• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:39
CEST 16:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2145 users

Scrolls by Mojang is in open beta - Page 15

Forum Index > General Games
Post a Reply
Prev 1 13 14 15 16 17 23 Next All
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
June 24 2013 17:45 GMT
#281
Can't decide if I should get this or not. I've never played a CCG in my life, but this looks pretty frackin sweet
t(ツ)t
Hrrrrm
Profile Joined March 2010
United States2081 Posts
June 24 2013 18:15 GMT
#282
On June 25 2013 02:45 PaqMan wrote:
Can't decide if I should get this or not. I've never played a CCG in my life, but this looks pretty frackin sweet


I've been having the same conversation the past week or so. I get close to purchasing it and then wonder if I'll really put in the time playing it at this moment. I'm sure I'll end up buying it sooner or later.
alot = a lot (TWO WORDS)
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
Last Edited: 2013-06-24 18:27:53
June 24 2013 18:26 GMT
#283
Is there a way to mute the opponent in this game? There are some people i prefer not to talk to.

Also, how do i join a trading channel? Each time i click on it it says it is full, and /join does nothing. Is there a different chat command?
kuresuti
Profile Blog Joined December 2009
1393 Posts
June 24 2013 18:33 GMT
#284
On June 25 2013 03:26 Simberto wrote:
Is there a way to mute the opponent in this game? There are some people i prefer not to talk to.

Also, how do i join a trading channel? Each time i click on it it says it is full, and /join does nothing. Is there a different chat command?


Increment the number at the end of the channel name if the current one is full.

General-1 -> General-2 etc.
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
June 24 2013 18:37 GMT
#285
Yeah. And how do you join that one?
karazax
Profile Joined May 2010
United States3737 Posts
June 24 2013 18:41 GMT
#286
When you go to join channels button, there is an option to type in the channel you want, so type trading-1, trading-2, trading-3, ect to join each one or find one that isn't full. Usually there are 8-9 trading channels with people.
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
June 24 2013 18:52 GMT
#287
Ok, and why do i not lose any rating when i lose, but gain some if i win, is that how it is supposed to work? Because that does not really make a lot of sense to me.
karazax
Profile Joined May 2010
United States3737 Posts
June 24 2013 19:00 GMT
#288
I'm pretty sure it depends on your rating and who beat you. If someone higher than you beats you, then you won't lose much or any if they are much higher. Losing to someone lower than you will make you lose more, and make them gain more.


It looks like Noaidi is going to be nerfed, they posted that they are testing a revised version that is 2/2/2, cost 3. Modified text is: When Noaidi comes into play, you can gain 1 resource of each non-Growth type your opponent has, making it much less appealing to mono-growth decks. Of course this change isn't official yet so it could change even more before it goes live.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 24 2013 19:49 GMT
#289
On June 25 2013 03:52 Simberto wrote:
Ok, and why do i not lose any rating when i lose, but gain some if i win, is that how it is supposed to work? Because that does not really make a lot of sense to me.

You don't start losing rating until you reach 1500. That's when real ranked play begins.
aka ChillyGonzalo / GnozL
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
June 24 2013 20:58 GMT
#290
That is rather annoying. I don't feel like the deck i currently have is really competative at the level i am currently at. If i get really good draws and/or the enemy really bad ones, i can win. But i definitively lose more then i win, and each time i win, my rating still rises, giving me even stronger players with decks worth more then double of mine, making this an incredibly inefficient way of aquiring more gold to get more cards.

So do i really have to farm quick matches because there is no low level ranked in this game? That sounds rather stupid.
Meta
Profile Blog Joined June 2003
United States6226 Posts
June 24 2013 21:06 GMT
#291
I got this after playing mtg for 10 years, and I have to say, they did a very good job making a fun, challenging, replayable game
good vibes only
ain
Profile Joined July 2010
Germany786 Posts
June 24 2013 22:35 GMT
#292
On June 25 2013 05:58 Simberto wrote:
That is rather annoying. I don't feel like the deck i currently have is really competative at the level i am currently at. If i get really good draws and/or the enemy really bad ones, i can win. But i definitively lose more then i win, and each time i win, my rating still rises, giving me even stronger players with decks worth more then double of mine, making this an incredibly inefficient way of aquiring more gold to get more cards.

