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Ouya: New gaming console - Page 9

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ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
July 11 2012 16:46 GMT
#161
On July 12 2012 01:00 Dekoth wrote:
Ok, I just saw the OP edit about allowing indi devlopers to develop for a much more powerful platform. Sorry I gotta call bs on that.
http://eee.asus.com/eeepad/transformer-300/specification/

It is actually slightly less powerful than tablets currently on the market. Don't start making up false information. It is a naet device, but right now it falls squarely into the "toy" category. It has a ton of hurdles to overcome before it becomes a serious product. I think that if most of the backers understood this concept they likely would of thought twice.

You are right, and PC is a much more powerful platform as well. I'll update OP. However it does allow for a different experience for the deveper on making games. This platforms helps indy developers reach a different audience (console gamers), which I dont believe has been done before.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
Last Edited: 2012-07-11 17:08:41
July 11 2012 17:06 GMT
#162
On July 12 2012 01:11 crojar wrote:
Why would someone give money on Kickstarter? Do they get something beyond these "rewards"? Why shouldn't this company seek investors like any other company?


Tim Schafer explained it pretty good: "If we where to pitch this idea to investors and publishers, they would laugh in our face. Yet there is a market for it. So why not let the costumers decide what gets made?" or along those words. It basically lets costumers help out stuff to get made, that would otherwise never have. I'm interested in the Ouya and think it has a lot of potential, so I chipped in as well. Whetever it actually turns out a hit or not is yet to see (altough the "hit 3 times the required amount in a day should be an indication), but at the very least I get to be part of creating something new.

If you're really nervous though, the Ouya will be released for sale to the general public at a later time anyways, so its not like you're missing out by not contributing to their kickstarter.
Dekoth
Profile Joined March 2010
United States527 Posts
Last Edited: 2012-07-11 17:10:19
July 11 2012 17:07 GMT
#163
On July 12 2012 01:05 mikell wrote:
Show nested quote +
On July 12 2012 01:00 Dekoth wrote:
Ok, I just saw the OP edit about allowing indi devlopers to develop for a much more powerful platform. Sorry I gotta call bs on that.
http://eee.asus.com/eeepad/transformer-300/specification/

It is actually slightly less powerful than tablets currently on the market. Don't start making up false information. It is a naet device, but right now it falls squarely into the "toy" category. It has a ton of hurdles to overcome before it becomes a serious product. I think that if most of the backers understood this concept they likely would of thought twice.


You're kidding right? It's $100.. they set out to design a console that costs $100. They came up with something that's already pushing it to be under $100, and yet you compare it to a tablet which costs multiple times the consoles price?

I don't get it. If it does become popular, they are likely to release more powerful versions, the issues are obviously the fact that video drivers will limit the hardware for android.


No, you simply lack a conceptual understanding of a few very important principles.

1) The tablet is more expensive due to the built in LCD (most of the price) and form factor size restrictions.
2) Since the console does not have those restrictions the price factor to build and sell is drastically reduced. As such comparing hardware to hardware is quite viable.

The point however was not about the price, that is largely irrelevant. The point is that it is a android based platform and its current specs are only comparable to tablets already out. There was a comment in the OP about giving developers access to more powerful hardware and I simply called that out as a false statement as it is not more powerful.

So now it becomes a question of what it competes against. Does it compete against tablets and mobile devices? Well it certainly can't do that for obvious reasons. So can it compete against like products? Well from a hardware standpoint, no it cannot. It simply does not have the horsepower to do so. Might they release more powerful versions later? Possible, but they will either be significantly more expensive or be behind current tech by about the same amount thus keeping the device relegated to a fairly small niche.

So it has to be evolved to do something more than it is currently touted. Why? Well if it wants to go head to head with existing consoles, you can have a Wii for as little as $40 more and have far more access to gaming. If you think little games like Angry birds would actually compete on a console you are sorely mistaken. Games like that while fun are only so because of the fact that they are convenient, cheap and work on mobile platforms. Eliminate the mobile part of that and they lose most if not all of their appeal. Right now this device is trying to bring those mobile games to a console environment and frankly it just doesn't work from a marketability standpoint. In turn you have to consider the lengths the big 3 would go to quash competition. If you think for a moment that Nintendo, MS and Sony wouldn't slash prices on a low end version of their consoles to effectively kill any appeal for this, you would be dead wrong. Simply put, head to head console competition for this thing is product suicide.

