Scrolls by Mojang is in open beta - Page 11
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KillerSOS
United States4207 Posts
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NB
Netherlands12045 Posts
On June 19 2013 21:50 Vaelone wrote: So when will I start losing rating in ranked? I always get 0 rating lost when I lose a match and I got 1080 rating so far. you start losing points when your winrate becomes stable. Most of the matches that you dont lose points are counted as calibrating placement matches. | ||
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whoso
Germany523 Posts
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NB
Netherlands12045 Posts
On June 20 2013 02:51 whoso wrote: so i guess buying the 10 cards packs and then resell the cards one by one is profitable provided one isnt bored by market flipping hm? no one bother buying commons cards though. And the more you go up, the more you want to target buying specific cards for your deck. A lot of people are stocking up gold to save for decay but personally i find it gona be hard for me to complete my deck when more cards come out so im just buying in now as much as possible. If you prefer trading more than winning with a stronger deck though, go for it. I just beat Klappman, rank 20-ish world :D. Looking good | ||
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Tobberoth
Sweden6375 Posts
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KillerSOS
United States4207 Posts
On June 20 2013 03:39 Tobberoth wrote: How does the game handle counters etc? I saw TBs video, but from what I could see, there's no sideboard and you don't even get to see what kind of deck your opponent is using... doesn't that mean high level will just be decks countering one another all the time? It does seem that way for now, there isn't a sideboard. I'm sure for actual tourney mode when they get it running that they'll work on this. | ||
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NB
Netherlands12045 Posts
On June 20 2013 03:39 Tobberoth wrote: How does the game handle counters etc? I saw TBs video, but from what I could see, there's no sideboard and you don't even get to see what kind of deck your opponent is using... doesn't that mean high level will just be decks countering one another all the time? define counters, im not quite clear on that term. And if you mean building decks that specifically target another deck to hard counter it, it doesnt really work on ladder as you have to face 3 match up. A similar comparison would be you use a PvZ forge expand build in a PvP match up of starcraft, you just cant do that and expect a win. People also improve their deck everyday/hours until the perfection and once you reach perfection, it still depends on execution and a bit of drawing luck, and at that point you gona get matched with others perfect deck users anyway. Furthermore people will start testing out on new deck, new combination etc. | ||
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PrinceXizor
United States17713 Posts
On June 20 2013 03:39 Tobberoth wrote: How does the game handle counters etc? I saw TBs video, but from what I could see, there's no sideboard and you don't even get to see what kind of deck your opponent is using... doesn't that mean high level will just be decks countering one another all the time? You can win in "counter" matchups as long as your deck isn't a mega gimmick deck (like rat/shrine decks). playskill matters for a lot. also NB I bet you are happy you listened to me about spearman being god mode vs growth ^_^. xD i can't get ranked as high as you with either my pure growth or my growth energy deck. | ||
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Incognitodies
United Kingdom184 Posts
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Obsidian
United States350 Posts
I feel the problem though, is lack of some of the vital cards I see others using. Having access to only one Blessing of Speed is problematic for an order deck. Sure they can build up to critical mass, and then start steamrolling, but it takes more than a bit of luck to get to that point. Not having access to Shrines and such probably doesn't help. Energy can likewise set up some pretty disturbing combos between Concentrated Fire and Bombard. They have some potent stuff, and quite a bit of spot problem removal via their direct damage abilities, but again... I think a lack of cards is part of the problem. Nature/Growth decks though... I can't seem to get a handle on them, I'm probably about 50% win rate vs them regardless, and that may be a bit high. Energy or Order, I still have problems dealing with them. Their units seem to be under priced I think. Their cheap 1/1 mobs all have something cool, either providing free, temporary resource, or allowing you to draw a card when dropped. They have good card drawing abilities, and their buffs are off the charts, at least mid-late game. Seeing as half of them affect your entire board and are quite potent. I'm probably going to save up and get the Growth premade next, then we'll see what we can build. Maybe it's just me, but cross-resource decks seem to be much harder to get to work right. I'll probably take a closer look later on once I have a more comprehensive library. | ||
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NB
Netherlands12045 Posts
On June 20 2013 07:42 PrinceXizor wrote: also NB I bet you are happy you listened to me about spearman being god mode vs growth ^_^. xD i can't get ranked as high as you with either my pure growth or my growth energy deck. actually i was just putting as much creatures as i have into the current order deck. Number is the strength of order. It feels like building siege tank in TvZ, you get stronger the more tanks you have but once you lose the ball, the game completely turns around. I have seen several good growth deck now and they are scary. With clever positioning, they could always build up the army they needed without much worrying about Idols race(order is bad at that). A good growth player could even get 1-2 points in order and steal some great buff over. I really wish i get more lucky with the 10 scroll roll from the shop ... getting nothing good lately and i dont wana buy cards at trading price. | ||
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PrinceXizor
United States17713 Posts
On June 20 2013 08:05 NB wrote: actually i was just putting as much creatures as i have into the current order deck. Number is the strength of order. It feels like building siege tank in TvZ, you get stronger the more tanks you have but once you lose the ball, the game completely turns around. I have seen several good growth deck now and they are scary. With clever positioning, they could always build up the army they needed without much worrying about Idols race(order is bad at that). A good growth player could even get 1-2 points in order and steal some great buff over. I really wish i get more lucky with the 10 scroll roll from the shop ... getting nothing good lately and i dont wana buy cards at trading price.If i get any speeds i'll let you know. saving for decay atm though, growth isn't doing it for me. That being said the new dustrunner energy card is ridiculously strong. | ||
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Obsidian
United States350 Posts
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NB
Netherlands12045 Posts
On June 20 2013 09:27 Obsidian wrote: Is there a list of cards somewhere? I never even thought to look... I'd love some 10x Scrolls, of a specific faction, getting 10 randoms across all 3 isn't helpful sometimes. http://scrolls.gamepedia.com/List_of_scrolls you could get 10x scrolls at a specific section, paying 175 for each scrolls. :D Otherwise check out trading channels, trading forums etc... | ||
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NB
Netherlands12045 Posts
Carl Manneh @carlmanneh Wow. The revenue for one week of Scrolls in open beta now covers the entire development cost. The game is profitable! Dayum | ||
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LiamTheZerg
United States523 Posts
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NB
Netherlands12045 Posts
On June 20 2013 10:44 LiamTheZerg wrote: ! I suck so hard. It's fun, but disheartening to go into quick match against players with ridiculous decks. Also, I hate order with a passion. Dont just QQ like that :-/... post some screenshots so we could give you some advice :D. There are already quite a bit of guides and good deck build out there, just look it up. Sometimes you just can't win because you reach a level where it requires a more powerful deck to move up. | ||
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BliptiX
Canada324 Posts
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PrinceXizor
United States17713 Posts
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NB
Netherlands12045 Posts
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... getting nothing good lately and i dont wana buy cards at trading price.