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Total War: Warhammer - Page 20

Forum Index > General Games
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Prev 1 18 19 20 21 22 113 Next
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 03 2016 02:21 GMT
#381
Oh I thought razing a city took it off the map permanently.
I'm not stupid, a marauder just shot my brain.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 03 2016 06:27 GMT
#382
Nah, you can recolonize them again by issuing an "attack" command with an army. It costs a bunch of money and like 2/3's or something similar of each unit to do so, and the city starts out from the bottom again with no buildings and zero accumulated growth.
Manit0u
Profile Blog Joined August 2004
Poland17613 Posts
Last Edited: 2016-06-03 08:50:01
June 03 2016 08:48 GMT
#383
Oh man, I'm 120 turns into Empire campaign now. Got all but 3 provinces needed for victory (they've been razed by chaos earlier), peace with everyone including VC (for now) and it's getting pretty epic. I fought some pretty big and elite CW army being led by a freaking greater demon, managed to win it with relatively few casualties but then next turn remnants of said army go near me and Archaon shows up with his force to attack me. Beaten and battered I fight 1v2, kill Archaon, destroy them utterly and only lose a single unit and my wizard in the process (although all the other units are down to 5 members, KF and witch hunter ended up at like 100hp).

Steam tanks OP.
Time is precious. Waste it wisely.
NKB
Profile Joined February 2012
United Kingdom608 Posts
June 03 2016 09:38 GMT
#384
On June 03 2016 17:48 Manit0u wrote:
Oh man, I'm 120 turns into Empire campaign now. Got all but 3 provinces needed for victory (they've been razed by chaos earlier), peace with everyone including VC (for now) and it's getting pretty epic. I fought some pretty big and elite CW army being led by a freaking greater demon, managed to win it with relatively few casualties but then next turn remnants of said army go near me and Archaon shows up with his force to attack me. Beaten and battered I fight 1v2, kill Archaon, destroy them utterly and only lose a single unit and my wizard in the process (although all the other units are down to 5 members, KF and witch hunter ended up at like 100hp).

Steam tanks OP.


That sounds like one epic battle!

My best battle so far was as VC against Archaon, he had a full stack of elite warriors vs my mid tier units, it was pretty close, but lets say Manfred and a vampire agent held the line pretty well
Some times you just gotta wish...
Godwrath
Profile Joined August 2012
Spain10135 Posts
June 03 2016 10:32 GMT
#385
https://www.reddit.com/r/totalwar/comments/4m9sdw/how_melee_attack_and_defense_armor_and_damage/

Great post about game mechanichs.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 03 2016 17:05 GMT
#386
i just with bracing actually worked like in attila, meaning no flying around expect against the heaviest of cav charges.
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
June 04 2016 00:57 GMT
#387
A girl who likes me gifted me this game xd gonna have to install it then
Dating thread on TL LUL
Vivax
Profile Blog Joined April 2011
22151 Posts
Last Edited: 2016-06-04 02:55:26
June 04 2016 02:52 GMT
#388
Wall of text for first campaign win:
+ Show Spoiler +
So I finsihed the game on hard with the empire (im a human supremacist in most games). By the time you actually get to build lategame units you're already close to victory, I'm also pretty sure all that is required to beat anything are loads of steamtanks.

I also found that autoresolving often gave better results than on the field, especially when you have the advantage.

The chaos invasions are anti-fun bullshit. The damn rats just bypass all your settlements with fortifications, and if you don't intercept them they go raze an undefended town somewhere in the back of your country where you keep your economy. They are also always a step ahead with more moving range so it becomes a stupid chase. The only exception was the last wave which besieged the first castle they found. Razing their towns along the northern coastline didn't change anything, so the game forces you to defend all the time which sucks. I also expected massive army stacks moving from east to west but they split up and start taking weird paths to backstab you.

The only scary army by the vampires was the castle draken-something garrison, and at the beginning their huge amount of heroes in the army. After a few victories I just autoresolved through most battles without too much trouble. The ideal army composition I believe are tons of artillery, heroes, spears/halbers and crossbows. But crossbows and swords works too, I feel like when you have equal numbers you always win.

