• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:27
CEST 22:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL39Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage3EWC 2025 Regional Qualifiers (May 28-June 1)61
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Is there a place to provide feedback for maps? Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Battle.net is not working BW General Discussion Which player typ excels at which race or match up?
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group D - Sunday 20:00 CET [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Mechabellum Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16324 users

Pokémon Go! - Page 103

Forum Index > General Games
Post a Reply
Prev 1 101 102 103 104 105 200 Next
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
October 10 2016 17:44 GMT
#2041
On October 11 2016 02:38 mordek wrote:
I'd be excited for any of those ideas being implemented.

Do lures do anything but spawn pidgey/weedle/rattata currently? My game experience shows my a lured pokestop is virtually the same as an un-lured one.

lures just pull the same pokemon as normally appear in the area. i think there is a slight increase in chance of spawning a rare, but its not guaranteed.

i would prefer if lures are just removed from the game, or have the ability to lure an entire area. lures encourage people to not move in a game that is about moving. i have a ton of lures in my backpack doing nothing because if i am going to play, i am not going to sit in the same place for long periods of time.
mordek
Profile Blog Joined December 2010
United States12704 Posts
October 10 2016 17:51 GMT
#2042
On October 11 2016 02:44 dAPhREAk wrote:
Show nested quote +
On October 11 2016 02:38 mordek wrote:
I'd be excited for any of those ideas being implemented.

Do lures do anything but spawn pidgey/weedle/rattata currently? My game experience shows my a lured pokestop is virtually the same as an un-lured one.

lures just pull the same pokemon as normally appear in the area. i think there is a slight increase in chance of spawning a rare, but its not guaranteed.

i would prefer if lures are just removed from the game, or have the ability to lure an entire area. lures encourage people to not move in a game that is about moving. i have a ton of lures in my backpack doing nothing because if i am going to play, i am not going to sit in the same place for long periods of time.

It's fun to look at a park and see the confetti but it would have way more pull if the % chance for a rare was increased more noticeably. Have more people gathering. I just started luring randomly to open up bag space...
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 10 2016 17:57 GMT
#2043
On October 11 2016 02:44 dAPhREAk wrote:
Show nested quote +
On October 11 2016 02:38 mordek wrote:
I'd be excited for any of those ideas being implemented.

Do lures do anything but spawn pidgey/weedle/rattata currently? My game experience shows my a lured pokestop is virtually the same as an un-lured one.

lures just pull the same pokemon as normally appear in the area. i think there is a slight increase in chance of spawning a rare, but its not guaranteed.

i would prefer if lures are just removed from the game, or have the ability to lure an entire area. lures encourage people to not move in a game that is about moving. i have a ton of lures in my backpack doing nothing because if i am going to play, i am not going to sit in the same place for long periods of time.


Yeah but lures do the other part of what the game is for: meeting people. I think it'd be better if maybe they lasted for 15 minutes but spawned more rare pokemon (or spawned 2x the pokemon). So you'd still gather around lures, but not have to sit at them for so long.
Logo
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
October 10 2016 18:07 GMT
#2044
On October 11 2016 02:57 Logo wrote:
Show nested quote +
On October 11 2016 02:44 dAPhREAk wrote:
On October 11 2016 02:38 mordek wrote:
I'd be excited for any of those ideas being implemented.

Do lures do anything but spawn pidgey/weedle/rattata currently? My game experience shows my a lured pokestop is virtually the same as an un-lured one.

lures just pull the same pokemon as normally appear in the area. i think there is a slight increase in chance of spawning a rare, but its not guaranteed.

i would prefer if lures are just removed from the game, or have the ability to lure an entire area. lures encourage people to not move in a game that is about moving. i have a ton of lures in my backpack doing nothing because if i am going to play, i am not going to sit in the same place for long periods of time.


Yeah but lures do the other part of what the game is for: meeting people. I think it'd be better if maybe they lasted for 15 minutes but spawned more rare pokemon (or spawned 2x the pokemon). So you'd still gather around lures, but not have to sit at them for so long.

true, but they tempt me to stop walking. so i would prefer they be removed because i have poor impulse control. ;-) please dont make them better.

i am liking my idea of luring an entire park/area though. that would be pretty awesome. people who want to socialize can do so, and people who want to rack up the kms can do so.
mordek
Profile Blog Joined December 2010
United States12704 Posts
October 10 2016 18:13 GMT
#2045
On October 11 2016 03:07 dAPhREAk wrote:
Show nested quote +
On October 11 2016 02:57 Logo wrote:
On October 11 2016 02:44 dAPhREAk wrote:
On October 11 2016 02:38 mordek wrote:
I'd be excited for any of those ideas being implemented.

