Scrolls by Mojang is in open beta - Page 15
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PaqMan
United States1475 Posts
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Hrrrrm
United States2081 Posts
On June 25 2013 02:45 PaqMan wrote: Can't decide if I should get this or not. I've never played a CCG in my life, but this looks pretty frackin sweet I've been having the same conversation the past week or so. I get close to purchasing it and then wonder if I'll really put in the time playing it at this moment. I'm sure I'll end up buying it sooner or later. | ||
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Simberto
Germany11641 Posts
Also, how do i join a trading channel? Each time i click on it it says it is full, and /join does nothing. Is there a different chat command? | ||
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kuresuti
1393 Posts
On June 25 2013 03:26 Simberto wrote: Is there a way to mute the opponent in this game? There are some people i prefer not to talk to. Also, how do i join a trading channel? Each time i click on it it says it is full, and /join does nothing. Is there a different chat command? Increment the number at the end of the channel name if the current one is full. General-1 -> General-2 etc. | ||
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Simberto
Germany11641 Posts
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karazax
United States3737 Posts
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Simberto
Germany11641 Posts
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karazax
United States3737 Posts
It looks like Noaidi is going to be nerfed, they posted that they are testing a revised version that is 2/2/2, cost 3. Modified text is: When Noaidi comes into play, you can gain 1 resource of each non-Growth type your opponent has, making it much less appealing to mono-growth decks. Of course this change isn't official yet so it could change even more before it goes live. | ||
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Fishgle
United States2174 Posts
On June 25 2013 03:52 Simberto wrote: Ok, and why do i not lose any rating when i lose, but gain some if i win, is that how it is supposed to work? Because that does not really make a lot of sense to me. You don't start losing rating until you reach 1500. That's when real ranked play begins. | ||
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Simberto
Germany11641 Posts
So do i really have to farm quick matches because there is no low level ranked in this game? That sounds rather stupid. | ||
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Meta
United States6225 Posts
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ain
Germany786 Posts
On June 25 2013 05:58 Simberto wrote: That is rather annoying. I don't feel like the deck i currently have is really competative at the level i am currently at. If i get really good draws and/or the enemy really bad ones, i can win. But i definitively lose more then i win, and each time i win, my rating still rises, giving me even stronger players with decks worth more then double of mine, making this an incredibly inefficient way of aquiring more gold to get more cards. So do i really have to farm quick matches because there is no low level ranked in this game? That sounds rather stupid. Trust me when I say that everyone feels exactly the same way in your bracket. The precon decks are meant to provide an overview of the colour and before decks become more defined games tend to be very luck based. Just use the time to find working strategies and figure out what you want/don't want in your deck. | ||
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Simberto
Germany11641 Posts
I have already purged a lot of the precon deck out because i didn't like it, but i am apparently just missing quite a few cards i'd like to have compared to a lot of other people i am playing. There are still at least 10 cards in there which i sacrifice every single time i draw them, and another 5-10 which i'd really like to have something better. This is obviously not ideal. | ||
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rwrzr
United States1980 Posts
On June 25 2013 12:40 Simberto wrote: Yeah, of course i am doing that. It would just feel a lot better to be able to do that in ranked games. I just don't understand why you would not have a low ranked ranked play. Basically, maybe my skill/deck combination is at about 900 rating level. But i will still win from time to time, so i have to play against 1500 people or play unranked. Why does that make any sense? Why can't i play in a lower ranked setting that actually works, and slowly work myself up, both deck and skillwise? I can't think of a single reason as to why that would make any sense at all. I have already purged a lot of the precon deck out because i didn't like it, but i am apparently just missing quite a few cards i'd like to have compared to a lot of other people i am playing. There are still at least 10 cards in there which i sacrifice every single time i draw them, and another 5-10 which i'd really like to have something better. This is obviously not ideal. small card pools, beta, and older players. I'm not sure taking scrolls competitively is even worth it right now. | ||
