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Total War: Warhammer - Page 19

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Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
June 01 2016 19:03 GMT
#361
On June 02 2016 03:56 Jerubaal wrote:
Are certain followers better at certain things? I tried getting a level 8 Runesmith to assassinate a level 3 gobbo and it had like a 30% success rate. Are Thanes better at assassination?

Yes, there are 3 hero types for each race and each type has a different skill tree. One of the types has a 3 level skill that increases assassination chance, unlike the 1 level that the others have.

Sadly dwarfs got fucked and their good agent is the Engineer. It has the block army ability and I assume the good assassination skill (havnt build one myself and I dont think you can check in the ingame wiki).

For VC its the banshee that you can get at tier 3, it makes it so much easier
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 01 2016 20:05 GMT
#362
Thanks for the tips GodWrath, Lanuge and Gorsameth.

That siege strategy is pretty cheap :p but there are some ideas I might use.
I'm not stupid, a marauder just shot my brain.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2016-06-01 20:48:08
June 01 2016 20:42 GMT
#363
On June 02 2016 01:17 Godwrath wrote:
@Superstratan
Not in my experience. You can win pretty fast just focusing on taking empire lands, instead of drifting around to non empire. I won before turn 100, and i could had finished much earlier if i did things better. Just to put things in perspective, dwarves and orcs where still warring each other, and chaos only managed to get one wave. I allied wissenland, bretonia and dwarves, that way i had the path towards me from the south pretty much covered by my allies and i didn't need to dedicate armies there and could focus entirely into the objectives.

The thing with the Empire is that their objectives are really easy to fullfill quickly if you don't waste time.

@Jerubaal
Yes, there are ways to do it efficiently, even tho it's kinda exploiting the stupid AI, since my english is pretty bad i will write it down this way:
- Don't build siege stuff.
- Bring artillery (cannons work the best), tough hero (lord prefered), and only ranged troops (ballistas have better range)
- Place your troops in a corner, and group them all where your enemy towers can't shoot it.
- Move your lord before getting the artillery in position to kill the nearest tower to the edge of the map. That way the lord will draw the fire, which will do no damage to it, also he can draw some artillery fire to him, most of the time he won't get any damage, but you can micro if you want.
- Shoot that tower down with artillery.
- Deploy all your ranged troops to cover the piece of the wall where the tower was now that you can't get shot, and watch the AI give you their units one by one so you can just pewpew them easilly with all your ranged units.

Edit - LaNague damn ninja.



In my game for whatever reason the Greenskins wiped out the Dwarves very quickly. I suspect this is due to the fact that Dwarves are horrible at auto resolving due to the lack of big unit sizes. As such, the Greenskins by like turn 60ish were already inside the southern Human Kingdom lands and just razing everything to the ground all while I was trying to hold off Norscar raiders, Vampire Counts, and Chaos Invaders. If I played again I'd basically make sure the Dwarves win their war, take hold of the southern kingdoms and the southern half of the empire, and then build up high tech units and just crush the Chaos Invaders.

On June 02 2016 02:29 Gorsameth wrote:
Having played some 130 turns of VC on hard I wouldn't call their mid-late game units week. Sure zombies and skeletons are complete garbage but crypt ghouls will eat up every empire foot unit that isnt greatswords. Grave Guard will hold the line against anything, including chosen (tho they do lose eventually without help) Vargulf & terrorgheists will eat any unit you throw them against. Hexwraiths are amazing tho they seem to lose 1v1 against chaos knights.

Cairn wraiths looked bad tho, they just don't do any dmg even when I send them against basic empire swordsman.
Not a fan of the Black Coach either, looked very underwhelming tho I only got to use it again Chaos.



If it wasn't for the fact that Vamp spells are absolutely broken as shit, VC would have no chance in multiplayer matches. They have some of the worst units in the game. Dwarves have some of the best artillery/ranged units in the game along with essentially the tankiest unit in the game (Ironbreakers). Empire has lots of flexibility and the best ground cavalry unit in the game (Demigryph Knights), while late game Orc/Chaos armies are essentially unstoppable in straight up fights. Their units are useful and very specialized, but pound for pound they are awful at fighting the other factions in head up fights without very good hero usage.

This is all compounded by the fact that fear/terror is absolutely bonkers right now. It's totally broken and seems to work completely at random.
Godwrath
Profile Joined August 2012
Spain10139 Posts
Last Edited: 2016-06-01 21:18:44
June 01 2016 21:14 GMT
#364
It may have to do with the difficulty, or just random stuff. I was playing on very hard, and it is true that when i played lower difficulties the orc was beating up the dwarf every single time, it may have to do with the upkeep costs and economy, once the dwarf stops caring about it, he is ahead. I am going to start some legendary campaigns again, and will check how both of them perform.

About undead, most of undead units have terrible weapon skill, so you need to buff them for them to be any useful, specially the higher the difficulty, that's why cairn wraiths are apalling.
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
Last Edited: 2016-06-01 22:41:03
June 01 2016 22:40 GMT
#365
Whelp, guess Dwarf Engineers can't get 24% assassination chance bonus either ><
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 01 2016 22:49 GMT
#366
Sounds intentional, dwarves don't really have assassins in WH.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
June 01 2016 22:54 GMT
#367
On June 02 2016 07:49 Teoita wrote:
Sounds intentional, dwarves don't really have assassins in WH.

