqc


I watched that 5 times in honor of how cool that was. Are there any other gems like that?
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
April 05 2011 07:36 GMT
#211
On April 05 2011 14:42 LoLAdriankat wrote:
If Deus Ex 3 doesn't allow me to do anything as awesome as this then it won't live up to it's name.

http://www.youtube.com/watch?v=dT7sjoH8Sqc


Gangsta.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
April 05 2011 19:21 GMT
#212
On April 05 2011 15:56 NotJack wrote:
Show nested quote +
On April 05 2011 14:42 LoLAdriankat wrote:
If Deus Ex 3 doesn't allow me to do anything as awesome as this then it won't live up to it's name.

http://www.youtube.com/watch?v=dT7sjoH8Sqc


I watched that 5 times in honor of how cool that was. Are there any other gems like that?

Louis Pan was always an annoying little bugger.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-04-10 13:27:10
April 10 2011 13:07 GMT
#213



Damn that the engine i wanted for Dx3.... the first scene has the Dx vibe.

WHY CONSOLES ARE SO BAD WHYYYYYYYYYYYYYY
Slick foregone destruction remix too <3
fuck all those elitists brb watching streams of elite players.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 10 2011 13:44 GMT
#214
Man, played dx1 like 10 times, cant wait
How devious | http://anartisticanswer.blogspot.com.au/
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 19 2011 01:46 GMT
#215
Haven't seen this posted anywhere, I think, shows us a bit



How devious | http://anartisticanswer.blogspot.com.au/
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-04-19 02:27:45
April 19 2011 02:26 GMT
#216
color scheme is so... bland, and i dont like automatic takedowns or less importantly the ladder climbing (the crouching is fine)

nice to know theyll keep some elements

edit:
i started replaying the original again (i only played it 2 years ago)
LiquidDota StaffOnly a true king can play the King.
viletomato
Profile Joined June 2009
Canada277 Posts
April 19 2011 02:34 GMT
#217
Also good news released today by EM

there was a major backlash about the highlighting boxes, ladders even doors. EM listened to the community and decided to make it an option.



The hardcore fans are going crazy in celebration for their 'triumph'

Tomatoes, the king of fruits
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2011-04-19 03:14:14
April 19 2011 03:00 GMT
#218
On April 19 2011 11:26 rabidch wrote:
color scheme is so... bland, and i dont like automatic takedowns or less importantly the ladder climbing (the crouching is fine)

I think it has to do with the fact that it seems to be designed for consoles. I'm not just a ranting PC-enthusiast; hear me out.

When some games are designed for consoles, they are unnecessarily dumbed down. Based on the videos of Deus Ex 3 that I've seen (using the last two posted as reference), this game seems doomed to the same fate. What I mean is things such as:
1. Glowy. In a game that is based on exploring and playing it how you think it should go, the game points out every option to you (and in the trailer they seem limited but that's expected from most games) with hideous glowing objects that also destroy the atmosphere.

2. Takedowns. Unnecessarily long, perspective breaking, and superfluous action at the click of a button. I'm not really against one-hit kill buttons, Deus Ex had a taser, but that didn't bring you out of first person and didn't waste ten seconds of your time for a cinematic that is uncontrollable.

3. Cover. Taking cover ruins perspective because it takes you into third person and you can see around a corner while you character obviously can't. That's bad for immersion; you don't feel as if you're the character and your life is in danger. For example, Amnesia: The dark descent would be much less scary if you could toggle to third person.

4. Combat+Gameplay. You now heal quickly when not taking damage. Well, I guess that shows how your cover button is going to be used gratuitously in ranged combat too.

These aren't really problems caused by the input device itself. Deus Ex 3 could be released on console without all this junk but developers seem to want to cater to some retard audience, whether or not it's factually prevalent. I expect Valve to do an excellent job with Portal 2 on the consoles. If a complex physics-based game can be done on a console, I think a simple FPS can be as well.

