Seriously though my guild would be doing so much better if "people" looked at those fucking mines. It took us like 2-3 attempts to get that second transition down nicely, yet we have like 15 wipes on him so far. In normal mode. Averaging like 643 ilvl. Fuck.
[wow] Warlords of Draenor - Page 339
Forum Index > General Games |
Add yourself to the player list | ||
![]()
Teoita
Italy12246 Posts
Seriously though my guild would be doing so much better if "people" looked at those fucking mines. It took us like 2-3 attempts to get that second transition down nicely, yet we have like 15 wipes on him so far. In normal mode. Averaging like 643 ilvl. Fuck. | ||
![]()
Kipsate
Netherlands45349 Posts
I also used 6 coins and got myself some gold ;;. | ||
![]()
Teoita
Italy12246 Posts
| ||
Valenius
United Kingdom1266 Posts
On December 15 2014 21:13 Cyro wrote: We maybe got 50%, i don't remember exactly but that was with -all- of the little adds dead already If people are dying to too much aoe you could try slowing down on the little adds, they werent a major threat for us after the warmages were down, aslong as you kill them one at a time in the last phase. Additionally, from a healing perspective: most of the damage in the fight (assuming no mines stepped on/debuff handled correctly) comes with enough time inbetween for less active healing to top people off. A few healing circles, and (druid focused) a wild growth with dream of cenarius wrath spam keeps you at almost full mana until the transitions, and is usually enough to keep people above 80% | ||
Cyro
United Kingdom20318 Posts
In the second transition phase we chain Amplify Magic (3 mages in the raid). The fight is really fucking long so as long as we don't cast them after the boss is like at ~45% ish they are ready for the transition phase and i would guess they'd be ready for the end of p4 as well. Nobody told me of that spell existing and it wasn't mentioned in raid. We had two mages, maybe three o.0 If people are dying to too much aoe you could try slowing down on the little adds for heroic due to lack of damage we were doing: first transition, kill both mages then stack, stack ~2-3 defensives and a tranquility etc, clear all of the adds within ~4-5 seconds with a little buffer room for healing between burst aoe second transition, kill the reaver then one mage, stack and do the same thing, break off and kill the other mage then resume boss fight can't really slow down on those adds unless we used different strategy, and we were doing that one because we didn't do enough damage to kill it the way we did on normal (killing reaver then ogre mage 1, ogre mage 2 while having a few people assigned to controlled AOE and killing the snakes 1 at a time) | ||
![]()
Kipsate
Netherlands45349 Posts
| ||
Cyro
United Kingdom20318 Posts
as a melee dps, you just never put your back to one that's within like 15 yards or so as a ranged DPS, same thing but also move if he drops one at your feet. Ranged are moving as a group anyway so you don't even really have to react to it being on you in particular, just it existing at all. There's so many way more threatening mechanics in that fight for a few little purple circles on the ground to be a concern to people that have some idea how to move during the fight (that's kinda on the raid leader to make clear to people, and the people to listen - ours just stack on a marked person and rotate clockwise or whatever those ranged dudes do when i'm hitting the boss) | ||
![]()
Teoita
Italy12246 Posts
The difference between these and other void zones, is that if some random baddy steps on a random void zone he just takes extra damage. If they step on a mine they also blow everyone up, so you can really tell who stands in the fire | ||
![]()
Kipsate
Netherlands45349 Posts
| ||
Cyro
United Kingdom20318 Posts
also, "GTFO" configured for max volume should be mandatory :D Also, if you use the /range command (like /range 5) then DBM will override it with apprioriate ranges. If you set it to play one of the alert sounds when only one target is in range (setting more targets had undesirable results for me) then it will only alert during mechanics like the 35 yard bomb on the tank, the jumpy arcane debuff on somebody within jump range of you etc, it's really helpful (you just can't rely on it 100%, because it only seems to show one mechanic at a time) | ||
![]()
Kipsate
Netherlands45349 Posts
addons make life so much easier but not easy enough for some people in my raid ![]() | ||
Cyro
United Kingdom20318 Posts
| ||
Valenius
United Kingdom1266 Posts