Yeah but when the orcs have a bunch of heroes running around killing of your lords it is damn annoying :p
It ignores such insignificant forces as time, entropy, and death
Archeon
Profile Joined May 2011
3265 Posts
June 02 2016 00:19 GMT
#368
On June 02 2016 07:54 Gorsameth wrote:
Show nested quote +
On June 02 2016 07:49 Teoita wrote:
Sounds intentional, dwarves don't really have assassins in WH.

Yeah but when the orcs have a bunch of heroes running around killing of your lords it is damn annoying :p

There's a mod for disabling ai assassination, not a very good concept with ais anyways.
low gravity, yes-yes!
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
June 02 2016 00:36 GMT
#369
On June 02 2016 09:19 Blackfeather wrote:
Show nested quote +
On June 02 2016 07:54 Gorsameth wrote:
On June 02 2016 07:49 Teoita wrote:
Sounds intentional, dwarves don't really have assassins in WH.

Yeah but when the orcs have a bunch of heroes running around killing of your lords it is damn annoying :p

There's a mod for disabling ai assassination, not a very good concept with ais anyways.

The concept is fine imo. And with VC I had no real issues since your earliest hero unlock has both block army movement and good assassination.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 02 2016 05:19 GMT
#370
Or when there are goblins infiltrating, sapping your economy.
I'm not stupid, a marauder just shot my brain.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 02 2016 08:48 GMT
#371
On June 02 2016 09:19 Blackfeather wrote:
Show nested quote +
On June 02 2016 07:54 Gorsameth wrote:
On June 02 2016 07:49 Teoita wrote:
Sounds intentional, dwarves don't really have assassins in WH.

Yeah but when the orcs have a bunch of heroes running around killing of your lords it is damn annoying :p

There's a mod for disabling ai assassination, not a very good concept with ais anyways.


There's also a mod that tweaks the agent success chances, which i like a bit more
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Archeon
Profile Joined May 2011
3265 Posts
June 02 2016 17:29 GMT
#372
Ok I'm new to tw and half of the time I have to restart campaigns because I don't get how attrition works.

I'm playing Necros atm. I'm in a city. My other city gets ai-sniped and razed. I still start in my city territory, move out, attack his army camping in the ruins. He runs away, I recolonize the city, end turn. He comes with a second general, attacks, I withdraw, he follows with the general who withdrew in my turn and still camped in neutral territory. He forces the battle and all my troops, that were full hp at the start of my last turn are down to 25% health.
Wtf happened?
low gravity, yes-yes!
JoeCool
Profile Joined January 2012
Germany2520 Posts
June 02 2016 19:03 GMT
#373
If you recolonize a city that was destroyed you loose a big chunk of your army. Just imagine your minions as workers who help to build up the city again. So you should wait until there are no more enemies around and then recolonize.
Arevall
Profile Joined February 2010
Sweden1133 Posts
June 02 2016 19:30 GMT
#374
When you choose to recolonize it displays the cost in both gold AND manpower.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 02 2016 19:45 GMT
#375
So can VC take over cities even if they've been razed?
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
June 02 2016 19:49 GMT
#376
On June 03 2016 04:45 Jerubaal wrote:
So can VC take over cities even if they've been razed?


Yes. But VC and Empire are limited to only owning Human cities (not including chaos tribes).
Greenskins and Dwarfs are similarly limited to each others cities.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10139 Posts
June 02 2016 20:00 GMT
#377
Auto resolves needs some serious fixing. It sucks not being able to play small elite units because autoresolve is going to annoy the crap out of you.
Archeon
Profile Joined May 2011
3265 Posts
June 02 2016 20:21 GMT
#378
Another question: I assume these buildings producing lumber and wine give bonus income?

On June 03 2016 04:03 JoeCool wrote:
If you recolonize a city that was destroyed you loose a big chunk of your army. Just imagine your minions as workers who help to build up the city again. So you should wait until there are no more enemies around and then recolonize.

Ok thank you for the explanation
Will take care on that next time.
low gravity, yes-yes!
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
June 02 2016 20:25 GMT
#379
On June 03 2016 05:21 Blackfeather wrote:
Another question: I assume these buildings producing lumber and wine give bonus income?

Show nested quote +
On June 03 2016 04:03 JoeCool wrote:
If you recolonize a city that was destroyed you loose a big chunk of your army. Just imagine your minions as workers who help to build up the city again. So you should wait until there are no more enemies around and then recolonize.

Ok thank you for the explanation
Will take care on that next time.

They produce gold as listed in their tooltip.
The goods themselves do nothing unless you have a trade treaty, then they earn money as export.
It ignores such insignificant forces as time, entropy, and death
Archeon
Profile Joined May 2011
3265 Posts
June 02 2016 20:28 GMT
#380
On June 03 2016 05:25 Gorsameth wrote:
Show nested quote +
On June 03 2016 05:21 Blackfeather wrote:
Another question: I assume these buildings producing lumber and wine give bonus income?

On June 03 2016 04:03 JoeCool wrote:
If you recolonize a city that was destroyed you loose a big chunk of your army. Just imagine your minions as workers who help to build up the city again. So you should wait until there are no more enemies around and then recolonize.

Ok thank you for the explanation
Will take care on that next time.

They produce gold as listed in their tooltip.
The goods themselves do nothing unless you have a trade treaty, then they earn money as export.

Cool thanks.
low gravity, yes-yes!
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