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Fuck, I can't understand what the hell Ashran even is. Apparently you're supposed to get your number to max before the other team's number to push your NPCs forward, but we won the last stage multiple times and it failed us. Not to mention killing the tree/rock only gives you one reward per day/week despite the fact they're summoned multiple times per Ashran. Add to that they expect people to PvE in PvP gear (or just wear PvE gear and hope you don't get jumped). The icing on the cake is that you earn practically no honor or conquest while you're in Ashran, so you have to grind rep to unlock PvP gear, then do other forms of PvP to actually earn the gear you just unlocked.
Why is this in the game?
OK, let me be clear: I loved old AV, but in old AV the PvE was directly in the path of the PvP so you often did it as a group, rather than having to run off to the sides away from where any action is taking place. Also, there were more objectives to do rather than kill X amount of mobs for fragments or kill X boss mob. Playing defense on objectives, taking mines, and fighting in towers were all fun and useful, nothing feels that way in Ashran. Especially when that feral druid is sitting invis for 20 minutes following you so he can grab your fragments.
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On December 16 2014 06:41 Kipsate wrote: Tips for Ko'grah on HC? Adds, shadow and severe aoe dmg in general are destroying us
The balls aren't really a problem. Adds blow up when they die unless you make them die in one of the silence fields. The way we did it was have everyone ignore the adds and let a tank pick them up, kite them over a silence field, then stun and aoe them down. The shadow debuff you just have to heal through. Make sure the raid is spread to avoid taking too much dmg from the fire debuff.
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It seems like everyone else here Heroic Mar'Gok is causing issues. I say issues but what I mean is people are fucking bad at paying attention to ground effects apparently. We have 26 wipes on him and if he takes any more than 35 I'm going to be supremely disappointed.
Several sub 15% wipes but we lose too much healer mana making up for bad play earlier on in the fight, hoepfully we kill it tonight and get our freebie mythic kill since Kargath is apparently easier than heroic Imperator (equal number of kills on wowprogress last I checked).
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On December 16 2014 07:48 deth2munkies wrote: Fuck, I can't understand what the hell Ashran even is. Apparently you're supposed to get your number to max before the other team's number to push your NPCs forward, but we won the last stage multiple times and it failed us. Not to mention killing the tree/rock only gives you one reward per day/week despite the fact they're summoned multiple times per Ashran. Add to that they expect people to PvE in PvP gear (or just wear PvE gear and hope you don't get jumped). The icing on the cake is that you earn practically no honor or conquest while you're in Ashran, so you have to grind rep to unlock PvP gear, then do other forms of PvP to actually earn the gear you just unlocked.
Why is this in the game?
OK, let me be clear: I loved old AV, but in old AV the PvE was directly in the path of the PvP so you often did it as a group, rather than having to run off to the sides away from where any action is taking place. Also, there were more objectives to do rather than kill X amount of mobs for fragments or kill X boss mob. Playing defense on objectives, taking mines, and fighting in towers were all fun and useful, nothing feels that way in Ashran. Especially when that feral druid is sitting invis for 20 minutes following you so he can grab your fragments.
You either zerg and focus only on looting bodies or do pve bonus quests + raremobs and special events. Very much loot and honor there. Every looted body has a chance for an item that you trade for a box with an pvp item inside.
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On December 16 2014 08:24 las91 wrote: It seems like everyone else here Heroic Mar'Gok is causing issues. I say issues but what I mean is people are fucking bad at paying attention to ground effects apparently. We have 26 wipes on him and if he takes any more than 35 I'm going to be supremely disappointed.
Several sub 15% wipes but we lose too much healer mana making up for bad play earlier on in the fight, hoepfully we kill it tonight and get our freebie mythic kill since Kargath is apparently easier than heroic Imperator (equal number of kills on wowprogress last I checked).
You could just go mythic kargath first? It's what we did, and the loot/bonus rolls are always a boost.
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Italy12246 Posts
You can go Mythic without a full hc clear? That's new
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On December 16 2014 08:33 Valenius wrote:Show nested quote +On December 16 2014 08:24 las91 wrote: It seems like everyone else here Heroic Mar'Gok is causing issues. I say issues but what I mean is people are fucking bad at paying attention to ground effects apparently. We have 26 wipes on him and if he takes any more than 35 I'm going to be supremely disappointed.
