Sid Meier's Civilization VI - Page 38
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FaCE_1
Canada6158 Posts
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washikie
United States752 Posts
On December 25 2016 01:00 FaCE_1 wrote: i never saw 20 apostle in my territory before. specially when I didn't had a religion. I did my record is 45 Scythian apostles rolling through my lands deleting my faith. Diety ai makes so much faith especially if they have tiles that provide it. | ||
{CC}StealthBlue
United States41117 Posts
Even the most basic bugs are not being fixed, prime example the Kongo reliquaries. Not fixed. | ||
FaCE_1
Canada6158 Posts
I also love to have 8 barbs in my borders, including 6 horse, at turn 10~15 | ||
zulu_nation8
China26351 Posts
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Complete
United States1864 Posts
good ol' Firaxis | ||
Titusmaster6
United States5936 Posts
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daemir
Finland8662 Posts
Other games I've tried to weed out camps near my starting area only to have them keep spawning and spawning and spawning just for me. When you've cleared 5 camps before turn 20, something feels wrong. | ||
{CC}StealthBlue
United States41117 Posts
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Sbrubbles
Brazil5775 Posts
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FaCE_1
Canada6158 Posts
On December 28 2016 01:23 Sbrubbles wrote: I don't think I've gotten an alliance once in Civ 6 I got it once in 10 games. It's alos the only time I had a green smile from one of the AI ! | ||
WindWolf
Sweden11767 Posts
On December 27 2016 14:20 Titusmaster6 wrote: Overall great game when things go "smoothly" but about a third of the time barb horsemen just fuck me I had the same problem. I don't mind the barbs being more proactive, but even on Prince difficulty (yes I am a scrub) the barbs can spawn very quickly. If they made them spawn a bit more slowly it would be more manageable | ||
Aceace
Turkey1305 Posts
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TheFish7
United States2824 Posts
I have been playing as Spain, and you can get 70-80 strength Conquistadors very early on. They're quite strong. | ||
WindWolf
Sweden11767 Posts
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Excalibur_Z
United States12224 Posts
On January 02 2017 01:21 WindWolf wrote: I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back, It's not just you, I'm doing the same. I think the power curve doesn't feel as "punchy" (and frankly hasn't since Civ2). In Civ2, you were able to quickly get super-strong Archers, and those were a stone's throw away from Crusaders, and just a little bit further down were Cavalry. Huge, dramatic power spikes all in a relatively short period of time. Not just for units, either, but for city improvements and Wonders, too. Civ5 only really had this with Swordsmen and Artillery. Civ6 feels more conservative in its power curve where everything is really incremental, but also takes longer to get. I think that's the foundation of the "one more turn" phenomenon, because every advancement felt powerful and celebrated. I don't really get the same feeling from this game because most of the time, one more turn doesn't actually do anything. There might be some rose-tinted glasses there, and that's why I'm willing to continue giving the game a chance, but there's definitely an intangible element of disengagement looming overhead as I play Civ6. I find myself playing for the first 50-80 turns or so and then wanting to restart because things stagnate. | ||
WindWolf
Sweden11767 Posts
On January 02 2017 01:38 Excalibur_Z wrote: It's not just you, I'm doing the same. I think the power curve doesn't feel as "punchy" (and frankly hasn't since Civ2). In Civ2, you were able to quickly get super-strong Archers, and those were a stone's throw away from Crusaders, and just a little bit further down were Cavalry. Huge, dramatic power spikes all in a relatively short period of time. Not just for units, either, but for city improvements and Wonders, too. Civ5 only really had this with Swordsmen and Artillery. Civ6 feels more conservative in its power curve where everything is really incremental, but also takes longer to get. I think that's the foundation of the "one more turn" phenomenon, because every advancement felt powerful and celebrated. I don't really get the same feeling from this game because most of the time, one more turn doesn't actually do anything. There might be some rose-tinted glasses there, and that's why I'm willing to continue giving the game a chance, but there's definitely an intangible element of disengagement looming overhead as I play Civ6. I find myself playing for the first 50-80 turns or so and then wanting to restart because things stagnate. Yeah, that is probably one of the contributing reasons why. In Stellaris, when you unlock upgrades for resources and research buildings (especially late power plants), it really feels (as you said) "punchy". I don't know how to fix that problem in Civ6 without having to re-balance everything in the game. However, Civ isn't the only strategy game that have the issue with "Political stagnation" though. | ||
plated.rawr
Norway1676 Posts
On January 02 2017 01:21 WindWolf wrote: I don't know what's going on with me. Despite me really liking this game I quit my campaigns early because of no particular reason. Maybe I need to step away from the game for a while before coming back, A lot of the problem I have in Civ and similar games, is the compound effect early advantages have. There's really no good mechanic to alleviate early advantage once you get into the game. For me, then, the early game is the game - the rest is just housekeeping, a formality to get to the victory screen. The game's already been won since round 50-100. | ||
andrewlt
United States7702 Posts
It's funny that even though the power curve doesn't feel "punchy", there is a noticeable power curve. Trade routes increase your power as the game goes on but it's more of a slow build up rather than a big spike. Finishing a production district gives a bump with the city state bonuses. I am getting the "one more turn" feeling. My late game issue is based on my underpowered computer having issues when more of the map gets revealed. | ||
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zatic
Zurich15313 Posts
On January 02 2017 06:34 plated.rawr wrote: A lot of the problem I have in Civ and similar games, is the compound effect early advantages have. There's really no good mechanic to alleviate early advantage once you get into the game. For me, then, the early game is the game - the rest is just housekeeping, a formality to get to the victory screen. The game's already been won since round 50-100. Like you said, that's been the issue with every vanilla Civ since 1991, and I don't see how that can possibly be avoided. It's always been early to mid game, and then the rest is just exploring wonders and nuking people for fun. Actually haven't finished a single Civ VI game yet since early game is way more fun than clicking though round after round in late game. That's where all the mods and scenarios come in. Can't wait for the first good Civ VI mods. My gf gave me VI for Christmas and I have been playing a lot the past few days. Early barb horsemen are indeed my bane, had to restart 2 games after being overrun. Generally I like the barb game though if horsemen spawn later. I have never played Civ V, but compared to IV diplomacy seems to be a huge step back ![]() Early to mid game is tons of fun though. The city unstacking and the policy system was soooooo needed in Civ and I love how it plays out. Oh, and got to love that Easter Egg, after using a nuke the first time: + Show Spoiler + ![]() | ||
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