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Rockafellalp
Profile Joined December 2014
Canada356 Posts
May 31 2016 23:57 GMT
#341
anyone wanna co-op on this game? I'm not great, just looking for someone else to play with
warthog
Profile Blog Joined June 2013
24 Posts
Last Edited: 2016-06-01 00:07:07
June 01 2016 00:05 GMT
#342
game too expensive for my country i will have to wait for the discount. , maybe somebody got a steam key for me?
KwarK
Profile Blog Joined July 2006
United States42778 Posts
June 01 2016 05:53 GMT
#343
On June 01 2016 09:05 warthog wrote:
game too expensive for my country i will have to wait for the discount. , maybe somebody got a steam key for me?

dude, show some class
ModeratorThe angels have the phone box
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2016-06-01 10:38:38
June 01 2016 09:56 GMT
#344
Christ, i know im bad at this game. But the fucking Varg on my Empire playthrough are just nuts! They have like 5 full stacks running around dominating everything, im on turn 90 or so, i may need to restart or just play another race, my 4th playthrough as Empire and i just keep losing everytime. Im on Normal too, which speaks to how terrible i am lol. Back to the drawing board i guess.

Also, Warriors of Chaos, fuck those guys, they are constantly running around my armies, and im never in range to attack them, im getting pretty annoyed to be honest.
http://www.twitch.tv/rebufferingg
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2016-06-01 11:44:32
June 01 2016 11:24 GMT
#345
Finished two campaigns on Hard for Empire and Dwarves.


Dwarves are ez mode. Just take the first couple of cities around you, and immediately rush South and just crush the Orcs. Because of the shitty AI they end up building too many Archers every fight which lose to Quarrelers every single time. Confederate the Dwarves north of you first and make sure to take Gunbad within the first 30ish turns or so, and pour all your resources into getting the Brightstone mines up. From there, make sure to target settlements that let you build gold, and research all tech into gold. Your units are expensive to upkeep and recruit, so all efforts should go into economic development. Also make sure in the beginning to wall/gate all your early settlements and continue to do so as you push South against the Orcs. Walled/gated settlements prevent Orcs from raiding and pillaging cities. It is important to fight the Greenskins early where you have a major advantage in terms of fighting power. Do not let them build up Waaaaghs or higher tech units or you will get crushed.

From there, unite the entire south, eliminate the Green Skins/Top Knotz and ensure that you have trade treaties with the Empire, Bretonia, any other Dwarven factions to the West, and the Southern human kingdoms. As long as you don't have expensive armies you will be rolling in the dough of 15k+ a turn easily if you fully developed your economic tech tree. From there start researching for Artillary/Ranged, build stacks of Ironbreakers/Organ Guns/Cannons/Thunderers/Irondrakes and then throw stacks of them at the Chaos armies that will eventually come from the North and shit all over the Vampire Counts/Northern Human Kingdoms. During said time, ensure you are making alliances with the Human Kingdoms and use them as bait to weaken Chaos army stacks. After that, roll in and clean up. Most Chaos armies consist of heavily armored infantry/monsters, so the best way to deal with them is through Engineer buffed Organ Guns (they massacre armored units) and attrition with Ironbreakers. Use flame Irondrakes vs anything that's non-armored like Chaos Trolls, Mauraders, Maurader Horsemen, Dogs, etc.

Empire is also relatively easy, but abit trickier because they have permanent raiders from the North from the Norscar factions (Varg/Skaelings). Just confederate southwards and ally the Bretonians to the West. Again, play like the Dwarves and be conservative. Don't expand out too far, just build up your economy and rely on trading/teching superiority to win you the war in the long run.

For those struggling with the VC factions troops which do suck massively, do remember that the Undead have some of the better agents in the game and also by far have the best heroes. Mannfred alone can wipe out thousands of troops when fully upgraded. Remember that the VC faction is all about tying down the expensive troops of the opposing armies, then crushing them with the hard hitting midtier units (particularly monster units) or the heroes of the VC faction.
Gorsameth
Profile Joined April 2010
Netherlands21707 Posts
June 01 2016 12:21 GMT
#346
On June 01 2016 18:56 rebuffering wrote:
Christ, i know im bad at this game. But the fucking Varg on my Empire playthrough are just nuts! They have like 5 full stacks running around dominating everything, im on turn 90 or so, i may need to restart or just play another race, my 4th playthrough as Empire and i just keep losing everytime. Im on Normal too, which speaks to how terrible i am lol. Back to the drawing board i guess.

Also, Warriors of Chaos, fuck those guys, they are constantly running around my armies, and im never in range to attack them, im getting pretty annoyed to be honest.

