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Sid Meier's Civilization VI - Page 36

Forum Index > General Games
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 18 2016 04:48 GMT
#701
First patch is live, looks like a good list of fixes, especially for the AI.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 18 2016 05:23 GMT
#702
On November 18 2016 13:48 zulu_nation8 wrote:
First patch is live, looks like a good list of fixes, especially for the AI.

Those changes do look good. I just need to find some time to play.

I did check out your Japan map. Goddamn, the possibilities there! That's some of the best land that I've seen for a really strong 100-turn start.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 18 2016 05:37 GMT
#703
Curious to see how you play it. One of the victory conditions becomes very difficult once you meet everyone.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 18 2016 05:47 GMT
#704
Wow there's some amazing stuff in that patch. Let's hope those AI changes make for some more difficult battles lategame.
Writer
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-11-18 06:43:47
November 18 2016 06:43 GMT
#705
On November 18 2016 14:37 zulu_nation8 wrote:
Curious to see how you play it. One of the victory conditions becomes very difficult once you meet everyone.

+ Show Spoiler +
I settled my second city NW near Kilamanjaro and did most of my exploration NW. I didn't realize that the Aztecs were neighbors for a while. I did my usual build that prioritized early bronze working to see if iron was nearby. Once I saw that the area was loaded with iron, I knew what I had to do. Let's just say that my emissary to the Aztecs looked like this:
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 18 2016 09:09 GMT
#706
Question about Amenities.

Does improving duplicates of Amenities help? My Capital only had 2 of 3 amenities despite having 5 Wine improved in my empire (Wine was all that was near me). Maybe those tiles were not being worked?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
DrStrangelove
Profile Joined July 2010
Denmark18 Posts
November 18 2016 09:59 GMT
#707
On November 18 2016 18:09 Orcasgt24 wrote:
Question about Amenities.

Does improving duplicates of Amenities help? My Capital only had 2 of 3 amenities despite having 5 Wine improved in my empire (Wine was all that was near me). Maybe those tiles were not being worked?


You can trade them with other civ's that have +2 of a luxury resource. But so far the computer have been really unfair in these kinds of bargins.
When I die i am going to have the tetris theme played at my funeral just as my coffin is being lowered into the ground, and preferably it should be shaped in the most annoying shape possible.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 18 2016 10:51 GMT
#708
On November 18 2016 18:59 DrStrangelove wrote:
Show nested quote +
On November 18 2016 18:09 Orcasgt24 wrote:
Question about Amenities.

Does improving duplicates of Amenities help? My Capital only had 2 of 3 amenities despite having 5 Wine improved in my empire (Wine was all that was near me). Maybe those tiles were not being worked?


You can trade them with other civ's that have +2 of a luxury resource. But so far the computer have been really unfair in these kinds of bargins.

I have noticed the computer doesn't improve luxury resources often unless they are Aztec (who never decline a trade for a new lux). Kinda wanna see how fast some of their cities revolt during war with zero amenities
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 18 2016 10:58 GMT
#709
The patch is looking really good. But what does balanced 6/4 player map mean?
EZ4ENCE
sertas
Profile Joined April 2012
Sweden890 Posts
November 18 2016 19:16 GMT
#710
where are the competetive civ 6 tourneys at? i wanna see if i dont fall asleep watching liquid sponsored player play tourney.
afreecaTV.Char
Profile Joined December 2014
United States339 Posts
November 18 2016 19:39 GMT
#711
On November 18 2016 19:58 WindWolf wrote:
The patch is looking really good. But what does balanced 6/4 player map mean?


Played the 4 player balanced map last night. It was nearly an exact mirror map, like say lost temple or something. There was a world wonder in the middle of the map with nearly the exact same layout of tiles and resources. The south side had one more tile row than the north, but both had 2 horses, 2 bananas, and 2 copper in the same mirrored layout.

