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Scrolls by Mojang is in open beta - Page 14

Forum Index > General Games
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NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 23 2013 00:17 GMT
#261
On June 23 2013 07:11 ain wrote:
Don't really see it as competitive.. It's a pretty casual game at heart. But then again everything gets called competitive nowadays *shrug*.

everything that has a PvP mode is competitive now aday.... Hey i dont see LoL as a competitive game but i know a shit ton would disagree.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-06-23 03:06:49
June 23 2013 02:04 GMT
#262
turns out the deck i lost to last page got popular after 1 night. Now everyone is complaining about GO draw being imbalance on reddit :D

screenshot: http://i.imgur.com/Mjbr1kn.jpg
Im daed. Follow me @TL_NB
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2013-06-23 17:04:18
June 23 2013 16:59 GMT
#263
any alternatives to the hellspitters as walls for a mono energy deck for all your coils, destroyers and whatnot? im running heavy on ether pumps and libraries, but of course you get less tankiness for more money. i really hate the luck involved of those hits. contraptions are meh
Obsidian
Profile Joined June 2010
United States350 Posts
June 23 2013 18:49 GMT
#264
Lots of balance issues that still need to be worked out.

Growth has a pretty clear advantage with their many resource, card drawing, and stacking buff abilities. They have plenty of awesome spells as well as impressive minions, as well as potent and useful structures.

They can build up fast, and stay at top speed, which energy and order have a very hard time accomplishing.
Luke, you are still a wanker!
ain
Profile Joined July 2010
Germany786 Posts
June 23 2013 19:46 GMT
#265
On June 24 2013 01:59 whoso wrote:
any alternatives to the hellspitters as walls for a mono energy deck for all your coils, destroyers and whatnot? im running heavy on ether pumps and libraries, but of course you get less tankiness for more money. i really hate the luck involved of those hits. contraptions are meh

You only care about their quality as walls, the random damage might as well not be there. Contraptions are crap indeed.

In my Energy deck I only run 3xClock Library and 2xDestroyer as structures. They are both beefy and I regularly use them to absorb a hit or two. The same goes for Gravelock Elder and Cannon Automaton. All of these can be used as walls or for their effect. The only card that always gets to be a wall in my deck is Machine Priest, but even he does really useful stuff while he is around.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 23 2013 20:00 GMT
#266
On June 24 2013 01:59 whoso wrote:
any alternatives to the hellspitters as walls for a mono energy deck for all your coils, destroyers and whatnot? im running heavy on ether pumps and libraries, but of course you get less tankiness for more money. i really hate the luck involved of those hits. contraptions are meh

your best bet is to ditch the Coils and Ether pumps. Energy just has no draw power, so you can't drag games out. Use Shock, Iron Whip, Burn, Desperation, and Thunder Surge to kill things instead.
aka ChillyGonzalo / GnozL
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 23 2013 20:16 GMT
#267
How do you guys recommend going about getting cards in the start? I just bought the game, picked growth and played some of the trials.. should I just spam 10 card packages, or is it better to buy single growth cards? I mean, the 10 pack is obviously the most cost efficient, but is it easy enough to get rid of cards you don't want? I mean in the future I will probably want to try hybrid decks and the other resources, but early on that's obviously not an option unless you buy the other starter decks.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 23 2013 21:26 GMT
#268
If you want specific cards, dont buy from the store. Trade. If you want to build a collection, buy 10-packs. The odds on the random scrolls are 70/20/10% which in the long run are worse odds than the 7/2/1 guaranteed from 10-packs.
aka ChillyGonzalo / GnozL
tsangan
Profile Joined May 2011
United States19 Posts
June 23 2013 21:53 GMT
#269
Oh sweet didn't know there was a scrolls thread on TL, while I'm here I'm looking for quite a few cards to finish my deck

Speed x3
Noaidi x 2
Violent Dispersal x1
Pother x3
Death Cap Berserk x2
Iron Whip x1

I got cards for trade or I can trade them for gold, PM me if you have any of these
don't try to steal my love
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-06-23 22:27:18
June 23 2013 22:26 GMT
#270
On June 24 2013 06:53 tsangan wrote:
Oh sweet didn't know there was a scrolls thread on TL, while I'm here I'm looking for quite a few cards to finish my deck

