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In LW2 you don't have to do every mission you see. You pick and choose your battles and what you think will be more worth it. Trying to do every mission that pops up will only cause problems as the game goes on. For me, I have 3 full squads for missions. That way I always have at least 3 missions going and generally use my A-team for supply raids, troop column ambushes, etc. The big stuff. If a situation arises where I HAVE to do a mission or else a bad dark event is gonna go through then I recall my best and go on that mission.
Learning to pick your missions is pretty important in my opinion. Also, a liberated region should provide some nice supply if you put a haven or 2 on supply and putting an engineer(?) in them to increase the amount of supply you generate. Missions where the goal is to simply neutrilize the enemy is a golden opportunity to get corpses and also an array of supplies depending on the mission. I generally save my corpses until theres a sale and I go pretty crazy but save enough to be in a comfortable position. I also sell useless PCS's like the Will one.
Also, if you see your losing supplies per month then you have spy/spies in your havens. Stick a soldier in them and they'll hunt for them. The higher rank the soldier is the more effective the hunt for spies are. If you need supplies don't be afraid to sell things you might not want too. I'd rather sell something I don't in order to ensure my run continues.
Also, I'd recommend not actually playing on Ironman due to bugs and losing a campaign to bugs is never fun. You can play like it was Ironman. People call it Honestman. You play as if you are on Ironman but you only reload if a bug occurs.
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at the start you should be prioritizing buying the recruit rookies and selling all the initial bodies and mods. save the bodies you need for the autopsies but otherwise sell them beacuse you'll really need the cash.
Then get vulture really quick as well. It'll pay for itself really quick and then some as you'll get double pickups.
don't worry about bodies if they're on sale until after you've liberated a region or two and have some actual income. before that they're just money for sales and after that they're alloys that you'll need.
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Germany25657 Posts
Do I liberate a region just by getting enough resistance comms up? What bug are you talking about, my ironmaning has actually been working really great, except me sucking loll. I usually have 1 soldier in my havens, I just put a random scrub in there bu i still have a lot of -money on my monthly reports.
(Thanks so far)
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I'm going to restart my campaign (Made mistakes before getting the hang of LW2 mechanics. Plus DLC content seems borked for me). However I've felt that cash hasn't been the biggest limiter for me, it has been access to alloys needed to build T2 equipment; despite going on every mission that I possibly could that generated alloys. So I am going to save my bodies for alloys
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On February 10 2017 04:12 KadaverBB wrote: Do I liberate a region just by getting enough resistance comms up? What bug are you talking about, my ironmaning has actually been working really great, except me sucking loll. I usually have 1 soldier in my havens, I just put a random scrub in there bu i still have a lot of -money on my monthly reports.
(Thanks so far) You'll liberate a region after a while through a series of missions that fall under a "liberate" questline that'll say liberate in the title. I would recomend a scientist in your havens beacuse you shouldn't be making money in your havens until after you have 8 or so resistance personal in it.
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On February 10 2017 04:12 KadaverBB wrote: Do I liberate a region just by getting enough resistance comms up? What bug are you talking about, my ironmaning has actually been working really great, except me sucking loll. I usually have 1 soldier in my havens, I just put a random scrub in there bu i still have a lot of -money on my monthly reports.
(Thanks so far) Chance to find faceless spies in your Haven and get the mission to kill them rises with higher level soldier you put as Haven adviser. Putting low level ones will only boost your recruitment chances but do little vs Faceless. Also a high level soldier that is also an officer gives bigger boost to find faceless. Biggest boost is given by putting a Psi soldier in Haven, also its level increased the chance.
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On February 10 2017 04:39 -Archangel- wrote:Show nested quote +On February 10 2017 04:12 KadaverBB wrote: Do I liberate a region just by getting enough resistance comms up? What bug are you talking about, my ironmaning has actually been working really great, except me sucking loll. I usually have 1 soldier in my havens, I just put a random scrub in there bu i still have a lot of -money on my monthly reports.
(Thanks so far) Chance to find faceless spies in your Haven and get the mission to kill them rises with higher level soldier you put as Haven adviser. Putting low level ones will only boost your recruitment chances but do little vs Faceless. Also a high level soldier that is also an officer gives bigger boost to find faceless. Biggest boost is given by putting a Psi soldier in Haven, also its level increased the chance.
Do you know if the faceless only get killed through the mission, or does it happen naturally if you're lucky enough? I've actually managed to win one of these missions early on, but later the civies are so weak, even if they get free higher tier weapons .
On another subject, viper rounds are so damn good. I give them to every sniper, ranger and gunner in my squad, often to other classes as well. I feel nanosteel vest (is that the name? The one that gives 3 health and -25 crit to enemy), viper rounds and incendiary grenades are a must for everyone that can use them.
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The faceless only get killed through the missions. The key is to wipe out the first 3 man pod in an ambush and then overwatch camp crawl the rest of the way. that one solider is obviously super critical.
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Oh, I think it's been said before in this thread, but as a tip to new guys: there are a few mission types that are possible to win without firing a shot (so long as it's less than LIGHT). Some of them require a bit of luck, some of them are just really simple once you get the hang of it:
1) Escort VIP. This is the big one. Just take a single shinobi and have him scout ahead to make sure your VIP doesn't trigger any pods. Stick to the edges of the map and you're golden. 2) Jailbrake. If you get lucky, their prison cells will be one blown up wall away from the extraction zone. Take a shaped charge, use it and wait one turn for the fire to die down and run everyone through. I'd bring the whole squad though, in case things go badly. 3) Any hacking mission. If there are few aliens, you can sometimes hack from a distance and no pods will trigger. Problem is that they can usually find you the next turn, and you'll have to wait some turns for evac. Same as Jailbreak, I'd still bring the whole squad. 4) Advent official mission. Ok, this involves shooting, but if you think you're not gonna be able to subdue him and his car in the middle of the street, just snipe him from near the evac point.
