|
On October 27 2016 03:14 zulu_nation8 wrote: I assume so, I'm not 100% sure but when I hovered over the production values for my districts after I've expanded to and improved the surrounding tiles, the initial bonuses were the same as before. If this is true then it makes the mechanic more interesting as the best district spots are usually not in the immediate ring, so you'd either have to wait or buy tiles for premium spots. I think it's just the UI bugging out or the game only updating the bonuses for the next turn.
|
On October 27 2016 02:25 Isualin wrote:Show nested quote +On October 27 2016 01:48 LaNague wrote: noone can tell me my PC cant do calculations for competent AI army movement (much less complex than chess) in under a second. I agree that the ai could be better in civ but i don't think this is true. Chess is a much easier game to create an ai and people have worked on it since 50ies. We had ai for chess which could beat absolute best players in the world because it is one of the simpler games in the domain. I am not a good rts player but even i could beat any non-cheating ai in any game i have played so far. Civ has different maps, different techs and different army compositions in every single game while pursuing different agendas for ai players, so it is by no means an easy task. Pattern matching is much harder when you have so many stuff going around.
i only talk about army behaviour...like having 20 units and capturing a city with 3 archers around with those 20 units. the massive assault series of games had AI that was decent enough at this stuff and that was 10 years ago in a amost indy game.
Not to mention galciv 2 had a quite good AI at empire management, it was good enough to challenge most players without bonuses. IN fact, i think standard difficulty shackled the AI.
|
Ok, I don't get it. I'm in the very very late game. I have mobilization. I can't create an army or armada. I can only form a corps or fleet. I tried having the units in either a straight line or a triangle. Nothing.
|
That's weird, maybe you've ran into a new bug or something. Should just be a matter of clicking the two stars then on the similar unit
|
The UI is definitely missing some key information in some places, like tooltips not mentioning everything they should. For example in my first game, I spawn next to Jade, and I spent my first 10 minutes trawling through the tech tree to find out how I improve Jade as a resource, because the Mining tech only mentions that mines work for "certain resources". The other techs like Irrigation spell out which resources you can improve. I figure it must be some renaissance tech but then I slapped myself when I moused over the tile and it says "requires mine". Doh!
Traders are more effective the more districts you have in a city, is that right? Except for the roads trade routes function a lot like they did in BE.
Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent?
|
On October 27 2016 08:39 TheFish7 wrote: Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent?
You can see what bonus that unit will provide. Say for instance the great admiral is up for grabs and you have enough points. However, that admiral is from a past era and will not buff your units so you pass it. You sacrifice a few GP for this, but it doesn't buff your navy so you'd rather defer to the next one that is actually useful.
It's certainly an edge case no doubt.
|
On October 27 2016 08:54 Blitzkrieg0 wrote:Show nested quote +On October 27 2016 08:39 TheFish7 wrote: Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent? You can see what bonus that unit will provide. Say for instance the great admiral is up for grabs and you have enough points. However, that admiral is from a past era and will not buff your units so you pass it. You sacrifice a few GP for this, but it doesn't buff your navy so you'd rather defer to the next one that is actually useful. It's certainly an edge case no doubt.
And then nobody grabs it (or ppl are not getting any points for it) and Admirals are stuck for the rest of the game, as nobody can undo his decision.
|
On October 27 2016 09:01 mahrgell wrote:Show nested quote +On October 27 2016 08:54 Blitzkrieg0 wrote:On October 27 2016 08:39 TheFish7 wrote: Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent? You can see what bonus that unit will provide. Say for instance the great admiral is up for grabs and you have enough points. However, that admiral is from a past era and will not buff your units so you pass it. You sacrifice a few GP for this, but it doesn't buff your navy so you'd rather defer to the next one that is actually useful. It's certainly an edge case no doubt. And then nobody grabs it (or ppl are not getting any points for it) and Admirals are stuck for the rest of the game, as nobody can undo his decision.
You need somebody else to be about to unlock it as well. I should have included that in my post, but if nobody else is collecting those GP points then you're going to get both of them. In such a case there is no purpose in passing.
|
On October 27 2016 09:10 Blitzkrieg0 wrote:Show nested quote +On October 27 2016 09:01 mahrgell wrote:On October 27 2016 08:54 Blitzkrieg0 wrote:On October 27 2016 08:39 TheFish7 wrote: Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent? You can see what bonus that unit will provide. Say for instance the great admiral is up for grabs and you have enough points. However, that admiral is from a past era and will not buff your units so you pass it. You sacrifice a few GP for this, but it doesn't buff your navy so you'd rather defer to the next one that is actually useful. It's certainly an edge case no doubt. And then nobody grabs it (or ppl are not getting any points for it) and Admirals are stuck for the rest of the game, as nobody can undo his decision. You need somebody else to be about to unlock it as well. I should have included that in my post, but if nobody else is collecting those GP points then you're going to get both of them. In such a case there is no purpose in passing.
I saw now several MP games where it happened that 2 or 3 players passed, causing certain great persons to be stuck for everyone. In the case you described, unless the other player are far behind you in tech(they get to the Admiral later than you but are still behind the tech you were when you got there first), you will just get stuck, as nobody takes the Admiral.
|
On October 27 2016 09:15 mahrgell wrote:Show nested quote +On October 27 2016 09:10 Blitzkrieg0 wrote:On October 27 2016 09:01 mahrgell wrote:On October 27 2016 08:54 Blitzkrieg0 wrote:On October 27 2016 08:39 TheFish7 wrote: Can someone explain to me how great people work - like why would you ever pass on a great person, since the points for each type seem to be independent? You can see what bonus that unit will provide. Say for instance the great admiral is up for grabs and you have enough points. However, that admiral is from a past era and will not buff your units so you pass it. You sacrifice a few GP for this, but it doesn't buff your navy so you'd rather defer to the next one that is actually useful. It's certainly an edge case no doubt. And then nobody grabs it (or ppl are not getting any points for it) and Admirals are stuck for the rest of the game, as nobody can undo his decision. You need somebody else to be about to unlock it as well. I should have included that in my post, but if nobody else is collecting those GP points then you're going to get both of them. In such a case there is no purpose in passing. I saw now several MP games where it happened that 2 or 3 players passed, causing certain great persons to be stuck for everyone. In the case you described, unless the other player are far behind you in tech(they get to the Admiral later than you but are still behind the tech you were when you got there first), you will just get stuck, as nobody takes the Admiral.
