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[wow] Warlords of Draenor - Page 337

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Add yourself to the player list
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 14 2014 23:21 GMT
#6721
Iirc they already acknowledged that it didn't work out as well as they wanted so we will prolly see some changes in 6.1 or 6.2 to it.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2014-12-14 23:25:27
December 14 2014 23:24 GMT
#6722
I just hope they fix raid itemization in future raids, they can't release one raid with mostly versatility gear. Our tanks and hunters have ~7-8 bits of gear each without exception while i'm not the only melee DPS with 2-3 items (including all bonus rolls and world bosses)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22584 Posts
December 14 2014 23:31 GMT
#6723
On December 15 2014 08:17 TerranHwaiting wrote:
The last HM Boss is a pain in the Ass. Phase 4 is crazy. He is way harder than the first bosses on Heroic :o

lots of guilds are getting 5/7 HC before they get 7/7 normal. Shows how big the gap is.
It ignores such insignificant forces as time, entropy, and death
akatama
Profile Blog Joined July 2010
Romania982 Posts
December 14 2014 23:35 GMT
#6724
MINES MINES MINES MINES MINES, its always THE MINES...
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 14 2014 23:37 GMT
#6725
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 14 2014 23:40 GMT
#6726
On December 15 2014 08:31 Gorsameth wrote:
Show nested quote +
On December 15 2014 08:17 TerranHwaiting wrote:
The last HM Boss is a pain in the Ass. Phase 4 is crazy. He is way harder than the first bosses on Heroic :o

lots of guilds are getting 5/7 HC before they get 7/7 normal. Shows how big the gap is.


Yea, only butcher, last boss and maybe ko'ragh is harder than last boss on normal.

We have NO issue with mines (if people did that they would be kicked lol) and dont detonate them any more outside of uncommon fails, but the second transition phase is very tight
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
December 14 2014 23:41 GMT
#6727
It's the phase 2 mines that were killing us, when people panicked with the debuff and forgot they couldnt run out of the circle. If people are constantly triggering mines in other phases.. that's a slightly deeper problem
Gorsameth
Profile Joined April 2010
Netherlands22584 Posts
December 14 2014 23:44 GMT
#6728
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-12-14 23:44:58
December 14 2014 23:44 GMT
#6729
Just thinking about some of those attempts makes me want some alcohol

Magically they can actually dodge the twins fire. It's just when the void zones can kill the rest of the raid along with you that they fail it seems.

/rant off
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2014-12-15 00:09:03
December 14 2014 23:50 GMT
#6730
On December 15 2014 08:44 Gorsameth wrote:
Show nested quote +
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


Just take out recount and count damage done by flames. It should be zero on everyone, but some people get 50k or even 500k+ from them

18 wipes on H Mar'gok tonight, but butcher wipes take like 3.5 mins average, while these are going to 8, 12 minutes before failure

I mean just really, give a condition like don't fail X, 3 chances, remove if fail - we do that for members and pugs alike ATM, and nobody consistently fails the same thing

when people are here for 5 (maybe 8) hours to kill the boss they won't really sit around while one person hits 7 void zones (or even 1 every couple of pulls, cause it will wipe you if you do it at the wrong time if you're not comfortable on the fight)

gotta decide what kind of guild you are, i don't particularly like the "kick everyone who repetitively fails even when asked to fix/helped etc" mentality, but it's the only one that i can play with for 5 or 8 hours in one raid
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
akatama
Profile Blog Joined July 2010
Romania982 Posts
December 15 2014 00:15 GMT
#6731
The problem is when running with a large roster, 20-30 people. If everyone makes one mistake once.... that's almost a night worth of wiping on long fights.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
December 15 2014 00:20 GMT
#6732
Yeah Cyro, im considering bringing that up with the raid leaders if tomorrow night is another pointless wipefest
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2014-12-15 02:37:17
December 15 2014 00:30 GMT
#6733
If someone out of 10-15 people makes a big mistake, it's more raid-breaking i think than in a 30 or 40 man, especially with more combat resses with more people

Just got through the second transition phase, but never truly recovered - second mage didn't actually die, the pulsy add spawned on the boss etc and we collapsed from aoe damage

7 hour raid :D that makes.. 20 this week?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 15 2014 02:52 GMT
#6734
On December 15 2014 08:44 Gorsameth wrote:
Show nested quote +
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


I have seen some situations in which the flames just corner you and you have to take one stack, but you can usually get away with just one stack.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2014-12-15 03:05:47
December 15 2014 03:04 GMT
#6735
On December 15 2014 11:52 deth2munkies wrote:
Show nested quote +
On December 15 2014 08:44 Gorsameth wrote:
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


I have seen some situations in which the flames just corner you and you have to take one stack, but you can usually get away with just one stack.