Speed x3
Noaidi x 2
Violent Dispersal x1
Pother x3
Death Cap Berserk x2
Iron Whip x1

I got cards for trade or I can trade them for gold, PM me if you have any of these

At least contribute something if you're just going to post a trade ad.. For example what kind of deck you're building.
Sounds like 3 colour Iron Ogre.
tsangan
Profile Joined May 2011
United States19 Posts
Last Edited: 2013-06-23 23:04:32
June 23 2013 22:37 GMT
#271
Yup it's a tri colour Ogre deck, basically use all the memorials to ramp up on resource count, with cheap burn cards to take care of the field once you hit the later turns you start dropping the Ogre with cooldown cards to let them do work.

There's a few versions I've made not too sure which one is the best still since I don't have all the cards for it yet.

Dual colours just has so much advantage that I don't know if mono will ever be better, i mean even if you don't go GO draw build but just go growth with a splash of order since they have amazing low cost (1-3) spells such as Speed, Focus, Pother, Kabonk etc that will allow you to play the Noaidi (which is also imbalance imo) I dont think a mono growth can beat it.

On June 24 2013 01:59 whoso wrote:
any alternatives to the hellspitters as walls for a mono energy deck for all your coils, destroyers and whatnot? im running heavy on ether pumps and libraries, but of course you get less tankiness for more money. i really hate the luck involved of those hits. contraptions are meh

For 3 cost to have 6 health that's pretty amazing there's really nothing that gets you that much tank for so little cost, you should think of this as more of a wall then an offensive piece. If you so happen to hit something then it's definitely good but you shouldn't rely on it.

Pumps and Libraries are both too low on health, especially since Libraries usually sit in the back line since you want to draw and not tank, and the Ether Pump has a long cooldown that tends to get focused fast so you might not even get 1 attack in also both of those are 4 cost. Not to say those aren't good but definitely not to replace Hellspitters
don't try to steal my love
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 24 2013 03:43 GMT
#272
On June 24 2013 05:16 Tobberoth wrote:
How do you guys recommend going about getting cards in the start? I just bought the game, picked growth and played some of the trials.. should I just spam 10 card packages, or is it better to buy single growth cards? I mean, the 10 pack is obviously the most cost efficient, but is it easy enough to get rid of cards you don't want? I mean in the future I will probably want to try hybrid decks and the other resources, but early on that's obviously not an option unless you buy the other starter decks.

if you want to start collection get 10 packs and sell the good cards you don't use for more gold. play the easy trials for a bunch of free gold and stuff. commons are trash for the most part for trading though.
rob.au
Profile Joined May 2010
1087 Posts
June 24 2013 07:22 GMT
#273
Thinking of getting this game, are there any other comparable games coming out soon that I might want to wait for instead?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 24 2013 07:27 GMT
#274
On June 24 2013 16:22 rob.au wrote:
Thinking of getting this game, are there any other comparable games coming out soon that I might want to wait for instead?

The big names are definitely:
HEX: http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
and
Hearthstone: http://us.battle.net/hearthstone/en/

Honestly though, for the price, I think Scrolls is simply just worth the money. Even if Hex and Hearthstone DO destroy scrolls when they are released, you would have played for far more than 15 euros worth, no doubt.
rob.au
Profile Joined May 2010
1087 Posts
June 24 2013 07:37 GMT
#275
On June 24 2013 16:27 Tobberoth wrote:
Show nested quote +
On June 24 2013 16:22 rob.au wrote:
Thinking of getting this game, are there any other comparable games coming out soon that I might want to wait for instead?

The big names are definitely:
HEX: http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
and
Hearthstone: http://us.battle.net/hearthstone/en/

Honestly though, for the price, I think Scrolls is simply just worth the money. Even if Hex and Hearthstone DO destroy scrolls when they are released, you would have played for far more than 15 euros worth, no doubt.