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Germany25657 Posts
So is it a bad plan to contact 2 other countries fairly quickly to get 3/3 resistance comms? Maybe I am like stupid, but I don't think Ive ever even seen one of those liberation missions lol. Need to pay more attention to stuff I suppose.
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I dunno, why it would be bad? You're not going to be using the intel for much else, and more havens is always good.
Well, maybe you'd want to save contacts to chase the facilities later, but I wouldn't worry about it
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The liberation mission line starts from a mission that rewards you with a lead, usually a hack mission. If the reward also says "intel package" then it's not the one you want.
After that you'll need to do a VIP extraction, then a relay destruction and VIP assassination. After that, you can scan for a broadcast tower mission which after completed automatically marks you up for an HQ assault. If you beat that mission, the zone is liberated, all ADVENT strength is wiped from it and you won't be really getting missions from intel scanning the zone anymore. You got a chance to spot ADVENT invasion to take it back, maybe, but that requires a hella lotta intel production to discover, think 13 guys on intel with a scientist.
So this is the moment when you turn that zone to churn out supplies if you have enough rebels in it, or first recuit then start supplies. Do this really early and your income is set.
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On February 10 2017 10:37 daemir wrote: The liberation mission line starts from a mission that rewards you with a lead, usually a hack mission. If the reward also says "intel package" then it's not the one you want.
After that you'll need to do a VIP extraction, then a relay destruction and VIP assassination. After that, you can scan for a broadcast tower mission which after completed automatically marks you up for an HQ assault. If you beat that mission, the zone is liberated, all ADVENT strength is wiped from it and you won't be really getting missions from intel scanning the zone anymore. You got a chance to spot ADVENT invasion to take it back, maybe, but that requires a hella lotta intel production to discover, think 13 guys on intel with a scientist.
So this is the moment when you turn that zone to churn out supplies if you have enough rebels in it, or first recuit then start supplies. Do this really early and your income is set. From what I read Advent Invasion cannot happen at least 21 days after liberation.
Also instead of Liberation you can just put everyone on supply in that region once advent strength goes high and go do missions in another region. You will get Retaliation missions vs your supplies every month but those are probably easier to deal with that invasions and you don't need any Intel or infiltration time to stop them. Only other bad thing is that advent will keep using this region for Dark Events but also can use this region for Avatar facility which is then accessible to you to destroy.
But at least one HQ assault needs to be completed somewhere so you can get access to Avatar project counter.
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Germany25657 Posts
I am now armed with more information and will try again, die horribly and blame you guys!
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Let me add one more random info. Unlike vanilla Xcom 2, Alien Avatar Facilities have a random chance to transfer their extra red pips to Avatar counter in the middle. So if you find one, go do it ASAP because there are only a few one time ways to reduce Avatar counter without taking down these facilities. LW2 made it on purpose that you will not be able to stop Avatar project, only slow it down. In vanilla at one point when you had access to whole map you could just take down alien facilities as they showed up and kept the avatar project permanently in check while having fun in late game doing whatever.
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Germany25657 Posts
If I make it far enough so that the Avatar project kills me I consider that a big succes lol
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you want to get those first three regions asap with the intel you got. The region bonus is tied to the next stage of research and may or may not be worth it but you gotta have good macro at the start if you want cred on an starcrafts forum.
If you do not HQ assault and delay it until you are stronger (the enemies will scale so this doesn't even work) the avatar timer will increase in the background.
If I could say anything else starting off the throwaway missions that you don't get with the corpses with a technical rocket ambush is really fun. sometimes you can wipe our half the enemy before anyone fires a shot.
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With the larger squad-sizes, you can certainly get rewarding overwatch-cinematics. However I found that the rocket for technicals are too inaccurate. However, roasting grouped-up enemies with the flamethrower is fun
On February 10 2017 22:11 KadaverBB wrote: If I make it far enough so that the Avatar project kills me I consider that a big succes lol This is also how I feel about Long War 2
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On February 11 2017 00:41 Sermokala wrote: you want to get those first three regions asap with the intel you got. The region bonus is tied to the next stage of research and may or may not be worth it but you gotta have good macro at the start if you want cred on an starcrafts forum.
If you do not HQ assault and delay it until you are stronger (the enemies will scale so this doesn't even work) the avatar timer will increase in the background.
If I could say anything else starting off the throwaway missions that you don't get with the corpses with a technical rocket ambush is really fun. sometimes you can wipe our half the enemy before anyone fires a shot.
Ugh, I can't stand rockets and their crazy scatter, especially if you go the flamethrower route. To me it's the second most bullshit thing in LW2 (the first being that viper-bound soldiers can be shot at).
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with fire in the hole and not moving you only get a 2 tile shift which is pretty near where you aim no matter what if you have 70 aim then its farm more likely then you'll only have 1 or 0 shift then. get tandem warheads and it doesn't matter anymore no matter what. roust is very overrated I think and fire in the hole vastly reduces rocket shift.
Flamethrower is harder for me beacuse of the lack of mobility on your everyday technical unless you smg him. and even then a decent flame is hard to get.
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