Put captains into the army to fight big guys, witch hunters are assassins on the strategy map, warrior priests are support, mages for aoe damage (screw the buffs). Would be cool if the game told me that before I had to find out.

Stomped a few greenskin armies which proved to be laughable with demigryphs and tanks and came back to write this.


Personal opinion of the game wall of text:

+ Show Spoiler +
Game overall is fun to watch (the units flying around during a charge). Magic was really unspectacular, and is totally incohemprensible how much damage an ability deals, they should have implemented much stronger spells, that would have been epic, not the shitty buffs which just make a minimal difference with armies of that size or area of effect spamming spells.

Unit formations dumbed down to the max. No loose formation, no square formation for spear units so they always get flanked easily unless you constantly micromanage them. You can pick between a line and a box and all units will always face the same direction. Pretty dumb warfare considering the cavalry AI always flanks.

Buildings are dumb as well. Shrines of Sigmar belong in every province capital unless you like being corrupted, that means you will never have a single province able to produce every unit available. The growth system is tedious as fuck and the benefits of upgrading towns are really scrawny income and PO wise.

Warrior priests don't have useful spells, only good passive abilities, they might make good replacements for shrines of sigmar tho.

Fire mages suck, the lightning guys are decent, Balthazar Gelt seems like a badass but sucks until he's high level, final transmutation deals ok damage against big monsters.
Speaking of which, the scripted quests are pure boredom (send this guy here, beat this army with that army somewhere in a shitty far away corner of the map).

The total war series has become super streamlined and simplified but we know that since Rome 2. And screw their DLC whoring. What saves this game are visuals and cool units, gameplay wise it's really dull.


Short guide to winning with empire:
+ Show Spoiler +
Conquer the bretons to the west first and the vampire fraction there. Befriend the dwarves, the east and the north, they will be your buffer for the chaos invasions and the vampires. Never agree when an ally asks you to go to war with someone. When chaos razed stuff in middenland, work your way up from there and rebuild stuff without going too far north (Dietersomething is a pain public order-wise and cause invasions), so then you go west, Ostland buffers you from chaos in the northeast and you can start stomping vampires while intercepting chaos armies heading for your undefended settlements.


best battle anyway was the last wave of chaos. 2 stacks of mine vs 3 of theirs. Decided to put my army at one of their reinforcement entries and immediately stomp that one and deal with the other two from there. Afterwards reinforcements kept coming out of there whenever a unit died and running into my gunners -_-. Killed enough of their giants and spawns to beat them in the following turns though, and no heroes or lords died.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 04 2016 04:57 GMT
#389
So the Dwarf Long Campaign has you conquering provinces all over the map. Does any other campaign have you do this?
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17613 Posts
Last Edited: 2016-06-04 05:28:52
June 04 2016 05:27 GMT
#390
On June 04 2016 11:52 Vivax wrote:
Wall of text for first campaign win:
+ Show Spoiler +
So I finsihed the game on hard with the empire (im a human supremacist in most games). By the time you actually get to build lategame units you're already close to victory, I'm also pretty sure all that is required to beat anything are loads of steamtanks.

I also found that autoresolving often gave better results than on the field, especially when you have the advantage.

The chaos invasions are anti-fun bullshit. The damn rats just bypass all your settlements with fortifications, and if you don't intercept them they go raze an undefended town somewhere in the back of your country where you keep your economy. They are also always a step ahead with more moving range so it becomes a stupid chase. The only exception was the last wave which besieged the first castle they found. Razing their towns along the northern coastline didn't change anything, so the game forces you to defend all the time which sucks. I also expected massive army stacks moving from east to west but they split up and start taking weird paths to backstab you.

The only scary army by the vampires was the castle draken-something garrison, and at the beginning their huge amount of heroes in the army. After a few victories I just autoresolved through most battles without too much trouble. The ideal army composition I believe are tons of artillery, heroes, spears/halbers and crossbows. But crossbows and swords works too, I feel like when you have equal numbers you always win.

