Got to admit though that I'm not a TW veteran. I played Shogun, Rome and Shogun 2 but I sucked.
Total War: Warhammer - Page 13
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JoeCool
Germany2517 Posts
Got to admit though that I'm not a TW veteran. I played Shogun, Rome and Shogun 2 but I sucked. | ||
Manit0u
Poland17189 Posts
On May 26 2016 02:24 Godwrath wrote: Can you give a link ? No doubting your word, just i had grown very cynical about that. People were saying the same when AoS was released. The problem with the leadership is that the business is completely handled against growth, so i don't really trust GW ever changing. What you are saying is how i thought GW would head 5 years ago. The price releases i had seen are nice, but are only on starter armies which is nice tho, but 60 euros for a 3 crisis suit (model units) plastic kit is outright crazy (something that costs a 10% of your army or less). With that money i have a 10 model infinity army ready for pick up games or even tournaments if i don't mind not having a second list. Read this: http://www.terminally-incoherent.com/blog/2015/07/04/age-of-sigmar-and-the-end-of-warhammer/ They've also sacked 2 armies already (removed all associated rules, products etc.). | ||
LaNague
Germany9118 Posts
On May 26 2016 04:50 JoeCool wrote: This game is amazing although I'm having a hard time! I'm playing as the Greenskins and I don't know if it's intended but I got huge troubles getting a Waaagh going, while the AI already had one in round ~8 or so. Plus the dwarves are ridiculously strong compared to my crappy orks and gobbos. Not only in terms of strenght/damage but also when it comes to leadership... Stupid Thorgrim already handed my ass to me with an army half the size of mine >_> Got to admit though that I'm not a TW veteran. I played Shogun, Rome and Shogun 2 but I sucked. dwarfs are kind of a BS faction, they have like 80 armor on everything and strong ranged units too. I would just focus on other greenskins, a battle against dwarfs early is very costly when you have no armor pierce. You cant do anything against their armor, even if you outmanouver them, your early cav cant even win against their archers lol you get a whaag when an army of you goes on a rampage, easily done when you dispatch the main army of someone and then go on a looting spree around the villages, then you can use the whaag army to go after another bigger target. I would try to rush trolls or something before fighting any serious dwarf armies. | ||
spritzz
Canada331 Posts
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Manit0u
Poland17189 Posts
On May 26 2016 04:50 JoeCool wrote: This game is amazing although I'm having a hard time! I'm playing as the Greenskins and I don't know if it's intended but I got huge troubles getting a Waaagh going, while the AI already had one in round ~8 or so. Plus the dwarves are ridiculously strong compared to my crappy orks and gobbos. Not only in terms of strenght/damage but also when it comes to leadership... Stupid Thorgrim already handed my ass to me with an army half the size of mine >_> Got to admit though that I'm not a TW veteran. I played Shogun, Rome and Shogun 2 but I sucked. Well, if anything from TT translates to the computer game then here's how core O&G strategy works: - Big blobs of night goblins (with obligatory fanatics) go in first to draw enemy fire and possibly tie down some units - Wolf riders flank and go after enemy war machines (and sometimes archers but not advisable, you have chariots/boar boyz for that) - Doom divers and rock lobbas whittle down enemy as you advance - Core of the army consists of black orcs and SOBUS (savage orc big unz) who advance behind the gobbos to deliver the killing blow - Units of trolls are kept between other units in case of animosity - Giants and arachnarok spiders look damn cool but are useless - Vywerns are uselss for anything other than shaman mobility Hope this helps anyone. | ||
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Liquid`Jinro
Sweden33719 Posts
On May 26 2016 02:24 Godwrath wrote: Can you give a link ? No doubting your word, just i had grown very cynical about that. People were saying the same when AoS was released. The problem with the leadership is that the business is completely handled against growth, so i don't really trust GW ever changing. What you are saying is how i thought GW would head 5 years ago. The price releases i had seen are nice, but are only on starter armies which is nice tho, but 60 euros for a 3 crisis suit (model units) plastic kit is outright crazy (something that costs a 10% of your army or less). With that money i have a 10 model infinity army ready for pick up games or even tournaments if i don't mind not having a second list. http://www.dakkadakka.com/dakkaforum/posts/list/688988.page The General's handbook thing coming this summer iirc. | ||
BallinWitStalin
1177 Posts