Do lures do anything but spawn pidgey/weedle/rattata currently? My game experience shows my a lured pokestop is virtually the same as an un-lured one.

lures just pull the same pokemon as normally appear in the area. i think there is a slight increase in chance of spawning a rare, but its not guaranteed.

i would prefer if lures are just removed from the game, or have the ability to lure an entire area. lures encourage people to not move in a game that is about moving. i have a ton of lures in my backpack doing nothing because if i am going to play, i am not going to sit in the same place for long periods of time.


Yeah but lures do the other part of what the game is for: meeting people. I think it'd be better if maybe they lasted for 15 minutes but spawned more rare pokemon (or spawned 2x the pokemon). So you'd still gather around lures, but not have to sit at them for so long.

true, but they tempt me to stop walking. so i would prefer they be removed because i have poor impulse control. ;-) please dont make them better.

i am liking my idea of luring an entire park/area though. that would be pretty awesome. people who want to socialize can do so, and people who want to rack up the kms can do so.

The way I've seen it is usually if one or two go up, the remaining pokestops in a block or so radius will get them too so you can walk back and forth. If its just one I will not stop for it lol, the chance to run into a rare pokemon seems way higher if you were to just keep moving.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Spect8rCraft
Profile Joined December 2012
649 Posts
October 10 2016 21:46 GMT
#2046
I kinda wish that there was more incentive to catch evolved Pokemon. It just feels kinda awful to look at the radar, see any evolved Pokemon and go, "oh, great, a Pidgeotto" and then walk the other way. Other than those that are near the high end of your CP gauge, the rest are generally a waste of energy and pokeballs. Something as simple as increased XP or more candies/more candies for transfer would be nice.
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2016-10-10 23:26:39
October 10 2016 23:25 GMT
#2047
On October 11 2016 06:46 Spect8rCraft wrote:
I kinda wish that there was more incentive to catch evolved Pokemon. It just feels kinda awful to look at the radar, see any evolved Pokemon and go, "oh, great, a Pidgeotto" and then walk the other way. Other than those that are near the high end of your CP gauge, the rest are generally a waste of energy and pokeballs. Something as simple as increased XP or more candies/more candies for transfer would be nice.

I believe this will be at least partially alleviated with the badge capture bonus (i.e. having gold in Flying type pokemon will make Pidgeots (and Dragonites etc.) easier to catch.
http://pokemongolive.com/en/post/elemental/
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Belisarius
Profile Joined November 2010
Australia6225 Posts
Last Edited: 2016-10-11 00:00:32
October 10 2016 23:58 GMT
#2048
Scaling everything down doesn't solve that, though. As long as a pidgey averages X balls and a pidgeotto averages anything greater than X balls, the play will be to walk to the pidgey because there is no benefit whatsoever to catching a non-maxed pidgeotto.

That said, the capture bonus is a step in the right direction. Not a big step, but a step.
Assault_1
Profile Joined April 2009
Canada1950 Posts
October 11 2016 03:34 GMT
#2049
http://pokemongolive.com/en/post/ver-update-101016/
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 11 2016 03:51 GMT
#2050
On October 11 2016 08:58 Belisarius wrote:
Scaling everything down doesn't solve that, though. As long as a pidgey averages X balls and a pidgeotto averages anything greater than X balls, the play will be to walk to the pidgey because there is no benefit whatsoever to catching a non-maxed pidgeotto.

That said, the capture bonus is a step in the right direction. Not a big step, but a step.


For the 1/2 prices evolutions it's always going to be a problem, but that seems fine. With the capture Bonus I think things will be more even and things like catching most 2nd of 3 stage pokemon (like say a Weepingbell) will be more worthwhile since it can save you a decent chunk of candy.
Logo
calgar
Profile Blog Joined November 2007
United States1277 Posts
October 11 2016 03:56 GMT
#2051
Decreased evolution animation time? Revolutionary! It better be by more than like, 2 seconds.
LennX
Profile Joined October 2010
4543 Posts
October 11 2016 04:47 GMT
#2052
8 more pokemons to complete my dex. All of which should be done while walking. Guess I will stop unless they make a proper tracker or add new stuff. Most of my friends have stopped and its boring to play alone especially when "blind".
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 11 2016 06:34 GMT
#2053
On October 11 2016 13:47 LennX wrote:
8 more pokemons to complete my dex. All of which should be done while walking. Guess I will stop unless they make a proper tracker or add new stuff. Most of my friends have stopped and its boring to play alone especially when "blind".

