On June 20 2013 12:39 NB wrote: Not really. Most of the top ranked players are Growth players and a lot of people are complaining how Quake is such a reset button and need to be removed out of the game. But again, its easy to hate on the resource you dont play.
spoken like an order player . Quake hurts growth too. if peopel ar ecomplaining that a spell that damages your own units resets stuff too much, then man the apeshit stuff that they say about thunder surge or any order spell ever must be crazy. People who play growth at top rank, played growth form the start before people learned to play vs it. its the same with all games, the rush strategies suck ass as people learn to deal with it. pure growth is a cheese deck
On June 20 2013 07:49 Incognitodies wrote: I don't think this kind of game needs a sideboard, as you can sack useless cards/resources unlike magic where if you draw a card then it's dead if you don't have a use for it.
That's not really a good tactic when building a deck though, you basically want a deck full of cards you want to use, then only sack the cards you got at the wrong time, such as getting really expensive cards early or cheap cards late. The point of the sideboard isn't to remove useless cards, it's to tweak your basic deck to handle several situations.
The situation might not be so bad in Scrolls yet, but generally TCG leads to a few "optimal" decks which counter one another, and without a sideboard you will have to decide if it should completely destroy opposing decks, or be weaker but stand a chance against counters. Will be interesting to see how it will turn out in scrolls as more people get "perfect" decks.
On June 20 2013 12:39 NB wrote: Not really. Most of the top ranked players are Growth players and a lot of people are complaining how Quake is such a reset button and need to be removed out of the game. But again, its easy to hate on the resource you dont play.
spoken like an order player . Quake hurts growth too. if peopel ar ecomplaining that a spell that damages your own units resets stuff too much, then man the apeshit stuff that they say about thunder surge or any order spell ever must be crazy. People who play growth at top rank, played growth form the start before people learned to play vs it. its the same with all games, the rush strategies suck ass as people learn to deal with it. pure growth is a cheese deck
I play Order and was against a Growth player yesterday, he was quite ahead of me early on and had overall stronger units on field than I did. Then he used Quake for seemingly no reason and wiped out the entire field and I managed turn over the game after that.
I did lose a game I thought I had won to Thunder Surge wiping out half my units and the other half ending up with half hp, learned my lesson and try to split my units a bit more now.
What bothers me about Growth is all that fucking Haste combined with the +2 attack for all units card.
What bothers me about Growth is all that fucking Haste combined with the +2 attack for all units card.
yeah, but it costs 8 (if you mean god hand). that's practically our turn for most of the game if not all. Order can do similar things for 5. :/ Though to be honest the best deck i've seen is Order with Crimson bull (+2 attack all units), and fertile soil. its just impossible to deal with. literally only put 4 into growth just to cast fertile soil and play like standard order.
and yeah, any decent growth deck can get an early lead, but then due to a massive lack in strong creatures, ends up just losing late most games that are played correctly. Growth has to splash for those power creatures.
On June 20 2013 12:39 NB wrote: Not really. Most of the top ranked players are Growth players and a lot of people are complaining how Quake is such a reset button and need to be removed out of the game. But again, its easy to hate on the resource you dont play.
spoken like an order player . Quake hurts growth too. if peopel ar ecomplaining that a spell that damages your own units resets stuff too much, then man the apeshit stuff that they say about thunder surge or any order spell ever must be crazy. People who play growth at top rank, played growth form the start before people learned to play vs it. its the same with all games, the rush strategies suck ass as people learn to deal with it. pure growth is a cheese deck
I play Order and was against a Growth player yesterday, he was quite ahead of me early on and had overall stronger units on field than I did. Then he used Quake for seemingly no reason and wiped out the entire field and I managed turn over the game after that.
I did lose a game I thought I had won to Thunder Surge wiping out half my units and the other half ending up with half hp, learned my lesson and try to split my units a bit more now.
What bothers me about Growth is all that fucking Haste combined with the +2 attack for all units card.
The problem is that as a mono order player, you can NOT split your units out. The strength of order is in their units standing close and support each other, Splitting up not only weaken your army but also weaken your board control which is the key for mono order deck to win. If you ever have to base race any order or growth players, you would have notice how much fire power they have compare to you.
There is also a crucial part about Order: You cant really recycle your deck until late game. The nature of mono order requires you to constantly having units on the board to secure map control, which often lock you around 5 mana and constantly sacking for cards instead of energy. This means that each units are much more precious in order due to the lack of burst power. I will compare to it like a Terran building up sieg tanks, losing 1 tank early could simply lose you the entire game.
I dont know, I might need to start building hybrid deck soon to get the benefit of multi resources growth. In theory hybrid deck is much much stronger but you need to get just the right deck and just the right draws.
