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Sid Meier's Civilization VI - Page 31

Forum Index > General Games
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Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 30 2016 15:33 GMT
#601
Speaking of exploits, I just came across one: giving another civ 1 gold is enough to grant the "favorable trade" modifier to diplomacy, which gives +10/8/6/4/2 to relationship each turn (not stacking). You can do it every turn if you want to keep the modifier at 10. If you're not being a warmonger, this can go a long way to getting everyone on friendly terms.

By the way, a reddit guy posted his mod that tries to "fix" civs having warriors/slingers/war chariots in the later eras. Essentially, he noticed the problem had to do with the availability of strategic resources (especially to city states) and the presence of dead-end techs like archery. For those who are interested:
https://www.reddit.com/r/civ/comments/5a18rg/mod_strategic_resource_and_tech_tree_rebalance/
I messed around with it for a few hours, and from my experience it works: the game is essentially the same but with much less ultra-dated units running around.
Bora Pain minha porra!
andrewlt
Profile Joined August 2009
United States7702 Posts
October 30 2016 15:34 GMT
#602
War weariness needs an adjustment. South Koreans aren't rioting in the streets just because they have been at war with the North for over 60 years. And the Kim family are far more reasonable and sane than the Civ AI. One of my cities got hit pretty hard with war weariness. It's the AI who declared war and refuses to make peace. Multiple AI factions, in fact.

Am I correct in guessing that the AI is really fond of the maintenance reduction policies? Something has to account for the low tech unit spam and how the AI can afford to do so even on lower difficulties. I'm not sure why they aren't being hit with war weariness far more than me. The unit spam has been going on for maybe 20+ turns now and they still refuse to make peace.

Also, the pin placement thing is buggy. Pretty often, I drop a new pin to the map, write something, and it's an earlier pin that gets overwritten instead of the pin I just placed.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 30 2016 15:46 GMT
#603
South Koreans are not in real war, just in declared one. Civ vi assumes real war is happening.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 30 2016 18:46 GMT
#604
On October 31 2016 00:34 andrewlt wrote:
War weariness needs an adjustment. South Koreans aren't rioting in the streets just because they have been at war with the North for over 60 years. And the Kim family are far more reasonable and sane than the Civ AI. One of my cities got hit pretty hard with war weariness. It's the AI who declared war and refuses to make peace. Multiple AI factions, in fact.

Am I correct in guessing that the AI is really fond of the maintenance reduction policies? Something has to account for the low tech unit spam and how the AI can afford to do so even on lower difficulties. I'm not sure why they aren't being hit with war weariness far more than me. The unit spam has been going on for maybe 20+ turns now and they still refuse to make peace.

Also, the pin placement thing is buggy. Pretty often, I drop a new pin to the map, write something, and it's an earlier pin that gets overwritten instead of the pin I just placed.

Defensive war and no peace deals offered should incur less war weariness penalties. I personally haven't had so big of an issue with non-domination games. I can, however, understand some war weariness in protracted wars where peace is only possible ceding cities and not taking unfavorable peace deals. The population could want peace at any cost.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2016-10-30 20:30:38
October 30 2016 20:29 GMT
#605
I didn't lose a single unit. My submarines and battleships were sinking horsemen after horsemen. The AI refused to discuss peace no matter how much I tried. The "make this deal more equitable" button didn't do anything. The AI refused to even make any counteroffer.

I just don't think any population would blame their leader for not being able to make peace with a country acting like the Civ AI.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 31 2016 05:31 GMT
#606
Damn, Germany is strong. Hansas are completely ridiculous.

Also, I doubt this is intended, but siege towers still work in the late game.
hunts
Profile Joined September 2010
United States2113 Posts
October 31 2016 15:29 GMT
#607
On October 31 2016 14:31 xDaunt wrote:
Damn, Germany is strong. Hansas are completely ridiculous.

Also, I doubt this is intended, but siege towers still work in the late game.


Yeah Germany really good. From my experience so far Russia seems the best for deity with how much science and culture you get due to how much of the game is playing catch up
twitch.tv/huntstv 7x legend streamer
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 01 2016 00:37 GMT
#608
On November 01 2016 00:29 hunts wrote:
Show nested quote +
On October 31 2016 14:31 xDaunt wrote:
Damn, Germany is strong. Hansas are completely ridiculous.

