On June 11 2013 00:03 karazax wrote: If you are looking for specific cards, the trading channels is the best spot to look. Each trade channel is limited to 100 users at a time, so you have to manually join trading-2 or trading-3 ect. There is a work in progress price guide at http://scrollspc.byethost14.com/index.php I spent most of my trial reward money on random packs though so I would have stuff to trade, but if you know exactly what cards you want it may be better to just try to find good deals on them from traders. Most of them sell and buy for gold, rather than trading card for card.
I got 3 speeds over the weekend by selling some of my cards and grinding, spent 900-1000g each.
I have been playing medium AI to get gold once I finished all the trials thru medium, since the games go faster than vs people. I can beat medium AI in about 10-15 minutes, while hard AI you will need a really good deck to beat consistently. I believe I get around 125g per win, so not that long to get 1000g if you enjoy playing anyway. I need to re-test again what the reward is vs easy AI though to see if that might be even more worth while. The hard trials don't seem to be time efficient for grinding gold with a starter deck.
So I've noticed that there really isn't any comprehensive and advanced discussion about this game. I'm a extremely competitive Yu-Gi-Oh! player and I can confidently say I'm one of the best players in NA. Not because I'm particularly skilled at a luck based card game, but because most people just suck at these kinds of games for whatever reason. I'm noticing the same trend in the Scrolls communities.
I'm playing Order, and right now I"m struggling just to beat either Hard AI or any Energy deck. I know from years of experience that I'm kind of in the limbo of "Your deck is bad" since I don't have playsets of good cards, nor the experience to fully identify what the good cards are.
The problem I'm seeing with the community is that no one else has bothered to do this. I mean there are only 45 Order cards in the entire game, it shouldn't be so elusive to understand what the best builds are and how to play them. So let's try discussing such things here?
From what I can see with Order: They have a theme of "When this card's countdown reaches 0" which as I interpret it is basically meant to be a game winner. You Speed an Honorable General and then swing with 7 guys for game. This is a combo, and all combos require setup.
The problem I see is that the setup this deck can do can be good, when you have all your creatures and waking stones and stuff set up, but can also go horribly horribly wrong as you draw hands of no creatures and lose the moment they put more creatures on the field than you do.
I'm also uncertain as to whether these boss monsters are even necessary for the deck. Instead of waiting to playing Speed on Honorable General or Royal Vanguard or Knight Scholar would it just be better to use it on Infantryman/Skirmisher/Spearmen?
What are other players doing with Order and are there any Order players high in the rankings?
Also does Mojang have an official feedback site? Or is it just Scrolls Fans? Is there a website where Mojang talks about what direction they plan to take the game or anything at all?
On June 12 2013 08:10 AnotherRandom wrote: So I've noticed that there really isn't any comprehensive and advanced discussion about this game. I'm a extremely competitive Yu-Gi-Oh! player and I can confidently say I'm one of the best players in NA. Not because I'm particularly skilled at a luck based card game, but because most people just suck at these kinds of games for whatever reason. I'm noticing the same trend in the Scrolls communities.
I'm playing Order, and right now I"m struggling just to beat either Hard AI or any Energy deck. I know from years of experience that I'm kind of in the limbo of "Your deck is bad" since I don't have playsets of good cards, nor the experience to fully identify what the good cards are.
The problem I'm seeing with the community is that no one else has bothered to do this. I mean there are only 45 Order cards in the entire game, it shouldn't be so elusive to understand what the best builds are and how to play them. So let's try discussing such things here?
From what I can see with Order: They have a theme of "When this card's countdown reaches 0" which as I interpret it is basically meant to be a game winner. You Speed an Honorable General and then swing with 7 guys for game. This is a combo, and all combos require setup.
The problem I see is that the setup this deck can do can be good, when you have all your creatures and waking stones and stuff set up, but can also go horribly horribly wrong as you draw hands of no creatures and lose the moment they put more creatures on the field than you do.