Now, where it could potentially shine if the developers are smart and assuming they can avoid getting destroyed with legal posturing.
1) A console that also serves as an HTPC and media stream device. Eliminate the restrictions that current consoles have on things like netflix, hulu, Amazon prime etc by being completely open like a PC and this suddenly reaches a large demographic.
2) An Emulator box - this would obviously appeal to the homebrew community as you could play roms with a semi decent controller. The biggest complaint on most android emus is touchscreen controls are horrid to say the least. The problem here comes in this grabbing legal attention of the publishers. While they couldn't directly win if the console didn't directly provide roms, they could keep them tied up in courts long enough to exhaust them financially if they wanted. The reality is this is a very large possibility with this device. Given how much cheaper it is than your typical smartphone/tablet, it may well warrant more attention from the publishers when it comes to roms.
3) More powerful hardware, a slightly higher price point and steam integration. Frankly I think they are selling themselves short by keeping the price so low. They are boxing themselves into a very small niche of user appeal because the hardware is so weak compared to its direct competition. Throw slightly more powerful hardware in it, put it around the $150-$200 price point and allow steam integration. This alone would make the device extremely appealing to gamer's and indi devs because it has a much larger market and offers something that no other console on the market offers. I can't imagine valve not being extremely interested in something like this as they only stand to benefit from it.

Unfortunately as it stands, it is just this generations phantom promising tons of stuff without any real means to deliver any of it.
DwD
Profile Joined January 2010
Sweden8621 Posts
Last Edited: 2012-07-11 17:25:15
July 11 2012 17:17 GMT
#164
It just reached 3 million after like 1½ days or whatever. So clearly there is a demand for it. I can't wait to see what happens with this.

PLEDGE $99 OR MORE
20262 BACKERS • Limited Reward (59738 of 80000 remaining)

They keep bumping this up. I wonder how many they will have to produce lol.

Thinking very seriously if I should back it or not.. It's only 100 bucks for what seems to be a great tool. Just curious what happens if they can't deliver does anyone know? Refunds? They have increased the amount from like 10K 20K and now 80K units. It could easily become problematic.
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 11 2012 17:27 GMT
#165
On July 12 2012 02:17 DwD wrote:
It just reached 3 million after like 1½ days or whatever. So clearly there is a demand for it. I can't wait to see what happens with this.

PLEDGE $99 OR MORE
20262 BACKERS • Limited Reward (59738 of 80000 remaining)

They keep bumping this up. I wonder how many they will have to produce lol

23,000+ backers seems like a lot, but keep in mind that it's basically 23,000 people preordering the console. Compare this to the number of preorders for the next generation of playstation and xbox if they became available tomorrow. individual games on standard consoles have received far more preorders than this entire console has. I like the idea, but even if it got off the ground, you just can't compete with billion dollar multi-national corporations.

If it did make it somewhere, I wouldn't put it past Sony or Microsoft to purchase the entire business and then destroy it, either intentionally or by trying to monetize it more.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 11 2012 17:36 GMT
#166
On July 12 2012 02:27 Chargelot wrote:
Show nested quote +
On July 12 2012 02:17 DwD wrote:
It just reached 3 million after like 1½ days or whatever. So clearly there is a demand for it. I can't wait to see what happens with this.

PLEDGE $99 OR MORE
20262 BACKERS • Limited Reward (59738 of 80000 remaining)

They keep bumping this up. I wonder how many they will have to produce lol

23,000+ backers seems like a lot, but keep in mind that it's basically 23,000 people preordering the console. Compare this to the number of preorders for the next generation of playstation and xbox if they became available tomorrow. individual games on standard consoles have received far more preorders than this entire console has. I like the idea, but even if it got off the ground, you just can't compete with billion dollar multi-national corporations.

If it did make it somewhere, I wouldn't put it past Sony or Microsoft to purchase the entire business and then destroy it, either intentionally or by trying to monetize it more.

I'd be surprised if Sony or Microsoft were interested in such a small market. It's really not closely related to the xbox36/ps3 market, and reaches a completely different audience. This is toyish and will never be able to run the big blockbusters, so the big corps don't have to worry about losing sales here.