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PrinceXizor
United States17713 Posts
On June 25 2013 04:00 karazax wrote: I'm pretty sure it depends on your rating and who beat you. If someone higher than you beats you, then you won't lose much or any if they are much higher. Losing to someone lower than you will make you lose more, and make them gain more. It looks like Noaidi is going to be nerfed, they posted that they are testing a revised version that is 2/2/2, cost 3. Modified text is: When Noaidi comes into play, you can gain 1 resource of each non-Growth type your opponent has, making it much less appealing to mono-growth decks. Of course this change isn't official yet so it could change even more before it goes live. most free resource cards are going to be rough to balance. BUt people get too into nerfing mobo growth which is the weakest deck, just because its a noob stomping deck and pretty popular because of that. | ||
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Tobberoth
Sweden6375 Posts
I still have very little knowledge of the various decks (I've read through most of the growth cards but not all of them) and it would be cool to look at a few cool deck ideas. Has anyone seen anyone who has gone hardcore into making a growth wolf focused deck? Seems like it would be really fun to play, but since I haven't start played ranked yet, I have no idea how viable it would be. | ||
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PrinceXizor
United States17713 Posts
i've played pretty much every deck at some point, but order/energy and mono energy, and the gravehawk deck, never played that. | ||
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Chr15t
Denmark1103 Posts
On June 25 2013 02:45 PaqMan wrote: Can't decide if I should get this or not. I've never played a CCG in my life, but this looks pretty frackin sweet I would personally wait for hearthstone if you arent into these games. Scrolls has some nice moves tho, | ||
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karazax
United States3737 Posts
On June 25 2013 15:49 Tobberoth wrote: I feel the need for there to be more discussion on various decks, what have people tried out? I still have very little knowledge of the various decks (I've read through most of the growth cards but not all of them) and it would be cool to look at a few cool deck ideas. Has anyone seen anyone who has gone hardcore into making a growth wolf focused deck? Seems like it would be really fun to play, but since I haven't start played ranked yet, I have no idea how viable it would be. Here is a post by Zrave from the scrollsfans.com forums regarding his growth deck. He was ranked 2nd last time I checked: Zrave wrote: Hello everyone. A lot of people have asked for my decklist, and I decided to share it today. I've been using a similar list since the launch of open beta, improving it as I gained more scrolls and knowledge. Creatures (27): 3x Vaettr of the Wild 3x Ragged of the Wolf 3x Kinfolk Brave 3x Sister of the Fox 3x Brother of the Wolf 3x Mangy Wolf 3x Great Wolf 3x Kinfolk Veteran 3x Kinfolk Jarl I like having a lot of creatures, since you can play them most of the time when drawn. Spells are a lot more circumstancial, and sometimes you may not have a good target or want to save them for later. Having too many spells creates the risk that you'll have a dud turn where you don't play anything and this could cost you dearly in high level play. I think this ensemble of creatures is pretty uncontroversial with the possible exception of the Kinfolk Jarl, which I like as a late game powerhouse. Having high health is important when facing decks that try to clear the board with Quake or other damage spells. Structures (4): 3x Druid Burial Ground 2x Ancestral Totem The growth resource is sorely lacking in 3-drops (with the exception of the new Noaidi card which I'm trying to get). I therefore added the Druid Burial Ground with the intention of playing it front and center, where it can protect my middle line from both direct damage and attacks. I like having some healing in my deck to deal with attrition, and Druid Burial Ground won out over Vitality Well, which while nice, usually only soaked one attack while Druid Burial Ground can usually handle 2. Finally, it's a great counter to Ranger's Bane cast on your second turn Kinfolk Brave. Spells (18): 3x Potion of Resistance 3x Ranger's Bane 3x Fertile Soil 3x Rallying 3x Quake 3x God Hand I have Ranger's Bane as a second means of dealing with Vaettr of the Wild, and it's also great against early Kinfolk Brave, Royal Spearman, and other annoyances. The purpose of the Potion of Resistance is to create inevitable attacks. For example, say I'm controlling the middle lane while my opponent has been filling the bottom row. If I move my troops down to engage him next turn, he has the opportunity to move his troops up and then God Hand etc and wipe out my army. Potion of Resistance ensures that my army will survive and wipe him out instead. Speaking of