Put captains into the army to fight big guys, witch hunters are assassins on the strategy map, warrior priests are support, mages for aoe damage (screw the buffs). Would be cool if the game told me that before I had to find out.

Stomped a few greenskin armies which proved to be laughable with demigryphs and tanks and came back to write this.


Personal opinion of the game wall of text:

+ Show Spoiler +
Game overall is fun to watch (the units flying around during a charge). Magic was really unspectacular, and is totally incohemprensible how much damage an ability deals, they should have implemented much stronger spells, that would have been epic, not the shitty buffs which just make a minimal difference with armies of that size or area of effect spamming spells.

Unit formations dumbed down to the max. No loose formation, no square formation for spear units so they always get flanked easily unless you constantly micromanage them. You can pick between a line and a box and all units will always face the same direction. Pretty dumb warfare considering the cavalry AI always flanks.

Buildings are dumb as well. Shrines of Sigmar belong in every province capital unless you like being corrupted, that means you will never have a single province able to produce every unit available. The growth system is tedious as fuck and the benefits of upgrading towns are really scrawny income and PO wise.

Warrior priests don't have useful spells, only good passive abilities, they might make good replacements for shrines of sigmar tho.

Fire mages suck, the lightning guys are decent, Balthazar Gelt seems like a badass but sucks until he's high level, final transmutation deals ok damage against big monsters.
Speaking of which, the scripted quests are pure boredom (send this guy here, beat this army with that army somewhere in a shitty far away corner of the map).

The total war series has become super streamlined and simplified but we know that since Rome 2. And screw their DLC whoring. What saves this game are visuals and cool units, gameplay wise it's really dull.


Short guide to winning with empire:
+ Show Spoiler +
Conquer the bretons to the west first and the vampire fraction there. Befriend the dwarves, the east and the north, they will be your buffer for the chaos invasions and the vampires. Never agree when an ally asks you to go to war with someone. When chaos razed stuff in middenland, work your way up from there and rebuild stuff without going too far north (Dietersomething is a pain public order-wise and cause invasions), so then you go west, Ostland buffers you from chaos in the northeast and you can start stomping vampires while intercepting chaos armies heading for your undefended settlements.


best battle anyway was the last wave of chaos. 2 stacks of mine vs 3 of theirs. Decided to put my army at one of their reinforcement entries and immediately stomp that one and deal with the other two from there. Afterwards reinforcements kept coming out of there whenever a unit died and running into my gunners -_-. Killed enough of their giants and spawns to beat them in the following turns though, and no heroes or lords died.


The scripted quests might indeed be a bit boring but they are a nice way of introducing some of the fluff and history into the game. And even though they're a bit tedious the epic equipment you get for doing them is well worth the effort.

Overall, in single player it's an OK game. From what I've glimpsed on the web though it seems that this game is pretty awesome in multiplayer (haven't tried that myself yet but I do love watching streams from some beta tournaments that've been held so far). Can't wait for some real tournament scene (even a small one) to emerge.
Time is precious. Waste it wisely.
Godwrath
Profile Joined August 2012
Spain10135 Posts
June 04 2016 10:19 GMT
#391
They problem with multiplayer is the only way to make it playable is to put some restrictions (max 2 heroes, max 2 demigryphs, etc), and it's something that's not reinforced in game. Who really thought that being able to play 1 necromancer and 10 wight kings mounted on steeds bards could be fun or balanced to your opponent. I used it a few times and just wrecked complete armies almost unscathed with it.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-06-04 16:47:14
June 04 2016 16:27 GMT
#392
I've heard some people say VC is incredibly weak and some people say they are really strong.

Also, I guess assassination is the only way to get rid of those Chaos agents camping in my provinces?

ALSO fuck me running settling a ruin takes a lot of soldiers. Can I just build a lot of dwarf warriors and get them to take them instead of my more expensive units?
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22062 Posts
Last Edited: 2016-06-04 16:56:01
June 04 2016 16:54 GMT
#393
On June 05 2016 01:27 Jerubaal wrote:
I've heard some people say VC is incredibly weak and some people say they are really strong.