Well I only play single player and I don't think computers pass on great people so I haven't seen such a case.
|
On October 27 2016 02:31 Acrofales wrote:Show nested quote +On October 27 2016 01:48 LaNague wrote: they need to buff ocean tiles, its like plains that you cant build stuff on -.- In Civ5 you could make them pretty good by buffing the normal tiles with buildings and then the bonus tiles make the city.
Also AI is so useless, i dont know how someone can be happy with that work. I had a chess board with a build in microchip like 20 years ago that could play chess good enough to keep me entertained, noone can tell me my PC cant do calculations for competent AI army movement (much less complex than chess) in under a second.
And its not better in economics or diplomacy or teching.
I hope they dont pull a beyond earth and just say "meh whatever cu next game". You're wrong. Civ AI has to work with incomplete information, and the search space is larger than for chess even with complete information. I guess the AI could cheat and use complete information (what the player is doing and what all other AIs are doing) to make it a bit more competent, and that would still be a better solution than the extra settlers and production it gets, but it still doesn't solve the search space problem. Probably the best way to do AI for a game like Civ is to have it simply learn from the players, but that requires thousands and thousands of games to train the system to get a remotely decent AI. And it would need a multitude if you want the AI to play differently for every civ and take proper advantage of its UA/UU and have traits, etc.
yeah it also has to run on a min spec " Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater " reasonably well. I can't wait for "cloud"-based machine learning ai in the games of the future.
|
On October 27 2016 06:45 andrewlt wrote: Ok, I don't get it. I'm in the very very late game. I have mobilization. I can't create an army or armada. I can only form a corps or fleet. I tried having the units in either a straight line or a triangle. Nothing. Form a corps by merging two units together, then select the corp and add a third to make the army.
|
I could build some things as an army or armada directly, was at least multiple stars, might have been xp I guess. Not sure about the conditions for that though.
|
I think you can only merge units with the same level of xp
Seems like there are either multiple eurekas for some techs or it's a bug, have gotten some randomly. Got early empire eureka with a 5 pop capital multiple times.
I started a game with France, was at 1 faith/turn until pop 3, then suddenly was getting 3 faith/turn out of the blue, none of my tiles provided faith, the tooltip just said 3 faith from citizens. Anyone else encounter this?
|
On October 27 2016 17:31 zulu_nation8 wrote: I think you can only merge units with the same level of xp
Seems like there are either multiple eurekas for some techs or it's a bug, have gotten some randomly. Got early empire eureka with a 5 pop capital multiple times.
I started a game with France, was at 1 faith/turn until pop 3, then suddenly was getting 3 faith/turn out of the blue, none of my tiles provided faith, the tooltip just said 3 faith from citizens. Anyone else encounter this? Found a faith city state first and got the bonus +2 faith ?
|
|
Having Trajan as a neighbor in the early game can be really annoying. This has happened a few times that eventually lead to him declaring war
*He's complaining that I am moving troops near his territory when it is just a scout.[Sarcasm] It will sure take over your entire empire[/sarcasm]. And my real troops are no way near your territory. Until you forward-settled me that is.
*He's complaining that I'm competing for the same city-states as him. I've ignored them completely, with my initial trade-routes being inside my empire. They may have giving me clear barb camps, but those were the ones near my cities
|
Finding city states first and getting the first envoy to them is a really big deal in the early game. For example, getting +4 gold for your capital from a commercial city state in the early turns opens up a lot of strategic options. The other city states can give you 50-100% bonuses to their respective yields in your capital, which is obviously huge.
|
On October 27 2016 03:48 xDaunt wrote:Show nested quote +On October 27 2016 03:14 zulu_nation8 wrote: About traders, it's highly efficient to fill up your trade route slots asap and to also have a monster capital, so that each trader you send to the capital from your expansions will grant those expos a huge boost in food/production/gold based on those values in the capital. In my first game I thought that those bonuses are what you bring to the city you send your trader to like in V. Well fuck me. Wait wtf? The bonuses displayed when I send a Trader from natural to main is gained by the expo not the main???
|
Caldeum1976 Posts
On October 27 2016 23:54 Titusmaster6 wrote:Show nested quote +On October 27 2016 03:48 xDaunt wrote:On October 27 2016 03:14 zulu_nation8 wrote: About traders, it's highly efficient to fill up your trade route slots asap and to also have a monster capital, so that each trader you send to the capital from your expansions will grant those expos a huge boost in food/production/gold based on those values in the capital. In my first game I thought that those bonuses are what you bring to the city you send your trader to like in V. Well fuck me. Wait wtf? The bonuses displayed when I send a Trader from natural to main is gained by the expo not the main??? After you choose a trade route it zooms to a city and you have to click confirm. Before you confirm look at the top of that trade menu and it will show both cities and list off the benefits that each receive. If it's your own city the destination won't get anything but the origin city will get food and production. If it's another civ's city you'll get less food and production but lots of gold and some science/faith/culture. Their city will also get some benefits sometimes.
|
|
|
|