Edit: If I posted this when I typed it I would have seen the post above mine. :D
Edit2: Yeah, without the highlighting it's a million times better. I still think the gameplay will suffer from the healing and other factors mentioned.
Edit3: I also know that Deus Ex had boxes over interactible objects. I would argue that it's not the same thing.
viletomato
Profile Joined June 2009
Canada277 Posts
Last Edited: 2011-04-19 05:21:04
April 19 2011 05:11 GMT
#219
On April 19 2011 12:00 Durak wrote:
Show nested quote +
On April 19 2011 11:26 rabidch wrote:
color scheme is so... bland, and i dont like automatic takedowns or less importantly the ladder climbing (the crouching is fine)

I think it has to do with the fact that it seems to be designed for consoles. I'm not just a ranting PC-enthusiast; hear me out.

When some games are designed for consoles, they are unnecessarily dumbed down. Based on the videos of Deus Ex 3 that I've seen (using the last two posted as reference), this game seems doomed to the same fate. What I mean is things such as:
1. Glowy. In a game that is based on exploring and playing it how you think it should go, the game points out every option to you (and in the trailer they seem limited but that's expected from most games) with hideous glowing objects that also destroy the atmosphere.

2. Takedowns. Unnecessarily long, perspective breaking, and superfluous action at the click of a button. I'm not really against one-hit kill buttons, Deus Ex had a taser, but that didn't bring you out of first person and didn't waste ten seconds of your time for a cinematic that is uncontrollable.

3. Cover. Taking cover ruins perspective because it takes you into third person and you can see around a corner while you character obviously can't. That's bad for immersion; you don't feel as if you're the character and your life is in danger. For example, Amnesia: The dark descent would be much less scary if you could toggle to third person.

4. Combat+Gameplay. You now heal quickly when not taking damage. Well, I guess that shows how your cover button is going to be used gratuitously in ranged combat too.

These aren't really problems caused by the input device itself. Deus Ex 3 could be released on console without all this junk but developers seem to want to cater to some retard audience, whether or not it's factually prevalent. I expect Valve to do an excellent job with Portal 2 on the consoles. If a complex physics-based game can be done on a console, I think a simple FPS can be as well.

Edit: If I posted this when I typed it I would have seen the post above mine. :D
Edit2: Yeah, without the highlighting it's a million times better. I still think the gameplay will suffer from the healing and other factors mentioned.
Edit3: I also know that Deus Ex had boxes over interactible objects. I would argue that it's not the same thing.


Some thoughts, although I thought up the same concerns previously, here are just some points to play devil's advocate.

Highlighting - see video above

Takedowns - yes it seems to be easy but when I think of it Deus Ex, it had the Dragon tooth, an upgraded one would shot everything in the game, enemies, doors, turrets, cameras, and a few for bots. I needed no other weapon, it was the most overpowered weapon because it required no ammo and virtually can go undetected with silent walk + cloak. At least in DX:HR Takedowns requires energy and thus you can't do it over and over. And if you really dislike it, you can always just not use it.

Cover - I agree, a lean would be far more immersive.

Health Regen - "You now heal quickly when not taking damage" Um no, this isn't like Halo regen takes quite a while. On hard it takes 29.412 seconds to fully regenerate health, that is an eternity the game world terms. In the game play video, 1 shot brought Adam to half life, this is not a walk in the park.

I've been following EM's development for the last 3 years and I have to say they have done a good job at trying to stay true to a successor. 40+hrs gameplay hours with all side quests, 20-25 without, can any FPS today even touch that? Anyways, my hopes are high that it'll be an amazing game.


Tomatoes, the king of fruits
viletomato
Profile Joined June 2009
Canada277 Posts
April 19 2011 05:27 GMT
#220
My only concern now is the AI.

Everything else seems great to me, the environments are amazingly detailed, story is nice and long (with lots of unique locations), augs are looking awesome but AI.... -___-

AI seems to be pretty garbage like AI in crysis. enemies don't detect disturbances very well, you kill a guy 20 ft in front of another and the other guard has no response... their noises after a takedown doesn't alert guards either. I wish the gaming industry would develop something in the area.

Tomatoes, the king of fruits
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