On December 15 2014 21:24 Cyro wrote: Nobody told me of that spell existing and it wasn't mentioned in raid. We had two mages, maybe three o.0 for heroic due to lack of damage we were doing: first transition, kill both mages then stack, stack ~2-3 defensives and a tranquility etc, clear all of the adds within ~4-5 seconds with a little buffer room for healing between burst aoe second transition, kill the reaver then one mage, stack and do the same thing, break off and kill the other mage then resume boss fight can't really slow down on those adds unless we used different strategy, and we were doing that one because we didn't do enough damage to kill it the way we did on normal (killing reaver then ogre mage 1, ogre mage 2 while having a few people assigned to controlled AOE and killing the snakes 1 at a time) Are you finding many deaths are happening during that 4-5 second burst phase? Just running it through in my head it feels really risky, especially if fixate hits one of the healers using a big cd (or if a dps doesnt move out). Although, if you're getting through that and your healers arent bled dry, it doesnt matter. | ||
Cyro
United Kingdom20318 Posts
On December 15 2014 22:20 Valenius wrote: Are you finding many deaths are happening during that 4-5 second burst phase? Just running it through in my head it feels really risky, especially if fixate hits one of the healers using a big cd (or if a dps doesnt move out). Although, if you're getting through that and your healers arent bled dry, it doesnt matter. No, if it's done super cleanly then all the adds die within like 4-5 seconds and nobody hits even half health because of the power word barrier, anti magic shield and other damage reduction + tranq. It's just kinda a bit slow because you need to allocate 10-15 seconds to stack everyone, then use cooldowns, then burst, wait, burst, wait a sec, finish off the few that are left etc. It's not as fast as just running around like a maniac spamming empower rune weapon and holding down the blood boil button here i included a video, this was not the cleanest execution, ignore the mediocre UI and hotkeying (working on it) that is Heroic, not normal. I guess it's a little longer than 5 seconds | ||
Warri
Germany3208 Posts
On December 15 2014 21:29 Teoita wrote: Yes. Bigwigs even makes a fucking sound when the mine is being casted. The difference between these and other void zones, is that if some random baddy steps on a random void zone he just takes extra damage. If they step on a mine they also blow everyone up, so you can really tell who stands in the fire windbombs would like to have a word with you! If anyone is really really bad with mines, just force him to install weakauras or powerauras and have a trigger for them. I cant find any good ones on google so heres one i just made but cant guarantee it works because i couldnt test it and im not an expert on making these. Does anyone know if the debuff you get when you stand in the mines is called the same as the ability, so Destructive Resonance, Destructive Resonance: Displacement, Destructive Resonance: Fortification, Destructive Resonance: Replication? If it is then this should work for weakauras: dOJDeaGEQc1lLuQDrv0RbI5kHztLUjqY3a0TjQDcu2RYUf2pP6NaPggQW4qQYJbnuQcAWuXWbWbbOdRQJHeohQQfsvYsjWIrLwokxg6PIwgb9CvMiszQezYsY0PCrjLCAPEgs01j0grQClurBMQA7KK)skFfPQ6ZK47uLAKufY0KOrlPy8ivLtIKolvbUgQY5jPwhq12Ku9BepkM0YEj1WqM)dXcQqsCfp32Tn1AhbImKbshkApd(bk3bElVLc9Kdp57jWLYlRwwnPLUKVAslfpuZJjboUlzexCslLfDTEsZMT0ExmSjTuw016jnB2sXd1GezUVnVwYEioPLYIUwpPzZMTKHknjKudaUSHKyzxTeuptHaIUdO6aVLQbTV)H2OdihaPhLL1RlKc(aRZdy95Zzj)Lp0AsCtA5zpZM0sz8UxbxMs1Yd1DamPsRw6oEbyTbC5reJQLuddz(pelaSQc0Xvq)4dcGIS)kafw1FrseJQRaWM5rew4jrrzzfrtgV7vW51sfxI3Ap0AsS8QH49sz8Uxb1m1aGlta9GLvenfxI3J7YkIgu8mI84USIODeXOAEnB2YpA53AsmPLN9mBslbGHhAl5sedisdHV6zZwASwrbztAz8Y4nPbgflPHNXeHwRc1DeGhj(aIdmHlPHNXeHwRc1DeGhj(aIGR7qRpaCFikJHnWOCjn8mMi0AvOUJa8iXhqeCDh6imR9B4BnjgyLlPHNXeHwRc1DeGhj(aIGR7iabWTHV1Ky2SLE3vwnJU6aPhLuWNhFkfYtyjVYY5ZzjVL0hO99p0gDCcKJsGc5xYRKNq(al5GEZNZYYLHOSeRvuq2nWOyznyRuJn6QdKpLaPeiFH8bYtipG1NpNL8MT8N0sA4zmrO1QqDhb4rIpGi46ocqaCB4BnjwsnmK5)qSGkKexXZTDBtT2rGidzG0HI2ZGFGYDG3sA4zmrO1QqDhb4rIpGi46o0ryw73W3AsSKAyiZ)HybvijUINB72MATJargYaPdfTNb)aL7aVL0WZyIqRvH6ocWJeFarW1DO1haUpeLXWwsnmK5)qSGkKexXZTDBtT2rGidzG0HI2ZGFGYDG3sA4zmrO1QqDhb4rIpG4sQHHm)hIfuHK4kEUTBBQ1ocezidKou0Eg8duUd8MTu1aJIsHCmBda | ||
![]()
Teoita
Italy12246 Posts
| ||
Grettin
42381 Posts
CHINA CHINA CHINA | ||
Vallelol
Germany1046 Posts
On December 15 2014 23:46 Grettin wrote: 15/12 15:41 Update: Style War and Exorsus downed Imperator Mar'gok World 3rd and 4th respectively CHINA CHINA CHINA So 1 more until we get to watch a video? nice! Also: MURICA SO STRONG | ||
![]()
Pandemona
![]()
Charlie Sheens House51493 Posts
| ||
![]()
Teoita
Italy12246 Posts
| ||
| ||