From there, each civ had a peninsula to themselves, but the luxury resources seemed to vary here. I had foxes, but Germany had Spices. Each peninsula had a city state as well, with two more city states in the middle. Then there were 4 small islands with surrounding luxuries fairly far off from the mainland.
Former AfreecaTV Esports Manager (2014-2024)
HolydaKing
Profile Joined February 2010
21254 Posts
November 18 2016 20:55 GMT
#712
Had my first crash today, after playing some turns of my old game that I started before the patch.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
November 18 2016 23:36 GMT
#713
On November 18 2016 18:09 Orcasgt24 wrote:
Question about Amenities.

Does improving duplicates of Amenities help? My Capital only had 2 of 3 amenities despite having 5 Wine improved in my empire (Wine was all that was near me). Maybe those tiles were not being worked?

As far as I've understood, each town can only benefit from one of each kind of amenities, and each of them supports up to four towns, so having duplicates won't do you much good untill your empire starts spreading. They give you nothing just laying about tho, so trade them for cash income, influence or, if your neighbours love you, their luxuries.
Savior broke my heart ;_; || twitch.tv/onnings
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 19 2016 00:18 GMT
#714
Whatever happened to the UI option "display resource yields while settler/worker is selected"? civ 5 and BE had it

Great first patch though, glad they removed gold for deleting units and toned down calvalry production bonuses. I hope they tone down eureka moments soon too.
~ ~ <°)))><~ ~ ~
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 19 2016 02:05 GMT
#715
Barbs seem to spawn more frequently, really annoying on maps with a lot of land. I hate how it never shows where the newly spawned camps are, but only that a camp has spawned from the sound cue.

AI now declare wars during midgame if you don't have an army, which is how it should be. Game is harder overall. Early growth has been nerfed significantly due to not being able to chop wood/rainforest outside of your borders.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 19 2016 03:19 GMT
#716
On November 19 2016 11:05 zulu_nation8 wrote:
Barbs seem to spawn more frequently, really annoying on maps with a lot of land. I hate how it never shows where the newly spawned camps are, but only that a camp has spawned from the sound cue.

AI now declare wars during midgame if you don't have an army, which is how it should be. Game is harder overall. Early growth has been nerfed significantly due to not being able to chop wood/rainforest outside of your borders.


Yeah, every turn you have to search through your fog of war to see if there are any new camps. It's really annoying.
Moderator
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 19 2016 06:59 GMT
#717
It would be nice if spotting barb camps in woods or rainforest were easier to see through the fog of war. Anywhere else its easy to see them
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
xDaunt
Profile Joined March 2010
United States17988 Posts
November 20 2016 00:03 GMT
#718
My god, the barbs are completely out of control on higher difficulties. I was at war with a neighbor, and a camp spawned on the edge of my territory and just started shitting out swordsmen. I'm not sure how possible it is to do early war anymore. You need to really fogbust your territory, or the barbs will just eat you alive.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 20 2016 03:10 GMT
#719
Did they fix the pins? I'm not sure if anybody else encountered this but I would place a pin, start typing and it overwrites an earlier pin and leave the new one blank.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2016-11-22 17:15:40
November 22 2016 17:10 GMT
#720
On November 20 2016 09:03 xDaunt wrote:
My god, the barbs are completely out of control on higher difficulties. I was at war with a neighbor, and a camp spawned on the edge of my territory and just started shitting out swordsmen. I'm not sure how possible it is to do early war anymore. You need to really fogbust your territory, or the barbs will just eat you alive.

I had kinda the opposite experience, though i haven't really played a lot since the patch maybe things changed a bit and i just got lucky.

First game in prince I expanded so fast (by turn ~100 in standard speed i had eliminated 4 civs, keeping all the cities) that I was playing whack-a-mole non stop with the barbs, not finding the time to go deal with the last remaining civ.

But now when I play in deity, the map just gets filled up so fast by the AI that barbs don't have much space to spawn, and the few that do just get wrecked by the AI. Yesterday i didn't even manage to trigger the "kill 3 barbs" eureka before researching bronze working (and i took my time going towards it, didn't beeline it or anything)
Romanes eunt domus
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