|
On July 09 2013 02:42 NB wrote:Show nested quote +On July 08 2013 20:20 BrTarolg wrote:So recently i decided to grind ranking a bit Made it into the top 50 (finally) i also wrote a post on the forum about how to improve your play and apply logic to your decision making ingame I think people make mistakes in their play well into the top 50 players, and tbh watching streams of the top 10 they still make occasional mistakes http://www.scrollsguide.com/forum/viewtopic.php?f=3&t=2239 The main concept of this guide is already adapted by most people who made it beyond 1700s from beginning. Balancing card power, resource count and field control are pretty much key in this game. Which one to favor more is depends on what you play and the match up. My main concern (about the game) right now is how do i keep track of my progress?? MMR isnt too reliable due to draw luck that could cause win or lose. And in a long run, i switch decks day by day so such thing isnt as effective.
I still see order players make mistakes in the 1900's on basic issues like stuff i've mentioned, and also it ties in a lot with how you're supposed to run an order deck and build one properly - the same things apply to energy and growth
It teaches you a ton about tricks like playing potion of resistance as growth vs energy and growth, and how to play it and what to use it on. Simple card advantage analysis is very revealing and shows why for a long time it was used in the meta at the top 10
|
Yeah mistakes happen. Thats how people win and lose in most 1v1 game. Its just that in a card game, its a bit harder to justify mistake over card draw luck. I guess thats also why stocking up scrolls on hand feels a lot more safer even though stocking up resources feel a lot more threatening due to all the possibilities. Personally i prefer to stay a bit more higher in resources count before sacking for scrolls compare to the guide.
I am breaking into top 200 atm with a similar deck as the guide and it feels good. The only thing i dislike about this deck is how vulnerable the early stage is. For example a growth player could drop up to 2 +1G thingy with defenses before you even get your first creature on the table. Or they could place 2 well positioned brave before you could have your first attack.
|
|
|
Haha just watched the game
I don't know much about your opponent, i havnt played much vs him
Your lategame strategy seems a little off. I think many 2k players actually do this too where they spend too much time around the 10/11 resource range saccing for resources when you should basically be relying on orders to get your resources by then
Also i think both players went a little tempo heavy early on
Lastly you missed an opportunity to win on turn 32 lol
you both spend a whoole lot of time lategame topdecking which means that you've both entered without a real strategy for what to do once you hit 14 resources + which is common in lategame order It means a few things like saccing speed early on and over-extending is a really big deal
edit: you also missed a win on turn 40 lol
|
the main problem is that you cant save up scrolls on your hand at that point. If somehow the enemy draw a general plus a speed, you are dead. We are talking about the ability to 1 turn instant win and i think non of us willing to take the risk of losing.
And yeah i was missing out a lot of opportunity as i get bored of how the game played out. Just feel like the game is no longer matter at that point :-/
|
I like this game but given that anything and everything luck based I just suck at I consistently get bad draws majority of the game (default order deck) and stopped playing cause I find order to weak/fragile unless I get nice draws which is rare to non existent  I could go in and try to make an improved deck but it takes forever to grind to get booster packs when I just get bad draw after bad draw
|
On July 10 2013 23:42 Meatex wrote:I like this game but given that anything and everything luck based I just suck at I consistently get bad draws majority of the game (default order deck) and stopped playing cause I find order to weak/fragile unless I get nice draws which is rare to non existent  I could go in and try to make an improved deck but it takes forever to grind to get booster packs when I just get bad draw after bad draw
You have to buy cards you need from players and if you can't beat players with your current deck then beat the trials/ai for gold. Not that I think it's the most appealing or fun solution, but it works.