Do we know if these games are going to be based on microtransactions where you have to buy all your cards with real money?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 24 2013 08:17 GMT
#276
On June 24 2013 16:37 rob.au wrote:
Show nested quote +
On June 24 2013 16:27 Tobberoth wrote:
On June 24 2013 16:22 rob.au wrote:
Thinking of getting this game, are there any other comparable games coming out soon that I might want to wait for instead?

The big names are definitely:
HEX: http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
and
Hearthstone: http://us.battle.net/hearthstone/en/

Honestly though, for the price, I think Scrolls is simply just worth the money. Even if Hex and Hearthstone DO destroy scrolls when they are released, you would have played for far more than 15 euros worth, no doubt.


Do we know if these games are going to be based on microtransactions where you have to buy all your cards with real money?

I honestly doubt any of those games will use microtransactions to buy the actual cards since that would put them in direct competition with Magic The Gathering Online, but I don't think either of the game has openly stated exactly how gaining new cards will work.
Yuljan
Profile Blog Joined March 2004
2196 Posts
June 24 2013 11:56 GMT
#277
Okay so I bought this today and played around a little and I am a little bit disappointed. I generally enjoy tcg but this is seems way too slow even for a card game. I will give it another shot but it wasnt much fun so far. Even studying seems preferable to me right now and that says alot.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
June 24 2013 12:04 GMT
#278
Yeah I can only play this when I'm doing something else at the same time like watching a DotA 2 match, especially as some people seem to take 90 seconds with every turn, fuck that.

What caught my interest was the grid layout and cards you play popping up there in physical form but novelty of that is going to wear out soon.
karazax
Profile Joined May 2010
United States3737 Posts
June 24 2013 13:20 GMT
#279
On June 24 2013 05:16 Tobberoth wrote:
How do you guys recommend going about getting cards in the start? I just bought the game, picked growth and played some of the trials.. should I just spam 10 card packages, or is it better to buy single growth cards? I mean, the 10 pack is obviously the most cost efficient, but is it easy enough to get rid of cards you don't want? I mean in the future I will probably want to try hybrid decks and the other resources, but early on that's obviously not an option unless you buy the other starter decks.


If you know exactly what cards you want, then buying singles from other players rather than from the store is generally the best way to go. You just have to be patient and some times it can be hard to get in some of the trade channels with the 100 user limit, which hopefully they raise in the future. If you didn't know, there are lots of trade channels, you just have to manually join trading-1, trading-2, trading-3, ect. scrollspc.com will give you an idea of what the "average" value of cards are so you don't get totally ripped off. Of course you can sometimes find better deals or sell for more than what they list if you are patient. I usually make a list of the cards I am looking for and copy and paste it in trade chat every few minutes, alternating between the different trade channels. Something like:

BUYING:
1000g: Speed, Fertile Soil, Thunder Surge
600g: Honorable General
250g: Iron Whip

If you copy and paste it will keep the formatting on the text. Ideally at some point they add an auction house to make it much easier to sell and buy.


On June 24 2013 16:37 rob.au wrote:
Show nested quote +
On June 24 2013 16:27 Tobberoth wrote:
On June 24 2013 16:22 rob.au wrote:
Thinking of getting this game, are there any other comparable games coming out soon that I might want to wait for instead?

The big names are definitely:
HEX: http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game
and
Hearthstone: http://us.battle.net/hearthstone/en/

Honestly though, for the price, I think Scrolls is simply just worth the money. Even if Hex and Hearthstone DO destroy scrolls when they are released, you would have played for far more than 15 euros worth, no doubt.


Do we know if these games are going to be based on microtransactions where you have to buy all your cards with real money?


Hex is definitely going to be selling cards by the pack for real money, though there is supposed to be a way to earn packs slowly for free. But considering how many packs many of the kickstarter contributors are going to get, I wouldn't expect to be competitive for a long time vs other people without spending quite a bit of real money. I haven't really followed Hearthstone that closely to say. I've enjoyed scrolls quite a bit, and while it's not perfect I feel I have gotten my money's worth.
Norada
Profile Joined August 2010
China482 Posts
June 24 2013 16:44 GMT
#280
i keep disconnecting in games where it tries to load a unit or something and then the games just never comes back. out of like 10games that ive tried to play, ive only been able to finish about 5 of them
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