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Sid Meier's Civilization VI - Page 38

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FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
December 24 2016 16:00 GMT
#741
i never saw 20 apostle in my territory before. specially when I didn't had a religion.
n_n
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-12-24 19:17:08
December 24 2016 19:15 GMT
#742
On December 25 2016 01:00 FaCE_1 wrote:
i never saw 20 apostle in my territory before. specially when I didn't had a religion.


I did my record is 45 Scythian apostles rolling through my lands deleting my faith. Diety ai makes so much faith especially if they have tiles that provide it.
"when life gives Hero lemons he makes carriers" -Artosis
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-12-26 17:16:19
December 26 2016 17:14 GMT
#743
So far every patch seems to be Firaxis confirming we are paying for a beta test. Until this stupid Ai spam of Apostles etc are fixed in this game is not fun nor should it be played.

Even the most basic bugs are not being fixed, prime example the Kongo reliquaries. Not fixed.
"Smokey, this is not 'Nam, this is bowling. There are rules."
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
December 27 2016 01:28 GMT
#744
agree.

I also love to have 8 barbs in my borders, including 6 horse, at turn 10~15
n_n
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 27 2016 03:25 GMT
#745
They really need to fix production in general and the warring AI. The patches fixed some minor problems but also added new ones.
Complete
Profile Joined October 2009
United States1864 Posts
December 27 2016 03:42 GMT
#746
This is why I don't buy civ games until the second expansion is out and I can buy them all on sale haha

good ol' Firaxis
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
December 27 2016 05:20 GMT
#747
Overall great game when things go "smoothly" but about a third of the time barb horsemen just fuck me
Shorts down shorts up, BOOM, just like that.
daemir
Profile Joined September 2010
Finland8662 Posts
December 27 2016 07:18 GMT
#748
The barb camp spawning mechanism seems weird. I had a game where I was purposely leaving 2 different 1 hex spots in the dark near my area and clearing them from camps. When I killed a camp on one side, game immediately spawned one on the other side. Rince repeat. With 50 gold per camp, that was some serious early game income, considering I was doing this with the starting warrior and the 1st slinger I made.


Other games I've tried to weed out camps near my starting area only to have them keep spawning and spawning and spawning just for me. When you've cleared 5 camps before turn 20, something feels wrong.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-12-27 16:06:33
December 27 2016 15:43 GMT
#749
Just realized that the Diplomacy system one cannot negotiate/force peace treaties with other Civilizations during part of the peace process with another power you're in negotiation with. Which defeats the purpose of alliances and friendships. Not that Diplomacy made any sense in this game as everyone hates you whether you defend yourself or not by the Medieval era anyways.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 27 2016 16:23 GMT
#750
I don't think I've gotten an alliance once in Civ 6
Bora Pain minha porra!
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
December 27 2016 18:10 GMT
#751
On December 28 2016 01:23 Sbrubbles wrote:
I don't think I've gotten an alliance once in Civ 6

I got it once in 10 games. It's alos the only time I had a green smile from one of the AI !
n_n
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 27 2016 19:18 GMT
#752
On December 27 2016 14:20 Titusmaster6 wrote:
Overall great game when things go "smoothly" but about a third of the time barb horsemen just fuck me

I had the same problem. I don't mind the barbs being more proactive, but even on Prince difficulty (yes I am a scrub) the barbs can spawn very quickly. If they made them spawn a bit more slowly it would be more manageable
EZ4ENCE
Aceace
Profile Joined June 2011
Turkey1305 Posts
December 27 2016 21:05 GMT
#753
I really liked the "early aggresive barbarian" thing at first. But when they attacked me with 2 barb horseman + 1 barb horse archer at turn 10 then i realized how absurdly stupid it is.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-12-28 05:17:10
December 28 2016 01:25 GMT
#754
Hmm it's a shame the early barbarians are just black and white obnoxious, the aliens in BE were more dynamic and interesting. There was a tradeoff in BE between killing the aliens or not (although 85% of the time it was best to kill them off), depending on the strategy you were going for. You might want to leash them or at least leave the miasma in place as a buffer or as a benefit later on. The return to always bad no matter what barbarians with no miasma tiles to think about feels a bit like a regression.

I have been playing as Spain, and you can get 70-80 strength Conquistadors very early on. They're quite strong.
~ ~ <°)))><~ ~ ~
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 01 2017 16:21 GMT
#755
I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back,
EZ4ENCE
Excalibur_Z
Profile Joined October 2002
United States12255 Posts
January 01 2017 16:38 GMT
#756
On January 02 2017 01:21 WindWolf wrote:
I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back,


It's not just you, I'm doing the same. I think the power curve doesn't feel as "punchy" (and frankly hasn't since Civ2). In Civ2, you were able to quickly get super-strong Archers, and those were a stone's throw away from Crusaders, and just a little bit further down were Cavalry. Huge, dramatic power spikes all in a relatively short period of time. Not just for units, either, but for city improvements and Wonders, too. Civ5 only really had this with Swordsmen and Artillery. Civ6 feels more conservative in its power curve where everything is really incremental, but also takes longer to get. I think that's the foundation of the "one more turn" phenomenon, because every advancement felt powerful and celebrated. I don't really get the same feeling from this game because most of the time, one more turn doesn't actually do anything.

