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On August 17 2014 07:53 deth2munkies wrote:Show nested quote +On August 17 2014 06:57 Disengaged wrote:On August 17 2014 06:00 Theoren wrote:On August 17 2014 02:24 Teoita wrote:Sad that Gul'dan is a 5 man boss, he's the perfect ultimate villain  Pretty sure Gul'dan is not a 5 man boss, Ner'zhul is, but Gul'dan isn't in any of the dungeons. Probably got Teron Gorefiend and Gul'dan confused with one another because Teron Gorefiend is a 5 man boss. You don't kill Ner'zhul or Gorefiend IIRC, just "beat them back" so you can face them later.
I already know about Gorefiend since you don't see him die.
Ner'zhul . . . not so much.
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What, we're gonna beat bosses to 1 hp so they can be used more than once to fight? Wow, that is lame beyond imagination, I thought they were done with this shit already. "See those awesome orcs? You'll fight them in dungeons and raids! But what's more awesome, is that they won't die!! Haha!"
Not killing Garrosh was super lame already, but if what you guys say is true and it's gonna be the case with multiple warlords then my disappointment is gonna reach a new peak. Although given Blizzard's history I shouldn't be that surprised.
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On August 17 2014 15:52 ViperPL wrote: What, we're gonna beat bosses to 1 hp so they can be used more than once to fight? Wow, that is lame beyond imagination, I thought they were done with this shit already. "See those awesome orcs? You'll fight them in dungeons and raids! But what's more awesome, is that they won't die!! Haha!"
Not killing Garrosh was super lame already, but if what you guys say is true and it's gonna be the case with multiple warlords then my disappointment is gonna reach a new peak. Although given Blizzard's history I shouldn't be that surprised. we have exactly 0 idea what happens to those who do not die at this point. Stop getting your panties in a twist already. If and when they recycle the same boss over several raids ill agree with you, that is a lame thing to do but lets at least wait for them to show what happens.
And yes, I think everyone is disappointed about how they handled Garrosh ><
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Watched the cinematic, was completely unimpressed.
Vanilla #1
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I'm just really excited about some of the qol changes in WoD for some classes, mine especially. Shadow priests finally getting some good single target dps? Noice. No more fucking invocation every minute? YES.
Elimination of snapshotting is a bit disappointing, but I don't think many of us play WoW pve for the mechanical challenge, and mods like Weakauras already make it rather braindead, so...I'll reserve judgment on the gameplay.
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Italy12246 Posts
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Can't really look through that very detailed right now but it seems to be mage only. Snapshotting is/was increase but didn't actually make interesting gameplay, you just watched AffDots to see how strong your dots are.
Many people jumped the gun when they saw snapshotting was removed, omg sp is gonna be so ez now, just tunnel. Well that would be true if nothing changed but things have changed a lot. Blizzard has made SP for example have much more depth now with the level 100 talents and this is only good thing, right now there isn't much what will separate top 1% SPs from the rest of the good ones in single target. People cry every time changes are made in expansions and now people cry the game is easier(again) because snapshotting was removed which is totally not true.
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Italy12246 Posts
Well since only warlocks have Pandemic, i assumed every other class behaved just like frost mages, the only possible exception being arcane mages but even then i dont think it's that much better.
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Sadly snapshotting was one of the things that set apart a good Moonkin from a bad one and the WoD Moonkin skill ceiling has been lowered greatly due to how they have redone the rotation.
To an extent I do think it probably should have been lowered, since both Moonkin and Feral were two of the hardest classes to play properly... and Feral seems to be in a good spot but they went a bit overboard with dumbing down Moonkin. Truth be told Moonkin has always been one of those specs where most guilds will pass them over for another ranged DPS, but that the high end guilds recognized the value of a skilled one. The combination of so few Moonkins actually being good and so few guilds actually knowing how to find the good ones made it feel pretty exclusive to actually play one well.
Basically the way they changed the rotation in WoD you'll just need a simple addon to handle all of your dots (something that wasn't possible in MoP, even with Affdots).
