• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:40
CET 21:40
KST 05:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8206 users

Sid Meier's Civilization VI - Page 34

Forum Index > General Games
Post a Reply
Prev 1 32 33 34 35 36 61 Next
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2016 15:41 GMT
#661
I think you want to prioritize archery more on immortal and especially deity, because you're going to want to save gold for the possibility upgrading warriors to swordsmen en masse (or archers to crossbows if no iron). Archers are dirt cheap to build, especially once you get the +50% construction bonus policy, so upgrading slingers en masse isn't really that efficient. Similarly, I also recommend prioritizing bronze working so that you can see where the iron is to help you plan your first 100 turns better (getting one spearman out is also necessary for the military tactics Eureka and helping counter the inevitable chariot rush from the AI). Grabbing masonry early to get battering rams for offense and city walls for defense (if for no other reason than to get the engineering eureka) is also important. The bottom line is that you will be at war with at least one civilization before turn 30, so you're going to need a strong military.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 04 2016 16:05 GMT
#662
On November 05 2016 00:41 xDaunt wrote:
I think you want to prioritize archery more on immortal and especially deity, because you're going to want to save gold for the possibility upgrading warriors to swordsmen en masse (or archers to crossbows if no iron). Archers are dirt cheap to build, especially once you get the +50% construction bonus policy, so upgrading slingers en masse isn't really that efficient. Similarly, I also recommend prioritizing bronze working so that you can see where the iron is to help you plan your first 100 turns better (getting one spearman out is also necessary for the military tactics Eureka and helping counter the inevitable chariot rush from the AI). Grabbing masonry early to get battering rams for offense and city walls for defense (if for no other reason than to get the engineering eureka) is also important. The bottom line is that you will be at war with at least one civilization before turn 30, so you're going to need a strong military.

Definitely agree. The AI loves early war and honestly Im usually doubled teamed by the time archery finishes
Shorts down shorts up, BOOM, just like that.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 04 2016 17:42 GMT
#663
Early war also lets you eliminate a bunch of civs while warmonger penalties are still low or nonexistent.
tofucake
Profile Blog Joined October 2009
Hyrule19269 Posts
November 04 2016 17:46 GMT
#664
Is it still the same mechanic where if you conquer someone before you meet anyone else (or conquer everyone you meet), you don't get warmonger penalties with new civs you meet?
Liquipediaasante sana squash banana
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2016 18:03 GMT
#665
On November 05 2016 02:46 tofucake wrote:
Is it still the same mechanic where if you conquer someone before you meet anyone else (or conquer everyone you meet), you don't get warmonger penalties with new civs you meet?

No, the warmonger penalties increase by era, from 0 in the ancient and classical eras to something very high in the modern eras and later.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 05 2016 00:01 GMT
#666
I have a few questions about Japans District bonus.

Do Aqueducts and Encampments not count for it? I am almost certain that Holy Site I built beside my encampment did not provide me a +1 faith bonus.

My industrial district beside the aqueduct also did not appear to provide +1 production but making that city took like 6 tiles of trees getting chopped so I may have missed it
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-11-05 02:41:46
November 05 2016 02:41 GMT
#667
Does anyone know what the actual differences are between "balanced" starting position and "standard?"

Also, crouching tigers suck.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-11-08 13:24:26
November 08 2016 13:24 GMT
#668
Finally made a National Park, what a disappointment. I'm hoping the Art Department simply did not have time to finish the graphics etc. but will be inserted next patch. If not... Wow, how lazy.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 08 2016 14:25 GMT
#669
On November 05 2016 11:41 zulu_nation8 wrote:
Does anyone know what the actual differences are between "balanced" starting position and "standard?"

Also, crouching tigers suck.


I don't know for sure if it's actually more "balanced" or not, but I get the feeling "balanced" gives you more resources around your capital (something between standard and legendary). It's my preferred setting.
Bora Pain minha porra!
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
November 08 2016 16:06 GMT
#670
Won't have any time to play this before Christmas and all these reports and talks about it isn't making the wait easier!

To me it still looks like the best Civ by far and I can't wait for the modding scene to start shipping. Civ: Dawn of Civilization with the Civ6 mechanics, especially policy slots would be incredible.
ModeratorI know Teamliquid is known as a massive building
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 09 2016 15:11 GMT
#671
"Smokey, this is not 'Nam, this is bowling. There are rules."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 09 2016 22:06 GMT
#672
So I am encounter an issue where I can't move units after some time. Any idea whats causing it or a fix?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Yurie
Profile Blog Joined August 2010
12185 Posts
November 09 2016 22:41 GMT
#673
On November 10 2016 07:06 Orcasgt24 wrote:
So I am encounter an issue where I can't move units after some time. Any idea whats causing it or a fix?


https://www.reddit.com/r/civ/comments/58ojwp/official_civ_vi_small_questions_complaints_thread/d9fejch/

Found this regarding it. They say move icon works even if right click does not.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 10 2016 00:19 GMT
#674
On November 10 2016 07:41 Yurie wrote:
Show nested quote +
On November 10 2016 07:06 Orcasgt24 wrote:
So I am encounter an issue where I can't move units after some time. Any idea whats causing it or a fix?


https://www.reddit.com/r/civ/comments/58ojwp/official_civ_vi_small_questions_complaints_thread/d9fejch/

Found this regarding it. They say move icon works even if right click does not.

