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Sid Meier's Civilization VI - Page 30

Forum Index > General Games
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Prev 1 28 29 30 31 32 61 Next
Yoav
Profile Joined March 2011
United States1874 Posts
October 28 2016 15:48 GMT
#581
I dunno. Chopping is super powerful early on when your production is low. You can get a lot of hammers very quickly earlygame, which helps to snowball out any military you need early plus your worker/settler count.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 28 2016 16:21 GMT
#582
Frankly, I think that riverside forests are the most likely to get chopped because districts often tend to get placed near rivers.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 28 2016 18:14 GMT
#583
I wonder if he knows....

[image loading]
andrewlt
Profile Joined August 2009
United States7702 Posts
October 28 2016 21:13 GMT
#584
From memory, only the commercial district and aqueduct has an adjacency bonus or requires a river.

I've read from somewhere in civfanatics that chopping gives more hammers later on in the game.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 28 2016 22:18 GMT
#585
Has anyone managed a <300t non-domination victory on higher difficulties? Took me 310ish to win a cultural victory with Pericles, I made a mistake in not beelining to Computers cuz I didn't even know that it gave a tourism boost. But otherwise I'm not sure why it took so long other than a lack of cities, which were 5 for most of the game expanded to 7 on a different continent.
Yoav
Profile Joined March 2011
United States1874 Posts
October 28 2016 23:49 GMT
#586
On October 29 2016 07:18 zulu_nation8 wrote:
Has anyone managed a <300t non-domination victory on higher difficulties? Took me 310ish to win a cultural victory with Pericles, I made a mistake in not beelining to Computers cuz I didn't even know that it gave a tourism boost. But otherwise I'm not sure why it took so long other than a lack of cities, which were 5 for most of the game expanded to 7 on a different continent.


I think you have to specify the difficulty to get a real answer. (And honestly, mapsize kinda matters for some victory types as well, such as religious).
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-28 23:54:32
October 28 2016 23:53 GMT
#587
So artillery/rocket artillery armies are the kings of late game. Bombers seem to suck, but I don't have jet bombers online yet. Late game great generals are awesome. And the AI seems to be utterly incapable of properly fighting wars.

Also, war warines is definitely a thing -- and not a good one.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2016-10-29 00:34:32
October 29 2016 00:31 GMT
#588
On October 29 2016 08:49 Yoav wrote:
Show nested quote +
On October 29 2016 07:18 zulu_nation8 wrote:
Has anyone managed a <300t non-domination victory on higher difficulties? Took me 310ish to win a cultural victory with Pericles, I made a mistake in not beelining to Computers cuz I didn't even know that it gave a tourism boost. But otherwise I'm not sure why it took so long other than a lack of cities, which were 5 for most of the game expanded to 7 on a different continent.


I think you have to specify the difficulty to get a real answer. (And honestly, mapsize kinda matters for some victory types as well, such as religious).


Continents/immortal/standard, not sure if pangaea would make a difference. And for cultural and science victories specifically, since I don't fully understand the religious mechanics yet. I played two games with Rome and Pericles who both have CV friendly traits, I killed at least one neighboring civ in both games, yet couldn't finish below 300t, and that's considering the fact I thought a SV would be slower.

One thing I had trouble with was theming art museums. There aren't a lot of early era sculptors, so I ended up passing on a few in mid/late game so I can get a landscape or portrait painter to go with my other works. I'm not sure if the GAs come in order, cuz it's impossible to get a religious painter later. Although some artists produce great works of different types.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2016-10-29 05:54:52
October 29 2016 05:53 GMT
#589
[image loading]

And so ends my deity domination game --- victorious!

A few things that I learned:

Deity kinda sucks as a difficulty level. It feels more like a chore than a real challenge. That said, I'm not sure how you're supposed to win at deity without being very warlike. The AI bonuses are huge. I barely killed off Kongo before he could launch his final spaceship parts. I couldn't have won via culture or science if I tried. And religion...lol. I think that I'm going to stick with immortal from here on out.

Encampments aren't as bad as I thought. When you upgrade them fully to armories, you get huge production bonuses to building corps and armies, which form the backbone of your military in the late game. This can be a pretty big deal.

The problem with bombers and air forces is that it is incredibly difficult to hit the same kind of critical mass with bombers that you do with artillery armies. Unless you're spamming air strips all over the place, you're going to be limited to available airports, which only have 8 airplane slots. Throw in the fact that bombers can't compete individually with rocket artillery, and you have a really efficiency problem with air forces in general.