Also, I guess assassination is the only way to get rid of those Chaos agents camping in my provinces?

ALSO fuck me running settling a ruin takes a lot of soldiers. Can I just build a lot of dwarf warriors and get them to take them instead of my more expensive units?

It will always consume a certain percentage of all your troops. There is nothing you can do (that I found) to change it so if you want to avoid having to camp and regen your army you should use a separate lord for it.
Donno if you can rebuild without any actual troops with you tho. (aka a solo lord).

Yes you need to kill the chaos agents to get rid of them (or defeat chaos and they will vanish aswell), same with other faction agents.
It ignores such insignificant forces as time, entropy, and death
Artesimo
Profile Joined February 2015
Germany567 Posts
Last Edited: 2016-06-04 18:24:46
June 04 2016 18:24 GMT
#394
Is there a mod that disables the ability to attack under siege when there is no hero inside the city? It would make rebels sieging one of your main cities an actual threat rather than just a nuisance after you have a max garrison. Because right now it is either weak sieging force->attack with your garrison. strong sieging force->wait until your supplies are depleted if you can get an army close by to help, if you can’t attack with the garrison before it loses health. I feel like the need to get an army from outside to break the siege would make the game much more intense. Ideally you would make it that the sieging force has to be at least x% of the garrisons force to keep them from breaking the siege on their own. At the moment there is just no reason(besides weakening the enemy for an force to clean him up after he has taken the city, but that will propably get negated by regeneration anyways) to not attack after your supplies are depleted and you are sure that you can't get an army close enough.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 04 2016 19:46 GMT
#395
Cant find much info about the MP. To bad, thats what makes me interested in the first place.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 04 2016 20:06 GMT
#396
Is this more like Rise of Nations campaign or more like Civ/Alpha Centauri?
Gorsameth
Profile Joined April 2010
Netherlands22062 Posts
Last Edited: 2016-06-04 20:08:22
June 04 2016 20:07 GMT
#397
On June 05 2016 05:06 deth2munkies wrote:
Is this more like Rise of Nations campaign or more like Civ/Alpha Centauri?

more civ

You have a big map of the area where your armies move and your cities are.
Tho you cannot found your own cities, only conquer them from other factions.

Armies move as single stacks with a general (lord), not as individual units.

Just, watch some youtube videos if you wanne see :p
It ignores such insignificant forces as time, entropy, and death
superstartran
Profile Joined March 2010
United States4013 Posts
June 04 2016 20:31 GMT
#398
On June 05 2016 01:27 Jerubaal wrote:
I've heard some people say VC is incredibly weak and some people say they are really strong.

Also, I guess assassination is the only way to get rid of those Chaos agents camping in my provinces?

ALSO fuck me running settling a ruin takes a lot of soldiers. Can I just build a lot of dwarf warriors and get them to take them instead of my more expensive units?



A. VC units are weak when fighting unit to unit, however they have by far the strongest spells and hero units in the game currently outside of maybe the Chaos faction (and honestly Mannfred is still stronger when fully upgraded). When you utilize VC properly you'll pretty much win every fight easily without having to build extremely expensive units like the other factions.

B. You should always colonize with just a Lord and not all of your units. Have one Lord unit in the back that cleans up after you if you are razing cities.

C. Yes you have to assassinate them or destroy the entire Chaos Faction.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 04 2016 21:03 GMT
#399
I don't feel like the Chaos Corruption is very clearly explained. I'm guessing the percentage is where it's headed or something like that?
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22062 Posts
June 04 2016 21:07 GMT
#400
On June 05 2016 06:03 Jerubaal wrote:
I don't feel like the Chaos Corruption is very clearly explained. I'm guessing the percentage is where it's headed or something like that?

On the small scroll under a city on the map it is the current percentage, when you mouse over it you get a more detailed view that shows where it is headed, how much it will change per turn and what is currently contributing.
It ignores such insignificant forces as time, entropy, and death
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