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Sid Meier's Civilization VI - Page 33

Forum Index > General Games
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Prev 1 31 32 33 34 35 61 Next
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
Last Edited: 2016-11-02 18:10:55
November 02 2016 18:10 GMT
#641
I do miss my old Dido ICS/Archipelago from G&K. Those were some fun games.
Liquipediaasante sana squash banana
Kreb
Profile Joined September 2010
4834 Posts
November 03 2016 16:39 GMT
#642
Im feeling so stupid asking this but im about to go crazy how there can be no information anywhere (googled for 10+ min). Why the fuck cant I start my three launch mars things for science victory? Got all techs and earth satellite, soon moon landing too. I've searched for them in the production list 10 times now. Im pretty much just skipping turns to officially win an already won game, but Im going crazy over this. Google and Civilopedia says nothing.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 03 2016 16:44 GMT
#643
On November 04 2016 01:39 Kreb wrote:
Im feeling so stupid asking this but im about to go crazy how there can be no information anywhere (googled for 10+ min). Why the fuck cant I start my three launch mars things for science victory? Got all techs and earth satellite, soon moon landing too. I've searched for them in the production list 10 times now. Im pretty much just skipping turns to officially win an already won game, but Im going crazy over this. Google and Civilopedia says nothing.

You have to make the projects one at a time. So once you've done the moon landing you can do all 3 of the mars things. It's incredibly unclear from the game.
Writer
Kreb
Profile Joined September 2010
4834 Posts
November 03 2016 16:45 GMT
#644
Thank you. That was my last guess so I guess Im still sane.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 03 2016 19:57 GMT
#645
On November 04 2016 01:44 Valiver wrote:
Show nested quote +
On November 04 2016 01:39 Kreb wrote:
Im feeling so stupid asking this but im about to go crazy how there can be no information anywhere (googled for 10+ min). Why the fuck cant I start my three launch mars things for science victory? Got all techs and earth satellite, soon moon landing too. I've searched for them in the production list 10 times now. Im pretty much just skipping turns to officially win an already won game, but Im going crazy over this. Google and Civilopedia says nothing.

You have to make the projects one at a time. So once you've done the moon landing you can do all 3 of the mars things. It's incredibly unclear from the game.

In my first victory game, I think I spent like 100 turns just rotely building space shit to win.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-11-03 20:03:30
November 03 2016 20:02 GMT
#646
Was my first game. It felt like it was over at round 100-150. Figured i'd try science victory. B-lined stright to first tech for spaceport but wasnt prepared for the stupid amount of production needed and didnt prepare my cities for it (focused on production). Its gonna take like 400 rounds to win and last 250 has been a waiting game, crushing a few ppl who declared war with mech units against swordsmen (lul) and monitoring the religous progress of other civs.

Pretty damn boring game. Granted if I knew how much I needed to build all buildings I'd have prepared better, but my plan for "ok games over, just go for a quick science victory to get it over with" probably ended up the slowest victory. Pretty sure I coulda just switched gear and built a bunch of army units and ran over them, heh.
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
November 03 2016 20:04 GMT
#647
Sounds like you played an easy difficulty then...
Liquipediaasante sana squash banana
andrewlt
Profile Joined August 2009
United States7702 Posts
November 03 2016 20:12 GMT
#648
In my first game, I was kinda prepared for the long production times but didn't realize you had to build them in order. I ended up building the spaceport too early on my second and third production cities.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 03 2016 20:15 GMT
#649
One problem with this game is that it takes forever to close games out. I have this Germany immortal game going right now where I am in the information age and everyone else is at least 2 ages behind me, but I don't really have a means of finishing the game within 50 turns. It's just too much work, so I'm probably going to just abandon the game and start a new one.
HolydaKing
Profile Joined February 2010
21254 Posts
November 03 2016 20:17 GMT
#650
That's the problem with Domination on big maps, you can kinda cheese though with nukes + rushing the capitals. Other than that it takes a while.
Kreb
Profile Joined September 2010
4834 Posts
November 03 2016 22:19 GMT
#651
On November 04 2016 05:04 tofucake wrote:
Sounds like you played an easy difficulty then...

Definitely, start on Prince first game on purpose. I didnt know (and still dont) the game and wanted an easy game to learn.
Gorsameth
Profile Joined April 2010
Netherlands21704 Posts
November 03 2016 22:28 GMT
#652
On November 04 2016 05:15 xDaunt wrote:
One problem with this game is that it takes forever to close games out. I have this Germany immortal game going right now where I am in the information age and everyone else is at least 2 ages behind me, but I don't really have a means of finishing the game within 50 turns. It's just too much work, so I'm probably going to just abandon the game and start a new one.

