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Pokemon X and Y [3DS] - Page 178

Forum Index > General Games
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-01-08 18:43:22
January 08 2014 18:41 GMT
#3541
On January 09 2014 03:34 Archas wrote:
Show nested quote +
On January 09 2014 03:30 arb wrote:
On January 09 2014 03:28 Archas wrote:
On January 09 2014 03:24 arb wrote:
On January 09 2014 03:21 Archas wrote:
On January 09 2014 03:18 arb wrote:
Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set?

There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed.

What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant?

A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake.

Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats.

I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm)

In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall?

It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all.

Show nested quote +
On January 09 2014 03:30 arb wrote:
Isnt Skarmory still commonly used? Something for defog maybe?
Is someone with entry hazards required in this gen?

Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before.


I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item.

Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave.

I think Latias can be whatever, but defog seems pretty key atm i think.

For other 3 pokemon, was maybe thinking also Dragonite/Greninja/Weezing or Sableeye or Gliscor or something maybe.
Artillery spawned from the forges of Hell
Archas
Profile Blog Joined July 2010
United States6531 Posts
January 08 2014 18:42 GMT
#3542
On January 09 2014 03:40 ReketSomething wrote:
And now I'm interested in Mega Pinsir o_O

That fucker is scary. He hits like a truck carrying a load of bricks... and that's without a Swords Dance. Stealth Rock is troublesome as always, but Defog makes entry hazards easier to deal with.
The room is ripe with the stench of bitches!
Archas
Profile Blog Joined July 2010
United States6531 Posts
January 08 2014 18:42 GMT
#3543
On January 09 2014 03:41 arb wrote:
Show nested quote +
On January 09 2014 03:34 Archas wrote:
On January 09 2014 03:30 arb wrote:
On January 09 2014 03:28 Archas wrote:
On January 09 2014 03:24 arb wrote:
On January 09 2014 03:21 Archas wrote:
On January 09 2014 03:18 arb wrote:
Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set?

There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed.

What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant?

A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake.

Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats.

I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm)

In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall?

It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all.

On January 09 2014 03:30 arb wrote:
Isnt Skarmory still commonly used? Something for defog maybe?
Is someone with entry hazards required in this gen?

Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before.


I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item.

Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave.

I think Latias can be whatever, but defog seems pretty key atm i think.

If you don't run HP Fire, Scizor shits all over you. Unless you have another reliable means of taking on Scizor, I wouldn't use HP Ice.
The room is ripe with the stench of bitches!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 18:48 GMT
#3544
On January 09 2014 03:42 Archas wrote:
Show nested quote +
On January 09 2014 03:41 arb wrote:
On January 09 2014 03:34 Archas wrote:
On January 09 2014 03:30 arb wrote:
On January 09 2014 03:28 Archas wrote:
On January 09 2014 03:24 arb wrote:
On January 09 2014 03:21 Archas wrote:
On January 09 2014 03:18 arb wrote:
Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set?

There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed.

What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant?

A moveset like Return/Quick Attack/Swords Dance/Earthquake is standard. Since Mega Pinsir's ability powers up all Normal moves by 30% and makes them Flying-type, Quick Attack and Return are actually incredibly powerful moves, especially when you factor in stuff like STAB and Swords Dance. Earthquake is honestly all the coverage you need; Skarmory is basically the only thing that Flying/Ground doesn't do much to, and even if Pinsir used Close Combat instead, it won't get past Skarmory anyway. It's therefore better to use the fantastic coverage from Flying-type Return and Earthquake.

Adamant is great for more power, and your amazing priority move makes Jolly not as necessary, but Jolly is still an option if you need to outpace specific threats.

I see, so starting with Magnezone/Latias aswell, what would be good for them?(i'm basically a gen behind and movesets are lost on me atm)

In my opinion, Magnezone is not as threatening in X and Y, because Steel-types in general are less common, and those that remain can beat Magnezone. Latias is all-around a great choice with several viable movesets. Do you want Latias to be a bulky attacker, a wall?

It slipped my mind that Magnezone can readily take out Scizor, who poses a major threat to Latias. If you want to use Latias, Magnezone is actually a pretty good partner after all.

