|
On June 10 2013 06:30 Incognitodies wrote: You don't really want too fancy graphics in a game like this really they just get in the way
If you want individual cards best to try and trade for them rather than picking up scrolls (esp. low cost ones)
you don't need fancy graphics, no.. there are plenty of games that are fun and make due with pretty much no visuals to speak of. But they don't cost as much as Scrolls either. Like where are they spending the money in terms of production to warrant its price? Or are they making it looks cheap because they are cheap?
Visuals do enter into what its value is as a product for me. Like, considering my baseline at the moment in Dota 2, which looks amazing (even the "card" part of Dota looks better than this) and I've not spent any money on it at all, it kind of makes Scrolls look bad with it's horrible artwork and production values. If what's seen in the TB videos is anything to go by. I'm not saying it needs to be fancy, just not shit.
edit: screw it, I bought it.. I'll eat out one less time next week, whatever I'm bored et cetera
|
I've slowly come more and more over to the opinion that the game is bad. there is little ability for any of the factions to finish a game that isn't one sided. this being the case i don't see much point in even playing cards until you have lost an idol. i've found when i strike first, i lose 80% of those games, and when i lose an idol first i win 80% of those. its simply easier as you lose idols.
|
On June 10 2013 07:05 Quotidian wrote:Show nested quote +On June 10 2013 06:30 Incognitodies wrote: You don't really want too fancy graphics in a game like this really they just get in the way
If you want individual cards best to try and trade for them rather than picking up scrolls (esp. low cost ones) you don't need fancy graphics, no.. there are plenty of games that are fun and make due with pretty much no visuals to speak of. But they don't cost as much as Scrolls either. Like where are they spending the money in terms of production to warrant its price? Or are they making it looks cheap because they are cheap? Visuals do enter into what its value is as a product for me. Like, considering my baseline at the moment in Dota 2, which looks amazing (even the "card" part of Dota looks better than this) and I've not spent any money on it at all, it kind of makes Scrolls look bad with it's horrible artwork and production values. If what's seen in the TB videos is anything to go by. I'm not saying it needs to be fancy, just not shit.
I haven't seen many of the cards in scrolls, but in MTG part of the aesthetic appeal to the game is the often incredible artwork that comes with the cards. Each color has its own themes and Wizards hires a lot of different artists so you wind up with a card pool of distinct and memorable cards.
|
On June 10 2013 07:14 Erik.TheRed wrote:Show nested quote +On June 10 2013 07:05 Quotidian wrote:On June 10 2013 06:30 Incognitodies wrote: You don't really want too fancy graphics in a game like this really they just get in the way
If you want individual cards best to try and trade for them rather than picking up scrolls (esp. low cost ones) you don't need fancy graphics, no.. there are plenty of games that are fun and make due with pretty much no visuals to speak of. But they don't cost as much as Scrolls either. Like where are they spending the money in terms of production to warrant its price? Or are they making it looks cheap because they are cheap? Visuals do enter into what its value is as a product for me. Like, considering my baseline at the moment in Dota 2, which looks amazing (even the "card" part of Dota looks better than this) and I've not spent any money on it at all, it kind of makes Scrolls look bad with it's horrible artwork and production values. If what's seen in the TB videos is anything to go by. I'm not saying it needs to be fancy, just not shit. I haven't seen many of the cards in scrolls, but in MTG part of the aesthetic appeal to the game is the often incredible artwork that comes with the cards. Each color has its own themes and Wizards hires a lot of different artists so you wind up with a card pool of distinct and memorable cards.
I'm kind of talking less about their card artwork and more about the backgrounds on the battlefields, their horrible shop keeper background art and so on. There's a lot of stuff that wouldn't even pass on a third rate Deviant Art page. Mojang has a lot of Minecraft cash laying around, they should contract some good artists for this stuff
|
On June 10 2013 06:56 karazax wrote:Trading seems to be the best place to pick up specific cards for gold, but each trade channel is limited to 100 users at a time, so you have to manually join trading-2 or trading-3 ect. There is a work in progress price guide at http://scrollspc.byethost14.com/index.php I spent most of my trial reward money on random packs though so I would have stuff to trade. Of course price is always whatever someone is willing to sell or buy for, but those prices seem pretty consistent with the ball park I have seen in trade channel for most offers. They at least give you a starting place for whether you are getting ripped off based on demand. Damn.. I didn't know anything bout trading and just sold my cards I didn't need back to the store T.T, well gonna have to grind out a few games against bots or something till I'm not completely broke xD
|
|
|
On June 10 2013 07:10 PrinceXizor wrote: I've slowly come more and more over to the opinion that the game is bad. there is little ability for any of the factions to finish a game that isn't one sided. this being the case i don't see much point in even playing cards until you have lost an idol. i've found when i strike first, i lose 80% of those games, and when i lose an idol first i win 80% of those. its simply easier as you lose idols.
It depends on what Idol you lose, and yes you should sac an idol in pretty much every match. Alot of the "closer" cards are the expensive rares, you'll see them more in higher ranked matchmaking
|
lol.. this game sucks
people who play it are really friendly though. But they all seem to agree that it sucks :o
|
I think its enjoyable even with the small card pool. It has potential if they expand the card library in a reasonable time.
