Sid Meier's Civilization VI - Page 33
Forum Index > General Games |
![]()
tofucake
Hyrule18975 Posts
| ||
Kreb
4834 Posts
| ||
![]()
Valiver
Caldeum1976 Posts
On November 04 2016 01:39 Kreb wrote: Im feeling so stupid asking this but im about to go crazy how there can be no information anywhere (googled for 10+ min). Why the fuck cant I start my three launch mars things for science victory? Got all techs and earth satellite, soon moon landing too. I've searched for them in the production list 10 times now. Im pretty much just skipping turns to officially win an already won game, but Im going crazy over this. Google and Civilopedia says nothing. You have to make the projects one at a time. So once you've done the moon landing you can do all 3 of the mars things. It's incredibly unclear from the game. | ||
Kreb
4834 Posts
| ||
xDaunt
United States17988 Posts
On November 04 2016 01:44 Valiver wrote: You have to make the projects one at a time. So once you've done the moon landing you can do all 3 of the mars things. It's incredibly unclear from the game. In my first victory game, I think I spent like 100 turns just rotely building space shit to win. | ||
Kreb
4834 Posts
Pretty damn boring game. Granted if I knew how much I needed to build all buildings I'd have prepared better, but my plan for "ok games over, just go for a quick science victory to get it over with" probably ended up the slowest victory. Pretty sure I coulda just switched gear and built a bunch of army units and ran over them, heh. | ||
![]()
tofucake
Hyrule18975 Posts
| ||
andrewlt
United States7702 Posts
| ||
xDaunt
United States17988 Posts
| ||
HolydaKing
21253 Posts
| ||
Kreb
4834 Posts
On November 04 2016 05:04 tofucake wrote: Sounds like you played an easy difficulty then... Definitely, start on Prince first game on purpose. I didnt know (and still dont) the game and wanted an easy game to learn. | ||
Gorsameth
Netherlands21357 Posts
On November 04 2016 05:15 xDaunt wrote: One problem with this game is that it takes forever to close games out. I have this Germany immortal game going right now where I am in the information age and everyone else is at least 2 ages behind me, but I don't really have a means of finishing the game within 50 turns. It's just too much work, so I'm probably going to just abandon the game and start a new one. That's always been the case of 4x games. At some point you get ahead enough that no one can stop you and its just a boring X turns until you win. Don't think I have played one in 20+ years where this wasn't a state you arrive at some point. | ||
Yoav
United States1874 Posts
| ||
![]()
tofucake
Hyrule18975 Posts
On November 04 2016 07:19 Kreb wrote: Definitely, start on Prince first game on purpose. I didnt know (and still dont) the game and wanted an easy game to learn. Yeah, the game is a lot harder and a lot more fun on the higher difficulties | ||
Danglars
United States12133 Posts
I think I'll wait for a patch before trying a big religious playstyle on immortal or deity. | ||
xDaunt
United States17988 Posts
On November 04 2016 11:25 Danglars wrote: I'm very glad essentially ignoring religion is playable currently. I've got 8 Grecian missionaries and one apostle, 3 japanese missionaries and one apostle, and two spanish apostles sitting outside two cities within my borders. I think I'll wait for a patch before trying a big religious playstyle on immortal or deity. Yeah, religion is completely unplayable on immortal and above. Don't even bother. | ||
DeepElemBlues
United States5079 Posts
the one part of the game the AI is actually really good at lol | ||
Danglars
United States12133 Posts
On November 04 2016 12:32 DeepElemBlues wrote: even on king or emperor the AIs that go for religion get a thousand missionaries and apostles the one part of the game the AI is actually really good at lol The great irony that hit me was that in this game, it's the robots that are spreading the good news and they're insanely good at it. You put humans in charge of religion and ... well everybody knows humans are better than computers at simulating successful campaigns and moves in advance, right? humans are better than computers at charting out scientific discoveries and synergizing advances from any point, right? But nah ... it's those God and gods stuff that the computers got us beat on ![]() | ||
iamho
United States3345 Posts
| ||
zulu_nation8
China26351 Posts
Tech: Get resource techs first, if archer rushing, it's best to delay archery just a bit so you can get enough slingers out and upgrade them at the same time. One city only. Get writing and place the campus so its production cost locks and go back to building units/builders. If not rushing, buy your first settler and go for religion, get astrology and a holy site, religion is usually obtainable if you have a good holy site spot and another small boost like a convoy at a religion city-state, good enough land for a faith pantheon, etc. Buy the GP with faith as soon as you have enough faith. From then on, beeline apprenticeship, build commercial hub asap, then industrial asap, get engineering for aqueducts only if your cities need it. Chops are helpful here. Fill up trader slots asap. Civ: Craftsmanship before foreign trade for +50% ranged unit production if rushing, if not, early empire first, then political philosophy, then beeline feudalism, then merchant republic. Best cultural victory strat is by abusing relics like another poster mentioned. It helps to get Mount St.Michel for it. For domination, beeline machinery, should be able to take out the entire continent with xbows if on continents map. Theocracy helps a bit but not super important. If beelining machinery, it's still best to build industrial districts first or it takes way too long to build an up to date army. | ||
| ||