On January 09 2014 03:30 arb wrote:
Isnt Skarmory still commonly used? Something for defog maybe?
Is someone with entry hazards required in this gen?

Skarmory has fallen off in usage, due to it losing its Ghost and Dark resistances. It's by no means a bad Pokemon, but it's also not the omnipotent presence it was before.


I was thinking on Magnezone to be running modest, 252spatk 252spd(maybe defense here?) dunno what item.

Went with : Thunderbolt, HP:Ice,Flash Cannon,Thunder wave.

I think Latias can be whatever, but defog seems pretty key atm i think.

If you don't run HP Fire, Scizor shits all over you. Unless you have another reliable means of taking on Scizor, I wouldn't use HP Ice.


For Latais I went, modest 252Spatk 252Spd Defog/Draco Meteor/Psychic/HP:Ice Figured HP ICe against like togekiss or somethign maybe? gave leftovers for item also
Artillery spawned from the forges of Hell
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 08 2014 18:53 GMT
#3545
the only reason to use HP in most cases is for 4x weakness, so hp ice is pretty redundant there. it would hit gliscor/landorus well but who is switching those into latias? nobody

there are other rare cases where you use hp for desperate coverage (hp ground for heatran, hp fire on leech stallers, etc
I come in for the scraps
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 18:55 GMT
#3546
On January 09 2014 03:53 VayneAuthority wrote:
the only reason to use HP in most cases is for 4x weakness, so hp ice is pretty redundant there. it would hit gliscor/landorus well but who is switching those into latias? nobody

there are other rare cases where you use hp for desperate coverage (hp ground for heatran, hp fire on leech stallers, etc

Not sure what to swap it out for though. I was considering Choice Specs/Scarf but not sure if locking into something like that is a good idea?
Artillery spawned from the forges of Hell
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 08 2014 19:00 GMT
#3547
Recovery, latias has access to both roost and recover. no reason to not use it really
I come in for the scraps
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-01-08 19:32:46
January 08 2014 19:03 GMT
#3548
This is what I got so far, was kinda at a loss so maybe some assisstance required

+ Show Spoiler +
ImHorny (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack

HowDoTheyWrk (Magnezone) @ Focus Sash
Ability: Magnet Pull
EVs: 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave

Dargon (Latias) (F) @ Yache Berry
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 30 Atk / 30 Def
- Defog
- Psychic
- Draco Meteor
- Recover

GoldFinger (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature
- Will-O-Wisp
- Taunt
- Protect
- Recover

Frogerman (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dark Pulse
- Ice Beam
- Surf
- Hidden Power [Grass]

Chocula (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature
- Swords Dance
- Baton Pass
- Earthquake
- Toxic

Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.

Also thought about just dropping either him or Sableeye for Dragonite or something too.

Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it

Artillery spawned from the forges of Hell
Fazers
Profile Joined August 2013
736 Posts
Last Edited: 2014-01-08 19:29:47
January 08 2014 19:29 GMT
#3549
On January 09 2014 03:24 arb wrote:
Show nested quote +
On January 09 2014 03:21 Archas wrote:
On January 09 2014 03:18 arb wrote:
Thinking of building a team around Pinsir, but dunno what to use? Is Mega pinsir better? Or should i try to setup a baton pass -> Moxie abuse set?

There is literally no reason to use Pinsir without its Mega Stone. Anything Pinsir does, Heracross does better in every way. Mega Pinsir is the only way to use Pinsir without it being horribly outclassed.

What kinda moveset would you be running? I'd assume 252atk 252spd, with adamant?