So do i really have to farm quick matches because there is no low level ranked in this game? That sounds rather stupid.

Trust me when I say that everyone feels exactly the same way in your bracket. The precon decks are meant to provide an overview of the colour and before decks become more defined games tend to be very luck based. Just use the time to find working strategies and figure out what you want/don't want in your deck.
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
Last Edited: 2013-06-25 03:42:35
June 25 2013 03:40 GMT
#293
Yeah, of course i am doing that. It would just feel a lot better to be able to do that in ranked games. I just don't understand why you would not have a low ranked ranked play. Basically, maybe my skill/deck combination is at about 900 rating level. But i will still win from time to time, so i have to play against 1500 people or play unranked. Why does that make any sense? Why can't i play in a lower ranked setting that actually works, and slowly work myself up, both deck and skillwise? I can't think of a single reason as to why that would make any sense at all.

I have already purged a lot of the precon deck out because i didn't like it, but i am apparently just missing quite a few cards i'd like to have compared to a lot of other people i am playing. There are still at least 10 cards in there which i sacrifice every single time i draw them, and another 5-10 which i'd really like to have something better. This is obviously not ideal.
rwrzr
Profile Joined February 2010
United States1980 Posts
June 25 2013 05:39 GMT
#294
On June 25 2013 12:40 Simberto wrote:
Yeah, of course i am doing that. It would just feel a lot better to be able to do that in ranked games. I just don't understand why you would not have a low ranked ranked play. Basically, maybe my skill/deck combination is at about 900 rating level. But i will still win from time to time, so i have to play against 1500 people or play unranked. Why does that make any sense? Why can't i play in a lower ranked setting that actually works, and slowly work myself up, both deck and skillwise? I can't think of a single reason as to why that would make any sense at all.

I have already purged a lot of the precon deck out because i didn't like it, but i am apparently just missing quite a few cards i'd like to have compared to a lot of other people i am playing. There are still at least 10 cards in there which i sacrifice every single time i draw them, and another 5-10 which i'd really like to have something better. This is obviously not ideal.


small card pools, beta, and older players. I'm not sure taking scrolls competitively is even worth it right now.
FADC
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2013 06:28 GMT
#295
On June 25 2013 04:00 karazax wrote:
I'm pretty sure it depends on your rating and who beat you. If someone higher than you beats you, then you won't lose much or any if they are much higher. Losing to someone lower than you will make you lose more, and make them gain more.


It looks like Noaidi is going to be nerfed, they posted that they are testing a revised version that is 2/2/2, cost 3. Modified text is: When Noaidi comes into play, you can gain 1 resource of each non-Growth type your opponent has, making it much less appealing to mono-growth decks. Of course this change isn't official yet so it could change even more before it goes live.

most free resource cards are going to be rough to balance. BUt people get too into nerfing mobo growth which is the weakest deck, just because its a noob stomping deck and pretty popular because of that.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 25 2013 06:49 GMT
#296
I feel the need for there to be more discussion on various decks, what have people tried out?

I still have very little knowledge of the various decks (I've read through most of the growth cards but not all of them) and it would be cool to look at a few cool deck ideas.

Has anyone seen anyone who has gone hardcore into making a growth wolf focused deck? Seems like it would be really fun to play, but since I haven't start played ranked yet, I have no idea how viable it would be.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-06-25 07:34:49
June 25 2013 07:34 GMT
#297
Wolf decks are okay. they really need to get going to be good, which is unlike most growth decks, which make it pretty weak because growth is a pretty terrible deck choice for playing for the late game. they still beat a ton of bad players though.

i've played pretty much every deck at some point, but order/energy and mono energy, and the gravehawk deck, never played that.
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 25 2013 08:35 GMT
#298
On June 25 2013 02:45 PaqMan wrote:
Can't decide if I should get this or not. I've never played a CCG in my life, but this looks pretty frackin sweet

I would personally wait for hearthstone if you arent into these games. Scrolls has some nice moves tho,
Insanity: doing the same thing over and over again and expecting different results.
karazax
Profile Joined May 2010
United States3737 Posts
June 25 2013 12:31 GMT
#299
On June 25 2013 15:49 Tobberoth wrote:
I feel the need for there to be more discussion on various decks, what have people tried out?