That's always been the case of 4x games. At some point you get ahead enough that no one can stop you and its just a boring X turns until you win.
Don't think I have played one in 20+ years where this wasn't a state you arrive at some point.

It ignores such insignificant forces as time, entropy, and death
Yoav
Profile Joined March 2011
United States1874 Posts
November 03 2016 22:31 GMT
#653
Honestly, it's my impression with Eurekas so strong and production times for space shit so long, that Science Victory is really a lot more of a production victory. Getting a few super-high production cities seems to be a lot more important than the tech itself, which is comparatively easy to get. Especially compared to how I mostly played Civ 5.
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
November 03 2016 22:51 GMT
#654
On November 04 2016 07:19 Kreb wrote:
Show nested quote +
On November 04 2016 05:04 tofucake wrote:
Sounds like you played an easy difficulty then...

Definitely, start on Prince first game on purpose. I didnt know (and still dont) the game and wanted an easy game to learn.

Yeah, the game is a lot harder and a lot more fun on the higher difficulties
Liquipediaasante sana squash banana
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 04 2016 02:25 GMT
#655
I'm very glad essentially ignoring religion is playable currently. I've got 8 Grecian missionaries and one apostle, 3 japanese missionaries and one apostle, and two spanish apostles sitting outside two cities within my borders.

I think I'll wait for a patch before trying a big religious playstyle on immortal or deity.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2016 02:35 GMT
#656
On November 04 2016 11:25 Danglars wrote:
I'm very glad essentially ignoring religion is playable currently. I've got 8 Grecian missionaries and one apostle, 3 japanese missionaries and one apostle, and two spanish apostles sitting outside two cities within my borders.

I think I'll wait for a patch before trying a big religious playstyle on immortal or deity.

Yeah, religion is completely unplayable on immortal and above. Don't even bother.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
November 04 2016 03:32 GMT
#657
even on king or emperor the AIs that go for religion get a thousand missionaries and apostles

the one part of the game the AI is actually really good at lol
no place i'd rather be than the satellite of love
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 04 2016 05:27 GMT
#658
On November 04 2016 12:32 DeepElemBlues wrote:
even on king or emperor the AIs that go for religion get a thousand missionaries and apostles

the one part of the game the AI is actually really good at lol

The great irony that hit me was that in this game, it's the robots that are spreading the good news and they're insanely good at it. You put humans in charge of religion and ... well everybody knows

humans are better than computers at simulating successful campaigns and moves in advance, right?
humans are better than computers at charting out scientific discoveries and synergizing advances from any point, right?
But nah ... it's those God and gods stuff that the computers got us beat on
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
iamho
Profile Joined June 2009
United States3347 Posts
November 04 2016 06:49 GMT
#659
So I only got into the Civ series last year with Civ V, but so far Civ VI honestly seems terrible and borderline unplayable from the time I've put into it. The timings are way off, production is way too slow, I just ignore most of the tech/civil upgrades because I never have time to produce anything with them anyways. Policy cards change so often that you can just get whatever you need the most for the next 5 turns with no thought about any actual strategy. Also the AI enemies never upgrade units and keep attacking me with warriors and spearmen when I have industrial age units.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-11-04 07:46:36
November 04 2016 07:29 GMT
#660
So I think the early game tech/civ paths are pretty set.

Tech: Get resource techs first, if archer rushing, it's best to delay archery just a bit so you can get enough slingers out and upgrade them at the same time. One city only.

Get writing and place the campus so its production cost locks and go back to building units/builders. If not rushing, buy your first settler and go for religion, get astrology and a holy site, religion is usually obtainable if you have a good holy site spot and another small boost like a convoy at a religion city-state, good enough land for a faith pantheon, etc. Buy the GP with faith as soon as you have enough faith.

From then on, beeline apprenticeship, build commercial hub asap, then industrial asap, get engineering for aqueducts only if your cities need it. Chops are helpful here. Fill up trader slots asap.

Civ: Craftsmanship before foreign trade for +50% ranged unit production if rushing, if not, early empire first, then political philosophy, then beeline feudalism, then merchant republic.

Best cultural victory strat is by abusing relics like another poster mentioned. It helps to get Mount St.Michel for it.

For domination, beeline machinery, should be able to take out the entire continent with xbows if on continents map. Theocracy helps a bit but not super important. If beelining machinery, it's still best to build industrial districts first or it takes way too long to build an up to date army.
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