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Total War: Warhammer - Page 14

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LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 26 2016 21:20 GMT
#261
the campaign will get more interesting when they fix the bug where zombies actually reduce autoresolve chances, the AI vamp counts just sit in their city and do nothing, they are supposed to be a bigger threat im sure.


I actually like the removal of sanitation and food per province, it was just really annoying to puzzle together the best way to build things, really not what i play these games for to be honest.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
May 26 2016 21:41 GMT
#262
I don't mind complex city mechanics, what I don't like is the tedious checking every single pane 3 times to make sure I haven't forgotten something each turn.
I'm not stupid, a marauder just shot my brain.
JoeCool
Profile Joined January 2012
Germany2520 Posts
Last Edited: 2016-05-27 10:35:02
May 27 2016 10:24 GMT
#263
I really do suck at TW games!

Right now I'm in turn ~115 and for the past 40 rounds or so I had 0 chance to expand. The only thing I've been doing is running around with 4 different armies and fighting off Dwarves & Hoomans from the north, backstabbing Greenskins and Chaos from the south... Oh and I forgot, there are also two rebellions marching towards my citys.

Edit: Greenskin myself.
Nezgar
Profile Joined December 2012
Germany535 Posts
Last Edited: 2016-05-27 13:18:29
May 27 2016 13:17 GMT
#264
On May 26 2016 23:58 Ingvar wrote:
Show nested quote +
On May 26 2016 19:20 Nezgar wrote:
On May 26 2016 17:46 ahswtini wrote:
On May 26 2016 12:26 Kickstart wrote:
I've been playing quite a bit and I must say I like how unique all the factions are. For example when I played dwarfs I quickly found out that their movement on the map is sooooooo bad, so I had to be extremely careful where my armies were and how I expanded. Then as the undead I learned my lesson in diplomacy, because you start surrounded by factions with none of them that like you (turns out breaking multiple peace treaties and NAPs pisses everyone around you off =[). If the other races are just as unique (havent played empire or greenskins at all yet, and very short chaos run before I got wrecked) along with the DLC races, I think this games replayability will be quite high.

I'm very much enjoying it. Started a few campaigns on normal and got smashed a few times because I didn't know what I was doing (never really played TW aside from some free trial thing one time), but now that I've figured it out I'm just out of control in my current undead game on normal difficulty.

There are some minor complaints I have. I like to focus more on the 'grand strategy' aspects and while I like the occasional battle, I don't like having to play each of them out, but the auto-resolve really does suck most of the time, as far as gauging relative army strengths (I've noticed it can be completely off, but I'm not sure what algorithm it uses), and especially with undead it was a pain because my giant monster would almost always take most of the damage, and losing that guy early because of shitty autoresolve results is a drag. The agents took me a bit to understand. At first I didn't use them because I didn't know about them, then I promptly got destroyed later into the game when I had none and enemies kept running around assasinating everything. But once I figured them out, I again wreck everything. Mt biggest fear is that once I get over the learning curve, it is going to be trivially easy. That is why I tend to like multiplayer games, because then you can skirt the AI being shit issues, but I haven't tried a MP campaign yet, though I have plans to play with some friends soon so I'll see how that goes.

TLDR: game is fun, might be too easy when you learn it though, some minor annoyances but if you like the fantasy setting and the genre they are easily overlooked/nothing you aren't used to encountering.

i did hear about a bug with autoresolve and "special" units.

because autoresolve did something like mathematically calculate how many losses u sustain, then it spreads those losses out between your forces. so each unit loses like 20 men. except your special units/monsters that are very few in number but very strong end up with disproportionally high losses


Rome 2 and Attila had the very same mechanic... Since this is such an obvious issue, it suggests that this is intended behavior - for whatever reason.



You're not expected to use autoresolve for fighting equalish armies - Totalwar games are RTT first and everything else second. Autoresolve is supposed to be used to stomp much weaker opponents so that you don't get bored waiting ~5 mins until you finish battle you can't lose. In such situations there is no problem you describe - you hardly lose anything. In other instances it works as intended because it encourages you to actually play the game.