I still have very little knowledge of the various decks (I've read through most of the growth cards but not all of them) and it would be cool to look at a few cool deck ideas.

Has anyone seen anyone who has gone hardcore into making a growth wolf focused deck? Seems like it would be really fun to play, but since I haven't start played ranked yet, I have no idea how viable it would be.



Here is a post by Zrave from the scrollsfans.com forums regarding his growth deck. He was ranked 2nd last time I checked:


Zrave wrote:
Hello everyone. A lot of people have asked for my decklist, and I decided to share it today. I've been using a similar list since the launch of open beta, improving it as I gained more scrolls and knowledge.

Creatures (27):

3x Vaettr of the Wild

3x Ragged of the Wolf

3x Kinfolk Brave

3x Sister of the Fox

3x Brother of the Wolf

3x Mangy Wolf

3x Great Wolf

3x Kinfolk Veteran

3x Kinfolk Jarl

I like having a lot of creatures, since you can play them most of the time when drawn. Spells are a lot more circumstancial, and sometimes you may not have a good target or want to save them for later. Having too many spells creates the risk that you'll have a dud turn where you don't play anything and this could cost you dearly in high level play. I think this ensemble of creatures is pretty uncontroversial with the possible exception of the Kinfolk Jarl, which I like as a late game powerhouse. Having high health is important when facing decks that try to clear the board with Quake or other damage spells.

Structures (4):

3x Druid Burial Ground

2x Ancestral Totem

The growth resource is sorely lacking in 3-drops (with the exception of the new Noaidi card which I'm trying to get). I therefore added the Druid Burial Ground with the intention of playing it front and center, where it can protect my middle line from both direct damage and attacks. I like having some healing in my deck to deal with attrition, and Druid Burial Ground won out over Vitality Well, which while nice, usually only soaked one attack while Druid Burial Ground can usually handle 2. Finally, it's a great counter to Ranger's Bane cast on your second turn Kinfolk Brave.

Spells (18):

3x Potion of Resistance

3x Ranger's Bane

3x Fertile Soil

3x Rallying

3x Quake

3x God Hand

I have Ranger's Bane as a second means of dealing with Vaettr of the Wild, and it's also great against early Kinfolk Brave, Royal Spearman, and other annoyances. The purpose of the Potion of Resistance is to create inevitable attacks. For example, say I'm controlling the middle lane while my opponent has been filling the bottom row. If I move my troops down to engage him next turn, he has the opportunity to move his troops up and then God Hand etc and wipe out my army. Potion of Resistance ensures that my army will survive and wipe him out instead. Speaking of which, God Hand is my favorite scroll in the game. You could say the entire purpose of my deck is to survive long enough to cast a God Hand with lots of creatures out. Sometimes it takes several, I remember a game against Blinky where I had to cast 5 God Hands to win, any one of which I would have lost without. Quake is a great insurance card. It's worthless if you're winning but it helps equalize a losing game, especially in multiples back to back. I recommend trying to hold onto them unless you are certain you'll be the agressor in the match. Conversely, don't overcommit if you're expecting a Quake, especially the smaller creatures like Kinfolk Brave that would die right away. Fertile Soil is another key scroll, as the card advantage it generates allows you to ramp into the high-resource region without losing steam (I often end long games at 12-13 resources, enough to play a creature and God Hand in the same turn. Be careful when you use it though, because it comes at a heavy cost of tempo, which you might not be able to afford.

You'll notice that I don't have any enchantments, and that's because I don't like offering 2-1 deals to my opponent's removal. Sometimes they can work well, but at a risk of spectacular failure. I chose to just have more creatures and powerful spells instead.

I'm planning on making tutorial videos on youtube, and I'm also going to start streaming Scrolls in a couple of weeks when I return from my trip. Check out the following channels in July:

www.twitch.tv/zrave

www.youtube.com/zravex


Growth, growth/order, and order seem to be the most common at the higher ratings, with energy often splashed in for potion of resistance, but primary energy decks are not as popular. Of course the game is new so things are still evolving.

