Camps also don't spawn units until their scout has seen your city and has gone back to its original camp. I always attack any barb scout I see so they change directions.
Sid Meier's Civilization VI - Page 37
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zulu_nation8
China26351 Posts
Camps also don't spawn units until their scout has seen your city and has gone back to its original camp. I always attack any barb scout I see so they change directions. | ||
Danglars
United States12133 Posts
On November 17 2016 05:48 TheFish7 wrote: ![]() I loved how the faces of the citizens would change based on era / happiness / specialization Oh the nostalgia. I do like the setup of (turns to growth) (issues) City Name (Religion) (Production icon & turns to complete). However, that original screen was so damn good at telling you how efficient you were on food production trade & specialists. Everything at a glance and tons of eye-pleasing negative space. Going for an immortal religion win now. We'll see if it rains missionaries & apostles starting in the early midgame again. | ||
Orcasgt24
Canada3238 Posts
On November 23 2016 02:20 zulu_nation8 wrote: Another thing to note is that if camps spawn within roughly 3-4 tiles of horses, they'll spawn horsemen, I don't know the exact distance. If there are horses within your ring and a camp spawns near, buy the tile and improve the horses. Camps also don't spawn units until their scout has seen your city and has gone back to its original camp. I always attack any barb scout I see so they change directions. Sheep definitely count for horseman spawning. Deer might as well. Any intrest in getting a TL MP game going at some time? | ||
WindWolf
Sweden11767 Posts
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Sbrubbles
Brazil5775 Posts
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WindWolf
Sweden11767 Posts
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Sbrubbles
Brazil5775 Posts
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tofucake
Hyrule18974 Posts
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Orcasgt24
Canada3238 Posts
On November 24 2016 04:56 tofucake wrote: Unlike Civ V you need to keep your warrior around early on so you can kill barb scouts before they report your city locations. You can't keep up with the scout though. 3 Movement vs 2 and requiring movement points be left over to attack means that unless you have Archers or a river/mountain to trap them the scout will escape. I think finding the camp before a scout finds you is more important. | ||
akatama
Romania982 Posts
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andrewlt
United States7702 Posts
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{CC}StealthBlue
United States41117 Posts
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Blitzkrieg0
United States13132 Posts
On December 06 2016 06:06 {CC}StealthBlue wrote: More achievements have been added to Steam which means there is a DLC coming. Achievements are often added weeks-month beforehand; at least that's my experience with Killing Floor 2. | ||
Orcasgt24
Canada3238 Posts
On December 06 2016 06:15 Blitzkrieg0 wrote: Achievements are often added weeks-month beforehand; at least that's my experience with Killing Floor 2. Still means DLC inc lol | ||
zulu_nation8
China26351 Posts
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WindWolf
Sweden11767 Posts
Poland seems interesting but the announcer speaks very very fast. Initial impressions of the patch is positive as well. | ||
{CC}StealthBlue
United States41117 Posts
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FaCE_1
Canada6158 Posts
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FaCE_1
Canada6158 Posts
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Gorsameth
Netherlands21354 Posts
On December 24 2016 23:05 FaCE_1 wrote: I guess the patch gave a high priority to spreading religion ? ![]() normal AI behaviour if they are going for a religious victory. Both before and after the patch. | ||
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