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Total War: Warhammer - Page 76

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Godwrath
Profile Joined August 2012
Spain10139 Posts
October 21 2017 01:34 GMT
#1501
HE archers are nice, but they got nothing on WE archers. Man i want to start my mortal campaign nowww.
Latham
Profile Blog Joined May 2007
9571 Posts
Last Edited: 2017-10-21 11:52:12
October 21 2017 11:50 GMT
#1502
Can you guys make like a quick list of top 5 factions for each unit "type"? Like who has the best archers? best cavalry? best melee? best spears? best artillery? Best beasts/monsters etc.
Would like to hear your opinions =), factions including both WH1 & 2 (for the upcoming mortal enemies campaign)
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Nezgar
Profile Joined December 2012
Germany535 Posts
October 21 2017 13:18 GMT
#1503
On October 21 2017 20:50 Latham wrote:
Can you guys make like a quick list of top 5 factions for each unit "type"? Like who has the best archers? best cavalry? best melee? best spears? best artillery? Best beasts/monsters etc.
Would like to hear your opinions =), factions including both WH1 & 2 (for the upcoming mortal enemies campaign)


That's pretty hard until we see what kind of changes they have made to the units for the mortal empires campaign. And we have no idea how they have changed tech trees and skill trees for the lords, which can be a huge factor.
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
October 21 2017 15:22 GMT
#1504
On October 21 2017 22:18 Nezgar wrote:
Show nested quote +
On October 21 2017 20:50 Latham wrote:
Can you guys make like a quick list of top 5 factions for each unit "type"? Like who has the best archers? best cavalry? best melee? best spears? best artillery? Best beasts/monsters etc.
Would like to hear your opinions =), factions including both WH1 & 2 (for the upcoming mortal enemies campaign)


That's pretty hard until we see what kind of changes they have made to the units for the mortal empires campaign. And we have no idea how they have changed tech trees and skill trees for the lords, which can be a huge factor.


Also, it doesn't make much sense in isolation. Some of the units are amazing when used with synergies and rather lackluster otherwise.

Overall, for best units of certain type you should just look at what factions specialize in them. WE have the best archers bar none, best cavalry is to be found in Bretonnia (HE Dragon Princes are awesome too but I think that Grail Knights/Grail Guardians trump everything). For best war machines don't look any further than Empire. Best infantry would be HE Phoenix Guard I believe (or maybe Dwarf Ironbreakers?). Best monsters go to WoC with their Dragon Ogres and Dragon Ogre Shaggoth.

I might be totally wrong though as I haven't tested everything for the new factions yet.
Time is precious. Waste it wisely.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
October 21 2017 15:43 GMT
#1505
On October 22 2017 00:22 Manit0u wrote:
For best war machines don't look any further than Empire


I haven't checked out how they compare in Warhammer 2, but as long as they didn’t get a huge buff and by war machine you mean cannons and such, the empire surely isn’t even close to dwarfs or skaven in my book. Empires cannons, batteries and mortars gets blown away by the dwarfen and skaven artillery.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2017 17:30 GMT
#1506
On October 22 2017 00:43 waffelz wrote:
Show nested quote +
On October 22 2017 00:22 Manit0u wrote:
For best war machines don't look any further than Empire


I haven't checked out how they compare in Warhammer 2, but as long as they didn’t get a huge buff and by war machine you mean cannons and such, the empire surely isn’t even close to dwarfs or skaven in my book. Empires cannons, batteries and mortars gets blown away by the dwarfen and skaven artillery.


Per my previous posts, Empire artillery is hugely buffed in WH2. I suspect that Dwarven artillery received some upgrades, too, so it's tough to say where they stand relative to each other. However, I do think that it's clear that the runaway top three war machine / artillery factions are Dwarves, Skaven, and Empire in some order.

For best cavalry, I think it's Bretonnia, Empire, and VC. This isn't to say that other factions don't have high end cavalry, but those three factions are the ones who are going to be dominating on the flanks with cav.

For best ranged infantry, I'd pick Wood Elves (clear winner here), Dwarves, and Empire (handgunners). Their the factions with powerful enough ranged infantry that you can build armies around. Dark Elves get an honorable mention here.

Where things get tricky is when you start comparing things like best line infantry and monsters. Lots of factions have very strong line infantry. If you put a gun to my head, I'd probably say that the top three are Warriors of Chaos, Norsca, and Dwarves (Ironbreakers rule), with severe apologies to Dark Elves, High Elves, and Lizardmen. I'm not even sure that I can do a good comparison of monsters.

Lastly, there's magic. This is a bit tough to do as well without seeing how all of the other lores of magic have been buffed in WH2. However, I suspect that the factions with the strongest magic will be Empire, High Elves, and Dark Elves, with many other factions having strong options.
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
October 21 2017 18:41 GMT
#1507
On October 22 2017 02:30 xDaunt wrote:
Show nested quote +
On October 22 2017 00:43 waffelz wrote:
On October 22 2017 00:22 Manit0u wrote:
For best war machines don't look any further than Empire


I haven't checked out how they compare in Warhammer 2, but as long as they didn’t get a huge buff and by war machine you mean cannons and such, the empire surely isn’t even close to dwarfs or skaven in my book. Empires cannons, batteries and mortars gets blown away by the dwarfen and skaven artillery.


