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Total War: Warhammer - Page 22

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Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2016-06-06 18:02:21
June 06 2016 18:01 GMT
#421
In the start of the dwarven campaign I used an army with maybe 5 quarrelers and if you can 2 catapults. Form a line with 4 units or so and put ranged behind. The rest guards flanks and flank if opportunity arise.

I'm not great but this tactic let me stomp greenskins on hard.

Oh, and be sure to enable locked groups as default.
Manit0u
Profile Blog Joined August 2004
Poland17614 Posts
Last Edited: 2016-06-06 18:08:32
June 06 2016 18:07 GMT
#422
I have yet to try dwarves but from battling them I see that they have all the tools necessary to deal with Greenskins...

First thing to note here is that ranged units blow in this game (quarrelels might be an exception since they're capable in cc too).

Here's what you'll need to counter orcs with lots of archers:
1. Some arty to whittle down their heavy blocks and shoot at stuff that's running away later.
2. Some quarrelels who outrange any of their shooters and can protect your flanks.
3. Some heavy core to battle against orc core.

A great idea vs greenskins (and undead) is to focus the heroes. It doesn't matter how tough their units are, without their lord they rout very easily (just focus fire your cannons on their lord).
Time is precious. Waste it wisely.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 06 2016 18:09 GMT
#423
I feel you, Darpa. I'm on like my 3rd try as Dwarves. My problems are I can't seem to get my armies in the right place at the right time. Too many fronts. Not sure I quite have the right balance of expand/turtle.

Anyway, like Arevall says, Dwarven units are about holding the line and blowing the shit out of the enemy with ranged units. What part of the campaign are you on?
I'm not stupid, a marauder just shot my brain.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 06 2016 18:09 GMT
#424
Your ranged things should murder Greenskin archers in a straight up fight.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 06 2016 18:31 GMT
#425
A lot of times I'll tell my quarrelers to just target the enemy ranged. You can often get them routing pretty quickly.

I had some worries that the battles were going to play too quickly but it seems to be about the right pace.
I'm not stupid, a marauder just shot my brain.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
June 06 2016 18:34 GMT
#426
On June 07 2016 03:01 Arevall wrote:
In the start of the dwarven campaign I used an army with maybe 5 quarrelers and if you can 2 catapults. Form a line with 4 units or so and put ranged behind. The rest guards flanks and flank if opportunity arise.

I'm not great but this tactic let me stomp greenskins on hard.

Oh, and be sure to enable locked groups as default.



Well that works for defense, but when you are forced to attack your groups guarding the flanks just get murdered by archers.

But based on alot of these suggestions I guess i just need to try building some more ranged units, I usualy try two catapults and 4 archer groups in an army, but they get so smashed by cavalry if you leave even the slightest opening.

Seems way eaiser with empire on hard.. I just have a bunch of cavalry that runs around preventing their cavalry from attacking me or smashing archer groups to bits.
"losers always whine about their best, Winners go home and fuck the prom queen"
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 06 2016 18:51 GMT
#427
I find those mass ranged orc armies annoying as well because if they go into skirmish mode, it's really hard to run them down.
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17614 Posts
June 06 2016 19:36 GMT
#428
On June 07 2016 03:51 Jerubaal wrote:
I find those mass ranged orc armies annoying as well because if they go into skirmish mode, it's really hard to run them down.


That's what you have artillery for. Just let them run and watch them die, you shouldn't be chasing after them. Also, if they're in skirmish mode they don't do any real damage to you anyway since your quarrelels have higher range and should drive them away easily.

Cavalry is a concern but to counter that you should keep some melee units close by to intercept the charges.
Time is precious. Waste it wisely.
Godwrath
Profile Joined August 2012
Spain10135 Posts
June 06 2016 19:46 GMT
#429
If you are playing dwarves, arrows do real crap damage to armored units even on legendary, specially if shielded, just ignore them and rout the orc units fast soften them up with artillery, charge frontal + flank and focus fire into them.

That way you will be able to flank more units, and rinse and repeat, and you will have units free to tie up archers if you want. Gobbos have some terrible range.

Another thing is also getting your shooty units into flanks or rear for maximum damage, but that's also a deployment thing. I really prefer my shooty troops on a flank rather than taking the frontal charge of the enemy where they will eventually need to move back and have weird responses on who they can or cannot shoot at.
Gorsameth
Profile Joined April 2010
Netherlands22063 Posts
June 06 2016 21:55 GMT
#430
On June 07 2016 02:47 Darpa wrote:
I am just getting crushed as the dwarves on two fronts on hard. Made the mistake of confederating with the kingdom up there, who were in a war with the vampire counts. Who push hard, and have razed 4 of my territories. I cant seem to win a battle against the greenskins.


Every battle goes like so:

They put a few heavy units in the middle that take a long time to kill then 40 billion ranged units. Who just pound my armies close and far, and when I try to force them off, the dwarves have no cavalry and I am not far enough along to get gyros... so they just run away while another group shoots them and so forth.

I literally cant even get close to winning a battle aggressively (can win defensively) because i have no way to deal with their archers. Also, any time i try to move out, they just flank me with Cavalry and wipe out my ranged and the units are so slow theres nothing I can do about it (again, this is during aggressive battles)

Why are you playing aggressive with Dwarfs?
Your dwarfs, you don't do aggression.

Your artillery should force the enemy to come to you.

As for campaign tactics (finished dwarfs on hard). I chose not to confederate until after the Greenskins were defeated. The other dwarf factions provide easy trade income and separated you can more easily maintain multiple armies. The factions to the north and west are also not beset by Greenskins (aside from the one directly west) so if they get into wars they cant win their cities are razed but not captured. Easy to march a dude over and rebuilt it all.