I was unable to find anything on it. I will say that disabling a UI mod I got off the No Quitters mod group seems to work.

And move command doesn't help when I encounter the issue. Its one thing if the path is impossible but I cannt move a unit with full move points one hex in any direction with clicks or the move command
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-11-11 03:26:39
November 11 2016 03:23 GMT
#675
Anyone ever play the Civilization 2: Fantastic Worlds expansion set?

This was basically a giant mod pack for civ 2. It featured scenarios like Atlantis, the Greek Gods, Ice planet, and a particularly difficult scenario where your cities are crash landed spaceships on a hostile alien planet where you are being attacked by horrible alien monsters... think it was based on master of orion. it was a ton of fun, developed by Micro Prose, and more creative than some of the bizarre skyrim mods out there.

[image loading]

[image loading]

My great hope is that they do something like that for civ 6.
~ ~ <°)))><~ ~ ~
FaCE_1
Profile Blog Joined December 2006
Canada6186 Posts
November 11 2016 04:01 GMT
#676
On November 05 2016 09:01 Orcasgt24 wrote:
I have a few questions about Japans District bonus.

Do Aqueducts and Encampments not count for it? I am almost certain that Holy Site I built beside my encampment did not provide me a +1 faith bonus.

My industrial district beside the aqueduct also did not appear to provide +1 production but making that city took like 6 tiles of trees getting chopped so I may have missed it

I'm sure Aqueducts don't count.

I can't tell with encampments since I usually don't build them.
n_n
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 11 2016 06:04 GMT
#677
On November 11 2016 12:23 TheFish7 wrote:
Anyone ever play the Civilization 2: Fantastic Worlds expansion set?

This was basically a giant mod pack for civ 2. It featured scenarios like Atlantis, the Greek Gods, Ice planet, and a particularly difficult scenario where your cities are crash landed spaceships on a hostile alien planet where you are being attacked by horrible alien monsters... think it was based on master of orion. it was a ton of fun, developed by Micro Prose, and more creative than some of the bizarre skyrim mods out there.

[image loading]

[image loading]

My great hope is that they do something like that for civ 6.

I binge don scenarios in Civ2 from all those included in Gold edition (incl all fantastic world) for years. I think I played the Cold War/Europe one over a hundred times, crash landing about the same too. It's so campy now, but the graphics felt amazing and all I could think about in class downtime was how to try something different next time. So iconic.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
November 13 2016 13:03 GMT
#678
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?
Do yourself a favour and just STFU
Acrofales
Profile Joined August 2010
Spain18488 Posts
November 13 2016 13:56 GMT
#679
On November 13 2016 22:03 Doraemon wrote:
first time player. where do i find how much total science points i have? or all the tech stuff is based on how many science points i have per turn?

Huh? You earn beakers per turn (top left). Every tech has a price in beakers (science). Every turn, your beakers get put toward developing any one technology. If you switch techs before it is completed, those beakers stay invested (you don't get a refund to spend those beakers on some other tech, and when you later switch back to that tech, it will start where you stopped). Eureka rewards reduce the total cost by half (and hence you can research half a tech, then switch if you think you'll get the Eureka reward).

The civics tree works the same way, but with culture instead of science.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 13 2016 15:00 GMT
#680
On November 11 2016 15:04 Danglars wrote:
Show nested quote +
On November 11 2016 12:23 TheFish7 wrote:
Anyone ever play the Civilization 2: Fantastic Worlds expansion set?

This was basically a giant mod pack for civ 2. It featured scenarios like Atlantis, the Greek Gods, Ice planet, and a particularly difficult scenario where your cities are crash landed spaceships on a hostile alien planet where you are being attacked by horrible alien monsters... think it was based on master of orion. it was a ton of fun, developed by Micro Prose, and more creative than some of the bizarre skyrim mods out there.

[image loading]

[image loading]

My great hope is that they do something like that for civ 6.

I binge don scenarios in Civ2 from all those included in Gold edition (incl all fantastic world) for years. I think I played the Cold War/Europe one over a hundred times, crash landing about the same too. It's so campy now, but the graphics felt amazing and all I could think about in class downtime was how to try something different next time. So iconic.


Same here , played a bunch of those scenarios in the Gold edition. The american civil war scenario was one of the best in there
Bora Pain minha porra!
Prev 1 32 33 34 35 36 61 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group F
Cross vs Puma
Artosis vs Spine
LiquipediaDiscussion
IPSL
02:00
Ro24 Group D
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 196
ProTech125
Ketroc 33
EmSc Tv 21
StarCraft: Brood War
ZZZero.O 290
ggaemo 23
Terrorterran 9
LuMiX 1
Counter-Strike
pashabiceps2246
jkaem44
Super Smash Bros
hungrybox450
Mew2King58
Heroes of the Storm
Liquid`Hasu575
Khaldor185
Other Games
summit1g8008
tarik_tv7283
Grubby2853
Liquid`RaSZi1916
singsing1554
FrodaN1332
PiGStarcraft369
Fuzer 175
QueenE114
NeuroSwarm34
Railgan26
Organizations
Other Games
EGCTV1072
gamesdonequick729
Counter-Strike
PGL132
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV598
League of Legends
• Nemesis2518
• Jankos1974
Other Games
• imaqtpie1144
• Shiphtur231
• tFFMrPink 14
Upcoming Events
Replay Cast
2h 21m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 13h
WardiTV Invitational
1d 15h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.