• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:51
CET 10:51
KST 18:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Online Quake Live Config Editor Tool Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3273 users

Scrolls by Mojang is in open beta - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 23 Next All
ain
Profile Joined July 2010
Germany786 Posts
June 12 2013 12:23 GMT
#121
On June 12 2013 21:02 Quotidian wrote:
Show nested quote +
On June 12 2013 14:24 mTwRINE wrote:
The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round.
I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?


you need to put cards in your hand that increase your hand-size rapidly. There seems to be quite a few cards that do this.

Anyone messed around with hybrid decks? I thought it was neat until I found out your "global" spells only seem to effect their specific color and not all the pieces on the board. So there's basically very little synergy to be had.. at least that's what I'm finding so far

edit: and Energy is most definitely completely overpowered. It pisses me off to no end that you have a game board where positioning/blocking seems to matter, and then people can throw out spells that completely wipes out your defenses in one turn. Just the core of this game is completely trash, it seems like.. why have a board if it really doesn't do anything of importance? It's just a gimmick

Wait so you're saying something like Bombard would not work on a crossbowman? That would be silly if it is the case.

Regarding Energy I disagree. Every colour can completely turn around the board state in a single turn.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 12 2013 12:38 GMT
#122
Is that really true about Spells not being inter-faction?

I'm 99% sure I've seen that happen but I can't exactly recall when
I Would be incredibly surprised if that isn't true..
: o )
karazax
Profile Joined May 2010
United States3737 Posts
June 12 2013 12:58 GMT
#123
I haven't played much with multi color decks so far, but considering that spells like decimate, that does 1 damage to all creatures in a row, hits your own creatures too, I would also be very surprised if they didn't effect cross faction.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 12 2013 13:00 GMT
#124
Energy's Fury absolutely affects Order/growth
although I haven't tested it on my own units but I dont see why it wouldn't
: o )
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2013-06-12 13:39:02
June 12 2013 13:36 GMT
#125
On June 12 2013 21:38 ShloobeR wrote:
Is that really true about Spells not being inter-faction?

I'm 99% sure I've seen that happen but I can't exactly recall when
I Would be incredibly surprised if that isn't true..


some spells work and some spells don't.. like rally only worked on growth cards, not on the cards of a different color. Or maybe I missed something, I tried this at 3 am.

On June 12 2013 21:23 ain wrote:
Show nested quote +
On June 12 2013 21:02 Quotidian wrote:
On June 12 2013 14:24 mTwRINE wrote:
The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round.
I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?


you need to put cards in your hand that increase your hand-size rapidly. There seems to be quite a few cards that do this.

Anyone messed around with hybrid decks? I thought it was neat until I found out your "global" spells only seem to effect their specific color and not all the pieces on the board. So there's basically very little synergy to be had.. at least that's what I'm finding so far

edit: and Energy is most definitely completely overpowered. It pisses me off to no end that you have a game board where positioning/blocking seems to matter, and then people can throw out spells that completely wipes out your defenses in one turn. Just the core of this game is completely trash, it seems like.. why have a board if it really doesn't do anything of importance? It's just a gimmick

Every colour can completely turn around the board state in a single turn.


that's not a good thing. Basically, the board doesn't really matter that much if you get lucky with the draw. So you're trying to be strategical, but then dumb luck fucks it all up. It's extremely aggravating
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 12 2013 13:46 GMT
#126
On June 12 2013 22:36 Quotidian wrote:
Show nested quote +
On June 12 2013 21:38 ShloobeR wrote:
Is that really true about Spells not being inter-faction?

I'm 99% sure I've seen that happen but I can't exactly recall when
I Would be incredibly surprised if that isn't true..


some spells work and some spells don't.. like rally only worked on growth cards, not on the cards of a different color. Or maybe I missed something, I tried this at 3 am.

Show nested quote +
On June 12 2013 21:23 ain wrote:
On June 12 2013 21:02 Quotidian wrote:
On June 12 2013 14:24 mTwRINE wrote:
The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round.
I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?


you need to put cards in your hand that increase your hand-size rapidly. There seems to be quite a few cards that do this.

Anyone messed around with hybrid decks? I thought it was neat until I found out your "global" spells only seem to effect their specific color and not all the pieces on the board. So there's basically very little synergy to be had.. at least that's what I'm finding so far

edit: and Energy is most definitely completely overpowered. It pisses me off to no end that you have a game board where positioning/blocking seems to matter, and then people can throw out spells that completely wipes out your defenses in one turn. Just the core of this game is completely trash, it seems like.. why have a board if it really doesn't do anything of importance? It's just a gimmick

Every colour can completely turn around the board state in a single turn.


that's not a good thing. Basically, the board doesn't really matter that much if you get lucky with the draw. So you're trying to be strategical, but then dumb luck fucks it all up. It's extremely aggravating


The idea there being that board control is not the be-all and end-all of the game
At heart it's still a TCG
: o )
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-06-12 14:01:12
June 12 2013 14:00 GMT
#127
Yes, you have to strategise both on the board and in your hand. Discard cards that aren't useful for the current board state so they get replaced with cards that are. I agree that there should be slightly more card filtering effects (like Eye of Eagle or Summons) around so its less luck based.