On May 26 2016 09:55 Manit0u wrote: Well, if anything from TT translates to the computer game then here's how core O&G strategy works: - Big blobs of night goblins (with obligatory fanatics) go in first to draw enemy fire and possibly tie down some units - Wolf riders flank and go after enemy war machines (and sometimes archers but not advisable, you have chariots/boar boyz for that) - Doom divers and rock lobbas whittle down enemy as you advance - Core of the army consists of black orcs and SOBUS (savage orc big unz) who advance behind the gobbos to deliver the killing blow - Units of trolls are kept between other units in case of animosity - Giants and arachnarok spiders look damn cool but are useless - Vywerns are uselss for anything other than shaman mobility Hope this helps anyone. Just to add to it, in the tabletop games O+G artillery is really, really powerful. Like, a functioning army needs a solid compliment of it. They are cheap, and strong. They are particularly important against high armour enemies. Dunno how that translates to total war, though. | ||
Kickstart
United States1941 Posts
I'm very much enjoying it. Started a few campaigns on normal and got smashed a few times because I didn't know what I was doing (never really played TW aside from some free trial thing one time), but now that I've figured it out I'm just out of control in my current undead game on normal difficulty. There are some minor complaints I have. I like to focus more on the 'grand strategy' aspects and while I like the occasional battle, I don't like having to play each of them out, but the auto-resolve really does suck most of the time, as far as gauging relative army strengths (I've noticed it can be completely off, but I'm not sure what algorithm it uses), and especially with undead it was a pain because my giant monster would almost always take most of the damage, and losing that guy early because of shitty autoresolve results is a drag. The agents took me a bit to understand. At first I didn't use them because I didn't know about them, then I promptly got destroyed later into the game when I had none and enemies kept running around assasinating everything. But once I figured them out, I again wreck everything. Mt biggest fear is that once I get over the learning curve, it is going to be trivially easy. That is why I tend to like multiplayer games, because then you can skirt the AI being shit issues, but I haven't tried a MP campaign yet, though I have plans to play with some friends soon so I'll see how that goes. TLDR: game is fun, might be too easy when you learn it though, some minor annoyances but if you like the fantasy setting and the genre they are easily overlooked/nothing you aren't used to encountering. | ||
Arevall
Sweden1133 Posts
However the AI attacked me with 2 fully stacked armies 20 turns ago, but one at a time... I thought it would be an epic battle deciding over who would reign over the south eastern mountains and then the AI just "fuck it, you win". So now I'm basically just mopping up the remains of the Greenskins while messing a bit with the Vampires (sacked Drakenhof). I thought I'd be a good idea to get the humans some help because the North is a fucking mess after Chaos going all rampage there - all wasteland. Edit: RIP me and fuck CA and me for putting the save files on the windows partition | ||
NKB
United Kingdom608 Posts
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ahswtini
Northern Ireland22207 Posts
On May 26 2016 12:26 Kickstart wrote: I've been playing quite a bit and I must say I like how unique all the factions are. For example when I played dwarfs I quickly found out that their movement on the map is sooooooo bad, so I had to be extremely careful where my armies were and how I expanded. Then as the undead I learned my lesson in diplomacy, because you start surrounded by factions with none of them that like you (turns out breaking multiple peace treaties and NAPs pisses everyone around you off =[). If the other races are just as unique (havent played empire or greenskins at all yet, and very short chaos run before I got wrecked) along with the DLC races, I think this games replayability will be quite high. I'm very much enjoying it. Started a few campaigns on normal and got smashed a few times because I didn't know what I was doing (never really played TW aside from some free trial thing one time), but now that I've figured it out I'm just out of control in my current undead game on normal difficulty. There are some minor complaints I have. I like to focus more on the 'grand strategy' aspects and while I like the occasional battle, I don't like having to play each of them out, but the auto-resolve really does suck most of the time, as far as gauging relative army strengths (I've noticed it can be completely off, but I'm not sure what algorithm it uses), and especially with undead it was a pain because my giant monster would almost always take most of the damage, and losing that guy early because of shitty autoresolve results is a