One of your heroes can 'block army' which reduces their movement for a turn allowing you to catch up and kill them.
It ignores such insignificant forces as time, entropy, and death
incifan
Profile Joined September 2010
Germany138 Posts
June 01 2016 12:36 GMT
#347
The AI knows exactly how far you can go and just keeps out of attacking range all the time until you give up chasing. Even with all the campaign movement speed buffs those Norsca raiders can still run circles around you in your own territory without achieving much, because they can't break walls without a siege. So all the do is bind one army chasing them down until you finally get a Block Army success and murder them - unless they can just retreat for their full movement and it starts all over. It's very tedious.

In my recent Empire campaign I had 3 Varg armies running around my territory at a time while chaos was invading from the north. And by invading I mean running away in circles from my main troops, I seriously spent 30 turns running circles north of Kislev until all the southern armies arrived and chaos ran out of escape routes.

One would think that the AI could throw some armies at you for equal or even slightly unfavorable fights once in a while considering they don't really pay for them and rebuild in two turns. I'd certainly enjoy that more than chasing doomstacks with other doomstacks.
/rant.

That said, I still pretty much enjoy the game.
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2016-06-01 12:49:57
June 01 2016 12:44 GMT
#348
Good advice superstratan

I minor disagreement with Empire, you can expand really fast and i would certainly recommend it (as a rule of thumb, as soon i have more than 3k income i build a new army, and i start my second really soon). Norsca tribes while annoying, are nothing to be afraid to be honest, most of the time they won't declare war on you while kislev/ostland are still standing. Getting middleheim and nordland quickly will allow you to ramp up their defenses and more importantly your income, really early so you don't need to worry about that flank or money to sustain 4 armies. Otherwise i agree, keep the south happy Turn 30-40 nordland + middenheim + marienburgo sets you up very well.

I wouldn't recommend killing or confederating anyone else in the north so you have them as a buffer against chaos (due to difficulty buffs, the AI will be able to gather more armies, it's better to have 3+ allies in the north) and from then focus on rising your diplomacy status with southern states, and kill the vampires fast, their corruption will be annoying to deal with otherwise, and you will need to leave an army for quite awhile while you manage to stop it from revolting.

Yeah, manfred can even take sieges by his own, but it has a very boring early game due to how you have to rely on him and the varghulf to kill everything efficiently.
incifan
Profile Joined September 2010
Germany138 Posts
Last Edited: 2016-06-01 13:12:37
June 01 2016 13:11 GMT
#349
An alternative for the Empire is to expand south.
All you basically need is Wissenland for those nice Cannons of Nuln and depending on how hard they get pressed by Orcs and Dwarfs you can confederate them early on.
Going south is relatively easy, as they are usually infighting and still busy consolidating. Taking Bastonne, Bordeleaux, Artois and Lyonesse/Mousillon sets you up with a pretty save (unless Bretonia has a really good start, but you should notice if they start confederating early) number of provinces and income while chaos will start rampaging from the north and weakening your potential enemies.

You'll have to keep at least one decent army north of the mountains to deal with Orcs and show strength, but you will be able to afford that while sipping on nice Bordeleaux wine and enjoying the beautiful land while the north burns and cries for your help.
KwarK
Profile Blog Joined July 2006
United States42778 Posts
June 01 2016 13:36 GMT
#350
On my latest run I went west immediately and blitzkrieged the Bretonnian kingdoms as empire. They're easy pickings and give you a secure source of gold that is backed up against a sea with no raiding.
ModeratorThe angels have the phone box
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 01 2016 14:29 GMT
#351
You jerk.
I'm not stupid, a marauder just shot my brain.
superstartran
Profile Joined March 2010
United States4013 Posts
June 01 2016 14:54 GMT
#352
On June 01 2016 21:44 Godwrath wrote:
Good advice superstratan

I minor disagreement with Empire, you can expand really fast and i would certainly recommend it (as a rule of thumb, as soon i have more than 3k income i build a new army, and i start my second really soon). Norsca tribes while annoying, are nothing to be afraid to be honest, most of the time they won't declare war on you while kislev/ostland are still standing. Getting middleheim and nordland quickly will allow you to ramp up their defenses and more importantly your income, really early so you don't need to worry about that flank or money to sustain 4 armies. Otherwise i agree, keep the south happy Turn 30-40 nordland + middenheim + marienburgo sets you up very well.

I wouldn't recommend killing or confederating anyone else in the north so you have them as a buffer against chaos (due to difficulty buffs, the AI will be able to gather more armies, it's better to have 3+ allies in the north) and from then focus on rising your diplomacy status with southern states, and kill the vampires fast, their corruption will be annoying to deal with otherwise, and you will need to leave an army for quite awhile while you manage to stop it from revolting.

