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Sid Meier's Civilization VI - Page 35

Forum Index > General Games
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Yoav
Profile Joined March 2011
United States1874 Posts
November 13 2016 19:27 GMT
#681
On November 13 2016 22:56 Acrofales wrote:
Show nested quote +
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 00:44 GMT
#682
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 15 2016 02:43 GMT
#683
On November 15 2016 09:44 zulu_nation8 wrote:
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.

I'm down.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 03:02 GMT
#684
Is there a way find out the map seed of the game you're playing?
xDaunt
Profile Joined March 2010
United States17988 Posts
November 15 2016 03:14 GMT
#685
On November 15 2016 12:02 zulu_nation8 wrote:
Is there a way find out the map seed of the game you're playing?

Yeah, I saw it over at civfanatics a while back. Check their forum for how to do their challenge/playalong games.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 15 2016 10:40 GMT
#686
Samurai is OP man. Nothing in that era is a counter
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2016-11-15 12:10:06
November 15 2016 10:58 GMT
#687
On November 15 2016 09:44 zulu_nation8 wrote:
Should we start some community games? Either pick a setting and map seed and have everyone give their input or everyone post their own playthroughs like the civfanatics community games.

Sounds pretty fun. How'd it work, tho? I've never played a community game of CIV before. A set number of turns per player, with a written log?

Edit: In my mind, we'd have a save game that'd circulate as with the DF community game we had a few years back. Does that even work with CIV6? Is there a smarter, more awesome way to do things?
Savior broke my heart ;_; || twitch.tv/onnings
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 15 2016 12:51 GMT
#688
I really hope Firaxis buffs city states but at the same time allows to base aircraft and upgrade units in their territories if we are allies.

Would solve so many problems.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 15 2016 13:15 GMT
#689
On November 14 2016 04:27 Yoav wrote:
Show nested quote +
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?
Bora Pain minha porra!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 15 2016 18:04 GMT
#690
Completed my first game over the weekend (random Spain, Prince, 6 civs). I started about 5 games before this and kept rerolling within 100 turns because the early game feels very slow and unrewarding. With Spain, I stockpiled thousands upon thousands of Faith, switched to Theocracy, then bought a ton of Conquistadors and Infantry with Faith and dominated every other nation simultaneously.

I don't quite know what to make of Civ6. Maybe I haven't played long enough, but it didn't immediately grab me the way that Civ2 or Civ5 did. I'll try some more random games and see if my impression changes, but it felt like things went slowly. It's weird having games where, due to positional requirements, nobody builds the Colossus or other ancient/classical Wonders. I like that the leaders are a little more predictable in their behavior since you can immediately see their tendencies, agendas, likes, and dislikes.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2016 18:31 GMT
#691
I can't figure out how to get the seed number of my current game so I'll just upload a save. I forgot to save on turn 1, only have the turn 4 save. The map is pretty interesting, a lot of ways to win. Immortal/Continents/Standard with Japan.

https://www.dropbox.com/s/i2juk4rvuhddm43/HOJO TOKIMUNE 4 3880 BC.Civ6Save?dl=0
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
November 15 2016 18:50 GMT
#692
On November 15 2016 22:15 Sbrubbles wrote:
Show nested quote +
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Apom
Profile Blog Joined August 2011
France656 Posts
Last Edited: 2016-11-15 19:07:47
November 15 2016 19:07 GMT
#693
On November 16 2016 03:50 ahswtini wrote:
Show nested quote +
On November 15 2016 22:15 Sbrubbles wrote:
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength

You are too young to understand :D

[image loading]
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 16 2016 01:21 GMT
#694
On November 16 2016 04:07 Apom wrote:
Show nested quote +
On November 16 2016 03:50 ahswtini wrote:
On November 15 2016 22:15 Sbrubbles wrote:
On November 14 2016 04:27 Yoav wrote:
On November 13 2016 22:56 Acrofales wrote:
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.


On a related note, know that Civ players will often say "beakers" not science (as above), and "hammers" not production. This may be confusing, since the icon for production is now a cog, but trust us, it used to be a hammer. + Show Spoiler +
For some reason, no one calls culture "notes," food "corn," or faith "birds" (or snitches? that's what the CivVI icon looks like to me.)


Hammers? You mean shields, right?

huh, he's talking about production, not city strength

You are too young to understand :D

[image loading]

Haha ya it was shields until civ4
Shorts down shorts up, BOOM, just like that.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 16 2016 06:23 GMT
#695
That city tile breakdown is so hard to understand. I'm glad I started with Civ 2 though I don't remember what its city tab looked like either.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 16 2016 12:41 GMT
#696
So once you discover the Satellite tech it doesn't reveal the entire map, is this a bug or am I missing something?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands22197 Posts
November 16 2016 12:42 GMT
#697
On November 16 2016 21:41 {CC}StealthBlue wrote:
So once you discover the Satellite tech it doesn't reveal the entire map, is this a bug or am I missing something?

You need to actually launch a Satallite I think, not just research the tech.
It ignores such insignificant forces as time, entropy, and death
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 16 2016 14:32 GMT
#698
Yeah just figured it out as I finished a Spaceport District and started building a satellite then got a great scientist, oddly enough Carl Sagan, and sent him to the Spaceport and finished the Satellite next turn.
"Smokey, this is not 'Nam, this is bowling. There are rules."
afreecaTV.Char
Profile Joined December 2014
United States339 Posts
November 16 2016 18:32 GMT
#699
On November 05 2016 11:41 zulu_nation8 wrote:
Does anyone know what the actual differences are between "balanced" starting position and "standard?"

Also, crouching tigers suck.


Everyone starts in a similar position with what kind of resources are around them. So on balanced you might have at least 1 resource you can farm, 1 for a pasture, and something to mine. In standard, you might get stuck with 1 stone while the civ next to you gets two horses and cows.
Former AfreecaTV Esports Manager (2014-2024)
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-11-16 20:58:46
November 16 2016 20:48 GMT
#700
On November 16 2016 15:23 andrewlt wrote:
That city tile breakdown is so hard to understand. I'm glad I started with Civ 2 though I don't remember what its city tab looked like either.


[image loading]

I loved how the faces of the citizens would change based on era / happiness / specialization
~ ~ <°)))><~ ~ ~
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