• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:26
CET 09:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3 - Playoffs Preview RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2440 users

Sid Meier's Civilization VI - Page 35

Forum Index > General Games
Post a Reply
Prev 1 33 34 35 36 37 61 Next
Yoav
Profile Joined March 2011
United States1874 Posts
November 13 2016 19:27 GMT
#681
On November 13 2016 22:56 Acrofales wrote:
Show nested quote +
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 00:44 GMT
#682
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 15 2016 02:43 GMT
#683
On November 15 2016 09:44 zulu_nation8 wrote:
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.

I'm down.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 03:02 GMT
#684
Is there a way find out the map seed of the game you're playing?
xDaunt
Profile Joined March 2010
United States17988 Posts
November 15 2016 03:14 GMT
#685
On November 15 2016 12:02 zulu_nation8 wrote:
Is there a way find out the map seed of the game you're playing?

Yeah, I saw it over at civfanatics a while back. Check their forum for how to do their challenge/playalong games.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 15 2016 10:40 GMT
#686
Samurai is OP man. Nothing in that era is a counter
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2016-11-15 12:10:06
November 15 2016 10:58 GMT
#687
On November 15 2016 09:44 zulu_nation8 wrote:
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.

Sounds pretty fun. How'd it work, tho? I've never played a community game of CIV before. A set number of turns per player, with a written log?

Edit: In my mind, we'd have a save game that'd circulate as with the DF community game we had a few years back. Does that even work with CIV6? Is there a smarter, more awesome way to do things?
Savior broke my heart ;_; || twitch.tv/onnings
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 15 2016 12:51 GMT
#688
I really hope Firaxis buffs city states but at the same time allows to base aircraft and upgrade units in their territories if we are allies.

Would solve so many problems.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 15 2016 13:15 GMT
#689
On November 14 2016 04:27 Yoav wrote:
Show nested quote +
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?
Bora Pain minha porra!
Excalibur_Z
Profile Joined October 2002
United States12239 Posts
November 15 2016 18:04 GMT
#690
Completed my first game over the weekend (random Spain, Prince, 6 civs). I started about 5 games before this and kept rerolling within 100 turns because the early game feels very slow and unrewarding. With Spain, I stockpiled thousands upon thousands of Faith, switched to Theocracy, then bought a ton of Conquistadors and Infantry with Faith and dominated every other nation simultaneously.

I don't quite know what to make of Civ6. Maybe I haven't played long enough, but it didn't immediately grab me the way that Civ2 or Civ5 did. I'll try some more random games and see if my impression changes, but it felt like things went slowly. It's weird having games where, due to positional requirements, nobody builds the Colossus or other ancient/classical Wonders. I like that the leaders are a little more predictable in their behavior since you can immediately see their tendencies, agendas, likes, and dislikes.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 18:31 GMT
#691
I can't figure out how to get the seed number of my current game so I'll just upload a save. I forgot to save on turn 1, only have the turn 4 save. The map is pretty interesting, a lot of ways to win. Immortal/Continents/Standard with Japan.

https://www.dropbox.com/s/i2juk4rvuhddm43/HOJO TOKIMUNE 4 3880 BC.Civ6Save?dl=0
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
November 15 2016 18:50 GMT
#692
On November 15 2016 22:15 Sbrubbles wrote:
Show nested quote +
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Apom
Profile Blog Joined August 2011
France656 Posts
Last Edited: 2016-11-15 19:07:47
November 15 2016 19:07 GMT
#693
On November 16 2016 03:50 ahswtini wrote:
Show nested quote +
On November 15 2016 22:15 Sbrubbles wrote:
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength

You are too young to understand :D

[image loading]
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 16 2016 01:21 GMT
#694
On November 16 2016 04:07 Apom wrote:
Show nested quote +
On November 16 2016 03:50 ahswtini wrote:
On November 15 2016 22:15 Sbrubbles wrote:
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength

You are too young to understand :D

[image loading]

Haha ya it was shields until civ4
Shorts down shorts up, BOOM, just like that.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 16 2016 06:23 GMT
#695
That city tile breakdown is so hard to understand. I'm glad I started with Civ 2 though I don't remember what its city tab looked like either.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 16 2016 12:41 GMT
#696
So once you discover the Satellite tech it doesn't reveal the entire map, is this a bug or am I missing something?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands21959 Posts
November 16 2016 12:42 GMT
#697
On November 16 2016 21:41 {CC}StealthBlue wrote:
So once you discover the Satellite tech it doesn't reveal the entire map, is this a bug or am I missing something?

You need to actually launch a Satallite I think, not just research the tech.
It ignores such insignificant forces as time, entropy, and death
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 16 2016 14:32 GMT
#698
Yeah just figured it out as I finished a Spaceport District and started building a satellite then got a great scientist, oddly enough Carl Sagan, and sent him to the Spaceport and finished the Satellite next turn.
"Smokey, this is not 'Nam, this is bowling. There are rules."
afreecaTV.Char
Profile Joined December 2014
United States337 Posts
November 16 2016 18:32 GMT
#699
On November 05 2016 11:41 zulu_nation8 wrote:
Does anyone know what the actual differences are between "balanced" starting position and "standard?"

Also, crouching tigers suck.


Everyone starts in a similar position with what kind of resources are around them. So on balanced you might have at least 1 resource you can farm, 1 for a pasture, and something to mine. In standard, you might get stuck with 1 stone while the civ next to you gets two horses and cows.
Former AfreecaTV Esports Manager (2014-2024)
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-11-16 20:58:46
November 16 2016 20:48 GMT
#700
On November 16 2016 15:23 andrewlt wrote:
That city tile breakdown is so hard to understand. I'm glad I started with Civ 2 though I don't remember what its city tab looked like either.


[image loading]

I loved how the faces of the citizens would change based on era / happiness / specialization
~ ~ <°)))><~ ~ ~
Prev 1 33 34 35 36 37 61 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Classic vs ReynorLIVE!
Maru vs SHIN
MaxPax vs TriGGeR
Crank 889
Tasteless463
IndyStarCraft 84
Rex55
3DClanTV 29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 889
Tasteless 463
ProTech121
IndyStarCraft 84
Rex 55
StarCraft: Brood War
Shuttle 1795
Sea 943
actioN 879
Zeus 648
Flash 482
Killer 379
BeSt 317
EffOrt 221
Backho 126
Aegong 84
[ Show more ]
ToSsGirL 72
Dewaltoss 64
soO 60
Sacsri 45
Mind 37
zelot 37
yabsab 26
sorry 23
Shinee 18
NotJumperer 15
HiyA 14
Sexy 12
Bale 12
Dota 2
monkeys_forever647
XaKoH 588
NeuroSwarm90
League of Legends
JimRising 604
Counter-Strike
shoxiejesuss226
Heroes of the Storm
Trikslyr30
Other Games
summit1g14655
crisheroes352
ceh9307
C9.Mang0286
Happy218
Mew2King72
Fuzer 36
Organizations
Dota 2
PGL Dota 2 - Main Stream9300
Other Games
gamesdonequick663
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH258
• LUISG 12
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1240
• Lourlo1106
• Stunt493
Other Games
• Scarra4243
Upcoming Events
OSC
4h 34m
BSL: GosuLeague
12h 34m
RSL Revival
23h 4m
WardiTV Korean Royale
1d 3h
Replay Cast
1d 14h
RSL Revival
1d 23h
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.