I don't know how things are in Warhammer, but in Rome 2 and Attila this was a problem exactly for those battles that you couldn't lose. Let's say you are playing as Egypt and want to conquer a settlement that has pretty much no units in it except for the garrison. You are also fielding 2 squads of chariots.
The autoresolve says that you are at 94% or something. With chariots being 12 units strong, you ended losing 10 of your 12 chariots per squad in that autoresolve while all your other troops barely took any damage at all. With chariots replenishing 1 per round, you had to sit in your newly conquered settlement for quite a long time until you were able to move out again, just because your chariots took all the damage.
From what I was told, this is still the case in Warhammer. I cannot confirm it on my own though, since I am waiting for the game to be on sale (never again, CA!).

Artesimo
Profile Joined February 2015
Germany565 Posts
Last Edited: 2016-05-27 13:22:01
May 27 2016 13:17 GMT
#265
Loving the game so far, but 2 things are really annoying besides the obvious AI cheating. Like someone before said: greenskin vs dwarfs is just stupid. The amount of armor on the dwarven units feels just unfair. Teching towards trolls, giants and giant spiders which should help but early game it just feels unfair. I encircled an dwarven unit only to watch how they took only minimal damage while my units where dropping or fleeing. My archers seem absoluteley useless and the balance of forces-meter seems broken sometimes. On the strategy map it showed me being heavily in favor of the battle(more then 3/4 for my side), on the battlefield itself it suddenly was even and their army looked somewhat my size. Due to me being incompetent and dwarfes being OP the battle was just unwinable until I reloaded the safegame and picked autoresolve which got me a decisive victory. Observed this multiple times already, until I get spiders, giants and trolls I try to avoid each and every fight with the dwarfs and if I cant, I just gank them until I am heavily favored and then choose autoresolve.

Another thing that bothers me is that whenever a rebellion sparks up in a province where I own a city, it always attacks the city I own, never one of the other cities.

I still enjoy the game quite a bit, especially since I can blame a lot of things on this being my first total war ever. I just hope that there will be some detailed guides in the near future because right now I don't have a clue about anything : D.

EDIT: Oh and the fact that they failed to properly support dual monitor setups is slightly annyoing. Their windowed mode is only good for alttabbing and nothing else.
Nezgar
Profile Joined December 2012
Germany535 Posts
Last Edited: 2016-05-27 13:23:27
May 27 2016 13:17 GMT
#266
edit fail
might as well put it to good use, I guess...

On May 27 2016 22:17 Artesimo wrote:
Another thing that bothers me is that whenever a rebellion sparks up in a province where I own a city, it always attacks the city I own, never one of the other cities.


From the way you describe it, they are rebelling against your presence in that province. They are probably happy with whoever else is controlling the other holdings and unhappy with your being there. If your happiness is in the red, it doesn't mean that it is the same for whoever else is occupying the rest of the province.
Artesimo
Profile Joined February 2015
Germany565 Posts
May 27 2016 13:40 GMT
#267
On May 27 2016 22:17 Nezgar wrote:
edit fail
might as well put it to good use, I guess...

Show nested quote +
On May 27 2016 22:17 Artesimo wrote:
Another thing that bothers me is that whenever a rebellion sparks up in a province where I own a city, it always attacks the city I own, never one of the other cities.


From the way you describe it, they are rebelling against your presence in that province. They are probably happy with whoever else is controlling the other holdings and unhappy with your being there. If your happiness is in the red, it doesn't mean that it is the same for whoever else is occupying the rest of the province.


