Total War: Warhammer - Page 113
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khye.aadith
6 Posts
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Dangermousecatdog
United Kingdom7084 Posts
On December 03 2018 23:58 iamthedave wrote: Except, as mentioned, the players almost invariably liked it when the plot was actually advanced. You can do an awful lot with a race without extreminating them, and so long as you don't exterminate a race but make the plot more about the push and pull of civilisations, with lore 'highs' and 'lows' there's zero reason whatsoever for stasis. In addition, you can then make those massive yearly tournaments actually mean something, which players would again really love. Depends by what you mean by players. Actual tabletop players don't care about "advancing the plot". It's just a social hobby. This "advancing the plot" business seems solely to be a meme that originated since Dawn of War. | ||
Jerubaal
United States7684 Posts
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Jerubaal
United States7684 Posts
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Jerubaal
United States7684 Posts
Quick question, though. I've been trying to get some of the DLC and the UI is pretty crap. Do I have to have WHI installed in order to get the Norsca RoR? I don't seem to be able to download those. | ||
Manit0u
Poland17187 Posts
On December 14 2018 10:04 Jerubaal wrote: Ded thread. xD Quick question, though. I've been trying to get some of the DLC and the UI is pretty crap. Do I have to have WHI installed in order to get the Norsca RoR? I don't seem to be able to download those. I believe that you need TWH1 for that. Just wait for sale on Steam. I remember that not so long ago you could get TWH1 with all DLC for about $10. On December 05 2018 05:46 Jerubaal wrote: @iamthedave You mean, like the winners of the tournaments would determine plotlines? Like what LoL did the first few years? Yes. This happens for several games. The best I've seen it in though was Legend of the Five Rings, where people could really influence the world (and create some major upsets at times by offing an Emperor or a beloved character of another Clan). | ||
Jerubaal
United States7684 Posts
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Branch.AUT
Austria853 Posts
My next playthrough will probably be on Hard difficulty. At the moment deciding between Greenskins and Vampire Counts. Primarily I want to get more into the tactics of playing battles instead of auto resolving, as I heard that with increased difficulty the AI gets huge bonus to Autoresolve. Anyone know a good guide on how to position/micro units in AI battles? All I found so far is multiplayer advice. | ||
Simberto
Germany11313 Posts
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Branch.AUT
Austria853 Posts
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Simberto
Germany11313 Posts
Or observe them in combat and post-game stats. If a unit consistently kills a lot of stuff, it is probably good. If a frontline unit consistently holds its position, doesn't die and doesn't break, it serves its purpose. One important thing to keep in mind is that you can pause the battles at any time and give orders while paused. This means that you can get a good idea of what is going on, and very carefully control your stuff. (Don't overdo this either, too many orders can hurt, too. Especially to units currently engaged in melee or preparing to fire.) | ||
Manit0u
Poland17187 Posts
On September 13 2019 22:27 Simberto wrote: Either you can use google if you want to use that kind of outside information. You usually get a good list of which units are strong for each faction. Or observe them in combat and post-game stats. If a unit consistently kills a lot of stuff, it is probably good. If a frontline unit consistently holds its position, doesn't die and doesn't break, it serves its purpose. One important thing to keep in mind is that you can pause the battles at any time and give orders while paused. This means that you can get a good idea of what is going on, and very carefully control your stuff. (Don't overdo this either, too many orders can hurt, too. Especially to units currently engaged in melee or preparing to fire.) You can't give orders to units when paused on legendary difficulty though. Keep that in mind. As to what makes a unit good it depends on a number of factors and it'll differ based on the role the unit has to serve on the battlefield. In frontline units that hold the line you'll most likely look for high melee defence, armor and shields or charge defence skill. For spellcasters you can either go with buffs/debuffs/utility or direct damage. For direct damage it's really hard to beat lore of fire with fireball, burning head and flamestorm. In general, in campaign play you'll want your wizards to either do a lot of AoE damage (fire, heavens) or provide healing and support (life) and only use a couple of spells (since magic is a limited resource). For some sample doomstacks (full army compositions that wreck everything lategame on any difficulty) you have stuff like this: Remember to add a couple of heroes to each stack. Usually 1 melee and 1 mage, can have more if you want. High Elves: Phoenix Guard + Sisters of Avelorn + 2 bolt throwers/dragons Dark Elves: Black Guard + Darkshards/Shades + 2 bolt throwers/dragons Dwarves: Ironbreakers + Quarrelels/Thunderers + 3-4 Organ Guns/Cannons Lizardmen: Either full stack of stegadons or carnosaurs. Bonus points if you make a full stack of Kroq-Gar and Oldbloods on carnosaurs. Pure mayhem. Norsca: Full stack of mammoths. Chaos: Full stack of dragon ogre shaggoths. Bretonnia: Full stack of royal hippogryph knights (and lonely enchantress on unicorn so they don't have to land). Beastmen: Few cygors, some minotaurs and bestigors, plenty of heroes and lords with 'Nurgle's Foul Stench', shamans of death and shadows. This is really funny since you don't really need to fight battles as enemies rout as soon as you reach melee because they have 0 leadership. Undead start crumbling almost instantly. Stuff like that ![]() Edit: For beastmen fun check this out | ||
Branch.AUT
Austria853 Posts
Went for mannfred on hard difficulty on my current game. Zombies and skeletons work splendid in the early stages as Im fighting mostly dwarfs and humies at the moment. Coupled with Manni throwing lore of death into crowds and a varghoul to break gates/run down artillery Im getting a lot done. As far as doom stacks are concerned, either getting pure monsters or a well balanced mix of melee/range/artillery with proper character support seems to be the way to go. After 30 turns I sacked and razed a lot of dwarf settlements, got some starter provinces from vampire subfactions and obliterated ostermark alle the while befriending some green skins, and keeping the empire off my back. All in all an epic start. | ||
Manit0u
Poland17187 Posts
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