[wow] Warlords of Draenor - Page 336
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Gorsameth
Netherlands21888 Posts
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Teoita
Italy12246 Posts
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Grettin
42381 Posts
On December 15 2014 02:20 Teoita wrote: Yeah my point was, if Serejai was talking about that shaman's dps he's way way wrong. There's shit tons of adds on that fight, so enh just so happens to get insane padding since they constantly Fire Nova Yep + Show Spoiler + ![]() | ||
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NonY
8751 Posts
On December 15 2014 02:05 Gorsameth wrote: if you wanne see 'pure' dps numbers look at Butcher. Really best to look at butcher, twin ogron and tectus to look at DPS across different numbers of targets and amount of movement. Looking at just butcher will be misleading since some classes are supposed to be better at single target and no movement. It's no more pure than looking at just tectus imo. The other four fights have mechanics that directly mess with DPS or have different possible assignments and strats that'll significantly affect DPS, so they're truly impure unless you control for those variables. | ||
Noocta
France12578 Posts
Haven't seen the Bow on Brakenspore yet, I think I'll have to wait for the PvP Conquest one. Atleast I know I can get that one pretty fast since I have a good 3s team. Seems pretty counter productive to have only 1 ranged weapon droping in the whole raid. | ||
arb
Noobville17921 Posts
On December 14 2014 22:51 Teoita wrote: Top raiders were averaging only 30k? Isnt 30k like end of cata first tier dps? | ||
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Teoita
Italy12246 Posts
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arb
Noobville17921 Posts
On December 15 2014 04:43 Teoita wrote: I wasnt playing during cata, so dunno. Definitely not MoP numbers though. I know we wanted like 20k~ for 359 or higher geared people minimum. 30k seems pretty reasonable | ||
Cyro
United Kingdom20318 Posts
On December 15 2014 04:28 Noocta wrote: Weapons are so hard to get in this expansion. Haven't seen the Bow on Brakenspore yet, I think I'll have to wait for the PvP Conquest one. Atleast I know I can get that one pretty fast since I have a good 3s team. Seems pretty counter productive to have only 1 ranged weapon droping in the whole raid. We got three bows so far for only 12 people. Had to disenchant one because the heroic version dropped and we have two hunters. One of our hunters has 9 highmaul normal-hc drops equipped, not including the double weapon drop :D :D On December 15 2014 04:43 Teoita wrote: I wasnt playing during cata, so dunno. Definitely not MoP numbers though. IIRC i have a screenshot as level ~83-84 with leveling green weapons at 10k overall for one single target 5-man boss as a frost DK, i think maaybe i was bursting into the mid 20's as fire mage in pre-raid gear (blowing all cd's and bl on 5 man heroic boss) but my memory is very fuzzy from back then | ||
Thermia
United States866 Posts
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Noocta
France12578 Posts
On December 15 2014 05:43 Cyro wrote: We got three bows so far for only 12 people. Had to disenchant one because the heroic version dropped and we have two hunters. One of our hunters has 9 highmaul normal-hc drops equipped, not including the double weapon drop :D :D =( Oh well, just got a follower mission for a 645 weapon, that will do until I get one from Braken / PvP conquest. I don't like how easy it is to get screwed by rarity of certains slots tho. Foundry has 2 ranged weapons which will help alleviate that. | ||
Valenius
United Kingdom1266 Posts
The healing during the last transition and final phase is super tough, especially when melee don't move out and all aoe each other with the force nova | ||
Grettin
42381 Posts
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Kipsate
Netherlands45349 Posts
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Squat
Sweden7978 Posts
Also I just needed to reiterate how much professions suck for no apparent reason. | ||
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Teoita
Italy12246 Posts
It literally is just a "more better" stat. And it's also less better than basically every other stat for most specs. No idea why it was introduced, after removing hit it makes sense to introduce one new stat, not two. | ||
Cyro
United Kingdom20318 Posts
On December 15 2014 08:03 Teoita wrote: And it's also less better than basically every other stat for most specs. No idea why it was introduced, after removing hit it makes sense to introduce one new stat, not two. It replaced Expertise I just did probably the biggest fuck up i've seen in WOD and accidentally taunted Mar'gok at ~40% health right before he used the mark on literally our cleanest run so far up to that point (didn't make it out of second transition phase yet) | ||
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Teoita
Italy12246 Posts
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TerranHwaiting
Korea (North)179 Posts
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Cyro
United Kingdom20318 Posts
On December 15 2014 08:17 Teoita wrote: Meh expertise and hit ended up doing the same exact thing, i even ended up gemming it on my mage...plus, expertise was on paper a melee only stat, while versatility is just randomly all over the place because yes. Everything but casters, so it included hunters to some extent IIRC | ||
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