Yeah, manfred can even take sieges by his own, but it has a very boring early game due to how you have to rely on him and the varghulf to kill everything efficiently.


Expanding south is far more important as empire. You need to help the dwarves win because otherwise in the event they lose you will have to deal with waaaaaaagh doom stacks of high tech Orc units on top of chaos invaders and the raiders of the north. And the Orc units massacre empire units. I always leave the north on their own and expand south as empire taking over the southern kingdoms. It makes the dwarves a sure bet to win, drastically improves your economy through trade with the dwarves, and gives you a relative safety net in case the chaos stacks get way too huge to deal with. Also make sure to occasionally sack vampire towns to keep them in check but don't annihilate them. You will need their troops for the chaos invasion
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 01 2016 15:33 GMT
#353
Anyone want to share optimal tips for siege battles? I'm playing dwarves (I refuse to call them dwarfs) and so it's pretty easy to break through, but I don't like losing any units.

Does anyone know if your own artillery units will harm your own siege towers? I think they do and it's pretty annoying.
I'm not stupid, a marauder just shot my brain.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 01 2016 16:11 GMT
#354
optimal siege is an army of general plus attillery and rest archers.

general in front, artillary behind, other units in a tower deadspot.

artillery kills 2 towers while the general tanks the towers.

Then your archers shoot all the units on the wall, the AI will continuously man the wall with fresh units until they are all dead.
Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2016-06-01 16:17:39
June 01 2016 16:17 GMT
#355
@Superstratan
Not in my experience. You can win pretty fast just focusing on taking empire lands, instead of drifting around to non empire. I won before turn 100, and i could had finished much earlier if i did things better. Just to put things in perspective, dwarves and orcs where still warring each other, and chaos only managed to get one wave. I allied wissenland, bretonia and dwarves, that way i had the path towards me from the south pretty much covered by my allies and i didn't need to dedicate armies there and could focus entirely into the objectives.

The thing with the Empire is that their objectives are really easy to fullfill quickly if you don't waste time.

@Jerubaal
Yes, there are ways to do it efficiently, even tho it's kinda exploiting the stupid AI, since my english is pretty bad i will write it down this way:
- Don't build siege stuff.
- Bring artillery (cannons work the best), tough hero (lord prefered), and only ranged troops (ballistas have better range)
- Place your troops in a corner, and group them all where your enemy towers can't shoot it.
- Move your lord before getting the artillery in position to kill the nearest tower to the edge of the map. That way the lord will draw the fire, which will do no damage to it, also he can draw some artillery fire to him, most of the time he won't get any damage, but you can micro if you want.
- Shoot that tower down with artillery.
- Deploy all your ranged troops to cover the piece of the wall where the tower was now that you can't get shot, and watch the AI give you their units one by one so you can just pewpew them easilly with all your ranged units.

Edit - LaNague damn ninja.
BallinWitStalin
Profile Joined July 2008
1177 Posts
June 01 2016 17:19 GMT
#356
On June 01 2016 20:24 superstartran wrote:
Finished two campaigns on Hard for Empire and Dwarves.


Dwarves are ez mode. Just take the first couple of cities around you, and immediately rush South and just crush the Orcs. Because of the shitty AI they end up building too many Archers every fight which lose to Quarrelers every single time. Confederate the Dwarves north of you first and make sure to take Gunbad within the first 30ish turns or so, and pour all your resources into getting the Brightstone mines up. From there, make sure to target settlements that let you build gold, and research all tech into gold. Your units are expensive to upkeep and recruit, so all efforts should go into economic development. Also make sure in the beginning to wall/gate all your early settlements and continue to do so as you push South against the Orcs. Walled/gated settlements prevent Orcs from raiding and pillaging cities. It is important to fight the Greenskins early where you have a major advantage in terms of fighting power. Do not let them build up Waaaaghs or higher tech units or you will get crushed.

From there, unite the entire south, eliminate the Green Skins/Top Knotz and ensure that you have trade treaties with the Empire, Bretonia, any other Dwarven factions to the West, and the Southern human kingdoms. As long as you don't have expensive armies you will be rolling in the dough of 15k+ a turn easily if you fully developed your economic tech tree. From there start researching for Artillary/Ranged, build stacks of Ironbreakers/Organ Guns/Cannons/Thunderers/Irondrakes and then throw stacks of them at the Chaos armies that will eventually come from the North and shit all over the Vampire Counts/Northern Human Kingdoms. During said time, ensure you are making alliances with the Human Kingdoms and use them as bait to weaken Chaos army stacks. After that, roll in and clean up. Most Chaos armies consist of heavily armored infantry/monsters, so the best way to deal with them is through Engineer buffed Organ Guns (they massacre armored units) and attrition with Ironbreakers. Use flame Irondrakes vs anything that's non-armored like Chaos Trolls, Mauraders, Maurader Horsemen, Dogs, etc.

