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Sid Meier's Civilization VI - Page 29

Forum Index > General Games
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Prev 1 27 28 29 30 31 61 Next
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-27 15:29:25
October 27 2016 15:27 GMT
#561
Yeah, the implications of how trade routes work have completely changed my build order priority. Commercial hubs should almost always be your first district for every city until you hit industrialization, at which point you can start prioritizing factories. Pick the economic policies that give +gold to all trade routes, and you'll be making a lot of money and getting big boosts to city growth and production from your trade route spam. The only exception is if you have a truly magnificent campus spot that needs to be exploited. I have a deity game going right now where prioritizing trade routes made a huge difference in my ability to minimize the gap that I had to close from the early game. I'm now in the modern era and running neck and neck with the tech leader, while steamrolling everyone on my continent with infantry armies in a massive colonial war.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 27 2016 15:30 GMT
#562
On October 27 2016 22:29 WindWolf wrote:
Having Trajan as a neighbor in the early game can be really annoying. This has happened a few times that eventually lead to him declaring war

*He's complaining that I am moving troops near his territory when it is just a scout.[Sarcasm] It will sure take over your entire empire[/sarcasm]. And my real troops are no way near your territory. Until you forward-settled me that is.

*He's complaining that I'm competing for the same city-states as him. I've ignored them completely, with my initial trade-routes being inside my empire. They may have giving me clear barb camps, but those were the ones near my cities


I'm really annoyed at that. I'm moving units around inside my border and the AI complains about it. I'm guessing it's the one unit near the city it forward settled near me. The AI has way more units than me near our shared border because it decided to spam lower tech units.
tofucake
Profile Blog Joined October 2009
Hyrule19058 Posts
October 27 2016 15:32 GMT
#563
I've played a few games so far, and as far as I can tell, the easiest way to early dominance is to pick Scythia and mass Sakas then spam trade routes to cover maintenance costs. Sakas roll over basically everything else I've encountered so far.
Liquipediaasante sana squash banana
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 27 2016 17:42 GMT
#564
Just finished an Immortal game on quick as Japan (cultural victory, though honestly any victory was possible). After an early war against Sumer, which was basically an endless stream of warcarts hitting my archers until crossbows and samurai came out, the computer never bothered to attack me at all, which is a bit weird. Sure, my empire was huge and I could crank out units fast if I wanted to, but after the initial war my standing army was pathetic, to the point that my military score on the world rankings screen was at times half of Sumer's (who denounced me all game long). This for sure isn't working as intended.
Bora Pain minha porra!
andrewlt
Profile Joined August 2009
United States7702 Posts
October 27 2016 20:32 GMT
#565
On October 28 2016 00:27 xDaunt wrote:
Yeah, the implications of how trade routes work have completely changed my build order priority. Commercial hubs should almost always be your first district for every city until you hit industrialization, at which point you can start prioritizing factories. Pick the economic policies that give +gold to all trade routes, and you'll be making a lot of money and getting big boosts to city growth and production from your trade route spam. The only exception is if you have a truly magnificent campus spot that needs to be exploited. I have a deity game going right now where prioritizing trade routes made a huge difference in my ability to minimize the gap that I had to close from the early game. I'm now in the modern era and running neck and neck with the tech leader, while steamrolling everyone on my continent with infantry armies in a massive colonial war.


On my second game, I prioritized early war with Roosevelt and not expanding early using settlers. By the time I started building districts in my non-capital cities, they already cost 200+ to produce. I think I should've built commercial hubs first instead of granaries and maybe even monuments in some of the captured cities. My capital could always build the traders for them. The trade routes would certainly make it easier for those cities to complete their industrial district. I only have one campus on a city I conquered. It's not even on a good spot and I conquered it before the library was finished. Even then, I'm not struggling with science that much because of my high population so far.

Another advantage with commercial first is that their adjacency bonuses don't seem that great. I had a forest growing near the river and ultimately decided that a lumber mill is preferable to a commercial district on that spot. The extra trade route and commercial buildings are more important than the adjacency bonuses. For industrial districts, I take good care to have them be close enough to at least one other city for when factories and power plants come online. Sometimes, the ideal spot is on the second or third ring of a city and not easy to get. I just plop commercial on the most useless tile that's available.

zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 27 2016 20:36 GMT
#566
Has anyone tried going warrior first, and possibly warrior/slinger, rather than scout/scout or scout/slinger?
xDaunt
Profile Joined March 2010
United States17988 Posts
October 27 2016 20:44 GMT
#567
On October 28 2016 05:36 zulu_nation8 wrote:
Has anyone tried going warrior first, and possibly warrior/slinger, rather than scout/scout or scout/slinger?

Why would you go warrior first? Meeting city states and finding a new continent ASAP are critical early game objectives that are best achieved with a scout.
tofucake
Profile Blog Joined October 2009
Hyrule19058 Posts
October 27 2016 21:00 GMT
#568
I typically do scout/scout/slinger/granary/settler
Liquipediaasante sana squash banana
xDaunt
Profile Joined March 2010
United States17988 Posts
October 27 2016 21:13 GMT
#569
On October 28 2016 06:00 tofucake wrote:
I typically do scout/scout/slinger/granary/settler

You'll get your ass run over on higher difficulties trying that. About as greedy as you can afford is scout, slinger, slinger, builder/settler, warrior, settler/builder, after which you'll need to keep building defense until you have a minimum of 6-7 units.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 27 2016 23:50 GMT
#570
What is the most efficient way to take cities in the modern era and later? I can't help but think that I'm doing something wrong.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 27 2016 23:51 GMT
#571
On October 28 2016 08:50 xDaunt wrote:
What is the most efficient way to take cities in the modern era and later? I can't help but think that I'm doing something wrong.


