[wow] Warlords of Draenor - Page 338
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Kipsate
Netherlands45349 Posts
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Celial
2602 Posts
We literally only died once on the bubble boss because some retarded melees who were with us for the first time kept getting the shields and then not knowing what to do. Also the usual "IM HELPING" gorefiend grasps OUT of the voids. Cleared the whole instance in about an hour. Mainly thanks to our three monks who have less gear than me and do 26k where I do just 23 (DK). And that retarded broken gladiator who does 33k. How am I ever going to top the meters :< | ||
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Pandemona
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Charlie Sheens House51493 Posts
Oh well if we don't kill it tonight ima QQ. It took them 2 days worth of wipes on Ko'Ragh before they listening to my tactics on him in which case we one shot it (without me as well which i QQ about) the following raid day. | ||
Cyro
United Kingdom20318 Posts
All of our troubles now are on the second transition phase, and the awkward part before that with the fortified arcane AOE adds that seem to take too long to die with everybody holding back cooldowns - but our DPS ranges from low i640's (very very bad drops) to like low 650's (good drops, but lazy with BoE's) and that ~2 minute slice of the fight feels very overtuned compared to everything else (supposed to be 655, anyway) | ||
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Pandemona
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Charlie Sheens House51493 Posts
That part we are ok with it is the Force Nova ticking for to much damage in the last phase and coming to fast and inline with replication which fucks everything up is to much to heal because i think we are doing the wrong tactic. Phase 4 is all about spreading 5 yards plus i think. | ||
Cixah
United States11285 Posts
I should probably just find a weekend raiding guild, or atleast one that raids thurs/sat. | ||
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Pandemona
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Charlie Sheens House51493 Posts
Funniest try is he remembered to run away from tank with debuff in phase 3...but forgot to take the boss with him lmao. Much facepalm moment ![]() | ||
Cyro
United Kingdom20318 Posts
Adds deal damage when killed reason you need a bit of co ordination in to when they die and what healing cooldowns you have left. Aka everyone should stack and use like tranquility or spirit link totem a major cooldown or you take to much damage and you wipe. right now on HC, we're killing one of the two warmages then stacking in a power word barrier, anti magic shield etcetc and doing staggered burst AOE with a tranq to kill everything out of the small adds in like 5 seconds) it's just a pain when the boss comes down, starts casting shit and there's an arcane add and an ogre mage alive at the same time and there are orbs flying everywhere and then the 5 yard explosion and death, the damage in vs healing in is unbalanced and very bad things start to happen I tab targeted to boss to blood boil diseases to one of the adds earlier and instead of hitting blood boil key, i death gripped the boss ~1-2 seconds before he cast the mark. Our pally had taunt on cd - he put mark on me, then i died immediately so there was no delay before it blew up and it took out like 8 people. Oops. | ||
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Kipsate
Netherlands45349 Posts
Also we use 2 SPs with Vamp Embrace at the end of transition which makes it lulz. | ||
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Pandemona
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Charlie Sheens House51493 Posts
Yeah fuck fire nova the fuckers ![]() Shaman chilling mid dps then boom tops dps lol. Quite funny. Then you look skada damage vs boss and you see they are like 15th xD | ||
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Kipsate
Netherlands45349 Posts
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Cyro
United Kingdom20318 Posts
we normally save bloodlust to kill in the last transition phase due to being 3 ogres and adds. We normally have 1 ogre left on about 20-40% by the time the boss resumes phase 4 or 5 whatever lol. Yea, we have like 14 people in the raid and the last ogre mage (after the small adds are down) is at like 50-80% when boss lands, lol we can kill it around the time boss lands on the first transition though ofc interrupt the mages, they cast for like 60k damage every 1.5 - 2 seconds assuming they only ever hit 1 target. If you chain interrupt them, you can prevent literally like a million damage which is a LOT for 3 healers to handle for no reason with our execution on heroic, i doubt the normal boss will give us any trouble at all, but failing at the numbers game (because of gear+skill combination) requires a lot of stuff to go right in order to win a fight like that and it's really hard to make everything go right | ||
