Now I have to grind up 6500 gold just to pick a different starter deck and then grind more gold before I can buy any new cards. I suppose I could spend my gold on more Order cards but I'm skeptical that my deck is going to improve to the point that I can compete with these other decks
Scrolls by Mojang is in open beta - Page 9
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Yacobs
United States846 Posts
Now I have to grind up 6500 gold just to pick a different starter deck and then grind more gold before I can buy any new cards. I suppose I could spend my gold on more Order cards but I'm skeptical that my deck is going to improve to the point that I can compete with these other decks | ||
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ain
Germany786 Posts
On June 15 2013 01:38 Yacobs wrote: Bought the game and so far I'm fairly disappointed with it. I picked Order as my starter deck and severely regret it. Every time I go up against a Growth or Energy deck, they just annihilate me. Either their board is filled with units within no time or they're nuking all my stuff into submission. If I don't get the perfect starting hand then my board is effectively empty for turns upon turns and I'm holding 4 or 5 enchantment cards which do nothing because there's nothing to cast them on. Meanwhile Growth and Energy can use their cards immediately. Now I have to grind up 6500 gold just to pick a different starter deck and then grind more gold before I can buy any new cards. I suppose I could spend my gold on more Order cards but I'm skeptical that my deck is going to improve to the point that I can compete with these other decks You're a bit quick to blame your deck don't you think? Maybe you should watch the two most recent videos by this guy: http://www.youtube.com/user/Blinky00849/videos | ||
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OoFuzer
Chile436 Posts
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mTwRINE
Germany318 Posts
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PrinceXizor
United States17713 Posts
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Yacobs
United States846 Posts
On June 15 2013 03:10 mTwRINE wrote: Startingdeck sucks for every deck if the opponent is a few value cards ahead. Gameplaywise its a little bit Order>Growth>Energy>Order. Wow, that's pretty bad design if true. The main problem I have with Order is breaking through the enemy's heroes/structures. Like, I'll be against an Energy deck and they'll fill the board with endless goo cannons and all that crap and it feels nearly impossible to even get an attack off let alone kill three structures/units in a row and doing some damage to their totems. | ||
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ain
Germany786 Posts
On June 15 2013 04:08 Yacobs wrote: Wow, that's pretty bad design if true. The main problem I have with Order is breaking through the enemy's heroes/structures. Like, I'll be against an Energy deck and they'll fill the board with endless goo cannons and all that crap and it feels nearly impossible to even get an attack off let alone kill three structures/units in a row and doing some damage to their totems. It's not really bad design as you will get paired against people with equally shitty decks and the precons do a good job of showing the directions your deck can take. Against lobbers position your units out of their range and move them in when they are about to attack. Use Pother/Flip to screw with the Energy's positioning and focus on keeping the opponents board empty. | ||
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NB
Netherlands12045 Posts
![]() anyway, i heard they are introducing decay or w/e.... that should helps out the balance right? edit: oh wow, how big is the game file? mine has been downloading for almost an hour and its at 35% >.> | ||
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ain
Germany786 Posts
On June 15 2013 04:23 NB wrote: ok, after less than 12 hours of studying all the review sources on the internet about this game, i just paid 21$ for it :-/. This could either be good or its gona be the worst decision i have made in 2013. Blew my HoTS saving for this ![]() anyway, i heard they are introducing decay or w/e.... that should helps out the balance right? edit: oh wow, how big is the game file? mine has been downloading for almost an hour and its at 35% >.> if anything I'd wager decay is going to upset the balance. That said from my experience as Energy is that I have a good shot of beating any deck. They have been playtesting the game alot in alpha and it shows imo. Regarding the game file, its actually really tiny and I was done in no time. Sounds like something is wrong with your download. | ||
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NB
Netherlands12045 Posts
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ain
Germany786 Posts
On June 15 2013 16:14 NB wrote: mannn, i picked order out of randomness... now i hate it so much. Growth and Energy looks so much fun, Order feels just like elemental heroes in yugioh :-/. Any tips on playing order? Theres links discussing that on this very fucking page. | ||
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RQShatter
United States459 Posts
On June 15 2013 16:14 NB wrote: mannn, i picked order out of randomness... now i hate it so much. Growth and Energy looks so much fun, Order feels just like elemental heroes in yugioh :-/. Any tips on playing order? get to like 8 order and use cards like pother, kabonk, and transposition to keep drawing cards. | ||