Empire is also relatively easy, but abit trickier because they have permanent raiders from the North from the Norscar factions (Varg/Skaelings). Just confederate southwards and ally the Bretonians to the West. Again, play like the Dwarves and be conservative. Don't expand out too far, just build up your economy and rely on trading/teching superiority to win you the war in the long run.

For those struggling with the VC factions troops which do suck massively, do remember that the Undead have some of the better agents in the game and also by far have the best heroes. Mannfred alone can wipe out thousands of troops when fully upgraded. Remember that the VC faction is all about tying down the expensive troops of the opposing armies, then crushing them with the hard hitting midtier units (particularly monster units) or the heroes of the VC faction.


Huh, even if I will never play this game I'm impressed that the designers stayed that true to the tabletop game. That's almost exactly how the VC army functions on the board, as well.
I await the reminiscent nerd chills I will get when I hear a Korean broadcaster yell "WEEAAAAVVVVVUUUHHH" while watching Dota
Gorsameth
Profile Joined April 2010
Netherlands21707 Posts
June 01 2016 17:29 GMT
#357
Having played some 130 turns of VC on hard I wouldn't call their mid-late game units week. Sure zombies and skeletons are complete garbage but crypt ghouls will eat up every empire foot unit that isnt greatswords. Grave Guard will hold the line against anything, including chosen (tho they do lose eventually without help) Vargulf & terrorgheists will eat any unit you throw them against. Hexwraiths are amazing tho they seem to lose 1v1 against chaos knights.

Cairn wraiths looked bad tho, they just don't do any dmg even when I send them against basic empire swordsman.
Not a fan of the Black Coach either, looked very underwhelming tho I only got to use it again Chaos.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-06-01 17:31:20
June 01 2016 17:31 GMT
#358
To be fair in tabletop armies always have a core of basic units, whie in TW games you tend to replace basic units with more expensive ones as the game goes on
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Artesimo
Profile Joined February 2015
Germany546 Posts
June 01 2016 18:38 GMT
#359
Ok, after I now tried chaos, I really don't get why people struggle so much with it. Rolling through it on very hard and only had to restart once. Just get a second hero as soon as you can afford it. Let it follow you just out of attrition-reach and either attack the settlements you raided the turn before or occacionally ignore the attirtion and let him fight with your main horde. This helps with growth and gets him levels quick. If you are lucky you get the agent that can give your units XP each turn, level him up until he got that skill, then put him in the weaker army and very soon your second horde will at least be ready to farm the shit out of the norse tribes. After your second horde can fight for themself, get another one and repeat. Your main army is now free to raid down to the south while your secoind horde now helps raising the third. Just camp the middle part of the norskar-territory and burn down/awake the rest. The middle spot where 3 varg-villages are somewhat close to another is great for raiding a different citie each turn. You will swim in gold and wont have to care for the negative upkeep. After you are finished with the north/ it isnt worth it anymore just switch to the left outer part of the map with your farmhorde.

My only restart was because I wasted time trying to catch a vrg army because they killed my second horde after I mispositioned them. Do not spend time chasing. Awaken/burn down their settlements to contain them, then they wont be able to swarm you with to much armies and rather stay just out of reach of your main army. If they kill your second horde early on, just get a new one and try to get it strong quick, don't be stupid like me and eager for revenge.

I also ignored the quest for the warshrine at first and rather rushed towards chariots. When starting with archaon 1 or 2 early on are great. Have a frontline of those shitty axe-guys with a gap in the middle if you have one or 2 gaps more to the side if you have to chariots. The gaps should be big enough for the chariots to charge through. When in battle, charge the chariot through the enemy lines and fill the hole in the enemy lines with your chosen / in case of 2 chariots, follow one with your chosen, the other with the chaosspawns. If you manage to get your riders behind the enemys aswell, the battles turn into a hellish meatgrinder for them and feel really chaoslike. You will spend most time of the battle cutting down and chasing broken units. Their ae-throwers can be mostly ignored or just send a few chaoshounds against them. They wont catch them and take some damage in the process but it will chase the axe-throwers away from the battleflied. if they filed a lot of them it would be wise to chase a few off.
Always rember, if a noob like me can do it, you can aswell : D
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 01 2016 18:56 GMT
#360
Are certain followers better at certain things? I tried getting a level 8 Runesmith to assassinate a level 3 gobbo and it had like a 30% success rate. Are Thanes better at assassination?
I'm not stupid, a marauder just shot my brain.
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