The problem I see with multicolored decks is that it gets really slow if you want to have high cost cards of both colors in your deck. Unlike in Magic, there is no colorless mana so in order to cast a 7 cost card of one color one turn, and a 7 cost card of another color the next turn, you need 14 resources out. It would have to be a very defensive deck that takes a long time to get started.
Maybe just having one main color and splicing in a couple of cost 1-3 cards of another color is a better idea.
On June 20 2013 18:48 DrainX wrote: The problem I see with multicolored decks is that it gets really slow if you want to have high cost cards of both colors in your deck. Unlike in Magic, there is no colorless mana so in order to cast a 7 cost card of one color one turn, and a 7 cost card of another color the next turn, you need 14 resources out. It would have to be a very defensive deck that takes a long time to get started.
Maybe just having one main color and splicing in a couple of cost 1-3 cards of another color is a better idea.
The thing is that you could abuse the shit out of all the +1 mana graveyard(0-0-1) to keep doubling your resources each turn. Around turn 5 turn 6 you already sitting on 5-6 mana without losing a lot of cards and have a bunch of 1 HP units on the field to take hit. After that you just burn through opponent field with destruction spells from all 3 resources, buy more time for ultimate scrolls(most often seen is iron golem) or a stock up of DoT structures. Overall that deck works based on you hoping your enemy dont have good 1-2 creatures on the first few rounds and quake mid-late game (LOL). At least thats the one i played against, i still have yet seen all the transition in that deck yet.
Im starting to sell scrolls using trading in game channel... jezuz its easy money :D
Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
On June 20 2013 20:11 PrinceXizor wrote: Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
im not a gamble man but im doing exactly just that. I want to get as much scrolls in as possible before decay come out which increase the scrolls pool, decrease the chance of me getting what i needed. They are also going to introduce a scrolls sink so im expecting the trading price would go up even more.
On June 20 2013 20:11 PrinceXizor wrote: Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
Right now Quake is one of the most powerful cards in the game and easily the best board wipe.
On June 20 2013 22:57 KillerSOS wrote: I cant seem to beat Energy with my Order deck anymore... too much board clear makes it impossible to get generals rolling before everything just dies.
I win about 70% of my order vs. energy by spamming low cost units in the below formation and using ponder to shove hellspitters with potion of resistance away, flip to drag gravelock elders/cannon automatons into a kill ready lane and pushback when needed.
Inferno blast becomes a 3 cost spell that deals 2 damage total and thunder surge/blind rage are worthless.
You will eventually have to collapse once you knock 1 or 2 idols but at that point make sure you only have 2, maybe 3 high hp units connected adjacently. Thunder Surge isn't that bad.
On June 21 2013 00:27 Yacobs wrote: What kind of cards are you guys selling? Any given card or do people only pay up for uncommons/rares/particular commons?
i mostly just resell commons into the shop, dont bother wasting time. Sell spare uncommons and rares
I really fucked up my deck early, used all trial money on random scrolls and didn't really know which ones where good sold most back to vendor because I didn't know how to trade/sell to other people... Got broke I've barely grinded my way up to half a half decent growth deck I have all my creatures I need but no real good spells to finish shit off except rallying. Long story short I for the fucking life of me cannot beat any Order deck I even struggle against shitty easy ai bots that play order. Against Growth and energy I can beat people and hard ai etc. but I pretty much auto lose any time I go up against Order Any one have any general advice? Is there a way to full reset? Like trade in all your cards and just start with a started deck and original money?
TLDR: Fucked up when I started hard, Can't even beat easy ai Order but can beat Growth and Energy players Help and or is their a way to full reset?
On June 20 2013 20:11 PrinceXizor wrote: Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
Right now Quake is one of the most powerful cards in the game and easily the best board wipe.
and people who think that are quite clearly wrong.
On June 20 2013 20:11 PrinceXizor wrote: Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
Right now Quake is one of the most powerful cards in the game and easily the best board wipe.
and people who think that are quite clearly wrong.
It's played by all growth decks in the upper brackets and is an integral part of their strategy. The new Blinky video actually showcases this quite well:
On June 20 2013 20:11 PrinceXizor wrote: Quake isn't even that strong its probably the worst clear spell in the game right above it is the cheaper growth version of it. but yeah trading scrolls = easy gold. if you are a gambling man you can trade scrolls til you get 1000 then buy a pack then sell them. but your best bet is to sell til you get 5000 then buy 10 packs and sell for 5k more..
Right now Quake is one of the most powerful cards in the game and easily the best board wipe.
and people who think that are quite clearly wrong.