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PrinceXizor
United States17713 Posts
On June 15 2013 16:14 NB wrote: mannn, i picked order out of randomness... now i hate it so much. Growth and Energy looks so much fun, Order feels just like elemental heroes in yugioh :-/. Any tips on playing order? Growth is only fun until you start playing against decent players. Energy is only fun if you play against someone who plays poorly early, and order is pretty much fine at all levels. Just keep investing in cards and you'll get what you need. | ||
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NB
Netherlands12045 Posts
![]() I am dc out in the middle of a ranked game Almost won too. Cant even load scrolls.com to submit support ticket T_T.What do? Personally right now im copying the deck of the Order Hard AI where he is just mass units and summon them out really fast with moving stone and obelisk backing you up. I still havent found a lot of synergy in order spell cards yet. I dont think the order cards that cost more than 4 are that much useful to have more than 1 or even at all in your deck. | ||
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BliptiX
Canada324 Posts
On June 16 2013 04:53 PrinceXizor wrote: Growth is only fun until you start playing against decent players. Energy is only fun if you play against someone who plays poorly early, and order is pretty much fine at all levels. Just keep investing in cards and you'll get what you need. I disagree about your view on Growth. They have the best closing cards in the game in Crimson Bull, Rallying and God's Hand. The majority of the players I encounter are Growth and it's for a good reason. Order feels very balanced in their match ups but can quickly fall apart when you control their skirmisher board presence. To the guy above me: I agree with you there. I only run 1 Honorable General because by the time you need and can utilize him you will have drawn him. The Knight's Scholar is my favourite card in the game and I love his utility. Apart from Heritage, Order really struggles with maintaining their card pool so I often play him away from the action in a corner which will force the opponent to dedicate resources to remove it from play. I'll often be pressuring the other rows hard enough for it to be a big investment to remove so I can enjoy the additional card draws. The Royal Vanguard is almost always mana/draw bait but I still run him because of the synergy with the General/Speed. I don't think you should leave these cards out of your deck entirely because you will need them to win the late game. Imperial resources is the only card I opt to not run. I find that the only time its actually useful is when you're in a commanding presence anyways so I would prefer to run other useful cards. | ||
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NB
Netherlands12045 Posts
On June 16 2013 14:39 BliptiX wrote: I disagree about your view on Growth. They have the best closing cards in the game in Crimson Bull, Rallying and God's Hand. The majority of the players I encounter are Growth and it's for a good reason. Order feels very balanced in their match ups but can quickly fall apart when you control their skirmisher board presence. idk much but order = terran, growth = zerg and energy = protoss in my point of view. Overall growth could pretty much expand their power exponentially will all the high level spells like rally, bull with built in wolf rally. Meanwhile the other 2 resources slowly linear grow up. I am not commenting on the balance, its just that growth looks really fun and satisfying to play in my taste. | ||
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PrinceXizor
United States17713 Posts
On June 16 2013 14:50 NB wrote: idk much but order = terran, growth = zerg and energy = protoss in my point of view. Overall growth could pretty much expand their power exponentially will all the high level spells like rally, bull with built in wolf rally. Meanwhile the other 2 resources slowly linear grow up. I am not commenting on the balance, its just that growth looks really fun and satisfying to play in my taste. You should win roughly 20% of your growth games vs competent order/energy players provided they don't get screwed from cards. growth needs to splash to win games when decks are played properly. Growth is everywhere and the growth vs growth matchup is so luck based right now its hardly worth playing. the same will almost always come down to whoever draws their god hand first. | ||
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BliptiX
Canada324 Posts
Order vs Order can snowball but you can at least even up the table with good flip/pother's and positioning. | ||
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ain
Germany786 Posts
On June 16 2013 14:50 NB wrote: idk much but order = terran, growth = zerg and energy = protoss in my point of view. Overall growth could pretty much expand their power exponentially will all the high level spells like rally, bull with built in wolf rally. Meanwhile the other 2 resources slowly linear grow up. I am not commenting on the balance, its just that growth looks really fun and satisfying to play in my taste. Energy literally has siege tanks. Order is definitely Protoss as they just want their unit ball to get going. | ||
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KillerSOS
United States4207 Posts
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