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Sid Meier's Civilization VI - Page 37

Forum Index > General Games
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 22 2016 17:20 GMT
#721
Another thing to note is that if camps spawn within roughly 3-4 tiles of horses, they'll spawn horsemen, I don't know the exact distance. If there are horses within your ring and a camp spawns near, buy the tile and improve the horses.

Camps also don't spawn units until their scout has seen your city and has gone back to its original camp. I always attack any barb scout I see so they change directions.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 23 2016 01:07 GMT
#722
On November 17 2016 05:48 TheFish7 wrote:
Show nested quote +
On November 16 2016 15:23 andrewlt wrote:
That city tile breakdown is so hard to understand. I'm glad I started with Civ 2 though I don't remember what its city tab looked like either.


[image loading]

I loved how the faces of the citizens would change based on era / happiness / specialization

Oh the nostalgia. I do like the setup of (turns to growth) (issues) City Name (Religion) (Production icon & turns to complete). However, that original screen was so damn good at telling you how efficient you were on food production trade & specialists. Everything at a glance and tons of eye-pleasing negative space.

Going for an immortal religion win now. We'll see if it rains missionaries & apostles starting in the early midgame again.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
Last Edited: 2016-11-23 09:13:50
November 23 2016 09:10 GMT
#723
On November 23 2016 02:20 zulu_nation8 wrote:
Another thing to note is that if camps spawn within roughly 3-4 tiles of horses, they'll spawn horsemen, I don't know the exact distance. If there are horses within your ring and a camp spawns near, buy the tile and improve the horses.

Camps also don't spawn units until their scout has seen your city and has gone back to its original camp. I always attack any barb scout I see so they change directions.

Sheep definitely count for horseman spawning. Deer might as well.

Any intrest in getting a TL MP game going at some time?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 23 2016 19:40 GMT
#724
Is it just me having really bad luck or does barb camps spawn a significantly closer to your starting city since after the patch? Because even on prince difficulty (Yes I am not very good at this game) I had to abort like 2-3 campaigns very early already because of how many barb camps spawned very close to my capital.
EZ4ENCE
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 23 2016 19:50 GMT
#725
I haven't seen it, but just remember that really early on a warrior can usually solo a barb camp, even if it's a matter of attacking once then healing and going again. Just place him in a hex with defensive capabilities in case the barb decides to attack.
Bora Pain minha porra!
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 23 2016 19:55 GMT
#726
Forgot to mention that by the time I could have possible produced a second unit (of any kind) from my capital, each camp has already spawned some form of horse-unit. I guess that makes it really bad luck for me.
EZ4ENCE
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 23 2016 19:56 GMT
#727
Oh yeah, getting the barb camp to spawn horsemen early on is terrible luck
Bora Pain minha porra!
tofucake
Profile Blog Joined October 2009
Hyrule19269 Posts
Last Edited: 2016-11-23 19:56:30
November 23 2016 19:56 GMT
#728
Unlike Civ V you need to keep your warrior around early on so you can kill barb scouts before they report your city locations.
Liquipediaasante sana squash banana
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 25 2016 03:45 GMT
#729
On November 24 2016 04:56 tofucake wrote:
Unlike Civ V you need to keep your warrior around early on so you can kill barb scouts before they report your city locations.

You can't keep up with the scout though. 3 Movement vs 2 and requiring movement points be left over to attack means that unless you have Archers or a river/mountain to trap them the scout will escape.

I think finding the camp before a scout finds you is more important.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2016-11-25 09:27:59
November 25 2016 09:27 GMT
#730
When I slam my warrior into a barb scout once he tends to run away. But yeah, I always go scout > slinger while my warrior scouts around for camps. When the slinger is done I just send it to clear the camp.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 28 2016 16:48 GMT
#731
Is it just me or is the apostle counter wrong? I remember being able to evangelize belief or start an inquisition with 2 spreads left. It still says that in game but the button doesn't work. Do I need 3 spreads left or just don't bother spreading before using the apostle?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 05 2016 21:06 GMT
#732
More achievements have been added to Steam which means there is a DLC coming.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 05 2016 21:15 GMT
#733
On December 06 2016 06:06 {CC}StealthBlue wrote:
More achievements have been added to Steam which means there is a DLC coming.


Achievements are often added weeks-month beforehand; at least that's my experience with Killing Floor 2.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
December 07 2016 09:19 GMT
#734
On December 06 2016 06:15 Blitzkrieg0 wrote:
Show nested quote +
On December 06 2016 06:06 {CC}StealthBlue wrote:
More achievements have been added to Steam which means there is a DLC coming.


Achievements are often added weeks-month beforehand; at least that's my experience with Killing Floor 2.

Still means DLC inc lol
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 13 2016 23:51 GMT
#735
People on civfanatics are getting consistent <200T science victories on deity, wtf. Anyone have any good starts to share?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 21 2016 05:36 GMT
#736
https://civilization.com/news/entries/civilization-vi-winter-2016-update-now-live

Poland seems interesting but the announcer speaks very very fast. Initial impressions of the patch is positive as well.
EZ4ENCE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 21 2016 14:44 GMT
#737
What is with the raging barbarians all of a sudden.
"Smokey, this is not 'Nam, this is bowling. There are rules."
FaCE_1
Profile Blog Joined December 2006
Canada6186 Posts
December 21 2016 15:38 GMT
#738
look like a nice patch. One thing I hope is that the AI will not almost always go to war really early even if nothing append or if we are far appart.
n_n
FaCE_1
Profile Blog Joined December 2006
Canada6186 Posts
December 24 2016 14:05 GMT
#739
I guess the patch gave a high priority to spreading religion ?
[image loading]
n_n
Gorsameth
Profile Joined April 2010
Netherlands22703 Posts
December 24 2016 14:18 GMT
#740
On December 24 2016 23:05 FaCE_1 wrote:
I guess the patch gave a high priority to spreading religion ?
[image loading]

normal AI behaviour if they are going for a religious victory. Both before and after the patch.
It ignores such insignificant forces as time, entropy, and death
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