I've never been in that situation (might depend on how you position the boss) but even if so, there are abilities like leap, blink, anti magic shell, disengage and i think other class equivalents to entirely prevent damage. Since it's a huge DOT, you can also remove it in several ways with stuff like Ice Block. I just pop AMS and walk through the fire to increase DPS with ~5-6 second complete immunity on a 45 second cooldown (because it prevents magical debuffs from being applied, which means you take NO damage, instead of just the usual 75% reduction)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-12-15 03:08:39
December 15 2014 03:08 GMT
#6736
On December 15 2014 12:04 Cyro wrote:
Show nested quote +
On December 15 2014 11:52 deth2munkies wrote:
On December 15 2014 08:44 Gorsameth wrote:
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


I have seen some situations in which the flames just corner you and you have to take one stack, but you can usually get away with just one stack.



I've never been in that situation (might depend on how you position the boss) but even if so, there are abilities like leap, blink, anti magic shell, disengage and i think other class equivalents to entirely prevent damage. Since it's a huge DOT, you can also remove it in several ways with stuff like Ice Block. I just pop AMS and walk through the fire to increase DPS with ~5-6 second complete immunity on a 45 second cooldown (because it prevents magical debuffs from being applied, which means you take NO damage, instead of just the usual 75% reduction)


I actually use Demonic Circle on the bosses' feet so I can get in for shout. I used it once to try to avoid fire, and sure enough circled directly into the middle of a wave, pre-running right along the length.

Yeah I died that pull.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
December 15 2014 06:19 GMT
#6737
On December 15 2014 12:04 Cyro wrote:
Show nested quote +
On December 15 2014 11:52 deth2munkies wrote:
On December 15 2014 08:44 Gorsameth wrote:
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


I have seen some situations in which the flames just corner you and you have to take one stack, but you can usually get away with just one stack.



I've never been in that situation (might depend on how you position the boss) but even if so, there are abilities like leap, blink, anti magic shell, disengage and i think other class equivalents to entirely prevent damage. Since it's a huge DOT, you can also remove it in several ways with stuff like Ice Block. I just pop AMS and walk through the fire to increase DPS with ~5-6 second complete immunity on a 45 second cooldown (because it prevents magical debuffs from being applied, which means you take NO damage, instead of just the usual 75% reduction)


Well, I play Shaman and we don't have any instant travel gimmicks :D I think 1 stack is quite understandable. Sometimes the fire seems to stand still so you can't tell where to go quickly or I'm busy healing and notice too late that I'm about to be trapped between 2-3 fire strands and the wall.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
December 15 2014 06:23 GMT
#6738
On December 15 2014 12:04 Cyro wrote:
Show nested quote +
On December 15 2014 11:52 deth2munkies wrote:
On December 15 2014 08:44 Gorsameth wrote:
On December 15 2014 08:37 Teoita wrote:
Mines SHOULD be easily avoided. On fucking paper. It's just another void zone, right?

In the real world, out of ~24 mines triggered in our last wipes, 14 were blown up by the same 2 people according to logs -.-

Same 2 people keep dying to HC twins flames >< often on the very first ones.


I have seen some situations in which the flames just corner you and you have to take one stack, but you can usually get away with just one stack.



I've never been in that situation (might depend on how you position the boss) but even if so, there are abilities like leap, blink, anti magic shell, disengage and i think other class equivalents to entirely prevent damage. Since it's a huge DOT, you can also remove it in several ways with stuff like Ice Block. I just pop AMS and walk through the fire to increase DPS with ~5-6 second complete immunity on a 45 second cooldown (because it prevents magical debuffs from being applied, which means you take NO damage, instead of just the usual 75% reduction)

Heroic Leap is so good for that. I'm usually tanking Phemos so when I need to pull him out for WW it comes in clutch
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
ViperPL
Profile Joined March 2011
Poland1775 Posts
December 15 2014 06:56 GMT
#6739
Cloak of shadows and shadowstep make avoiding a lot of stuff pretty trivial, rogues are really good at surviving in raids so I've got that going for me.

Mines on Imperator are tough for people to avoid, one of the officers in my guild keeps triggering them cause he's retarded enough to use flying serpent kick to move around without looking. But he's a pretty stupid guy in general, one of those "screw fight mechanics, they lower my dps" type of people, but I doubt he'll be kicked since he's friends with our guild master.

On the positive side, I finally got a follower mission that gives me epic 645 item, first ever mission like that, even though I've got tons of epic, high ilvl followers.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Zooper31
Profile Joined May 2009
United States5713 Posts
December 15 2014 07:23 GMT
#6740
On December 15 2014 15:56 ViperPL wrote:
Cloak of shadows and shadowstep make avoiding a lot of stuff pretty trivial, rogues are really good at surviving in raids so I've got that going for me.

Mines on Imperator are tough for people to avoid, one of the officers in my guild keeps triggering them cause he's retarded enough to use flying serpent kick to move around without looking. But he's a pretty stupid guy in general, one of those "screw fight mechanics, they lower my dps" type of people, but I doubt he'll be kicked since he's friends with our guild master.

On the positive side, I finally got a follower mission that gives me epic 645 item, first ever mission like that, even though I've got tons of epic, high ilvl followers.


Not to mention feint, 50% less AoE and can glyph to make it last 2sec longer and add a flat 30% dmg reduction on top of the 1/2 AoE. I mean Tectus and Imperator are joke fights for rogues if you have improved feint.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
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