I'm also uncertain as to whether these boss monsters are even necessary for the deck. Instead of waiting to playing Speed on Honorable General or Royal Vanguard or Knight Scholar would it just be better to use it on Infantryman/Skirmisher/Spearmen?
What are other players doing with Order and are there any Order players high in the rankings?
Also does Mojang have an official feedback site? Or is it just Scrolls Fans? Is there a website where Mojang talks about what direction they plan to take the game or anything at all?
Let me preface by saying that I have mastered my fair share of board games and vidcons myself and completely agree with your notion that most contemporary western gamers are mediocre at best. This is partly the result of their constant exposure to low quality western product instead of the superior japanese games, like Yu-Gi-Oh! (henceforce referred to as YGO as it is known in the japanese cardcon scene). It truly can't be stressed enough that these circumstances have led to western vidconners becoming extraodinarily lazy and displaying a distinct lack of dedication, as can be seen in the Scrolls community. Preface end.
At first I thought the game showed a lot of promise, considered it borrowed (to avoid the phrase 'blatantly stole' - a small joke on my part) so many mechanics from YGO. The creatures, the spells, even trap cards. The ideas are nothing new and don't compare to the works of art that are japanese vidcons. There obviously haven't been any people putting thought into the gameatall.
It is on people like us then, who continuously wade through the hordes of imbeciles we encounter in the online world, to forge the foundation of the game as it is to be played for generations to come. Let me apologise at this point, for I usually refrain from using such harsh language; but the inability of the Scrolls community to properly analyse the game and establish the strategic foundations leaves me with no choice but to call them illiterate baka-gaijins. There, I said it, and I stand by it. In a japanese vidcon this sort of attitude would be swiftly purged, which again shows that this is a result of bad upbringing and corrupted western culture.
I see you have already ventured to formulate the strategic basis for the Order deck, which to my knowledge is entirely undefined as ofyet. I think it is fitting that you chose Order as your deck, as the game already mentions it is the faction most suited to cerebral people, which obviously refers to you and me as opposed to these poor hillbillies in the Scrolls community. Personally I have opted to go for the Energy faction, as I immediately realised the faction involves a lot of strategy and decisions, thereby maximising my opportunity to prove my superior vidcon skills. My theory holds strong as I discern that the most commonly played deck is based on Growth, a faction of brute force suited to these barbarians.
edit: In writing this I have realised that we have much in common and have build up a bond towards you to the point that I now consider you a friend. As you probably know it is hard for people like us - who have experienced the immaculate japanese culture and adopted it into their lives - are vastly superior to those around us and therefore and therefore have trouble entering mutually beneficial relationships. I hope that our new friendship will be fruitful and lead us both to happiness.
On June 12 2013 08:10 AnotherRandom wrote: So I've noticed that there really isn't any comprehensive and advanced discussion about this game. I'm a extremely competitive Yu-Gi-Oh! player and I can confidently say I'm one of the best players in NA. Not because I'm particularly skilled at a luck based card game, but because most people just suck at these kinds of games for whatever reason. I'm noticing the same trend in the Scrolls communities.
I'm playing Order, and right now I"m struggling just to beat either Hard AI or any Energy deck. I know from years of experience that I'm kind of in the limbo of "Your deck is bad" since I don't have playsets of good cards, nor the experience to fully identify what the good cards are.
The problem I'm seeing with the community is that no one else has bothered to do this. I mean there are only 45 Order cards in the entire game, it shouldn't be so elusive to understand what the best builds are and how to play them. So let's try discussing such things here?
From what I can see with Order: They have a theme of "When this card's countdown reaches 0" which as I interpret it is basically meant to be a game winner. You Speed an Honorable General and then swing with 7 guys for game. This is a combo, and all combos require setup.
The problem I see is that the setup this deck can do can be good, when you have all your creatures and waking stones and stuff set up, but can also go horribly horribly wrong as you draw hands of no creatures and lose the moment they put more creatures on the field than you do.