which, God Hand is my favorite scroll in the game. You could say the entire purpose of my deck is to survive long enough to cast a God Hand with lots of creatures out. Sometimes it takes several, I remember a game against Blinky where I had to cast 5 God Hands to win, any one of which I would have lost without. Quake is a great insurance card. It's worthless if you're winning but it helps equalize a losing game, especially in multiples back to back. I recommend trying to hold onto them unless you are certain you'll be the agressor in the match. Conversely, don't overcommit if you're expecting a Quake, especially the smaller creatures like Kinfolk Brave that would die right away. Fertile Soil is another key scroll, as the card advantage it generates allows you to ramp into the high-resource region without losing steam (I often end long games at 12-13 resources, enough to play a creature and God Hand in the same turn. Be careful when you use it though, because it comes at a heavy cost of tempo, which you might not be able to afford. You'll notice that I don't have any enchantments, and that's because I don't like offering 2-1 deals to my opponent's removal. Sometimes they can work well, but at a risk of spectacular failure. I chose to just have more creatures and powerful spells instead. I'm planning on making tutorial videos on youtube, and I'm also going to start streaming Scrolls in a couple of weeks when I return from my trip. Check out the following channels in July: www.twitch.tv/zrave www.youtube.com/zravex Growth, growth/order, and order seem to be the most common at the higher ratings, with energy often splashed in for potion of resistance, but primary energy decks are not as popular. Of course the game is new so things are still evolving. There are a bunch of other deck discussions and lists at www.scrollsfans.com/forums/scrolls/decks | ||
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tsangan
United States19 Posts
On June 25 2013 16:34 PrinceXizor wrote: Wolf decks are okay. they really need to get going to be good, which is unlike most growth decks, which make it pretty weak because growth is a pretty terrible deck choice for playing for the late game. they still beat a ton of bad players though. i've played pretty much every deck at some point, but order/energy and mono energy, and the gravehawk deck, never played that. I am going to have disagree with that, Growth is so overpower in all stages of the game at the moment, their early game is non comparable with the other 2 colours. Their late game they have 2 super OP cards that allow them to regain control and advantage, those cards being Quake and Fertile Soil. If we were to compare those cards to other 2 colours for Energy we have End of Reason/Thunder Surge and Clock Library, while Thunder Surge is quite good you can definitely play around it, next we have End of Reason which is such a godawful card in the current state due to Energy needing a board to win so basically you're sacing a board full of expensive units to basically restart the game. This would NOT be too bad if there was a way for Energy to replenish their hand which besides Clock Library they don't, Clock Library requires 4 turns to turn into a +2 and protecting that for 4 turns is not a easy task. You can of course speed up the process with Overdrive but in the end you would only be netting a +1 for 6 resources and STILL 2 turns which makes it all not worth it. For Order they do not have a reset card such as Quake/End of Reason/Thunder Surge so once they lose the board control it is hard for them to regain it, they do have a pretty good draw engine in Heritage which nets you for a +1 but this is not in your control sadly it is in your opponents as you do not have any spells that can help you trigger it ie. Frost Gale/Quake Now compare both of those colours to Growth, their early game is really strong with Sister of the Wolf, Vaettr of the Wild, and Kinfolk Brave, if they do run out of steam by mid game they can always reset the game more or less with Quake. In the late game you have access to Sister of the Wolf + Fertile Soil which basically is 6 cost for a net gain of +2 advantage on the same turn. Growth should always play for the late game because the other 2 colours cannot compete with them with their advantages with cards which will lead to other good spells such as Rallying + Crimson Bull combos and so on On June 25 2013 21:31 karazax wrote: Growth, growth/order, and order seem to be the most common at the higher ratings, with energy often splashed in for potion of resistance, but primary energy decks are not as popular. Of course the game is new so things are still evolving. There are a bunch of other deck discussions and lists at www.scrollsfans.com/forums/scrolls/decks Growth/Order is so strong because most of what's good about Order are their low cost spells such as Speed, Heritage, Kabonk, Focus, Pother, Decimation and so on. In the late game you can easily go Sister of the Wolf + Heritage + Heritage + Fertile Soil which is 6 resource for both colours for a net gain of +4 | ||
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