That could be. As I said, I dont have a clue about anything so far. I just assumed the approval in the cities my enemies sacked would be worse.
blkcoffee
Profile Joined May 2016
35 Posts
May 27 2016 16:04 GMT
#268
I imagine other races are unlocked with DLC?

leaves a pretty bitter taste that puts me off
Gorsameth
Profile Joined April 2010
Netherlands22054 Posts
May 27 2016 16:10 GMT
#269
On May 28 2016 01:04 blkcoffee wrote:
I imagine other races are unlocked with DLC?

leaves a pretty bitter taste that puts me off

unknown but highly possible considering previous games.
What we do know is they are planning to do a total of 3 warhammer total war games in a 10 year window.
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 27 2016 16:52 GMT
#270
They will likely develop the other races and mechanics as DCL. Or straight up expansions. IF they all have their own single player section, it will be worth $10-15 per race.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blkcoffee
Profile Joined May 2016
35 Posts
May 27 2016 17:58 GMT
#271
On May 28 2016 01:52 Plansix wrote:
They will likely develop the other races and mechanics as DCL. Or straight up expansions. IF they all have their own single player section, it will be worth $10-15 per race.


personally I think they should have every race as playable in the main campaign.

comparing this to RTW where you could play every race and then things like barbarian invasion were optional expansions. I feel like i'm being short-changed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 27 2016 18:20 GMT
#272
On May 28 2016 02:58 blkcoffee wrote:
Show nested quote +
On May 28 2016 01:52 Plansix wrote:
They will likely develop the other races and mechanics as DCL. Or straight up expansions. IF they all have their own single player section, it will be worth $10-15 per race.


personally I think they should have every race as playable in the main campaign.

comparing this to RTW where you could play every race and then things like barbarian invasion were optional expansions. I feel like i'm being short-changed

Considering that the changes for each race are much more massive in WarHammer, including models, special units, magic and other aspects, its not really comparable. From a sheer man hours standpoint, a lot more work is put into each different race in Warhammer than in the Rome or Shogun games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-05-27 18:26:59
May 27 2016 18:20 GMT
#273
Well not to take a side, but the "races" in most of the other TW games are pretty cut and paste. They use the same or similar models and are usually similar design wise. Almost every model, as far as I can tell, has to be designed from the ground up and the races play very differently.

Jinx: You owe me a coke.
I'm not stupid, a marauder just shot my brain.
Holy_AT
Profile Joined July 2010
Austria978 Posts
May 27 2016 18:45 GMT
#274
I like the battles, I don't like (or I suck) at the strategical layer....
When my empire grows bigger, I have multiple armies stompeding through my realms reaking havoc and my own armies are chasing them around but never catching up to them and this seriously anoys the hell out of me.
Does anyone have some tipps for that?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-05-27 19:36:08
May 27 2016 19:35 GMT
#275
ok so i finished empire, i think its actually the easiest start when i compare it to my other tries.


the vamps are bugged and cant expand because their zombies reduce autobattle score, so they only fight each other and then stay in sylvana land, i think they are supposed to be more of a trheat.

So i expand and grab the rich provinces, then kill the vamps off and then i have to big enemy, bretons in my game just did nothing and dwarfs loves me for killing off a few grennskin cities.
then chaos starts coming and gets completely rekt by the human factions and i even had some dwarf minor faction hunt them across the map, was pretty funny.


Only had 20 manual battles and i did all fights manually that were not complete stomps
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
May 27 2016 19:52 GMT
#276
Are there any female characters in this game? Haha.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22054 Posts
May 27 2016 19:56 GMT
#277
On May 28 2016 04:52 Jerubaal wrote:
Are there any female characters in this game? Haha.

Banshees?

Considering the races in the game and the tabletop females you would pretty much be limited to Chaos (like... 1) and Vampire Counts. But even then its generic vampires since the only important female vampire was Isabella and she is dead-dead by the time of the game.
It ignores such insignificant forces as time, entropy, and death
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 27 2016 20:01 GMT
#278
On May 27 2016 22:17 Nezgar wrote:
Show nested quote +
On May 26 2016 23:58 Ingvar wrote:
On May 26 2016 19:20 Nezgar wrote:
On May 26 2016 17:46 ahswtini wrote:
On May 26 2016 12:26 Kickstart wrote:
I've been playing quite a bit and I must say I like how unique all the factions are. For example when I played dwarfs I quickly found out that their movement on the map is sooooooo bad, so I had to be extremely careful where my armies were and how I expanded. Then as the undead I learned my lesson in diplomacy, because you start surrounded by factions with none of them that like you (turns out breaking multiple peace treaties and NAPs pisses everyone around you off =[). If the other races are just as unique (havent played empire or greenskins at all yet, and very short chaos run before I got wrecked) along with the DLC races, I think this games replayability will be quite high.

