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Scrolls by Mojang is in open beta - Page 23

Forum Index > General Games
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rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-09-14 22:24:06
September 14 2013 22:22 GMT
#441
That game looks really interesting :X A lot more than HS (to me).

Reminds me a low of Summoner Wars.

What are you guys feeling about it right now ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 14 2013 22:32 GMT
#442
I loved this game, but it did not receive enough developer support, with it being under the guise of a beta, a pay-in beta. If they had taken more drastic action when the community was calling for changes they probably could have salvaged more people from leaving.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
September 14 2013 22:39 GMT
#443
I really really like it. It's very much a beta though. Decks are very limited due to the lack of colorless mana or some alternative.

It's got tons of potential. Just lacking in content atm. Their scroll designs have gotten tangibly better the last couple months, but they still haven't taken full advantage of their Tile-based battlefield yet. Right now it's like a lighter version of the Might and Magic card game.
aka ChillyGonzalo / GnozL
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2013-09-15 00:21:56
September 15 2013 00:21 GMT
#444
i came to believe the pretty animations they made for all their creatures are actually quite a problem now which hinders the introduction of new cards, as it simply costs a lot more time to do it for new ones compared to stuff like mtg online or hearthstone if they want to keep the quality consistent
Capresis
Profile Joined September 2008
United States518 Posts
January 11 2014 19:51 GMT
#445
Bump!

I was wondering how Scrolls was going. Has its player base grown any in the last few months? Are they making lots of updates? There was a major patch in December... Seems like they want to change the game a lot?
+ Show Spoiler +
Now down to business: I'm here to beg for a free copy. Anyone who has the game willing to send me one? (=

Actually I really would like to hear an update from TL about how the game has been the last four months as well.
Incognitodies
Profile Joined April 2008
United Kingdom184 Posts
Last Edited: 2014-01-11 21:58:29
January 11 2014 21:58 GMT
#446
Well last time I checked the game was seemed pretty dead, logged on a while ago just to try the new drafting and I didn't think much of it.

Quite happy to give you the free copy if you want to PM me your email.
Obsidian
Profile Joined June 2010
United States350 Posts
January 13 2014 19:51 GMT
#447
Just relogged back in. Was doing some more of the 'trials'. They added a few since I last played vs some Decay decks.

One though, was annoying as hell... standard game, save all the totems had 99 life. Obviously it took a LONG time. My nature deck doesn't seem to fare well vs Decay. They have quite a bit of nasty reactive stuff, and things like Infectious Blight can run rampant.

I don't know if I'm really getting back into it though, or more just fooled around for a bit. I suspect the later.
Luke, you are still a wanker!
BliptiX
Profile Joined April 2010
Canada324 Posts
Last Edited: 2014-12-13 09:15:53
December 13 2014 09:14 GMT
#448
Scrolls has been officially released with a massive price cut ($5 USD for the game), a trial/demo and can now be played on tablets.

If anyone has been thinking of getting into Scrolls but was deterred by the low player base then now may be a good time to give it a shot. So far there has been about 1000 concurrent players during prime time and hopefully this number will grow with the cheaper price and wider availability.

I haven't played since decay was first released and I'm really loving the changes and new additions to the game. There are a lot more new scrolls with interesting mechanics for each colour, the "wild" (colourless) resource, spectator mode and balance changes. The art and style of the game continues to be quite unique and pleasant to look at.

You can also build whatever deck you please with a very minimal amount of time invested. That is not to say there is no satisfaction around growing your collection; it's just that you actually have the ability to trade cards and sell them to other players for gold. Gold is earned at a very respectable rate with a massive kickstart from familiarizing yourself with the game via tutorials/trials.

Like all card games it comes with a steep learning curve but once you climb that mountain you will find yourself with a deep, immersive strategy card game.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
January 01 2015 19:31 GMT
#449
Just stumbled on this last week, and so far it's pretty sweet. I'm especially enjoying the Trials, they're so diverse and challenging and they're rewarding enough to beat that I haven't even felt compelled to get into the actual ranked matchmaking.

Also the spectator mode is awesome.
Can someone please explain/how water falls with no rain?
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
March 22 2015 17:34 GMT
#450
3.5 months later and I'm still finding ol' Scrolls to be really fun. It's fun to play alone because of all these clever little challenges you can do, and it's fun to play with other people, who are usually quite friendly. Wouldn't call it "dead" so much as "small" (~3.2k logging in per 24 hours) but hey, this is TeamLiquid, the bastion of (foreigner) Brood War (among other things), so who cares if it isn't drawing 1 million concurrent players. That said, does anyone on this site still play?

Also if anyone's interested in seeing more of the game, there's a little ESL-sponsored tournament for the game happening right now on Twitch. So yeah. Go Scrolls.
Can someone please explain/how water falls with no rain?
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