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On July 04 2013 14:59 heartlxp wrote: anyone try out the new cards yet? paying 2k for the new self-gen wall is rough! Forge is pretty strong. It provides the dumb pile for your left over mana late game and give energy players the meat shield they need to build up their force. I only play against it, dont know how it feel to use it yet.
Stag heart feel hard to use. The main problem is that you need to get at least 2 out for the card to paid off(+2+2 each for 2 Gmana). And by the time you get 2 out, whoever you are playing against probably has the ability to destroy the target that you are casting it on. And the choice of casting both on 1 unit or 2 separate unit is also make it quite unique to use. I think this card will be great in an order splash growth deck but right now collecting all 3 is already hard enough.
I dont know about the new order card. Overall i think its really easy to dodge the effect by spreading out your units to other lanes. Havent seen anyone use that.
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Just watched some Let's Play of this and it seems really cool. Thinking of buying it but I'm not sure if I can play it from SEA, anyone got any idea if it works?
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i played it from china, sometimes get dc but definitely playable.
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This game is amazing fun. Just saying.
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WTB > ALL Roasted Bean Potion 110 ea
Also forge is good. I have 3 of them and the card is cool...However, Energy still suffers from being the weakest and they didnt change that.
edit: IGN Hysteria. You can find me on scrollsfans.com and scrollsguides.com under the same name. I also idle in the WTB chat room as well as the 'Hysteria' room.
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LOL i have a triple stagheart stack on a brave at turn 5.... 11 attack 1 cd.... 1 shot idols
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God damnit i need to stop getting the temptation to play fun decks and then losing rating lol T_T
Ran up to 1850 and then decided i would tank it learning to play GO lol
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Facing energy is just not enjoyable at all...games take ages and never know when one of their guys is just going to kill an idol in 1 turn
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On July 07 2013 00:28 rob.au wrote: Facing energy is just not enjoyable at all...games take ages and never know when one of their guys is just going to kill an idol in 1 turn yeah i think when facing energy you have to play the game really different from other match up. Idk, have been losing a lot to nrg though. My tips are to keep your mana+hand count higher and dont summon units unless you really need them.
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Energy is unanimously agreed upon as the worst. You can do well with it and streak and stuff. But it is more RNG based than other decks.
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It's fun but in retrospect I dunno if it was worth the price for what it is at the moment. Sure people argue that almost every deck type has representation in the top 100 but Growth is simply more complete with scaling and utility. This is compounded by the fact that in the limited scroll pool there are a ton of junk commons/uncommons that are invariably tossed out for the same homogenized set of uncommons/rares in almost every deck. I mean it's obviously still in beta but it just seems like a lot of design decisions with regards to Order and Energy could have been more easily pre remedied.
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Maybe it's the worst but I imagine it still has a respectable win rate, and I see plenty of top players doing well with it. Part of the problem with it might be that all the games for energy go forever...pretty hard to grind the ladder like that.
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On July 07 2013 11:50 RuskiPanda wrote: It's fun but in retrospect I dunno if it was worth the price for what it is at the moment. Sure people argue that almost every deck type has representation in the top 100 but Growth is simply more complete with scaling and utility. This is compounded by the fact that in the limited scroll pool there are a ton of junk commons/uncommons that are invariably tossed out for the same homogenized set of uncommons/rares in almost every deck. I mean it's obviously still in beta but it just seems like a lot of design decisions with regards to Order and Energy could have been more easily pre remedied.
I can't speak for Energy but as an Order player I quite like Order's design and the synergy between our units and spells. Though I get jealous when Growth players start playing my precious scrolls. You have enough of your own powerful scrolls, leave mine alone!
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On July 07 2013 11:50 RuskiPanda wrote: It's fun but in retrospect I dunno if it was worth the price for what it is at the moment. Sure people argue that almost every deck type has representation in the top 100 but Growth is simply more complete with scaling and utility. This is compounded by the fact that in the limited scroll pool there are a ton of junk commons/uncommons that are invariably tossed out for the same homogenized set of uncommons/rares in almost every deck. I mean it's obviously still in beta but it just seems like a lot of design decisions with regards to Order and Energy could have been more easily pre remedied.
Order is really strong too, and does great vs mono-growth.
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After I was thinking about it for a while I kinda spontaniously picked it up around 1 am this night. I have been playing since. Its so much fun. I am having a blast!
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So recently i decided to grind ranking a bit
Made it into the top 50 (finally)
i also wrote a post on the forum about how to improve your play and apply logic to your decision making ingame
I think people make mistakes in their play well into the top 50 players, and tbh watching streams of the top 10 they still make occasional mistakes
http://www.scrollsguide.com/forum/viewtopic.php?f=3&t=2239
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On July 04 2013 22:47 Crims0nSt4rz wrote: Just watched some Let's Play of this and it seems really cool. Thinking of buying it but I'm not sure if I can play it from SEA, anyone got any idea if it works?
Yup it works.
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On July 08 2013 20:20 BrTarolg wrote:So recently i decided to grind ranking a bit Made it into the top 50 (finally) i also wrote a post on the forum about how to improve your play and apply logic to your decision making ingame I think people make mistakes in their play well into the top 50 players, and tbh watching streams of the top 10 they still make occasional mistakes http://www.scrollsguide.com/forum/viewtopic.php?f=3&t=2239 The main concept of this guide is already adapted by most people who made it beyond 1700s from beginning. Balancing card power, resource count and field control are pretty much key in this game. Which one to favor more is depends on what you play and the match up.
My main concern (about the game) right now is how do i keep track of my progress?? MMR isnt too reliable due to draw luck that could cause win or lose. And in a long run, i switch decks day by day so such thing isnt as effective.
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On July 07 2013 11:50 RuskiPanda wrote: It's fun but in retrospect I dunno if it was worth the price for what it is at the moment. Sure people argue that almost every deck type has representation in the top 100 but Growth is simply more complete with scaling and utility. This is compounded by the fact that in the limited scroll pool there are a ton of junk commons/uncommons that are invariably tossed out for the same homogenized set of uncommons/rares in almost every deck. I mean it's obviously still in beta but it just seems like a lot of design decisions with regards to Order and Energy could have been more easily pre remedied. Growth is wholly reliant on a few key cards. and without drawing those cards they tend to lose every match against most other decks.
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On July 09 2013 02:50 PrinceXizor wrote:Show nested quote +On July 07 2013 11:50 RuskiPanda wrote: It's fun but in retrospect I dunno if it was worth the price for what it is at the moment. Sure people argue that almost every deck type has representation in the top 100 but Growth is simply more complete with scaling and utility. This is compounded by the fact that in the limited scroll pool there are a ton of junk commons/uncommons that are invariably tossed out for the same homogenized set of uncommons/rares in almost every deck. I mean it's obviously still in beta but it just seems like a lot of design decisions with regards to Order and Energy could have been more easily pre remedied. Growth is wholly reliant on a few key cards. and without drawing those cards they tend to lose every match against most other decks.
Not really, they have a lot of synergetic threats they can throw out at any point. And a pretty good ability to draw them.
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