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Pandemona
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Charlie Sheens House51493 Posts
Normal is a breeze indeed and is worth doing weekly until you don't need gear from it, same with doing heroic every week even after you are in mythic. | ||
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Kipsate
Netherlands45349 Posts
Reason being that DPS always contributes to the fight, the faster you get down targets/phases/transitions the less damage people take thus making it easier on the healers. Tanks dying are very rarely a problem but I can see the point in that. You reduce damage intake not by gearing up your healers but by avoiding avoidable damage, healers should definitely be last in getting gear imo. If they manage to take down the ogre faster on that transition phase due to loot being given to the dps it will help a lot more then that extra healing that healers can do. and yes I know dead people don't do dps but they shouldn't die in the first place if they use their own surv cds(something people seem to forget these days) and just avoid damage in general. | ||
Cyro
United Kingdom20318 Posts
On December 15 2014 20:52 Pandemona wrote: Reason you need to have loot distributed correctly in progress raiding. Tanks get first shot at plate loot, Healers first shot at loot, then down to BIS stats for dps loot etcetc. Normal is a breeze indeed and is worth doing weekly until you don't need gear from it, same with doing heroic every week even after you are in mythic. Reason you need to have loot distributed correctly in progress raiding. Tanks get first shot at plate loot, Healers first shot at loot, then down to BIS stats for dps loot etcetc. Ton of plate versatility shit dropped, went to tanks no contest crit gear? prio to warriors That's exactly why we have like four people in the raid (tanks, hunters) with ~8-11 pieces of loot each - while i, counting bonus rolls, LFR and world bosses - have got two bits of loot out of 33 chances. One awesome (655 wep) and one pretty terrible To distribute loot "correctly" is to have no death knights or rets dealing any kind of serious damage :D I'm just glad that people here are lazy, don't buy BoE's and are not the best players of their classes, because i would seriously go and cut someone if they assigned loot like that and then rotated people out of progression raids for being undergeared there is just no mastery multistrike loot anywhere, there is one piece in the whole raid (on cloak, so it's like 80 multistrike), there's quite a lot of pieces that tanks and other melee DPS can claim priority on but very little for certain classes because it looks the tier 17 and 17.5 loot tables were set up as if they were launching simultaneously when they really didn't shouldn't die in the first place if they use their own surv cds(something people seem to forget these days) Haha, must have heard "personals!" as in personal defensive cooldowns called on TS like 50 times this morning I've said most of this loot stuff before so i'm just repeating myself, but when we started raiding this hunter was i630 and i was 640. Two weeks later he's mid 650's with no BoE's and i'm 642 + Show Spoiler + ![]() | ||
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Kipsate
Netherlands45349 Posts
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Valenius
United Kingdom1266 Posts
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Teoita
Italy12246 Posts
DPS>=Tanks>Healers in loot distribution imo. Yeah pretty sure this is what every top guild does | ||
Cyro
United Kingdom20318 Posts
On December 15 2014 21:10 Valenius wrote: We were getting the 2nd warmage down to ~50% in the 2nd transition, with 6 or so of the smaller adds alive. Then spread out around the room, and have melee move away from the boss when he's about to cast force nova. Kill the big add asap, and cleave down the small adds that spawn from him (they dont aoe when killed, and deal lots of dmg to the tank, so cleave hard ![]() We maybe got 50%, i don't remember exactly but that was with -all- of the little adds dead already On December 15 2014 21:13 Teoita wrote: Yeah pretty sure this is what every top guild does Please have an angry rant at my GM before next tier :D | ||
ViperPL
Poland1775 Posts
On December 15 2014 21:04 Cyro wrote: there is just no mastery multistrike loot anywhere, there is one piece in the whole raid (on cloak, so it's like 80 multistrike), there's quite a lot of pieces that tanks and other melee DPS can claim priority on but very little for certain classes because it looks the tier 17 and 17.5 loot tables were set up as if they were launching simultaneously when they really didn't Yeah, tell me about it. Rogues are in similar spot, almost every agi item is bis for combat but sucks hard for subtlety. What's worse is that combat is seriously dumb spec - press 2 buttons and win, when I raid as combat I'm half asleep half the time. Good thing BRF stat distribution on items looks way better for everyone. | ||
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