Several sub 15% wipes but we lose too much healer mana making up for bad play earlier on in the fight, hoepfully we kill it tonight and get our freebie mythic kill since Kargath is apparently easier than heroic Imperator (equal number of kills on wowprogress last I checked). You could just go mythic kargath first? It's what we did, and the loot/bonus rolls are always a boost.
We're deadset on finishing this. And honestly we are close, I just hope that close isn't a full night of wiping away then a kill next lockout quickly but a kill quickly and moving into a mythic kill tonight before we have another lockout.
We wasted a bunch of time Wednesday doing a Normal clear as well which cut into our time on progression which we aren't doing anymore.
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On December 16 2014 08:35 las91 wrote:Show nested quote +On December 16 2014 08:33 Valenius wrote:On December 16 2014 08:24 las91 wrote: It seems like everyone else here Heroic Mar'Gok is causing issues. I say issues but what I mean is people are fucking bad at paying attention to ground effects apparently. We have 26 wipes on him and if he takes any more than 35 I'm going to be supremely disappointed.
Several sub 15% wipes but we lose too much healer mana making up for bad play earlier on in the fight, hoepfully we kill it tonight and get our freebie mythic kill since Kargath is apparently easier than heroic Imperator (equal number of kills on wowprogress last I checked). You could just go mythic kargath first? It's what we did, and the loot/bonus rolls are always a boost. We're deadset on finishing this. And honestly we are close, I just hope that close isn't a full night of wiping away then a kill next lockout quickly but a kill quickly and moving into a mythic kill tonight before we have another lockout. We wasted a bunch of time Wednesday doing a Normal clear as well which cut into our time on progression which we aren't doing anymore.
Understandable, if not 'efficient' 
Mythic Kargath's pretty easy, I think we had ~7 wipes. 1 due to charge resetting because a priest gripped the target (which reset aggro), 2 due to me not knowing the guys upstairs dropped bombs, and on the next try misjudging the range of those bombs. The others were just sillier errors.
Goodluck on Impregnator!
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do you only need 1 person to have 7/7 heroic to open up mythic for 20 ppl?
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We all only had 6/7hc, and we could go in.
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On December 16 2014 08:24 Garbels wrote:Show nested quote +On December 16 2014 07:48 deth2munkies wrote: Fuck, I can't understand what the hell Ashran even is. Apparently you're supposed to get your number to max before the other team's number to push your NPCs forward, but we won the last stage multiple times and it failed us. Not to mention killing the tree/rock only gives you one reward per day/week despite the fact they're summoned multiple times per Ashran. Add to that they expect people to PvE in PvP gear (or just wear PvE gear and hope you don't get jumped). The icing on the cake is that you earn practically no honor or conquest while you're in Ashran, so you have to grind rep to unlock PvP gear, then do other forms of PvP to actually earn the gear you just unlocked.
Why is this in the game?
OK, let me be clear: I loved old AV, but in old AV the PvE was directly in the path of the PvP so you often did it as a group, rather than having to run off to the sides away from where any action is taking place. Also, there were more objectives to do rather than kill X amount of mobs for fragments or kill X boss mob. Playing defense on objectives, taking mines, and fighting in towers were all fun and useful, nothing feels that way in Ashran. Especially when that feral druid is sitting invis for 20 minutes following you so he can grab your fragments. You either zerg and focus only on looting bodies or do pve bonus quests + raremobs and special events. Very much loot and honor there. Every looted body has a chance for an item that you trade for a box with an pvp item inside.
There's only honor if you're in the raid group doing the killing, and they almost always fill, leaving you out in the cold. The rare mobs and shit drop uninspired items that can only be used in Ashran (Why do I want to burn 25% mana? WHO CARES?) and no one will use, ever.
The boxes that drop only give you 600/640 ilvl PvP gear which is slightly better than dungeon Heroic Warforged, on par with Raid Finder/Crafted T1, and worse than Normal+ raids. My ilvl right now is 648, those PvP pieces are pretty much useless.
I spent 3 hours in Ashran, 2 hours of it zerging with the boys and 1 hour farming the random side mobs, I came away with less than 500 honor, almost friendly rep, and 1 box with a PvP piece that I couldn't use. Fuck that place.