I don't understand why the devs made tanks suck so badly. They have the same combat stats as infantry, but extra movement. The catch is that they are also vulnerable to AT crews. The only nice thing about tanks is that you can get a 100% production bonus to them when you research fascism and take the lightning warfare policy.

Money and production are king in this game, and it seems that there's little incentive you grow your cities much beyond 16 population. The amenity cap is pretty brutal. Factories and power plants turn even shitty little 6-pop cities into production powerhouses.
tofucake
Profile Blog Joined October 2009
Hyrule19223 Posts
October 29 2016 06:24 GMT
#590
On October 28 2016 06:13 xDaunt wrote:
Show nested quote +
On October 28 2016 06:00 tofucake wrote:
I typically do scout/scout/slinger/granary/settler

You'll get your ass run over on higher difficulties trying that. About as greedy as you can afford is scout, slinger, slinger, builder/settler, warrior, settler/builder, after which you'll need to keep building defense until you have a minimum of 6-7 units.

Yeah but I'm mostly sticking to the lower difficulties for a bit until I can work all my civ 5 habits out. Even on Prince barb camps spam units like crazy, it's kind of ridiculous
Liquipediaasante sana squash banana
Uni1987
Profile Joined September 2010
Netherlands642 Posts
October 29 2016 13:04 GMT
#591
Its so hard to find a proper online game..
.............
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 29 2016 13:23 GMT
#592
On October 29 2016 06:13 andrewlt wrote:
From memory, only the commercial district and aqueduct has an adjacency bonus or requires a river.

I've read from somewhere in civfanatics that chopping gives more hammers later on in the game.

Yeah, I'm not sure how it's calculated but early chopping gives you like 40 hammers while later it's more 110-140.
Same with food from removing marshes, got 40 early and 220 late.
goswser
Profile Blog Joined May 2009
United States3548 Posts
October 29 2016 14:42 GMT
#593
On October 29 2016 22:04 Uni1987 wrote:
Its so hard to find a proper online game..

You can play in the NQ steam group if you want to find a real online game. That's your best bet, I've done a few games there and they've all been pretty good.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
October 29 2016 16:33 GMT
#594
So I'm pretty new at this and only playing on King difficulty but I wondered if someone could explain why my legion units (playing rome) are so fast to build. Legions cost 110 base production while crossbowmen cost 180 base production. Yet for some reason my cities that normally put out around 15 production put out 50-60 production when producing legion units specifically (2-3 turns compared to 8-12 for crossbowmen). Am I missing something here?
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
Last Edited: 2016-10-29 16:39:08
October 29 2016 16:38 GMT
#595
Civics? Legion should be Classical since they replace swordsmen, while Crossbowmen are Medieval. If you have the Civic that speeds up Classical Units this might happen.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 29 2016 16:47 GMT
#596
Another reason to get an encampment district early is that it gives bonus production to interior trade routes.
DannyJ
Profile Joined March 2010
United States5110 Posts
October 29 2016 18:31 GMT
#597
The fact that I need to play this game at nearly half the resolution of my monitor just so I don't destroy my eyes reading the UI is very annoying...

Why is UI scale always an issue with CIV?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
October 29 2016 18:56 GMT
#598
On October 30 2016 03:31 DannyJ wrote:
The fact that I need to play this game at nearly half the resolution of my monitor just so I don't destroy my eyes reading the UI is very annoying...

Why is UI scale always an issue with CIV?


Really? I'm playing at 4K and it's very readable.
Moderator
goswser
Profile Blog Joined May 2009
United States3548 Posts
October 29 2016 23:57 GMT
#599
The game is so badly in need of bug and exploit fixes. Hopefully firaxis releases a patch soon.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 30 2016 07:01 GMT
#600
On October 30 2016 08:57 goswser wrote:
The game is so badly in need of bug and exploit fixes. Hopefully firaxis releases a patch soon.

Thankfully, I've only run into one crash bug (had to load from autosave earlier), and several name/display glitch bugs.

AI needs some big fixes with army management and army upgrading. He'll come at me with a fearsome army but only grab one city because of bad movement, and will get pushed back out for the same reason. It's like they gave chieftain AI to immortal & deity.
Then they'll mass the UU or some tech two tiers behind and use that in aggressive surprise wars when they're equal on tech & production. Not a snowball's chance in hell of succeeding with half the army size. Not even desperation mode for them. So I feel obligated to wipe them off the map because their primary strength is their biggest vulnerability.

Still eminently playable, which is particularly surprising this close to the release!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
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