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On January 09 2014 03:34 Archas wrote:Show nested quote +On January 09 2014 03:30 arb wrote:On January 09 2014 03:28 Archas wrote:On January 09 2014 03:24 arb wrote:On January 09 2014 03:21 Archas wrote:On January 09 2014 03:18 arb wrote: Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set? There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed. What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant? A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake. Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats. I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm) In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall? It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all. Show nested quote +On January 09 2014 03:30 arb wrote: Isnt Skarmory still commonly used? Something for defog maybe? Is someone with entry hazards required in this gen? Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before.
I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item.
Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave.
I think Latias can be whatever, but defog seems pretty key atm i think.
For other 3 pokemon, was maybe thinking also Dragonite/Greninja/Weezing or Sableeye or Gliscor or something maybe.
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On January 09 2014 03:40 ReketSomething wrote: And now I'm interested in Mega Pinsir o_O That fucker is scary. He hits like a truck carrying a load of bricks... and that's without a Swords Dance. Stealth Rock is troublesome as always, but Defog makes entry hazards easier to deal with.
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On January 09 2014 03:41 arb wrote:Show nested quote +On January 09 2014 03:34 Archas wrote:On January 09 2014 03:30 arb wrote:On January 09 2014 03:28 Archas wrote:On January 09 2014 03:24 arb wrote:On January 09 2014 03:21 Archas wrote:On January 09 2014 03:18 arb wrote: Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set? There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed. What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant? A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake. Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats. I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm) In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall? It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all. On January 09 2014 03:30 arb wrote: Isnt Skarmory still commonly used? Something for defog maybe? Is someone with entry hazards required in this gen? Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before. I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item. Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave. I think Latias can be whatever, but defog seems pretty key atm i think. If you don't run HP Fire, Scizor shits all over you. Unless you have another reliable means of taking on Scizor, I wouldn't use HP Ice.
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On January 09 2014 03:42 Archas wrote:Show nested quote +On January 09 2014 03:41 arb wrote:On January 09 2014 03:34 Archas wrote:On January 09 2014 03:30 arb wrote:On January 09 2014 03:28 Archas wrote:On January 09 2014 03:24 arb wrote:On January 09 2014 03:21 Archas wrote:On January 09 2014 03:18 arb wrote: Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set? There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed. What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant? A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake. Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats. I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm) In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall? It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all. On January 09 2014 03:30 arb wrote: Isnt Skarmory still commonly used? Something for defog maybe? Is someone with entry hazards required in this gen? Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before. I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item. Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave. I think Latias can be whatever, but defog seems pretty key atm i think. If you don't run HP Fire, Scizor shits all over you. Unless you have another reliable means of taking on Scizor, I wouldn't use HP Ice.
For Latais I went, modest 252Spatk 252Spd Defog/Draco Meteor/Psychic/HP:Ice Figured HP ICe against like togekiss or somethign maybe? gave leftovers for item also
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the only reason to use HP in most cases is for 4x weakness, so hp ice is pretty redundant there. it would hit gliscor/landorus well but who is switching those into latias? nobody
there are other rare cases where you use hp for desperate coverage (hp ground for heatran, hp fire on leech stallers, etc
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On January 09 2014 03:53 VayneAuthority wrote: the only reason to use HP in most cases is for 4x weakness, so hp ice is pretty redundant there. it would hit gliscor/landorus well but who is switching those into latias? nobody
there are other rare cases where you use hp for desperate coverage (hp ground for heatran, hp fire on leech stallers, etc Not sure what to swap it out for though. I was considering Choice Specs/Scarf but not sure if locking into something like that is a good idea?
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Recovery, latias has access to both roost and recover. no reason to not use it really
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This is what I got so far, was kinda at a loss so maybe some assisstance required
+ Show Spoiler +ImHorny (Pinsir) @ Pinsirite Ability: Moxie EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Earthquake - Swords Dance - Return - Quick Attack
HowDoTheyWrk (Magnezone) @ Focus Sash Ability: Magnet Pull EVs: 252 SAtk / 252 Spd Modest Nature - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Thunder Wave
Dargon (Latias) (F) @ Yache Berry Ability: Levitate EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature IVs: 30 Atk / 30 Def - Defog - Psychic - Draco Meteor - Recover
GoldFinger (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 252 SDef / 4 Def Impish Nature - Will-O-Wisp - Taunt - Protect - Recover
Frogerman (Greninja) @ Life Orb Ability: Protean Shiny: Yes EVs: 252 SAtk / 252 Spd / 4 HP Modest Nature - Dark Pulse - Ice Beam - Surf - Hidden Power [Grass]
Chocula (Gliscor) @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 248 Def / 16 Spd Impish Nature - Swords Dance - Baton Pass - Earthquake - Toxic
Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.