Nukes? If you're conquering everyone the penalties don't really matter right.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 28 2016 00:33 GMT
#572
On October 28 2016 08:51 Blitzkrieg0 wrote:
Show nested quote +
On October 28 2016 08:50 xDaunt wrote:
What is the most efficient way to take cities in the modern era and later? I can't help but think that I'm doing something wrong.


Nukes? If you're conquering everyone the penalties don't really matter right.

Yeah, but I don't have those yet. I'm running around with stacks of infantry armies and corps, and punching through city defenses is a bitch.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 28 2016 00:51 GMT
#573
lots of artillery
xDaunt
Profile Joined March 2010
United States17988 Posts
October 28 2016 01:37 GMT
#574
On October 28 2016 09:51 zulu_nation8 wrote:
lots of artillery

Yeah, that's what I just figured out. I have 4 artillery corps doing work for me. Once the city defenses are stripped, then the infantry armies make short work of the cities. Gotta make sure to bring those artillery balloons.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-28 01:52:03
October 28 2016 01:49 GMT
#575
The balloons help? I made medics in my conquest game but haven't tried balloons, the support units are a nice addition in general. I just wish that when you link a support unit that it can auto-sleep and not be asked to act every turn.

Starting a new game with Pericles/Immortal/Continents, gonna try to take out 1-2 neighbors with archer/phalanx formations and go for culture.

Reasons for warrior first is that it's not that much slower compared to a scout especially with a lot of non-flat terrain around. It can take out a barb camp by itself on all difficulties, and that it can potentially be upgraded to swordsman with iron, and also potentially gets the eurekas faster for killing barbs/clearing camps, of which the former boosts bronze working so you can see iron.

The greediest build you can do is to go builder first, I think it might even be possible on deity, you would ofc need to spam like 5-6 units after. It might also be good to buy your first settler if you're not planning on upgrading some or any slingers. Though there's really no situation where you shouldn't go to war early on higher difficulties since you'll have to build a lot of units anyway for barbarians.

Lumbermills are as good as mines so it's usually a good idea to keep riverside forests around for cities that have low base production.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 28 2016 01:59 GMT
#576
On October 28 2016 10:49 zulu_nation8 wrote:
The greediest build you can do is to go builder first, I think it might even be possible on deity, you would ofc need to spam like 5-6 units after.


If you don't have anyone reasonably close you can probably get all the way to your first settler out before commiting to units (except the warrior/slinger to kill barbs ofc). If my opening is two stones and wheat I would totally risk builder first.
Bora Pain minha porra!
xDaunt
Profile Joined March 2010
United States17988 Posts
October 28 2016 02:01 GMT
#577
Yeah, the balloons give +1 range to adjacent artillery, which is huge for the same reasons that artillery rushes were so prominent in Civ 5.

I've just about finished whacking everyone on my continent in my deity game. My next objective will be to invade the other major continent and kill everyone before they launch a spaceship or get a cultural victory. I have zero navy to speak of, so I'm trying to build up a bunch of shit on the fly that can escort my invasion force, otherwise I'll get eaten alive -- particularly by U-boat spam.
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2016-10-28 02:24:46
October 28 2016 02:22 GMT
#578
So I am playing a Deity game on a small map with 2 extra AIs on Pangaea right now.

I was locked into my area by city states in the North, sea in the South and East, and India and a huge range of mountains to the West. I could only found 4 cities before there was literally no place left.

India had approximately a hundred elephants so I had to tech to crossbowmen before I dared to attack him. And then I shot at elephants for an eternity until I could upgrade to these WW1 cannons and finally win against him.

Now I am kinda behind in tech and culture, but won another war against the Aztec who had Infantry. My WW1 cannons are all level 4+ because of the amount of elephants they killed, so now they get to shoot twice. But I don't know if my situation is salvagable. It is 1500 and I don't even have tanks yet. All because of my starting position and because I didn't have the heart to attack the city states early on.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 28 2016 13:51 GMT
#579
On October 27 2016 22:29 WindWolf wrote:
Having Trajan as a neighbor in the early game can be really annoying. This has happened a few times that eventually lead to him declaring war

*He's complaining that I am moving troops near his territory when it is just a scout.[Sarcasm] It will sure take over your entire empire[/sarcasm]. And my real troops are no way near your territory. Until you forward-settled me that is.

*He's complaining that I'm competing for the same city-states as him. I've ignored them completely, with my initial trade-routes being inside my empire. They may have giving me clear barb camps, but those were the ones near my cities


Also, just met Japan and he immediately declares war on me. Like, what have I done to you? All I've done is been the target of a war by Trajan and denounced him afterwards.
EZ4ENCE
andrewlt
Profile Joined August 2009
United States7702 Posts
October 28 2016 15:46 GMT
#580
On October 28 2016 10:49 zulu_nation8 wrote:
Lumbermills are as good as mines so it's usually a good idea to keep riverside forests around for cities that have low base production.


Isn't this only true for riverside forests? Mines get +3 eventually. Lumber mills only get +2, +1 if it's besides a river. That said, I tend to keep grassland forests because farms aren't that useful this time around and there's nothing else to build other than districts. There are usually tiles with crappier yields that I build districts on.

I'm tempted to save some of those grassland forests for when I start building commercial and industrial districts. It takes too long without chopping anything.
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