I'm very much enjoying it. Started a few campaigns on normal and got smashed a few times because I didn't know what I was doing (never really played TW aside from some free trial thing one time), but now that I've figured it out I'm just out of control in my current undead game on normal difficulty.

There are some minor complaints I have. I like to focus more on the 'grand strategy' aspects and while I like the occasional battle, I don't like having to play each of them out, but the auto-resolve really does suck most of the time, as far as gauging relative army strengths (I've noticed it can be completely off, but I'm not sure what algorithm it uses), and especially with undead it was a pain because my giant monster would almost always take most of the damage, and losing that guy early because of shitty autoresolve results is a drag. The agents took me a bit to understand. At first I didn't use them because I didn't know about them, then I promptly got destroyed later into the game when I had none and enemies kept running around assasinating everything. But once I figured them out, I again wreck everything. Mt biggest fear is that once I get over the learning curve, it is going to be trivially easy. That is why I tend to like multiplayer games, because then you can skirt the AI being shit issues, but I haven't tried a MP campaign yet, though I have plans to play with some friends soon so I'll see how that goes.

TLDR: game is fun, might be too easy when you learn it though, some minor annoyances but if you like the fantasy setting and the genre they are easily overlooked/nothing you aren't used to encountering.

i did hear about a bug with autoresolve and "special" units.

because autoresolve did something like mathematically calculate how many losses u sustain, then it spreads those losses out between your forces. so each unit loses like 20 men. except your special units/monsters that are very few in number but very strong end up with disproportionally high losses


Rome 2 and Attila had the very same mechanic... Since this is such an obvious issue, it suggests that this is intended behavior - for whatever reason.



You're not expected to use autoresolve for fighting equalish armies - Totalwar games are RTT first and everything else second. Autoresolve is supposed to be used to stomp much weaker opponents so that you don't get bored waiting ~5 mins until you finish battle you can't lose. In such situations there is no problem you describe - you hardly lose anything. In other instances it works as intended because it encourages you to actually play the game.


I don't know how things are in Warhammer, but in Rome 2 and Attila this was a problem exactly for those battles that you couldn't lose. Let's say you are playing as Egypt and want to conquer a settlement that has pretty much no units in it except for the garrison. You are also fielding 2 squads of chariots.
The autoresolve says that you are at 94% or something. With chariots being 12 units strong, you ended losing 10 of your 12 chariots per squad in that autoresolve while all your other troops barely took any damage at all. With chariots replenishing 1 per round, you had to sit in your newly conquered settlement for quite a long time until you were able to move out again, just because your chariots took all the damage.
From what I was told, this is still the case in Warhammer. I cannot confirm it on my own though, since I am waiting for the game to be on sale (never again, CA!).



I skipped on Rome 2 because of awful quality of release and never turned back, so I guess you're right. I had no such problems with hero units in Shogun 2 or before that though - so it's something relatively new (and gross ). Autoresolve used to harm you units quite equally in battles though, so elite units which had small numbers and took a long time to recover were always a concern (and you usually saved your time just by playing it out instead of micromanaging your territory for a few more turns until your army heals).
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
May 27 2016 20:20 GMT
#279
If I have a province, should I only build the barracks at one of the settlements? I feel like it's a waste of a slot to build one at all three settlements.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22054 Posts
May 27 2016 20:23 GMT
#280
On May 28 2016 05:20 Jerubaal wrote:
If I have a province, should I only build the barracks at one of the settlements? I feel like it's a waste of a slot to build one at all three settlements.

Buildings are province wide. The only ones you want to double up on are income ones normally.
It ignores such insignificant forces as time, entropy, and death
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