Per my previous posts, Empire artillery is hugely buffed in WH2. I suspect that Dwarven artillery received some upgrades, too, so it's tough to say where they stand relative to each other. However, I do think that it's clear that the runaway top three war machine / artillery factions are Dwarves, Skaven, and Empire in some order.

For best cavalry, I think it's Bretonnia, Empire, and VC. This isn't to say that other factions don't have high end cavalry, but those three factions are the ones who are going to be dominating on the flanks with cav.

For best ranged infantry, I'd pick Wood Elves (clear winner here), Dwarves, and Empire (handgunners). Their the factions with powerful enough ranged infantry that you can build armies around. Dark Elves get an honorable mention here.

Where things get tricky is when you start comparing things like best line infantry and monsters. Lots of factions have very strong line infantry. If you put a gun to my head, I'd probably say that the top three are Warriors of Chaos, Norsca, and Dwarves (Ironbreakers rule), with severe apologies to Dark Elves, High Elves, and Lizardmen. I'm not even sure that I can do a good comparison of monsters.

Lastly, there's magic. This is a bit tough to do as well without seeing how all of the other lores of magic have been buffed in WH2. However, I suspect that the factions with the strongest magic will be Empire, High Elves, and Dark Elves, with many other factions having strong options.


I think that HE and Empire win in the magic department on the sole notion of flexibility and being spoiled for choices. No other faction can field such variety of spellcasters (maybe Lizardmen? I haven't tried skink priests yet but in the tabletop they were rather limited in power so I suspect that they don't get all the spells for their branch in TWW - will need confirmation on that).

With strong line infantry you also forget about Black Orcs. You can not forget about them
Time is precious. Waste it wisely.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2017 20:10 GMT
#1508
Yeah, I considered what to do with black orks. They are definitely good, but they don't really have the elite stats of the finer line infantry.
KobraKay
Profile Joined March 2010
Portugal4268 Posts
October 21 2017 23:00 GMT
#1509
I suspect you are underselling Lizardmen but when the ME comes out, time will tell.
CJ Fighting! (--.--)
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
October 21 2017 23:09 GMT
#1510
The only thing CA needs to work on when it comes to the gameplay is the skirmishers... AI tends to have a ton of them (all in skirmish mode obviously) and it's annoying as fuck.
Time is precious. Waste it wisely.
Simberto
Profile Blog Joined July 2010
Germany11791 Posts
October 21 2017 23:40 GMT
#1511
Murder them with real archers, or even better, real archers and a unit of something with shields to tank. Or take some mage that slows them/roots them.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2017 23:45 GMT
#1512
On October 22 2017 08:00 KobraKay wrote:
I suspect you are underselling Lizardmen but when the ME comes out, time will tell.

I'm placing heavier emphasis on the elite units when doing my rankings. Lizardmen have stupid strong basic infantry. Saurus warriors will eat anything else at their level. At the higher levels, Temple Guard are undoubtedly strong, but they aren't going to hold up against the top tier infantry that other factions can field from WH1. Temple guard aren't even the strongest infantry in WH2.
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
October 22 2017 10:29 GMT
#1513
On October 22 2017 08:40 Simberto wrote:
Murder them with real archers, or even better, real archers and a unit of something with shields to tank. Or take some mage that slows them/roots them.


The biggest problem here is fighting Lizardmen as DE. While Shades and darkshards make quick work of skinks the saurus and some big scary monsters are usually close by and it's damn hard to keep them away from your skirmishers.

That's rather obnoxious to deal with early-mid game.
Time is precious. Waste it wisely.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 22 2017 10:39 GMT
#1514
I have PTSD from fighting lizard men as skaven. With DE I found it significantly easier..
waffelz
Profile Blog Joined June 2012
Germany711 Posts
October 22 2017 14:25 GMT
#1515
On October 22 2017 19:29 Manit0u wrote:
Show nested quote +
On October 22 2017 08:40 Simberto wrote:
Murder them with real archers, or even better, real archers and a unit of something with shields to tank. Or take some mage that slows them/roots them.


The biggest problem here is fighting Lizardmen as DE. While Shades and darkshards make quick work of skinks the saurus and some big scary monsters are usually close by and it's damn hard to keep them away from your skirmishers.

That's rather obnoxious to deal with early-mid game.