18 more here. Chansey and Tauros are the only ones I actually need to catch/hatch. Could technically walk the rest but thats well north of 3000km required lol
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
CorsairHero
Profile Joined December 2008
Canada9491 Posts
Last Edited: 2016-10-11 06:39:51
October 11 2016 06:36 GMT
#2054
Just hit level 26 and I have 10 to go before I hit 142. Hopefully I wont have to walk to finish it >_<
pidgeys weedles and caterpies better not runaway with this update

still need:
venusaur
charizard
blastoise
ninetails
alakazam
golem
dodrio
wheezing
kabutop
muk
© Current year.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 11 2016 06:59 GMT
#2055
I am currently art 112 caught, 10 more seen (and I would have an Onix if I weren't out of pokeballs when I saw it ). Still have some way to go
EZ4ENCE
Laurens
Profile Joined September 2010
Belgium4537 Posts
October 11 2016 09:41 GMT
#2056
For me it's Venusaur, Charizard, Exeggutor, Alakazam, Kabutops, Omastar.

And then that Tangela...

I'm nearing 1000 bag space, after that I'll just pour all of my coins into incubators, I don't think I'll be able to catch one in the wild so I better go ham on those eggs..
CorsairHero
Profile Joined December 2008
Canada9491 Posts
October 11 2016 09:56 GMT
#2057
out of 205 eggs hatched
only 1 was tangela

interesting stat: 2761 stops vistied and 2763 pokemon caught
© Current year.
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2016-10-11 12:08:39
October 11 2016 11:59 GMT
#2058
I'm at 2700 pokestops and 2500 caught.

What's up with a level 20 Onix being 467 CP at 80% IV...
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Laurens
Profile Joined September 2010
Belgium4537 Posts
Last Edited: 2016-10-11 13:02:04
October 11 2016 12:41 GMT
#2059
10409 pokestops, 6703 catches =/

Onix is a victim of the translation from Pokemon stats to CP.
His redeeming qualities in the real games are really high Def and ok Speed.

His HP is trash, so his STA in PoGo is trash, too.
Both his Atk and SpA are trash, so his ATK in PoGo is too. (and ATK weighs more than STA/DEF when calculating CP, this compounds the issue)
His Def and SpD are incredibly far apart, which hurts his DEF in PoGo. (Similar to Alakazam/Gengar issues with ATK)

Steelix will be quite a bit better. He gets an all around buff and trades speed for stats that are more useful in PoGo.
rotta
Profile Joined December 2011
5585 Posts
October 11 2016 16:08 GMT
#2060
On October 11 2016 12:56 calgar wrote:
Decreased evolution animation time? Revolutionary! It better be by more than like, 2 seconds.

I hope it's at least shorter than reseting...
don't wall off against random
Prev 1 101 102 103 104 105 200 Next
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
Round of 20 / Group D
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
izu vs MadiNho
izu vs TerrOr
ZZZero.O257
LiquipediaDiscussion
Road to EWC
16:00
Europe Closed Qualifiers Day 2
TKL 663
CranKy Ducklings477
IndyStarCraft 394
CosmosSc2 200
EnkiAlexander 126
Rex112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 663
IndyStarCraft 394
CosmosSc2 200
Rex 112
Codebar 15
StarCraft: Brood War
Calm 3672
Rain 1778
Mini 288
firebathero 262
ZZZero.O 257
Dewaltoss 108
Hyun 15
Dota 2
qojqva4446
League of Legends
JimRising 476
Counter-Strike
Stewie2K1661
flusha531
Super Smash Bros
hungrybox931
Mew2King51
Heroes of the Storm
Liquid`Hasu559
Khaldor278
Other Games
summit1g6706
Grubby5358
FrodaN4798
B2W.Neo1162
Trikslyr83
QueenE58
KnowMe51
NightEnD17
Organizations
Other Games
gamesdonequick1359
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 395
• Berry_CruncH102
• Hupsaiya 13
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21092
• Ler145
League of Legends
• Doublelift3910
• Shiphtur788
Other Games
• imaqtpie2205
Upcoming Events
Replay Cast
1d 3h
Replay Cast
1d 13h
PiGosaur Monday
2 days
Bellum Gens Elite
2 days
The PondCast
3 days
Bellum Gens Elite
3 days
Replay Cast
4 days
Bellum Gens Elite
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
[ Show More ]
SC Evo League
5 days
Bellum Gens Elite
5 days
Replay Cast
6 days
SOOP
6 days
Sparkling Tuna Cup
6 days
AllThingsProtoss
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.