I don't understand why there's so many issues with lag/dc with this game depending on where you are from. I didn't think a turn based card game would have these issues at all.
|
On July 10 2013 23:42 Meatex wrote:I like this game but given that anything and everything luck based I just suck at I consistently get bad draws majority of the game (default order deck) and stopped playing cause I find order to weak/fragile unless I get nice draws which is rare to non existent  I could go in and try to make an improved deck but it takes forever to grind to get booster packs when I just get bad draw after bad draw
spend your gold on trading instead of buying random scrolls
Generally, you get less than 1000 worth of scrolls from buying a 10 pack, but even if you didn't, trading gets you the scrolls that you need exactly right there
Its usually really easy to get your hands on all the commons/uncommons (Save pother) that you need for order, and that will give you a fairly beefy sligh deck that can get you to 1600 and a ton of gold which you can use to buy your rares no problem
|
Yeah, getting started really sucks because of how stupidly bad the starter decks are. They are not even bad, they are pretty much unplayable. I think there are cards in the growth starter deck that i didn't play a single time. Each time i drew them, i sacked them. And half of the cards i did play were still really, really bad and i only played them because they were slightly better then other bad cards.
I ranted about that a few pages back, too. Once you get a single good deck, stuff gets a lot more fun because then you can just play and get additional good decks through that. But getting that first good deck is just annoying since you constantly feel like you have to fight not only the opponent but also your own deck, and the fact that you only get reasonable amounts of gold if you win makes this process absurdly annoying.
|
At the state of scrolls right now, no way in hell you should commit a lot of time into playing it. The game is uncompleted and should be treated as a fun/enjoyment kinda play. My advice is when you find yourself stuck, losing to luck based games etc... find a pros deck and copy exactly what they do for 3-4 games. Also dont start ranked games unless you have almost all the scrolls. Playing ranked games is nothing but putting pressure on yourself and make the game less enjoyable.
|
On July 13 2013 06:24 NB wrote: At the state of scrolls right now, no way in hell you should commit a lot of time into playing it. The game is uncompleted and should be treated as a fun/enjoyment kinda play. My advice is when you find yourself stuck, losing to luck based games etc... find a pros deck and copy exactly what they do for 3-4 games. Also dont start ranked games unless you have almost all the scrolls. Playing ranked games is nothing but putting pressure on yourself and make the game less enjoyable.
You don't need most of the scrolls to start playing ranked. You don't even need any new ones. You just need a little game sense. Fortunately there are tons of write-ups for it. You can get to 1500 with the starter decks, and that's not including the possibility of adding essential cards from your wins on the way there, let alone the easy trials. Your advice of collecting hundreds of scrolls before stepping into ranked is much less "fun."
|
On July 13 2013 23:43 rd wrote:Show nested quote +On July 13 2013 06:24 NB wrote: At the state of scrolls right now, no way in hell you should commit a lot of time into playing it. The game is uncompleted and should be treated as a fun/enjoyment kinda play. My advice is when you find yourself stuck, losing to luck based games etc... find a pros deck and copy exactly what they do for 3-4 games. Also dont start ranked games unless you have almost all the scrolls. Playing ranked games is nothing but putting pressure on yourself and make the game less enjoyable. You don't need most of the scrolls to start playing ranked. You don't even need any new ones. You just need a little game sense. Fortunately there are tons of write-ups for it. You can get to 1500 with the starter decks, and that's not including the possibility of adding essential cards from your wins on the way there, let alone the easy trials. Your advice of collecting hundreds of scrolls before stepping into ranked is much less "fun."
I agree
i made it to like, 1700 + using the energy precon and spending the first 5k gold i got (which you can get within the first day) on basic cards i needed - pot of resist, a couple of elders, cannon autos, all the uncommon uncommon etc.
Considering energy is the worst, gamesense is REALLY important
I've wrote up a few guides on gamesense and how to play on scrollsguide and stuff
|
Any tips on how to get over awful strings of bad luck draws? I can't seem to get any decent energy cards both when buying them or also in a match itself. I feel like my account is cursed >.<
|
On July 16 2013 14:23 AnomalySC2 wrote: Any tips on how to get over awful strings of bad luck draws? I can't seem to get any decent energy cards both when buying them or also in a match itself. I feel like my account is cursed >.<
1. Don't buy packs; save up and buy singles in the trade channels. You'll save gold in the long run, and conversely make more when you win more with the improved cards for your deck.