drag. The agents took me a bit to understand. At first I didn't use them because I didn't know about them, then I promptly got destroyed later into the game when I had none and enemies kept running around assasinating everything. But once I figured them out, I again wreck everything. Mt biggest fear is that once I get over the learning curve, it is going to be trivially easy. That is why I tend to like multiplayer games, because then you can skirt the AI being shit issues, but I haven't tried a MP campaign yet, though I have plans to play with some friends soon so I'll see how that goes. TLDR: game is fun, might be too easy when you learn it though, some minor annoyances but if you like the fantasy setting and the genre they are easily overlooked/nothing you aren't used to encountering. i did hear about a bug with autoresolve and "special" units. because autoresolve did something like mathematically calculate how many losses u sustain, then it spreads those losses out between your forces. so each unit loses like 20 men. except your special units/monsters that are very few in number but very strong end up with disproportionally high losses | ||
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Nyovne
Netherlands19129 Posts
Only problem I had with dwarves were some fights where they had all ranged cavalry and fast ranged units and not enough artillery. You just have to stand there and take it and hope your leadership holds up ;p. Plus the game is a bitch with the book of grudges. If you occupy orc holds and outposts you will have to hold on to them for the rest of the game. Once youve occupied something if you lose it you get a grudge even after you discover that orc holds tend to rebel about once every 10 turns right through your public order and army presence investments. So it's an insane pain in the ass which you have to manage non-stop if you want to prevent having 20+ grudges active all the time with some hefty penalties attached. | ||
Nezgar
Germany527 Posts
On May 26 2016 17:46 ahswtini wrote: i did hear about a bug with autoresolve and "special" units. because autoresolve did something like mathematically calculate how many losses u sustain, then it spreads those losses out between your forces. so each unit loses like 20 men. except your special units/monsters that are very few in number but very strong end up with disproportionally high losses Rome 2 and Attila had the very same mechanic... Since this is such an obvious issue, it suggests that this is intended behavior - for whatever reason. | ||
Godwrath
Spain10108 Posts
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Divine-Sneaker
Denmark1225 Posts
Pretty annoying to have a couple massively high rank enemy agents consistently wounding your generals, forcing a new one into the army stack, only for them to not be replaceable once the wounded general is back to health again. Anyone find the button? I managed not to throughout a whole long campaign so far. | ||
Manit0u
Poland17189 Posts
On May 26 2016 21:31 Divine-Sneaker wrote: Not sure if it's just me being blind, but I couldn't for the life of me find a button to swap generals like the last 5 games or so had. Pretty annoying to have a couple massively high rank enemy agents consistently wounding your generals, forcing a new one into the army stack, only for them to not be replaceable once the wounded general is back to health again. Anyone find the button? I managed not to throughout a whole long campaign so far. Go to the hero details panel. There's the kick button at the bottom right (it opens the "choose hero to replace with" panel). | ||
Ingvar
Russian Federation421 Posts
On May 26 2016 19:20 Nezgar wrote: Rome 2 and Attila had the very same mechanic... Since this is such an obvious issue, it suggests that this is intended behavior - for whatever reason. You're not expected to use autoresolve for fighting equalish armies - Totalwar games are RTT first and everything else second. Autoresolve is supposed to be used to stomp much weaker opponents so that you don't get bored waiting ~5 mins until you finish battle you can't lose. In such situations there is no problem you describe - you hardly lose anything. In other instances it works as intended because it encourages you to actually play the game. | ||
LaNague
Germany9118 Posts
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Divine-Sneaker
Denmark1225 Posts
On May 26 2016 23:12 Manit0u wrote: Go to the hero details panel. There's the kick button at the bottom right (it opens the "choose hero to replace with" panel). Thanks. That was definitely not where I was expecting it to be. | ||
Jerubaal
United States7684 Posts
I find how quickly the units break really annoying. you'll rout half their army and 30 seconds later the same units are running back towards you. It also seems like they've really scaled back the grand strategy part. Part of me likes it and part of me doesn't. | ||
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