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On December 16 2014 09:11 deth2munkies wrote:Show nested quote +On December 16 2014 08:24 Garbels wrote:On December 16 2014 07:48 deth2munkies wrote: Fuck, I can't understand what the hell Ashran even is. Apparently you're supposed to get your number to max before the other team's number to push your NPCs forward, but we won the last stage multiple times and it failed us. Not to mention killing the tree/rock only gives you one reward per day/week despite the fact they're summoned multiple times per Ashran. Add to that they expect people to PvE in PvP gear (or just wear PvE gear and hope you don't get jumped). The icing on the cake is that you earn practically no honor or conquest while you're in Ashran, so you have to grind rep to unlock PvP gear, then do other forms of PvP to actually earn the gear you just unlocked.
Why is this in the game?
OK, let me be clear: I loved old AV, but in old AV the PvE was directly in the path of the PvP so you often did it as a group, rather than having to run off to the sides away from where any action is taking place. Also, there were more objectives to do rather than kill X amount of mobs for fragments or kill X boss mob. Playing defense on objectives, taking mines, and fighting in towers were all fun and useful, nothing feels that way in Ashran. Especially when that feral druid is sitting invis for 20 minutes following you so he can grab your fragments. You either zerg and focus only on looting bodies or do pve bonus quests + raremobs and special events. Very much loot and honor there. Every looted body has a chance for an item that you trade for a box with an pvp item inside. There's only honor if you're in the raid group doing the killing, and they almost always fill, leaving you out in the cold. The rare mobs and shit drop uninspired items that can only be used in Ashran (Why do I want to burn 25% mana? WHO CARES?) and no one will use, ever. The boxes that drop only give you 600/640 ilvl PvP gear which is slightly better than dungeon Heroic Warforged, on par with Raid Finder/Crafted T1, and worse than Normal+ raids. My ilvl right now is 648, those PvP pieces are pretty much useless. I spent 3 hours in Ashran, 2 hours of it zerging with the boys and 1 hour farming the random side mobs, I came away with less than 500 honor, almost friendly rep, and 1 box with a PvP piece that I couldn't use. Fuck that place.
One bonus objective alone is 500 honor, one event 250honor/150 conquest. One raremob is around 250 honor. A freaking stump has around 120honor in it. The Boxes give 660 pvp items and 2500 rep.
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On December 16 2014 07:14 Duvon wrote: Cyro mentioned a bit about specs a few pages back. Boils down to a lot of 2-3 target fights->UH beats frost hard due to diseases.
Hmm, ok. It looks like I'll try unholy then.
On December 16 2014 07:16 Popkiller wrote: I think you might as well get all three seals every week, even if you won't use them all. And I'd save them for whatever highest raid tier you'll be raiding in the near future. Wouldn't use it on LFR. If you'll only be doing normals for a while, use them there.
Sounds good, I'll save them for when I start normals. Which is as soon as I find a raiding guild casual enough for me.
One more question: what's the best way to build up gold in wod? It seems like I get 50g here 30g there from doing just about everything, but it's not really amounting to much when I look at prices.
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professions anyone that says making gold in wod is hard is not playing their profession correctly
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Netherlands45349 Posts
im lazy and I rely on Salvage yard epics and spamming missions for gold
yielded me about 200k worth of epics and a fuckton of gold so far.
I also have 350 war paints I am not sure what to do with.
I'm just going to level tailoring on my alts so I can make 30slot bags lol.
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On December 16 2014 11:23 Kipsate wrote: im lazy and I rely on Salvage yard epics and spamming missions for gold
yielded me about 200k worth of epics and a fuckton of gold so far.
I also have 350 war paints I am not sure what to do with.
I'm just going to level tailoring on my alts so I can make 30slot bags lol.
Lucky, I only got 1 epic from salvage yard so far, but it was a Candle so...
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On December 16 2014 11:27 deth2munkies wrote:Show nested quote +On December 16 2014 11:23 Kipsate wrote: im lazy and I rely on Salvage yard epics and spamming missions for gold
yielded me about 200k worth of epics and a fuckton of gold so far.
I also have 350 war paints I am not sure what to do with.
I'm just going to level tailoring on my alts so I can make 30slot bags lol. Lucky, I only got 1 epic from salvage yard so far, but it was a Candle so...
damn you.
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well we got Imperator. After 4 hours, and 3 hours of bad we dropped from 20 to 16 to finish it. It was close, hopefully another week of upgrades and no wasted time on our first raid night will help us clear it a bit quicker to get on to the real meat of the progression.
