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I've played about 15 games, losing 12. It's fun, worth the price for sure.
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TotalBiscuit has a WTF is? on this game for those who like those reviews.
I've played it quite a bit. Good cards are difficult to get hold of. Decks are currently quite narrow in scope at the moment, I feel. I think it will become much better as the cardpool expands and they add factions\colours.
It's kind of like Starcraft, but with your opening build handed to you in the beginning. So sometimes your hand and draws can screw you over considerably, but I guess it comes down to deck building.
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better than magic?
also, 'open beta' that you have to pay for doesn't sound very open.
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On June 07 2013 11:12 EMIYA wrote: better than magic?
also, 'open beta' that you have to pay for doesn't sound very open.
lol, no.
I don't think it's even better than MIght and Magic Champions CCG.
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United States47024 Posts
Yeah I'm really apprehensive about this, seeing as the only thing I have to go on is that it's a Mojang game (and one that's totally different from Minecraft). I would have loved to have a way to try this without paying $20.
This is going to have to really do some big things if it expects to turn heads away from Hex, Solforge, or Hearthstone.
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I guess it really depends on how much you enjoy card games. There are definately stuff that can be improved in the game, but I'm sure they'll make those improvements as well. I think it's definately worth 20 bucks though. If you don't like it at the start, you can always come back to it a few months down the road.
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I didn't realize open betas were pay to get in now. O.o
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You have to pay $20 just to get the client and then you have to pay for new cards too?
Looks like the game mechanics are poorly thought out, too. What expertise does this guy have with card game design?
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On June 08 2013 01:53 Yacobs wrote: You have to pay $20 just to get the client and then you have to pay for new cards too?
Looks like the game mechanics are poorly thought out, too. What expertise does this guy have with card game design?
You don't have to pay for new cards, you earn gold ingame.
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United States47024 Posts
On June 08 2013 01:57 TokO wrote:Show nested quote +On June 08 2013 01:53 Yacobs wrote: You have to pay $20 just to get the client and then you have to pay for new cards too?
Looks like the game mechanics are poorly thought out, too. What expertise does this guy have with card game design? You don't have to pay for new cards, you earn gold ingame. But it provides the means to.
It's essentially an F2P/Freemium business model built into a game that's not F2P.
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But there is a limit to the cards you can buy with real-money. You basically have 6 specific cards and the starter packs you can buy and you're not gaining any significant advantage from that.
I guess there is the possibility of buy things for money, but I think it is very far from Freemium or Pay-2-win, at least in comparison to other F2P games with Freemium options.
In it's current form, you can't just pour money and buy unlimited boosters, because boosters are only purchaseable by ingame currency. I think there are many issues with the game, but being forced to pay for new cards is not one of them. It's like ripping GW2 for having an ingame market.
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On June 08 2013 02:01 TheYango wrote:Show nested quote +On June 08 2013 01:57 TokO wrote:On June 08 2013 01:53 Yacobs wrote: You have to pay $20 just to get the client and then you have to pay for new cards too?
Looks like the game mechanics are poorly thought out, too. What expertise does this guy have with card game design? You don't have to pay for new cards, you earn gold ingame. But it provides the means to. It's essentially an F2P/Freemium business model built into a game that's not F2P.
Nope. The only things you can buy with shards are starter packs or different skins. Additionally, every week there are six random cards you can buy only once. You can also just buy all of this with gold.
The only thing providing you an advantage here are the single cards. Their gold price however is so little (no higher than 1000 which equates to 2-3 completed trials or 2-4 games) that they're pretty much free anyway. There is no way you can buy yourself an advantage over anyone.
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United States47024 Posts
On June 08 2013 02:26 ain wrote: Nope. The only things you can buy with shards are starter packs or different skins. Additionally, every week there are six random cards you can buy only once. You can also just buy all of this with gold.
Oh you can only buy each of them once? I thought you could buy up to a whole playset.
Not so bad, I guess.
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That game looks pretty good actually. TB hates that company and still gave them a glowing review
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On June 08 2013 03:12 KillerSOS wrote: That game looks pretty good actually. TB hates that company and still gave them a glowing review
What is his reasoning for hating on Mojang lol...
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United States2822 Posts
Having played both this and Solforge for a bit recently, I'm actually surprised to find myself enjoying Scrolls more. The ability to move creatures on the board is very interesting, and the larger play space allows for more cute design in cards (I had a shaman that, instead of attacking, could also summon a wolf equivalent to a level 1 creature in a square adjacent to him, which I found pretty neat).
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On June 08 2013 03:20 AnomalySC2 wrote:Show nested quote +On June 08 2013 03:12 KillerSOS wrote: That game looks pretty good actually. TB hates that company and still gave them a glowing review What is his reasoning for hating on Mojang lol... He doesn't hate them... He doesn't hold notch in the highest regard due to a conflict between him and the yogscast, whom tb is friends with (you can Google it but it's very old news and he's pretty much over it. See his twitter discussion the other day with notch) and he don't think minecraft is a very good game (which in the eyes of fanboys might be the same as hating them). That's about it, no need to make any more drama than it is.
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