A force will come to you in the first few turns from Grimgor Ironhide, after you beat that you should rush north to Mount Grundbad(sp) because it has a super gold mine and secures your north flank. Then slowly expand south with 2 armies to not have a Greenskin army run past and destroy your backline.

Your quarrelers will tear up other archers while able to beat back harass units and your warriors have enough armor to shrug off a lot of shots.

Ally where you can and try to not have the VC's go to war with you. Zunfbar should provide a buffer zone for you.
Once you have defeated the Greenskins you have so much income from the entire Barrens region that you can support 5-6 full armies and just zerg the world down while confederation the surviving Dwarfs.

Care for a sneak chaos attack in the south and by then nothing should be really able to threaten you.

In my game I didn't even get to fight Chaos as the other dwarf clans and a united Empire beat the crap out of them ><
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 07 2016 15:54 GMT
#431
So it's turn 48 (second real attempt) on the dorf campaign and I've almost wrapped up my orky genocide. I guess now I'll turn my eyes to the north.

Can someone tell me what the ideal late game dwarf army is?

Also, I'm still not sure what to do about Chaos corruption. Do I just ignore it as long as there are no agents in my territory and I have decent public order?
I'm not stupid, a marauder just shot my brain.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 07 2016 16:26 GMT
#432
Aaaaaand now my game is crashing on end turn.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22063 Posts
June 07 2016 16:28 GMT
#433
On June 08 2016 00:54 Jerubaal wrote:
So it's turn 48 (second real attempt) on the dorf campaign and I've almost wrapped up my orky genocide. I guess now I'll turn my eyes to the north.

Can someone tell me what the ideal late game dwarf army is?

Also, I'm still not sure what to do about Chaos corruption. Do I just ignore it as long as there are no agents in my territory and I have decent public order?

High Chaos (or VC) corruption can also cause attrition, not sure on the % but its pretty high. You have some tech that helps suppress corruption and that's about it since the only building with it is the Slayer one and thats way to expensive and otherwise useless.

Army depends a lot on taste I guess. I was running around with 4 Quarrelers, 4 Thunderers, 2 Cannons, Organ gun and the rest a mix of shield and Great Weapon dwarfs. Once you can build Ironbreakers they should probably fill all your melee units in your army since they are amazeballs.
Oh and Slayers are utterly useless.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 07 2016 16:51 GMT
#434
Thanks! You only need one organ gun?

I hope they fix this crashing issue soon.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22063 Posts
June 07 2016 16:59 GMT
#435
On June 08 2016 01:51 Jerubaal wrote:
Thanks! You only need one organ gun?

I hope they fix this crashing issue soon.

I only used one but I'm certainly not saying my comp is perfect or even great. It just worked for me.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 07 2016 17:06 GMT
#436
I'm sure it will be fine. I'm on normal.
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17614 Posts
June 07 2016 21:01 GMT
#437
On June 08 2016 01:28 Gorsameth wrote:
Show nested quote +
On June 08 2016 00:54 Jerubaal wrote:
So it's turn 48 (second real attempt) on the dorf campaign and I've almost wrapped up my orky genocide. I guess now I'll turn my eyes to the north.

Can someone tell me what the ideal late game dwarf army is?

Also, I'm still not sure what to do about Chaos corruption. Do I just ignore it as long as there are no agents in my territory and I have decent public order?

High Chaos (or VC) corruption can also cause attrition, not sure on the % but its pretty high. You have some tech that helps suppress corruption and that's about it since the only building with it is the Slayer one and thats way to expensive and otherwise useless.

Army depends a lot on taste I guess. I was running around with 4 Quarrelers, 4 Thunderers, 2 Cannons, Organ gun and the rest a mix of shield and Great Weapon dwarfs. Once you can build Ironbreakers they should probably fill all your melee units in your army since they are amazeballs.
Oh and Slayers are utterly useless.


You can also lower corruption just by having your lords and/or heroes roaming in the province (not garrisoned). High corruption causes several side effects as far as I've noticed:
1. Reduced happiness (this can quickly spiral out of control if you're at war too).
2. Reduced income (vamps are leeching from you for sure since playing them you actually get income from other people's settlements if they're corrupt, not sure about chaos).
3. Attrition for you if you have high vamp corruption, bonuses for chaos if you have high chaos corruption.
Time is precious. Waste it wisely.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 07 2016 22:33 GMT
#438
I guess my question is, when do I need to be worried? I have Lords and Heroes, but I can't have them all sitting in various provinces? If there's just the passive -1 Chaos Corruption should I just make sure my Public Order is high enough and go about my business?
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22063 Posts
Last Edited: 2016-06-07 22:37:06
June 07 2016 22:37 GMT
#439
On June 08 2016 07:33 Jerubaal wrote:
I guess my question is, when do I need to be worried? I have Lords and Heroes, but I can't have them all sitting in various provinces? If there's just the passive -1 Chaos Corruption should I just make sure my Public Order is high enough and go about my business?

Yes, you can ignore the Chaos event +1 corruption.
Just make sure you build some of the Public Order buildings in each province.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-06-08 08:04:04
June 08 2016 08:03 GMT
#440
Holy crap, the Ironbreaker special attack scared the hell out of me. I think I lost more units to friendly fire than I did to the actual enemy. I thought they would have throwing axes or something. I did not expect incendiary grenades.
I'm not stupid, a marauder just shot my brain.
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