Also, I doubt this is intended, but siege towers still work in the late game.


Yeah Germany really good. From my experience so far Russia seems the best for deity with how much science and culture you get due to how much of the game is playing catch up


Also with Russia, even on higher difficulties you've got a really good chance at getting the first writer and artist, which is pretty sweet for that culture victory.
Bora Pain minha porra!
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
November 01 2016 10:31 GMT
#609
Won a turn 80 culture victory online )))))))))))

As Gorgo, found a goody hut relic and rushed the prophet for the x3 faith/tourism from relics.
Had like 32 tourism banging away real early on.

NEVER KNOW WHAT HIT 'EM
OjKa OjKa OjKa!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 01 2016 10:52 GMT
#610
Can't be the only wishing for a speedy hotfix to address running into the exact same civ and same leader while playing a game....
"Smokey, this is not 'Nam, this is bowling. There are rules."
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
November 01 2016 11:18 GMT
#611
It probably won't be fixed though, there is even an achievement for winning against the same leader as yourself :/
Romanes eunt domus
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 01 2016 13:39 GMT
#612
On November 01 2016 19:52 {CC}StealthBlue wrote:
Can't be the only wishing for a speedy hotfix to address running into the exact same civ and same leader while playing a game....

Stop hitting yourself!

That's funny.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
andrewlt
Profile Joined August 2009
United States7702 Posts
November 01 2016 15:03 GMT
#613
In my last game, an AI Gandhi's second agenda was loves nukes. It put a smile to my face.
Dantak
Profile Joined January 2006
Czech Republic648 Posts
Last Edited: 2016-11-01 15:23:26
November 01 2016 15:18 GMT
#614
I am very new to Civilization, can someone please explain me trade routes?

As far as I know, when I send a trader to another city (and let's say the trade route shows +1gold, +1 food), the city I send it from receives +1 food and I receive +1 gold for every round that the trader is on the trade route.

The thing that confuses me is the length of the route? Some routes take 9 turns, some 21. What is the benefit of choosing shorter route?
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
chocorush
Profile Joined June 2009
696 Posts
November 01 2016 15:37 GMT
#615
On November 02 2016 00:18 Dantak wrote:
I am very new to Civilization, can someone please explain me trade routes?

As far as I know, when I send a trader to another city (and let's say the trade route shows +1gold, +1 food), the city I send it from receives +1 food and I receive +1 gold for every round that the trader is on the trade route.

The thing that confuses me is the length of the route? Some routes take 9 turns, some 21. What is the benefit of choosing shorter route?


When the trade route finishes, you can reuse the trader for another (or same trade route). Shorter trade routes are more flexible and allow you to select a better trade route sooner if one exists. They also let you start building a different road sooner.
farvacola
Profile Blog Joined January 2011
United States18876 Posts
November 01 2016 19:18 GMT
#616
Just read a Steam review where someone gave this a thumbs down because they lost on their first play through.........on settler difficulty. Let that one sink in.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
November 01 2016 19:24 GMT
#617
On November 02 2016 00:03 andrewlt wrote:
In my last game, an AI Gandhi's second agenda was loves nukes. It put a smile to my face.

i think his hidden agenda is always that he loves nukes
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 01 2016 20:21 GMT
#618
On November 02 2016 04:18 farvacola wrote:
Just read a Steam review where someone gave this a thumbs down because they lost on their first play through.........on settler difficulty. Let that one sink in.

Lol that must be a troll
Shorts down shorts up, BOOM, just like that.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-11-02 01:27:14
November 02 2016 01:26 GMT
#619
Third time that had to force restart computer when I saved then tried to exit to desktop

Also has anyone successfully created a National Park yet?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 02 2016 01:31 GMT
#620
On November 02 2016 10:26 {CC}StealthBlue wrote:
Third time that had to force restart computer when I saved then tried to exit to desktop


I have to go into task manager and force it to close every time, but it doesn't crash the computer.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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