There are a bunch of other deck discussions and lists at www.scrollsfans.com/forums/scrolls/decks
tsangan
Profile Joined May 2011
United States19 Posts
Last Edited: 2013-06-25 12:50:06
June 25 2013 12:42 GMT
#300
On June 25 2013 16:34 PrinceXizor wrote:
Wolf decks are okay. they really need to get going to be good, which is unlike most growth decks, which make it pretty weak because growth is a pretty terrible deck choice for playing for the late game. they still beat a ton of bad players though.

i've played pretty much every deck at some point, but order/energy and mono energy, and the gravehawk deck, never played that.

I am going to have disagree with that, Growth is so overpower in all stages of the game at the moment, their early game is non comparable with the other 2 colours. Their late game they have 2 super OP cards that allow them to regain control and advantage, those cards being Quake and Fertile Soil.

If we were to compare those cards to other 2 colours for Energy we have End of Reason/Thunder Surge and Clock Library, while Thunder Surge is quite good you can definitely play around it, next we have End of Reason which is such a godawful card in the current state due to Energy needing a board to win so basically you're sacing a board full of expensive units to basically restart the game. This would NOT be too bad if there was a way for Energy to replenish their hand which besides Clock Library they don't, Clock Library requires 4 turns to turn into a +2 and protecting that for 4 turns is not a easy task. You can of course speed up the process with Overdrive but in the end you would only be netting a +1 for 6 resources and STILL 2 turns which makes it all not worth it.

For Order they do not have a reset card such as Quake/End of Reason/Thunder Surge so once they lose the board control it is hard for them to regain it, they do have a pretty good draw engine in Heritage which nets you for a +1 but this is not in your control sadly it is in your opponents as you do not have any spells that can help you trigger it ie. Frost Gale/Quake

Now compare both of those colours to Growth, their early game is really strong with Sister of the Wolf, Vaettr of the Wild, and Kinfolk Brave, if they do run out of steam by mid game they can always reset the game more or less with Quake. In the late game you have access to Sister of the Wolf + Fertile Soil which basically is 6 cost for a net gain of +2 advantage on the same turn. Growth should always play for the late game because the other 2 colours cannot compete with them with their advantages with cards which will lead to other good spells such as Rallying + Crimson Bull combos and so on

On June 25 2013 21:31 karazax wrote:
Growth, growth/order, and order seem to be the most common at the higher ratings, with energy often splashed in for potion of resistance, but primary energy decks are not as popular. Of course the game is new so things are still evolving.

There are a bunch of other deck discussions and lists at www.scrollsfans.com/forums/scrolls/decks

Growth/Order is so strong because most of what's good about Order are their low cost spells such as Speed, Heritage, Kabonk, Focus, Pother, Decimation and so on. In the late game you can easily go Sister of the Wolf + Heritage + Heritage + Fertile Soil which is 6 resource for both colours for a net gain of +4
don't try to steal my love
Prev 1 13 14 15 16 17 23 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#85
IntoTheiNu 1461
WardiTV1226
OGKoka 478
Rex140
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 478
Rex 140
StarCraft: Brood War
GuemChi 4201
Bisu 2015
EffOrt 1240
Mini 841
ggaemo 496
BeSt 468
Sexy 112
Sharp 109
Zeus 102
Barracks 81
[ Show more ]
Killer 80
Hyun 76
Sea.KH 63
Pusan 57
ToSsGirL 47
Backho 40
PianO 31
soO 29
Movie 28
zelot 23
Hm[arnc] 22
GoRush 20
Rock 19
NotJumperer 18
IntoTheRainbow 17
Terrorterran 14
ajuk12(nOOB) 12
Sacsri 8
Dota 2
Gorgc4819
qojqva1561
syndereN325
monkeys_forever140
420jenkins95
Counter-Strike
allub351
Super Smash Bros
Mew2King263
Other Games
singsing2285
B2W.Neo1286
hiko1012
Liquid`RaSZi716
Lowko305
Happy297
Hui .194
elazer84
ArmadaUGS74
Livibee70
Organizations
Dota 2
PGL Dota 2 - Main Stream48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2229
• TFBlade1494
• Jankos777
Other Games
• WagamamaTV335
• Shiphtur73
Upcoming Events
Monday Night Weeklies
1h 21m
Replay Cast
9h 21m
Sparkling Tuna Cup
19h 21m
Afreeca Starleague
19h 21m
Snow vs Flash
WardiTV Invitational
20h 21m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 18h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.