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United Kingdom20318 Posts
On December 16 2014 07:13 Azuzu wrote: I'm just starting again after a long break so I've never used the LFR or seal of tempted fates mechanic. Should I be using my seals in LFR or try to save them for normals? And even if I can't use my seal this week I should be buying the 500g one every week since it's by far the cheapest?
I've been playing a 2h frost dk and I think I'm finally getting comfortable with it. The rotation seems simple enough but optimizing the different procs actually seems super hard. I don't know the numbers so I hope I'm not sacrificing too much compared to dualweild/unholy. Is there a major reason to switch?
~~ + Show Spoiler +For playing 2h frost just get a weapon swing timer, i use the one from Quartz i think - make it huge, and put it in the middle of your screen. Every swing has a 45% chance to proc Killing Machine so NEVER use a frost strike when you're at the end of the swing timer, that way you will never accidentally consume a proc, ever. Be aware that it changes a lot with bloodlust, troll racial etc whatever you're using. Get a Kyanos, use it on pull and blow like seven obliterates with Empower Rune Weapon before the 15 seconds of Kyanos, 20 seconds of pillar of frost and 25 seconds of the +1000 strength pre-pot is up - i'm critting for 82k's by stacking those and i've got a couple of lucky oblits that did over 80k and then multistrike twice for ~130k damage in one global which is pretty awesome (and funny) when you blow up adds with them :D
Hold your resources, at least runes, if you have one frost and unholy rune for example and you cast an obliterate as soon as they come up, then you get a killing machine proc, you might not be able to spend it for 1 or 2 weapon swings which would heavily compromise your damage output (losing 0.45 of 0.9x of a killing machine proc, on average, but potentially losing two whole procs) - as long as you're not overflowing resources (never hit 100 runic power unless it's to save a killing machine proc for an obliterate; never hit fully charged on any set of runes so that they stop charging further) you're probably doing near max DMG. Save that ability that removes both of your diseases from your target for when you need it to spend a killing machine proc before your next weapon swing if you're not sure how to use it perfectly, that helps a lot for maximizing procs too
2h frost, geared correctly, is the best spec against 1 target dps-wise and also my favorite, I don't think Unholy is much better than 2h frost unless you have a chance to consistently hit 3+ targets* where they can change ability priority significantly and get a big DPS gain from it, but i can't really get a clear picture because i'm not very good at unholy yet, especially at abusing cleaves or windows of DPS around the pull and when cooldowns are blown. I use Unholy for Bladefist and Tectus, but for the other fights i don't seem to really make things die faster than they otherwise would as a result of my spec, maybe DPS is a bit higher but i feel less in control of burst damage etc. For Ko'ragh i just dual spec and use unholy if we need magic damage, frost for physical (but that matters more when you only have a dozen core players in your guild)
*Against two targets, it's still more DPS to spend your blood+frost runes on that strike that does physical damage and extends diseases.. against three, you switch blood/death to blood boil and frost to icy touch in order to get deaths from them, and against 4, 5 targets, the huge DPS increases from blood boiling start to really show up
Again take with a grain of salt, lots of l2p issues there :D I'm kinda stating some beliefs as fact, that's just my understanding that may be completely wrong. I've played unholy for two weeks since.. pretty much ever, while i played Frost for years, but almost all of that before the changes to rune mechanics in Cataclysm(?) and the newer talents
I think you will not hold back your guild really playing 2h frost, as it's one of the best singletarget specs in the game -especially- if you gear for it (i'm mastery stacking and using 2h frost, don't do that unless you're primarily unholy lol) - and it doesn't do bad AOE damage, it's just that unholy is actually really damn good at AOE without being that much worse at anything. If you're trying to progress hard - as in, your guild is raiding 10-20+ hours a week, everyone is gearing hard including buying BoE's, you're removing people from some fights to get kills in etc - then mainspec unholy. Otherwise, don't worry about it, 2h frost is good
SAVE YOUR SEALS, you can hold 10 at a time but only obtain 3 per week and use 1 per boss kill. Your main targets are a second trinket (brackenspore) and a 655+ weapon (ko'ragh, mar'gok) - other stuff, you can probably find ways to use them
i say second trinket because Kyanos is so good for frost and you should really get one no matter what
On December 16 2014 14:53 las91 wrote: well we got Imperator. After 4 hours, and 3 hours of bad we dropped from 20 to 16 to finish it. It was close, hopefully another week of upgrades and no wasted time on our first raid night will help us clear it a bit quicker to get on to the real meat of the progression.
Gz!
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