Minecraft seemed to take ages to update and the team is rather small so I'm not sure how it will go.
|
On June 10 2013 09:34 Quotidian wrote: lol.. this game sucks
people who play it are really friendly though. But they all seem to agree that it sucks :o no.
|
Game is certainly fun for a couple of hours but it's flaws become more and more apparent the more i play. They need to expand it a lot for it to compete with other TCGs.
|
It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content.
|
On June 10 2013 17:37 ShloobeR wrote: It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content.
they shouldn't be charging money for it in that case. As soon as they accept money, any criticism is completely valid. Seriously, anyone thinking about getting it - don't. Wait and see. I actually have my doubts they'll be able to make a good game out of this
|
On June 10 2013 09:34 Quotidian wrote: lol.. this game sucks
people who play it are really friendly though. But they all seem to agree that it sucks :o I don't know what kind of people you've been talking to but far from everyone "agree that it sucks." How is that criticism worth anything?`
On June 10 2013 19:04 Quotidian wrote:Show nested quote +On June 10 2013 17:37 ShloobeR wrote: It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content. they shouldn't be charging money for it in that case. As soon as they accept money, any criticism is completely valid. Seriously, anyone thinking about getting it - don't. Wait and see. I actually have my doubts they'll be able to make a good game out of this
Just because you have paid for an unfinished product doesn't mean your criticism is valid. There's good criticism and there's bad criticism, none is connected to how much money you've spent on it.
|
On June 10 2013 19:35 nihlon wrote:Show nested quote +On June 10 2013 09:34 Quotidian wrote: lol.. this game sucks
people who play it are really friendly though. But they all seem to agree that it sucks :o I don't know what kind of people you've been talking to but far from everyone "agree that it sucks." How is that criticism worth anything?` Show nested quote +On June 10 2013 19:04 Quotidian wrote:On June 10 2013 17:37 ShloobeR wrote: It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content. they shouldn't be charging money for it in that case. As soon as they accept money, any criticism is completely valid. Seriously, anyone thinking about getting it - don't. Wait and see. I actually have my doubts they'll be able to make a good game out of this Just because you have paid for an unfinished product doesn't mean your criticism is valid. There's good criticism and there's bad criticism, none is connected to how much money you've spent on it.
just because I haven't formulated a pointed criticism here, doesn't mean there aren't valid critiques to be made. I've just been talking to people I've been matched against.. every time we've started talking about the game, both of us have been in virtually 100% agreement that the game is bad, unbalanced, not worth the money, etc. Maybe it gets better after you've been on the treadmill for a bit, but that's just yet another sign of a bad game. The least they could've done is to let you access all three initial decks for the price of entry. It's the least they could do considering how bad those default decks are. And then there's other things like how the game pretends that board control is important, but has plenty of cards that completely negate positioning and even scrambles the board up... or how the game seems to be decided very early on, like how a poster earlier in the thread said.
But I disagree with you on principle. If you're unhappy with a product you payed for - for whatever reason - you're entitled to your opinion as a consumer. The fact that we've come to the point where we're to buying unfinished products now is just a sign of shitty industry practices... and customers being suckers, I guess.
|
On June 10 2013 19:04 Quotidian wrote:Show nested quote +On June 10 2013 17:37 ShloobeR wrote: It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content. they shouldn't be charging money for it in that case. As soon as they accept money, any criticism is completely valid. Seriously, anyone thinking about getting it - don't. Wait and see. I actually have my doubts they'll be able to make a good game out of this
They're charging you money presumably to offer a cheaper deal when it's released. It's almost comparable to pre-ordering a game for beta access.
|
On June 10 2013 19:04 Quotidian wrote:Show nested quote +On June 10 2013 17:37 ShloobeR wrote: It's still in Beta, let's at least wait until 1.0 before writing it off due to lack of content. they shouldn't be charging money for it in that case. As soon as they accept money, any criticism is completely valid. Seriously, anyone thinking about getting it - don't. Wait and see. I actually have my doubts they'll be able to make a good game out of this
If your complaint is that there is not enough content in the Beta then that's one thing, but to write off a game for lack of content in the knowledge that it is still in beta is shortsighted If the game comes out at the same price as beta access then I agree that the way they handled the release was not very good, but most people I've talked to about this game seem to really enjoy it.
I guess we've just been talking to totally different people.
|
Opted to play Growth randomly, since I never play that kind of deck. It's nice so far, but still tough to decide what I'll end up playing the most.
I've seen some tense games so far. Won and lost a few games that could've gone either way on the last turn. Though I still hope they add some soft of mulligan because I also had quite some games that were decided because my opening hand wasn't really good and I didn't get any early creature cards. Though you could specifically build your deck for more cheap cards.
Also hoping to get some nice card draws from the store, but no luck so far. Also kinda sad that only Energy and Order cards are on weekly sale, they probably should at least offer 2 for all factions.
|
On June 10 2013 22:19 PandaCore wrote: Also kinda sad that only Energy and Order cards are on weekly sale, they probably should at least offer 2 for all factions.
I'm pretty sure that the singles offered for shard purchase are RNG'd. Looks like you just got an unlucky draw this week considering your deck of choice :-(.
I'm seriously considering purchasing this game as I really really like the pay structure after the initial investment. It's the way online CCG's should be in my opinion. Think I might wait on it and see what develops meta-wise/deck-wise.
|
If you are looking for specific cards, the trading channels is the best spot to look. Each trade channel is limited to 100 users at a time, so you have to manually join trading-2 or trading-3 ect. There is a work in progress price guide at http://scrollspc.byethost14.com/index.php I spent most of my trial reward money on random packs though so I would have stuff to trade, but if you know exactly what cards you want it may be better to just try to find good deals on them from traders. Most of them sell and buy for gold, rather than trading card for card.
Here is a card list www.scrolls.gamepedia.com/List_of_scrolls
|
|
|
|
|
|