I'm also uncertain as to whether these boss monsters are even necessary for the deck. Instead of waiting to playing Speed on Honorable General or Royal Vanguard or Knight Scholar would it just be better to use it on Infantryman/Skirmisher/Spearmen?
What are other players doing with Order and are there any Order players high in the rankings?
Also does Mojang have an official feedback site? Or is it just Scrolls Fans? Is there a website where Mojang talks about what direction they plan to take the game or anything at all?
Let me preface by saying that I have mastered my fair share of board games and vidcons myself and completely agree with your notion that most contemporary western gamers are mediocre at best. This is partly the result of their constant exposure to low quality western product instead of the superior japanese games, like Yu-Gi-Oh! (henceforce referred to as YGO as it is known in the japanese cardcon scene). It truly can't be stressed enough that these circumstances have led to western vidconners becoming extraodinarily lazy and displaying a distinct lack of dedication, as can be seen in the Scrolls community. Preface end.
At first I thought the game showed a lot of promise, considered it borrowed (to avoid the phrase 'blatantly stole' - a small joke on my part) so many mechanics from YGO. The creatures, the spells, even trap cards. The ideas are nothing new and don't compare to the works of art that are japanese vidcons. There obviously haven't been any people putting thought into the gameatall.
It is on people like us then, who continuously wade through the hordes of imbeciles we encounter in the online world, to forge the foundation of the game as it is to be played for generations to come. Let me apologise at this point, for I usually refrain from using such harsh language; but the inability of the Scrolls community to properly analyse the game and establish the strategic foundations leaves me with no choice but to call them illiterate baka-gaijins. There, I said it, and I stand by it. In a japanese vidcon this sort of attitude would be swiftly purged, which again shows that this is a result of bad upbringing and corrupted western culture.
I see you have already ventured to formulate the strategic basis for the Order deck, which to my knowledge is entirely undefined as ofyet. I think it is fitting that you chose Order as your deck, as the game already mentions it is the faction most suited to cerebral people, which obviously refers to you and me as opposed to these poor hillbillies in the Scrolls community. Personally I have opted to go for the Energy faction, as I immediately realised the faction involves a lot of strategy and decisions, thereby maximising my opportunity to prove my superior vidcon skills. My theory holds strong as I discern that the most commonly played deck is based on Growth, a faction of brute force suited to these barbarians.
edit: In writing this I have realised that we have much in common and have build up a bond towards you to the point that I now consider you a friend. As you probably know it is hard for people like us - who have experienced the immaculate japanese culture and adopted it into their lives - are vastly superior to those around us and therefore and therefore have trouble entering mutually beneficial relationships. I hope that our new friendship will be fruitful and lead us both to happiness.
Oyasuminasai!
/bow... your subtlety skill is surpassed only by your YGO skills, and average western game-player analysis...
teach me your ways.
I don't think I will ever EVER be able to wield the powers of subtlety and sarcasm, in a manner even worthy of being noticed by yourself, but i am pledging my life as a disciple, if you would be willing to impart your knowledge upon your humble servant.
The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round. I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?
If you have 9 resources and one card (and if that happens then you've either just made a huge combo or you have terribly mismanaged) then I usually prefer to sac scrolls for 1 or 2 turns in a row without playing anything
its better to burn 9 energy in a single round then 3 energy over 3 rounds usually, just because it doesn't give your opponent any time to react to the individual cards.
Of course if you need to play those cards to survive then you're just in a bad position anyway. 9 energy and nothing on the board to give you the flexibility to NOT play anything means you are getting wrecked
Of course luck plays a big factor in every cardgame. I tend to play like shloober suggests tho. Most of the time it's not worth getting one or two cards out that can instantly be countered. If you are not in immediate danger of dying just save up ressources and cards for a bigger combo or push.
MTG is about 100 times more sophisticated than Scrolls at this point. That's expected of course since scrolls is new and still in beta. The problem is that i don't think the mechanics as they are allow for great gameplay At least not beyond the first couple of weeks. They need to overhaul huge parts of the game or implement major changes/additions in future patches for this to have any longevity or compete with other TCGs out there.