I'm running a Jolly Moxie Pinsir with 252atk/252spd/4hp with Quick Attack (priority+STAB w/ mega), Return, Close Combat, Swords Dance. I may change Close Combat with EQ though.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 20:08 GMT
#3550
Really just can't get over how fucking ridiculous Greninja with Protean is
l0l
Artillery spawned from the forges of Hell
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 08 2014 20:54 GMT
#3551
On January 09 2014 04:03 arb wrote:
This is what I got so far, was kinda at a loss so maybe some assisstance required

+ Show Spoiler +
ImHorny (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack

HowDoTheyWrk (Magnezone) @ Focus Sash
Ability: Magnet Pull
EVs: 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave

Dargon (Latias) (F) @ Yache Berry
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 30 Atk / 30 Def
- Defog
- Psychic
- Draco Meteor
- Recover

GoldFinger (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature
- Will-O-Wisp
- Taunt
- Protect
- Recover

Frogerman (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dark Pulse
- Ice Beam
- Surf
- Hidden Power [Grass]

Chocula (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature
- Swords Dance
- Baton Pass
- Earthquake
- Toxic

Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.

Also thought about just dropping either him or Sableeye for Dragonite or something too.

Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it


i think hyper cutter is generally better over moxie so you can ignore intimidate. besides that you usually need to mega-evolve asap because standard pinsir is pretty garbage. before you mega-evolve you have no STAB moves and you're slow and you don't get the 30% bonus from aerialate

you need timid on magnezone to outspeed max speed scizor, though nowadays with mega-scizor running around that might be kind of rough. twave is questionable. i'd recommend
Magnezone (magnet pull) @ leftovers
36 HP / 252 SpA / 252 Spe Timid
Substitute, thunderbolt, hp fire, flash cannon / charge beam

latias still has hp ice IVs. psyshock is generally better than psychic; most non-steel things that switch into latias are specially defensive. timid nature is really important to outspeed base 100s and speed tie opposing latias/latios/gengar. run life orb or leftovers over yache berry, yache doesn't really do anything

foul play is generally better over protect on sableye so you can hit things

gliscor probably won't be able to get many batons off, especially to pinsir who's not really all that bulky in the first place. i'd recommend you run a support set
gliscor (poison heal) @ toxic orb
252 HP / 40 Def / 216 Spe Impish (outspeeds heatran and adamant lucario)
eq, toxic, stealth rocks, protect

would probably be nice to have rocks as well but it's not really necessary. talonflame, genesect, azumarill, volcarona all give you major issues though
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 21:01 GMT
#3552
On January 09 2014 05:54 Dead9 wrote:
Show nested quote +
On January 09 2014 04:03 arb wrote:
This is what I got so far, was kinda at a loss so maybe some assisstance required

+ Show Spoiler +
ImHorny (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack

HowDoTheyWrk (Magnezone) @ Focus Sash
Ability: Magnet Pull
EVs: 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Thunder Wave

Dargon (Latias) (F) @ Yache Berry
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 30 Atk / 30 Def
- Defog
- Psychic
- Draco Meteor
- Recover

GoldFinger (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature
- Will-O-Wisp
- Taunt
- Protect
- Recover

Frogerman (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dark Pulse
- Ice Beam
- Surf
- Hidden Power [Grass]

Chocula (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature
- Swords Dance
- Baton Pass
- Earthquake
- Toxic

Given the opportunity want to maybe pass some swords dances off to pinsir before he plunders their asshole, otherwise just there for toxic/earthquake really. Considered taunt of baton passing not a good idea though.

Also thought about just dropping either him or Sableeye for Dragonite or something too.

Might actually just give Gliscor taunt/stealth rock instead of swords dance/pass now that i think about it


i think hyper cutter is generally better over moxie so you can ignore intimidate. besides that you usually need to mega-evolve asap because standard pinsir is pretty garbage. before you mega-evolve you have no STAB moves and you're slow and you don't get the 30% bonus from aerialate

you need timid on magnezone to outspeed max speed scizor, though nowadays with mega-scizor running around that might be kind of rough. twave is questionable. i'd recommend
Magnezone (magnet pull) @ leftovers
36 HP / 252 SpA / 252 Spe Timid
Substitute, thunderbolt, hp fire, flash cannon / charge beam

latias still has hp ice IVs. psyshock is generally better than psychic; most non-steel things that switch into latias are specially defensive. timid nature is really important to outspeed base 100s and speed tie opposing latias/latios/gengar. run life orb or leftovers over yache berry, yache doesn't really do anything

foul play is generally better over protect on sableye so you can hit things

gliscor probably won't be able to get many batons off, especially to pinsir who's not really all that bulky in the first place. i'd recommend you run a support set
gliscor (poison heal) @ toxic orb
252 HP / 40 Def / 216 Spe Impish (outspeeds heatran and adamant lucario)
eq, toxic, stealth rocks, protect

would probably be nice to have rocks as well but it's not really necessary. talonflame, genesect, azumarill, volcarona all give you major issues though