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Errr what, Moonkin is very unintuitive at first but actually pretty easy to play once you learn it. The advanced feral rotation is easily one of the hardest though. Sub rogue being another hard spec where most rogues will simply choose combat even in single target fights because it's pretty much close to sub and much easier to pull off.
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On August 18 2014 21:18 DCRed wrote: Errr what, Moonkin is very unintuitive at first but actually pretty easy to play once you learn it. The advanced feral rotation is easily one of the hardest though. Sub rogue being another hard spec where most rogues will simply choose combat even in single target fights because it's pretty much close to sub and much easier to pull off.
Moonkin is deceptively difficult. You have to think about your spellcasts several in advance to control eclipse, and your timing may just be throw off by multiple completely random Starsurge procs. The degree to which those random procs can help or hurt you is INSANE, and the fact that they randomly have a chance to extend your DoTs is even worse, there's no certainty at all in a rotation that needs to remain tightly controlled for eclipse purposes.
From what I understand about the new rotation, you have no control over sunfire/moonfire, so you have to refresh moonfire just before solar eclipse, then refresh sunfire just before lunar to get maximum uptime of both DoTs, but no starsurge procs mean you're going to have periods where one is off, which is annoying. Add to it our AoE is getting really (theoretically) nerfed by not switching with eclipse and it feels bad to be a Moonkin.
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On August 18 2014 21:18 DCRed wrote: Errr what, Moonkin is very unintuitive at first but actually pretty easy to play once you learn it. The advanced feral rotation is easily one of the hardest though. Sub rogue being another hard spec where most rogues will simply choose combat even in single target fights because it's pretty much close to sub and much easier to pull off.
Moonkin is certainly not easy to play, which is why the good ones do literally twice the damage of the bad ones. You don't seem to understand how much effort goes into tracking snapshots of 4-6 dots at a time, each of which can be influenced by 2-3 procs at a time. That doesn't even factor in that Moonkin is the most RNG-dependent spec in the game and the least mobile spec in the game. You have to plan around movement and RNG happening at the same time which is, needless to say, damn near impossible to do even for the best players.
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who plays frost when they're 588, snap shotting is still great for Arcane and Fire
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Italy12246 Posts
On August 18 2014 21:40 musai wrote:who plays frost when they're 588, snap shotting is still great for Arcane and Fire
All 3 specs are viable. I dont see why snapshotting woudl be better for Fire than Frost.
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Italy12246 Posts
How does that change things? Ignite doesnt interact with bombs afaik
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Last time I played Fire was Ulduar, did they remove that?
but yea if it doesn't then my bad
bomb damage is still great for Arcane tho
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On August 18 2014 21:40 musai wrote:who plays frost when they're 588, snap shotting is still great for Arcane and Fire
Frost is still best at that iLvL X_X. Plus at that level you can get to almost 20k haste and never have to press frostbolt lol.
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On August 18 2014 21:34 Serejai wrote:Show nested quote +On August 18 2014 21:18 DCRed wrote: Errr what, Moonkin is very unintuitive at first but actually pretty easy to play once you learn it. The advanced feral rotation is easily one of the hardest though. Sub rogue being another hard spec where most rogues will simply choose combat even in single target fights because it's pretty much close to sub and much easier to pull off. Moonkin is certainly not easy to play, which is why the good ones do literally twice the damage of the bad ones. You don't seem to understand how much effort goes into tracking snapshots of 4-6 dots at a time, each of which can be influenced by 2-3 procs at a time. That doesn't even factor in that Moonkin is the most RNG-dependent spec in the game and the least mobile spec in the game. You have to plan around movement and RNG happening at the same time which is, needless to say, damn near impossible to do even for the best players.
I always love how you assume to be right about everything and know better than anyone(I mean Masq is the ONLY one better than you here in pvp, because you know every one who reads this thread in game). Just so you know, your 7 rank 1s in ToT is hardly impressing. But I guess you know better than me having played in several top guilds and having this alt boomkin that I don't understand how to play moonkin.
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Italy12246 Posts
On August 18 2014 21:43 musai wrote: Last time I played Fire was Ulduar, did they remove that?
but yea if it doesn't then my bad
bomb damage is still great for Arcane tho
Yup it's very different now: http://www.wowhead.com/spell=12846
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