There might be some rose-tinted glasses there, and that's why I'm willing to continue giving the game a chance, but there's definitely an intangible element of disengagement looming overhead as I play Civ6. I find myself playing for the first 50-80 turns or so and then wanting to restart because things stagnate.
Moderator
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 01 2017 21:29 GMT
#757
On January 02 2017 01:38 Excalibur_Z wrote:
Show nested quote +
On January 02 2017 01:21 WindWolf wrote:
I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back,


It's not just you, I'm doing the same. I think the power curve doesn't feel as "punchy" (and frankly hasn't since Civ2). In Civ2, you were able to quickly get super-strong Archers, and those were a stone's throw away from Crusaders, and just a little bit further down were Cavalry. Huge, dramatic power spikes all in a relatively short period of time. Not just for units, either, but for city improvements and Wonders, too. Civ5 only really had this with Swordsmen and Artillery. Civ6 feels more conservative in its power curve where everything is really incremental, but also takes longer to get. I think that's the foundation of the "one more turn" phenomenon, because every advancement felt powerful and celebrated. I don't really get the same feeling from this game because most of the time, one more turn doesn't actually do anything.

There might be some rose-tinted glasses there, and that's why I'm willing to continue giving the game a chance, but there's definitely an intangible element of disengagement looming overhead as I play Civ6. I find myself playing for the first 50-80 turns or so and then wanting to restart because things stagnate.



Yeah, that is probably one of the contributing reasons why. In Stellaris, when you unlock upgrades for resources and research buildings (especially late power plants), it really feels (as you said) "punchy". I don't know how to fix that problem in Civ6 without having to re-balance everything in the game. However, Civ isn't the only strategy game that have the issue with "Political stagnation" though.

EZ4ENCE
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 01 2017 21:34 GMT
#758
On January 02 2017 01:21 WindWolf wrote:
I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back,

A lot of the problem I have in Civ and similar games, is the compound effect early advantages have. There's really no good mechanic to alleviate early advantage once you get into the game. For me, then, the early game is the game - the rest is just housekeeping, a formality to get to the victory screen. The game's already been won since round 50-100.
Savior broke my heart ;_; || twitch.tv/onnings
andrewlt
Profile Joined August 2009
United States7702 Posts
January 01 2017 21:47 GMT
#759
Civ 2 had the firepower stat which allowed higher tech units to annihilate earlier units. Civ 3 started the spearman beats tank meme which was given a unique smiley in Civfanatics.

It's funny that even though the power curve doesn't feel "punchy", there is a noticeable power curve. Trade routes increase your power as the game goes on but it's more of a slow build up rather than a big spike. Finishing a production district gives a bump with the city state bonuses. I am getting the "one more turn" feeling. My late game issue is based on my underpowered computer having issues when more of the map gets revealed.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
Last Edited: 2017-01-02 12:14:15
January 02 2017 08:11 GMT
#760
On January 02 2017 06:34 plated.rawr wrote:
Show nested quote +
On January 02 2017 01:21 WindWolf wrote:
I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back,

A lot of the problem I have in Civ and similar games, is the compound effect early advantages have. There's really no good mechanic to alleviate early advantage once you get into the game. For me, then, the early game is the game - the rest is just housekeeping, a formality to get to the victory screen. The game's already been won since round 50-100.

Like you said, that's been the issue with every vanilla Civ since 1991, and I don't see how that can possibly be avoided. It's always been early to mid game, and then the rest is just exploring wonders and nuking people for fun. Actually haven't finished a single Civ VI game yet since early game is way more fun than clicking though round after round in late game.
That's where all the mods and scenarios come in. Can't wait for the first good Civ VI mods.

My gf gave me VI for Christmas and I have been playing a lot the past few days. Early barb horsemen are indeed my bane, had to restart 2 games after being overrun. Generally I like the barb game though if horsemen spawn later.

I have never played Civ V, but compared to IV diplomacy seems to be a huge step back By now I simply ignore all AI diplomacy request, might as well be not in the game and everyone hating you from the start of the game.

Early to mid game is tons of fun though. The city unstacking and the policy system was soooooo needed in Civ and I love how it plays out.

Oh, and got to love that Easter Egg, after using a nuke the first time:
+ Show Spoiler +
[image loading]
ModeratorI know Teamliquid is known as a massive building
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