You have to be careful with these kind of mechanics or you will end up with decks that can completely control their draw which is obviously bad for the game. This is what happens when card draw in this game gets too strong:

Quotidian
Profile Joined August 2010
Norway1937 Posts
June 12 2013 14:09 GMT
#128
On June 12 2013 22:46 ShloobeR wrote:
Show nested quote +
On June 12 2013 22:36 Quotidian wrote:
On June 12 2013 21:38 ShloobeR wrote:
Is that really true about Spells not being inter-faction?

I'm 99% sure I've seen that happen but I can't exactly recall when
I Would be incredibly surprised if that isn't true..


some spells work and some spells don't.. like rally only worked on growth cards, not on the cards of a different color. Or maybe I missed something, I tried this at 3 am.

On June 12 2013 21:23 ain wrote:
On June 12 2013 21:02 Quotidian wrote:
On June 12 2013 14:24 mTwRINE wrote:
The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round.
I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?


you need to put cards in your hand that increase your hand-size rapidly. There seems to be quite a few cards that do this.

Anyone messed around with hybrid decks? I thought it was neat until I found out your "global" spells only seem to effect their specific color and not all the pieces on the board. So there's basically very little synergy to be had.. at least that's what I'm finding so far

edit: and Energy is most definitely completely overpowered. It pisses me off to no end that you have a game board where positioning/blocking seems to matter, and then people can throw out spells that completely wipes out your defenses in one turn. Just the core of this game is completely trash, it seems like.. why have a board if it really doesn't do anything of importance? It's just a gimmick

Every colour can completely turn around the board state in a single turn.


that's not a good thing. Basically, the board doesn't really matter that much if you get lucky with the draw. So you're trying to be strategical, but then dumb luck fucks it all up. It's extremely aggravating


The idea there being that board control is not the be-all and end-all of the game
At heart it's still a TCG


it's the thing you interact with the most, and it should be much more important to the game. You win by dominating the board and killing your opponent's idols after all. It's like having a chessboard where the other player can at willy-nilly completely rearrange the board. It's just bullshit and blatantly bad game design.

But there are a ton of really bad/dumb cards in the game. Like you can be playing a buffing style, and then suddenly your key unit is worthless because your opponent was lucky enough to get a purify card. And then there's those structures that only take 1 damage, so you basically have to rely on the horribly mechanic of shifting the board around to make any progress. And it's not like SC2 where you kind of know the scope of strategies your opponent can do ahead of time. This piece of shit game is the most random, retarded thing ever and I'm not going to give it many more chances. There are better CCGs out there and the novel things this game tries to introduce aren't actually working in a good way at the moment. Nor do I suspect they ever will.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2013-06-12 14:37:03
June 12 2013 14:36 GMT
#129
Sounds like you have made up your mind, but personally I think there are degrees of what you are describing in every card game, and part of "knowing" what is going to be in the other deck is the meta game, which only happens after the game has been out a while and you are in the upper tiers of rankings where the players aren't just throwing together decks with random cards because they have limited card pools.


It's not really "random" if someone purifies your unit with multiple enchantments on it though. It means you put too many eggs in one basket, and should have spread your enchants across multiple creatures, or stacked them at a time when the damage they would do is worth the risk. Since only order even has purify, you also know if there is a risk of them playing it ahead of time. Pretty much every CCG card game I can think of has cards in almost every faction capable of getting rid of a single creature, so stacking all your buffs on one guy is often a bad idea.

I do kind of agree that cards like Rumble which just randomly move multiple cards in different directions are not great though. I'm still having fun with the game so far, and it's still in beta so things will change over time. And I'm not investing nearly as much money as I would on almost any other CCG that isn't a free Ipad game. In the end every game that has ever been made is going to have someone who hates it, which makes it great that there are lots of games for us to choose from.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 12 2013 15:22 GMT
#130
On June 07 2013 12:07 TheYango wrote:
Yeah I'm really apprehensive about this, seeing as the only thing I have to go on is that it's a Mojang game (and one that's totally different from Minecraft). I would have loved to have a way to try this without paying $20.

This is going to have to really do some big things if it expects to turn heads away from Hex, Solforge, or Hearthstone.