Using your suggestions my team is now looking like this : Considered swapping Return for Close Combat on Pinsir? Maybe to hit fairys better? or not a good idea?

+ Show Spoiler +
ImHorny (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack

HowDoTheyWrk (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt

Dargon (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Defog
- Psyshock
- Draco Meteor
- Recover

GoldFinger (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Will-O-Wisp
- Taunt
- Foul Play
- Recover

Frogerman (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Dark Pulse
- Ice Beam
- Surf
- Hidden Power [Grass]

Chocula (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature
- Protect
- Stealth Rock
- Earthquake
- Toxic

Artillery spawned from the forges of Hell
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 08 2014 21:06 GMT
#3553
you canthrash if you want a stronger move. but even then return is generally better because it doesnt lock you. fairies resist fighting

kind of minor but fix the ivs on latias. also greninja should be timid, didnt notice that earlier
Fazers
Profile Joined August 2013
736 Posts
January 08 2014 21:24 GMT
#3554
When should I run Starmie with Natural Cure / Analytics?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 08 2014 21:38 GMT
#3555
Is Specsmence still viable?
Artillery spawned from the forges of Hell
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 08 2014 22:23 GMT
#3556
natural cure is almost exclusively better but you could try a specs/analytic with no speed investment for the surprise factor. even then analytic isn't that great of an ability on fast/frail users, unless they switch, which does activate the free damage.
I come in for the scraps
seRapH
Profile Blog Joined April 2009
United States9791 Posts
January 08 2014 23:13 GMT
#3557
Ladder (probably) updated, but score could not be retrieved (timeout).
Ladder (probably) updated, but score could not be retrieved (Error: socket hang up).

After every battle I've been getting this message, am I the only one?
boomer hands
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 08 2014 23:32 GMT
#3558
run choice specs on magnezone and voltswitch instead of twave
Progamer
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 08 2014 23:38 GMT
#3559
I've used some Magnezone and there are two versions that I've tried

Scarf Magnezone can some in and kill EBelt Genesect before it gets a chance to U-Turn out. It's got decent speed with a scarf and if I'm not mistaken, it can outspeed stuff like Gengar. It's a decent volt switch spammer, though it doesn't quite have the speed that you'd like a scarfer to have

Another version I had had enough speed investment to beat uninvested Mega Scizor. I used TBolt/Flash Cannon/HP Fire/Substitute. This beats M Scizor, Scarf Genesect locked into the wrong move, and gets a free sub on Ferrothorn. Forretress CAN escape with Volt Switch, and Skarm CAN whirlwind, so you'll want to hit those two with the appropriate move instead of trying to set up.

Someone recommended me a moveset of Substitute/HP Ice/Charge Beam/Flash Cannon, as Charge Beam is a better way to abuse Ferrothorn. This is good for setting up on Ferrothorn, but you lose out on Scizor and it takes more turns to beat Scarf Genesect. You may be able to sub repeatedly on Scizor's Superpowers, but I'm not entirely sure how that matchup plays out. I prefer HP Fire/TBolt, but HP Ice/Charge Beam sounds like something fun you may consider trying out
Trucy Wright is hot
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 09 2014 01:36 GMT
#3560
analytic starmie 2hkos jellicent and most rotomw on the switch, plus it seriously dents anything else that tries to switch in
lo starmie doesnt really mind status anyway besides twave and sleep, but you shouldnt be switching into most sporers anyway
non hp fire magnezone loses to superpower scizor. you can run hp fire and charge beam but then you get walled by bulky ground types, even after setting up
specs and sub + 3 attacks are generally the best sets on magnezone
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