Just wreck the big stuff first and shoot into the flanks / backs of the tied up infantry line afterwards. I have no experience in multiplayer, but against the AI this works for sure. Its especially easy since as soon as you enrage one of the big monsters you no longer have to worry about your archers as long as there are some spear units nearby.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
xDaunt
Profile Joined March 2010
United States17988 Posts
October 22 2017 16:22 GMT
#1516
Yeah, Dark Elves should not have problems with Lizardmen. Just massacre the dinos and skirmishers with your ranged troops and then mop up the saurus lines with flanking attacks.
waffelz
Profile Blog Joined June 2012
Germany711 Posts
October 22 2017 18:12 GMT
#1517
I feel like that approach should even work in multiplayer to a big extend. Enrage is just such an disadvantage when facing a human player.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Biff The Understudy
Profile Blog Joined February 2008
France8025 Posts
Last Edited: 2017-10-22 18:35:24
October 22 2017 18:31 GMT
#1518
On October 22 2017 02:30 xDaunt wrote:
Show nested quote +
On October 22 2017 00:43 waffelz wrote:
On October 22 2017 00:22 Manit0u wrote:
For best war machines don't look any further than Empire


I haven't checked out how they compare in Warhammer 2, but as long as they didn’t get a huge buff and by war machine you mean cannons and such, the empire surely isn’t even close to dwarfs or skaven in my book. Empires cannons, batteries and mortars gets blown away by the dwarfen and skaven artillery.


Per my previous posts, Empire artillery is hugely buffed in WH2. I suspect that Dwarven artillery received some upgrades, too, so it's tough to say where they stand relative to each other. However, I do think that it's clear that the runaway top three war machine / artillery factions are Dwarves, Skaven, and Empire in some order.

For best cavalry, I think it's Bretonnia, Empire, and VC. This isn't to say that other factions don't have high end cavalry, but those three factions are the ones who are going to be dominating on the flanks with cav.

For best ranged infantry, I'd pick Wood Elves (clear winner here), Dwarves, and Empire (handgunners). Their the factions with powerful enough ranged infantry that you can build armies around. Dark Elves get an honorable mention here.

Where things get tricky is when you start comparing things like best line infantry and monsters. Lots of factions have very strong line infantry. If you put a gun to my head, I'd probably say that the top three are Warriors of Chaos, Norsca, and Dwarves (Ironbreakers rule), with severe apologies to Dark Elves, High Elves, and Lizardmen. I'm not even sure that I can do a good comparison of monsters.

Lastly, there's magic. This is a bit tough to do as well without seeing how all of the other lores of magic have been buffed in WH2. However, I suspect that the factions with the strongest magic will be Empire, High Elves, and Dark Elves, with many other factions having strong options.

Greenskin infantry is probably the best relative to its cost. They are ridiculously cheap for what they do.

Ironbreaker are situationally fantastic but they cost a ton of cash and do very little damage. Now if it's about surviving and holding the line, they are of course absolute mvps.

Also an important category to consider is flyers. I guess Bretonnia stomps everyone, but several factions (vampires, HE...) can field obscenely powerful flying goon squads.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Manit0u
Profile Blog Joined August 2004
Poland17708 Posts
October 22 2017 21:24 GMT
#1519
On October 23 2017 01:22 xDaunt wrote:
Yeah, Dark Elves should not have problems with Lizardmen. Just massacre the dinos and skirmishers with your ranged troops and then mop up the saurus lines with flanking attacks.


The real problem here is that DE don't really have anything to hold up big monsters pre-black guard. Carnosaurs and stegadons just prance through dreadspears barely slowing down. Not to mention the fact, that if you bring enough spears to hold big monsters you have nothing to stop saurus warriors simply chewing through your line. They're such beasts. Just today I was doing some Kroq-Gar campaigning, had pretty small army (can't afford more in the beginning): 2x saurus spears with shields, 4x warriors with shields, 3x chameleon skinks (blessed spawning), 1x stegadon, 1x kroxigors, kroq, scar and heavens skink priest. Total of ~450 units. Got ambushed by 4 skaven stacks with nearly 4k troops total and some catapults. Lost ~130 troops (no units were lost) and I've slaughtered the rats wholesale. Shows you just how strong the saurus are (they got the majority of kills, along with the stegadon).
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22190 Posts
October 22 2017 21:29 GMT
#1520
On October 23 2017 06:24 Manit0u wrote:
Show nested quote +
On October 23 2017 01:22 xDaunt wrote:
Yeah, Dark Elves should not have problems with Lizardmen. Just massacre the dinos and skirmishers with your ranged troops and then mop up the saurus lines with flanking attacks.


The real problem here is that DE don't really have anything to hold up big monsters pre-black guard. Carnosaurs and stegadons just prance through dreadspears barely slowing down. Not to mention the fact, that if you bring enough spears to hold big monsters you have nothing to stop saurus warriors simply chewing through your line. They're such beasts. Just today I was doing some Kroq-Gar campaigning, had pretty small army (can't afford more in the beginning): 2x saurus spears with shields, 4x warriors with shields, 3x chameleon skinks (blessed spawning), 1x stegadon, 1x kroxigors, kroq, scar and heavens skink priest. Total of ~450 units. Got ambushed by 4 skaven stacks with nearly 4k troops total and some catapults. Lost ~130 troops (no units were lost) and I've slaughtered the rats wholesale. Shows you just how strong the saurus are (they got the majority of kills, along with the stegadon).

Skaven and DE are a whole different ballgame to be honest. Esp AI Skaven armies which don't have enough artillary and to many useless rats that cant hurt Saurus.
It ignores such insignificant forces as time, entropy, and death
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