This. I've already heard a lot of bad things about the game itself, let alone with the people bringing it to us. I'd be very careful before buying in to this; I'd rather play Hex a couple months from now or Magic Online, which is having 11th anniversary events and Modern Masters events soon.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
karazax
Profile Joined May 2010
United States3737 Posts
June 12 2013 16:00 GMT
#131
I guess I just don't see them as mutually exclusive. $20 is trivial compared to the costs of Magic or Hex, and I would say that I have gotten my money's worth even if it may or may not be something I am still playing regularly in the long term.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 12 2013 16:06 GMT
#132
From what I gather, for $21 you get access to the game and a preconstructed deck? The rest is grinding for new cards, or spending real money to get some? Anything else included with initial purchase that I missed?
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
karazax
Profile Joined May 2010
United States3737 Posts
June 12 2013 16:16 GMT
#133
For $20 you get one preconstructed deck and 2000 gold. You can spend $30 and get all 3 precontructed decks and the random cards for the week, but there is no option to buy packs or gold for real money. So the only other thing you can spend real money on is 5 random cards that are available each week. If you play thru all the ai challenge trials will get you a bunch of extra gold, and every game vs people or AI decks gives you gold, so it builds up pretty quickly.
BliptiX
Profile Joined April 2010
Canada324 Posts
June 12 2013 16:21 GMT
#134
On June 13 2013 01:00 karazax wrote:
I guess I just don't see them as mutually exclusive. $20 is trivial compared to the costs of Magic or Hex, and I would say that I have gotten my money's worth even if it may or may not be something I am still playing regularly in the long term.


$20 is trivial without any other costs in mind.

If you enjoy card games I don't see why anyone would wait for another to come out. You will very easily get your money's worth on this purchase. How cheap does a game need to be for someone to buy it these days? Free it seems.
Garfailed
Profile Joined May 2011
Netherlands409 Posts
June 12 2013 16:25 GMT
#135
i've been having a ton of fun with this game, its also my first CCG
Question, are 2 race decks viable? I messing about with energy/nature, but im not having very much succes.
And if you go pure energy, what are cards that you just have to have, or that you never put in your deck?
TheYango
Profile Joined September 2008
United States47024 Posts
June 12 2013 16:25 GMT
#136
It's not so much that I think it's too expensive, more than the fact that I have no way to try it and can only go based on word-of-mouth.

$20 is cheap enough for me to buy, but it's not cheap enough for me to impulse-buy. There's a difference.
Moderator
BliptiX
Profile Joined April 2010
Canada324 Posts
Last Edited: 2013-06-12 16:38:52
June 12 2013 16:36 GMT
#137
On June 13 2013 01:25 TheYango wrote:
It's not so much that I think it's too expensive, more than the fact that I have no way to try it and can only go based on word-of-mouth.

$20 is cheap enough for me to buy, but it's not cheap enough for me to impulse-buy. There's a difference.


I see what you're saying but is it really only word of mouth at this point?

All other tutorial/introduction videos aside, Totalbiscuit has produced 1.5 hours worth of content on the game. There are community forums for the game that you can read (scrollsfans.com) and 7 pages of criticism here as well.

The only restricting factor for me would be the lack of cards but there are still enough intricacies with the current card pool that will leave you sitting at the deck builder thinking of the perfect combinations for every situation.
djukger
Profile Joined February 2012
Germany68 Posts
June 12 2013 16:53 GMT
#138
is it in open beta or open beta where you have to pay to play?
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 12 2013 17:05 GMT
#139
Just watched the decimating faith video. Pretty much made me not want to try this game. Thanks for the info though.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50637 Posts
June 12 2013 17:16 GMT
#140
On June 13 2013 01:53 djukger wrote:
is it in open beta or open beta where you have to pay to play?


the latter.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Prev 1 5 6 7 8 9 23 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #73
CranKy Ducklings73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko411
SortOf 163
StarCraft: Brood War
Sea 44260
Rain 2605
GuemChi 2017
Flash 884
Jaedong 730
actioN 481
firebathero 334
Stork 331
PianO 285
Mong 271
[ Show more ]
Light 267
Hyuk 177
Dewaltoss 140
Soma 134
ToSsGirL 104
Mini 95
Leta 85
Pusan 80
Rush 46
Backho 27
Soulkey 18
Free 15
GoRush 15
910 14
zelot 14
ajuk12(nOOB) 7
ZerO 6
Britney 0
Dota 2
XaKoH 492
NeuroSwarm88
League of Legends
JimRising 434
Counter-Strike
Stewie2K1072
olofmeister959
shoxiejesuss930
m0e_tv640
allub188
Super Smash Bros
Westballz35
Other Games
summit1g9047
ceh9792
crisheroes159
Mew2King35
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick685
Counter-Strike
PGL217
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1368
Upcoming Events
Wardi Open
2h 10m
Monday Night Weeklies
7h 10m
Replay Cast
14h 10m
Replay Cast
1d 23h
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Ultimate Battle
4 days
Light vs ZerO
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.