Also thought about just dropping either him or Sableeye for Dragonite or something too.
Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it
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On January 09 2014 03:24 arb wrote:Show nested quote +On January 09 2014 03:21 Archas wrote:On January 09 2014 03:18 arb wrote: Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set? There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed. What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant? I'm running a Jolly Moxie Pinsir with 252atk/252spd/4hp with Quick Attack (priority+STAB w/ mega), Return, Close Combat, Swords Dance. I may change Close Combat with EQ though.
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Really just can't get over how fucking ridiculous Greninja with Protean is l0l
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On January 09 2014 04:03 arb wrote:This is what I got so far, was kinda at a loss so maybe some assisstance required + Show Spoiler +ImHorny (Pinsir) @ Pinsirite Ability: Moxie EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Earthquake - Swords Dance - Return - Quick Attack
HowDoTheyWrk (Magnezone) @ Focus Sash Ability: Magnet Pull EVs: 252 SAtk / 252 Spd Modest Nature - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Thunder Wave
Dargon (Latias) (F) @ Yache Berry Ability: Levitate EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature IVs: 30 Atk / 30 Def - Defog - Psychic - Draco Meteor - Recover
GoldFinger (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 252 SDef / 4 Def Impish Nature - Will-O-Wisp - Taunt - Protect - Recover
Frogerman (Greninja) @ Life Orb Ability: Protean Shiny: Yes EVs: 252 SAtk / 252 Spd / 4 HP Modest Nature - Dark Pulse - Ice Beam - Surf - Hidden Power [Grass]
Chocula (Gliscor) @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 248 Def / 16 Spd Impish Nature - Swords Dance - Baton Pass - Earthquake - Toxic
Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.
Also thought about just dropping either him or Sableeye for Dragonite or something too.
Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it
i think hyper cutter is generally better over moxie so you can ignore intimidate. besides that you usually need to mega-evolve asap because standard pinsir is pretty garbage. before you mega-evolve you have no STAB moves and you're slow and you don't get the 30% bonus from aerialate
you need timid on magnezone to outspeed max speed scizor, though nowadays with mega-scizor running around that might be kind of rough. twave is questionable. i'd recommend Magnezone (magnet pull) @ leftovers 36 HP / 252 SpA / 252 Spe Timid Substitute, thunderbolt, hp fire, flash cannon / charge beam
latias still has hp ice IVs. psyshock is generally better than psychic; most non-steel things that switch into latias are specially defensive. timid nature is really important to outspeed base 100s and speed tie opposing latias/latios/gengar. run life orb or leftovers over yache berry, yache doesn't really do anything
foul play is generally better over protect on sableye so you can hit things
gliscor probably won't be able to get many batons off, especially to pinsir who's not really all that bulky in the first place. i'd recommend you run a support set gliscor (poison heal) @ toxic orb 252 HP / 40 Def / 216 Spe Impish (outspeeds heatran and adamant lucario) eq, toxic, stealth rocks, protect
would probably be nice to have rocks as well but it's not really necessary. talonflame, genesect, azumarill, volcarona all give you major issues though
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On January 09 2014 05:54 Dead9 wrote:Show nested quote +On January 09 2014 04:03 arb wrote:This is what I got so far, was kinda at a loss so maybe some assisstance required + Show Spoiler +ImHorny (Pinsir) @ Pinsirite Ability: Moxie EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Earthquake - Swords Dance - Return - Quick Attack
HowDoTheyWrk (Magnezone) @ Focus Sash Ability: Magnet Pull EVs: 252 SAtk / 252 Spd Modest Nature - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Thunder Wave
Dargon (Latias) (F) @ Yache Berry Ability: Levitate EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature IVs: 30 Atk / 30 Def - Defog - Psychic - Draco Meteor - Recover
GoldFinger (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 252 SDef / 4 Def Impish Nature - Will-O-Wisp - Taunt - Protect - Recover
Frogerman (Greninja) @ Life Orb Ability: Protean Shiny: Yes EVs: 252 SAtk / 252 Spd / 4 HP Modest Nature - Dark Pulse - Ice Beam - Surf - Hidden Power [Grass]
Chocula (Gliscor) @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 248 Def / 16 Spd Impish Nature - Swords Dance - Baton Pass - Earthquake - Toxic
Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.
Also thought about just dropping either him or Sableeye for Dragonite or something too.
Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it
i think hyper cutter is generally better over moxie so you can ignore intimidate. besides that you usually need to mega-evolve asap because standard pinsir is pretty garbage. before you mega-evolve you have no STAB moves and you're slow and you don't get the 30% bonus from aerialate you need timid on magnezone to outspeed max speed scizor, though nowadays with mega-scizor running around that might be kind of rough. twave is questionable. i'd recommend Magnezone (magnet pull) @ leftovers 36 HP / 252 SpA / 252 Spe Timid Substitute, thunderbolt, hp fire, flash cannon / charge beam latias still has hp ice IVs. psyshock is generally better than psychic; most non-steel things that switch into latias are specially defensive. timid nature is really important to outspeed base 100s and speed tie opposing latias/latios/gengar. run life orb or leftovers over yache berry, yache doesn't really do anything foul play is generally better over protect on sableye so you can hit things gliscor probably won't be able to get many batons off, especially to pinsir who's not really all that bulky in the first place. i'd recommend you run a support set gliscor (poison heal) @ toxic orb 252 HP / 40 Def / 216 Spe Impish (outspeeds heatran and adamant lucario) eq, toxic, stealth rocks, protect would probably be nice to have rocks as well but it's not really necessary. talonflame, genesect, azumarill, volcarona all give you major issues though
Using your suggestions my team is now looking like this : Considered swapping Return for Close Combat on Pinsir? Maybe to hit fairys better? or not a good idea?
+ Show Spoiler +ImHorny (Pinsir) @ Pinsirite Ability: Hyper Cutter EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Earthquake - Swords Dance - Return - Quick Attack
HowDoTheyWrk (Magnezone) @ Leftovers Ability: Magnet Pull EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Substitute - Flash Cannon - Hidden Power [Fire] - Thunderbolt
Dargon (Latias) (F) @ Life Orb Ability: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature IVs: 30 Atk / 30 Def - Defog - Psyshock - Draco Meteor - Recover
GoldFinger (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 4 Def / 252 SDef Impish Nature - Will-O-Wisp - Taunt - Foul Play - Recover
Frogerman (Greninja) @ Life Orb Ability: Protean Shiny: Yes EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature - Dark Pulse - Ice Beam - Surf - Hidden Power [Grass]
Chocula (Gliscor) @ Toxic Orb Ability: Poison Heal EVs: 252 HP / 40 Def / 216 Spd Impish Nature - Protect - Stealth Rock - Earthquake - Toxic
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you canthrash if you want a stronger move. but even then return is generally better because it doesnt lock you. fairies resist fighting
kind of minor but fix the ivs on latias. also greninja should be timid, didnt notice that earlier
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When should I run Starmie with Natural Cure / Analytics?
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Is Specsmence still viable?
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natural cure is almost exclusively better but you could try a specs/analytic with no speed investment for the surprise factor. even then analytic isn't that great of an ability on fast/frail users, unless they switch, which does activate the free damage.
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Ladder (probably) updated, but score could not be retrieved (timeout). Ladder (probably) updated, but score could not be retrieved (Error: socket hang up). After every battle I've been getting this message, am I the only one?
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run choice specs on magnezone and voltswitch instead of twave
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I've used some Magnezone and there are two versions that I've tried
Scarf Magnezone can some in and kill EBelt Genesect before it gets a chance to U-Turn out. It's got decent speed with a scarf and if I'm not mistaken, it can outspeed stuff like Gengar. It's a decent volt switch spammer, though it doesn't quite have the speed that you'd like a scarfer to have
Another version I had had enough speed investment to beat uninvested Mega Scizor. I used TBolt/Flash Cannon/HP Fire/Substitute. This beats M Scizor, Scarf Genesect locked into the wrong move, and gets a free sub on Ferrothorn. Forretress CAN escape with Volt Switch, and Skarm CAN whirlwind, so you'll want to hit those two with the appropriate move instead of trying to set up.
Someone recommended me a moveset of Substitute/HP Ice/Charge Beam/Flash Cannon, as Charge Beam is a better way to abuse Ferrothorn. This is good for setting up on Ferrothorn, but you lose out on Scizor and it takes more turns to beat Scarf Genesect. You may be able to sub repeatedly on Scizor's Superpowers, but I'm not entirely sure how that matchup plays out. I prefer HP Fire/TBolt, but HP Ice/Charge Beam sounds like something fun you may consider trying out
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analytic starmie 2hkos jellicent and most rotomw on the switch, plus it seriously dents anything else that tries to switch in lo starmie doesnt really mind status anyway besides twave and sleep, but you shouldnt be switching into most sporers anyway non hp fire magnezone loses to superpower scizor. you can run hp fire and charge beam but then you get walled by bulky ground types, even after setting up specs and sub + 3 attacks are generally the best sets on magnezone
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