I think just a bigger board could make the game more interesting and create more strategic play (with scrolls adjusted so they dont become useless, i.e. lobbers). If on the other hand they want to focus on deck-building they need to implement a LOT more in terms of quantity and diversity because right now basically every deck is the same and unfortunately every game plays out very similar as well.
On June 12 2013 08:10 AnotherRandom wrote: So I've noticed that there really isn't any comprehensive and advanced discussion about this game. I'm a extremely competitive Yu-Gi-Oh! player and I can confidently say I'm one of the best players in NA. Not because I'm particularly skilled at a luck based card game, but because most people just suck at these kinds of games for whatever reason. I'm noticing the same trend in the Scrolls communities.
I'm playing Order, and right now I"m struggling just to beat either Hard AI or any Energy deck. I know from years of experience that I'm kind of in the limbo of "Your deck is bad" since I don't have playsets of good cards, nor the experience to fully identify what the good cards are.
The problem I'm seeing with the community is that no one else has bothered to do this. I mean there are only 45 Order cards in the entire game, it shouldn't be so elusive to understand what the best builds are and how to play them. So let's try discussing such things here?
From what I can see with Order: They have a theme of "When this card's countdown reaches 0" which as I interpret it is basically meant to be a game winner. You Speed an Honorable General and then swing with 7 guys for game. This is a combo, and all combos require setup.
The problem I see is that the setup this deck can do can be good, when you have all your creatures and waking stones and stuff set up, but can also go horribly horribly wrong as you draw hands of no creatures and lose the moment they put more creatures on the field than you do.
I'm also uncertain as to whether these boss monsters are even necessary for the deck. Instead of waiting to playing Speed on Honorable General or Royal Vanguard or Knight Scholar would it just be better to use it on Infantryman/Skirmisher/Spearmen?
What are other players doing with Order and are there any Order players high in the rankings?
Also does Mojang have an official feedback site? Or is it just Scrolls Fans? Is there a website where Mojang talks about what direction they plan to take the game or anything at all?
Let me preface by saying that I have mastered my fair share of board games and vidcons myself and completely agree with your notion that most contemporary western gamers are mediocre at best. This is partly the result of their constant exposure to low quality western product instead of the superior japanese games, like Yu-Gi-Oh! (henceforce referred to as YGO as it is known in the japanese cardcon scene). It truly can't be stressed enough that these circumstances have led to western vidconners becoming extraodinarily lazy and displaying a distinct lack of dedication, as can be seen in the Scrolls community. Preface end.
At first I thought the game showed a lot of promise, considered it borrowed (to avoid the phrase 'blatantly stole' - a small joke on my part) so many mechanics from YGO. The creatures, the spells, even trap cards. The ideas are nothing new and don't compare to the works of art that are japanese vidcons. There obviously haven't been any people putting thought into the gameatall.
It is on people like us then, who continuously wade through the hordes of imbeciles we encounter in the online world, to forge the foundation of the game as it is to be played for generations to come. Let me apologise at this point, for I usually refrain from using such harsh language; but the inability of the Scrolls community to properly analyse the game and establish the strategic foundations leaves me with no choice but to call them illiterate baka-gaijins. There, I said it, and I stand by it. In a japanese vidcon this sort of attitude would be swiftly purged, which again shows that this is a result of bad upbringing and corrupted western culture.
I see you have already ventured to formulate the strategic basis for the Order deck, which to my knowledge is entirely undefined as ofyet. I think it is fitting that you chose Order as your deck, as the game already mentions it is the faction most suited to cerebral people, which obviously refers to you and me as opposed to these poor hillbillies in the Scrolls community. Personally I have opted to go for the Energy faction, as I immediately realised the faction involves a lot of strategy and decisions, thereby maximising my opportunity to prove my superior vidcon skills. My theory holds strong as I discern that the most commonly played deck is based on Growth, a faction of brute force suited to these barbarians.
edit: In writing this I have realised that we have much in common and have build up a bond towards you to the point that I now consider you a friend. As you probably know it is hard for people like us - who have experienced the immaculate japanese culture and adopted it into their lives - are vastly superior to those around us and therefore and therefore have trouble entering mutually beneficial relationships. I hope that our new friendship will be fruitful and lead us both to happiness.