2. As for drawing them in a match, it's entirely about how well your deck itself is made. When you say you drew into bad luck, you really mean you drew a scroll that wasn't useful for your situation. You have to ask yourself: "How often is this scroll useful to me," or "Is there a better scroll I'd rather be drawing than this?" If there are scrolls in your deck that you're constantly drawing that feel like the product of bad luck, chances are there might be a better scroll to replace them with.
2 cont. A reliable way to know what scrolls you should be putting into a deck is to find a deck list from a top ranked player, copy it (or in your case go to the trade channel and start buying these cards), and familiarize yourself with any explanation the player offers behind why he chose the scrolls he did, and how he uses them vs different kinds of opponents.
|
Anyone happen to have an account I can use/share for this game. I'd rather try the game before I buy it and would be willing to adhere to any restrictions whatever you might have about me using your account :D
|
On July 16 2013 14:23 AnomalySC2 wrote: Any tips on how to get over awful strings of bad luck draws? I can't seem to get any decent energy cards both when buying them or also in a match itself. I feel like my account is cursed >.<
Very difficult to say without knowing what your deck is
Generally, there are 4 major archetypes right now that are "strong"
Bombard energy Lategame order Lategame growth Rush growth
(the last 3 being the strongest)
So you have to build your deck around that meta especially
http://www.scrollsguide.com/forum/viewtopic.php?f=45&t=2239 This is an example guide for lategame order (i havnt finished with my OvG yet, also many of the concepts in there are more tempo heavy in OvG than card heavy) It's also got the deck i used to get 2k rating with (order) in there
|
How do you guys feel about crafting? I had a legitimate worry that although they will probably release new scrolls at a faster pace on release, that players would out-earn gold for scrolls faster than they could release them, which would in effect remove demand for scrolls and drive the supply through the roof, and subsequently bottom-out prices. Simultaneously, new players wouldn't enter the market at a quick enough pace to create a sufficient demand to keep prices from plummeting.
With crafting though, they've effectively nonupled (9x) the demand for individual scrolls -- permanently. I don't really care for crafting itself, but I do enjoy the comfort that my scrolls won't be worth 10% of their original value a year or two from now. I really like this idea, though I hope at the price of 27 cards for a playset, that they make the crafted scrolls a little more enticing to shell out for.
|
|
|
Some of those cards are ridiculous.
Puppet Solider structure 0/-/3 3decay- When Puppet Soldier dies, all units on the same row are killed.
You could just play this, splash growth for nutrition and kill 1-3 creatures at the cost of 2 cards and 1 growth.
That card is crazy all on its own too, forcing a 1 - 1 card trade + stops damage.
Pestis enchantment 3decay - Enchanted creature gains +1 Attack for each Rat you control. When enchanted creature kills another unit, summon a Mangy Rat on a random tile on your side.
Lumbering Muckhead creature 8/5/6 3 decay - Relentless; Lumbering Muckhead does not count down. When a creature dies, Lumbering Muckhead's Countdown is decreased by 1.
It's a moveable wall at the very least and has the extra niche of being able to attack if your opponent doesn't deal with it... for 3 decay.
Restless Bones spell 3 decay - All your Undead units gain +2 Attack until end of turn, and Countdown decreased by 1.
The "totem" structures all seem generally very strong as well but I would have to see them in action.
I'm glad they changed Damning Curse as it also used to be a 3 decay cost spell that destroyed target creature and dealt 3 damage to a random idol you control.
Overall I'm really liking decay still because it has a strong theme that it sticks to and the artwork looks great.
|
|
|
|
|
|
|
|