Oyasuminasai!
Baka-gaijins. Oh man you just didn't go there. Holy shit man. I get baka, and In some extreme cases gaijin. But you never roll both dude. To damn much
On June 12 2013 14:24 mTwRINE wrote: The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round. I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?
Maybe you should start getting double saccing a lot earlier? If you need to go to 9 res, I think you deck might need a tweak
On June 12 2013 08:10 AnotherRandom wrote: So I've noticed that there really isn't any comprehensive and advanced discussion about this game. I'm a extremely competitive Yu-Gi-Oh! player and I can confidently say I'm one of the best players in NA. Not because I'm particularly skilled at a luck based card game, but because most people just suck at these kinds of games for whatever reason. I'm noticing the same trend in the Scrolls communities.
I'm playing Order, and right now I"m struggling just to beat either Hard AI or any Energy deck. I know from years of experience that I'm kind of in the limbo of "Your deck is bad" since I don't have playsets of good cards, nor the experience to fully identify what the good cards are.
The problem I'm seeing with the community is that no one else has bothered to do this. I mean there are only 45 Order cards in the entire game, it shouldn't be so elusive to understand what the best builds are and how to play them. So let's try discussing such things here?
From what I can see with Order: They have a theme of "When this card's countdown reaches 0" which as I interpret it is basically meant to be a game winner. You Speed an Honorable General and then swing with 7 guys for game. This is a combo, and all combos require setup.
The problem I see is that the setup this deck can do can be good, when you have all your creatures and waking stones and stuff set up, but can also go horribly horribly wrong as you draw hands of no creatures and lose the moment they put more creatures on the field than you do.
I'm also uncertain as to whether these boss monsters are even necessary for the deck. Instead of waiting to playing Speed on Honorable General or Royal Vanguard or Knight Scholar would it just be better to use it on Infantryman/Skirmisher/Spearmen?
What are other players doing with Order and are there any Order players high in the rankings?
Also does Mojang have an official feedback site? Or is it just Scrolls Fans? Is there a website where Mojang talks about what direction they plan to take the game or anything at all?
Here is one of the top rated players (was number one earlier this week, but he just went on vacation so probably will drop during his abscence) Order deck:
Personally I am not sure if Imperial Resources is worth playing. Seems like a win more card. Not bad necessarily, but the healing is often trivial, and while it can set you up for the next turn nicely, it usually means playing nothing else that turn, often at a time where not playing anything can be punishing if you aren't already winning, and the necessity to get to 7 resources fairly early or it's a dead card before then.
On June 12 2013 14:24 mTwRINE wrote: The problem which made me stop playing: In lategame both players have 9(+) ressoucres while holding 1 card, so you have to go for 2 new cards and if you roll 2 lowlevel/enchants ur basically dead. Games change/end within 1 drawing round. I get that there has to be high level of RNG and that its more about big hits instead of getting small leads here and there, but maybe thats not the case with other Cardgames?
you need to put cards in your hand that increase your hand-size rapidly. There seems to be quite a few cards that do this.
Anyone messed around with hybrid decks? I thought it was neat until I found out your "global" spells only seem to effect their specific color and not all the pieces on the board. So there's basically very little synergy to be had.. at least that's what I'm finding so far
edit: and Energy is most definitely completely overpowered. It pisses me off to no end that you have a game board where positioning/blocking seems to matter, and then people can throw out spells that completely wipes out your defenses in one turn. Just the core of this game is completely trash, it seems like.. why have a board if it really doesn't do anything of importance? It's just a gimmick