Not to mention, the purchase price of this console is low enough that it won't usually keep someone from buying the cookie-cutter home consoles.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
YouMake
Profile Blog Joined February 2010
United States262 Posts
July 11 2012 17:40 GMT
#167
I would def get it and try it out, but everyone is talking about it being $99, yet i didnt see anything in the video or read anything about a price.
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 11 2012 17:42 GMT
#168
Kickstarter has to be one of the best websites ever made on the internet.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 11 2012 17:45 GMT
#169
On July 12 2012 02:40 YouMake wrote:
I would def get it and try it out, but everyone is talking about it being $99, yet i didnt see anything in the video or read anything about a price.

When you pledge $99+ on kickstarter, you get the console and a controller.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
July 11 2012 17:49 GMT
#170
People need to stop making comments along the lines of "Oh this is a PS3 ripoff wtf why would i buy this piece of shit" "Why would i want to play mobile games on my tv wtf fail" god. It's like you people didnt even bother reading the OP or watch the video on the kickstarter page. This isnt supposed to compete with either MS or Sony or Nintendo, its supposed to give indie developers a new way of publishing their games with more freedom, imagine games like super meat boy, shank, bastion, limbo, fez etc running on this, it would be awesome. Publishing games for sony or ms comes with a lot of strings attached, so the OUYA gives them a lot more freedom of how they publish their games. Even big publishers might be interested in publishing games.

This is neither for playing Mobile games on your tv so stop making such stupid comments, this is just supposed to give a more console friendly experience that indie developers cant give you on a pc or a mobile because they might not be able to publish on PSN or XBXLIVE. They can make some really nice looking games in this console, it wont look like Call of douchebags 3 but im sure good games will look awesome, there is more to games than graphics power (Okami???).

I will gladly buy one of these when its available and as someone who is sick with how terrible current AAA games are (CoD, AC, Halo etc) and loves to mess around with hardware/software I would love to see how i can modify this thing . Plus i'm sure there will be some great games available for it. You're getting a lot for 100$ machine with such a great open platform such as android, I was having my doubts about getting into Android but this made the decision for me should be fun.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
Last Edited: 2012-07-11 18:01:57
July 11 2012 18:01 GMT
#171
I can't quite understand from the video on kickstarter if they plan for all games to be free on their console or not?
Quenchiest
Profile Joined June 2011
Canada286 Posts
July 11 2012 18:07 GMT
#172
I realize this is mostly to help Indy Devs get their names/games out there in one form, but the upcoming Steam Greenlight service seems infinitely better for Indy Devs wanting to get published.

Not that I know a lot of amateur game developers, but the handful that I do know don't really seem incredibly interested in this. They're more looking forward to the Greenlight service which comes out next month.
sushiman
Profile Joined September 2003
Sweden2691 Posts
July 11 2012 18:13 GMT
#173
Sounds more like a scam than anything. Launching a console with no third-party titles, and making the estimate that 950,000$ would be enough for production, distribution, marketing and maintaining servers for whatever xbox live-clone they have in mind is absurd. Just indie titles won't cut it either, even if the console somehow would be produced, it would be impossible to market in any significant way.
1000 at least.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2012-07-11 18:15:55
July 11 2012 18:14 GMT
#174
On July 12 2012 02:49 TanKLoveR wrote:
This is neither for playing Mobile games on your tv so stop making such stupid comments, this is just supposed to give a more console friendly experience that indie developers cant give you on a pc or a mobile because they might not be able to publish on PSN or XBXLIVE

Most of what you said is true, but don't get too excited. While it'll give developers ONE convenient path to publish their games, the console has many limitations, both in terms of the market size and the hardware, not to mention the fact that every game requires a free demo. [This is great for the customer, but some publishers don't like that]

One of the issues is that, even though the funding is going well, developers will only be willing to make their games available if the market is large enough. This could be an issue because even now, many developers choose not to even bother with android even though they have millions of devices in circulation. If the Ouya is a hit, then maybe there's going to be a bunch of games - but if not, there's no guarantee that it won't flop like Onlive, which has been running for years now but it doesn't have any games. And while there seems to be a lot of interest, it takes a lot of devices to have a viable market to sell your product. I know I'm not going to work my ass making a game for a niche of 100,000 people.

Also, the device's processor was essentially designed for tablets. It's a weak-ish quadcore, which, while it rocks for mobile devices, frankly kind of sucks if you want to power sexy 1080p graphics on a TV. It's enough for many games, but it limits the console's use, because some indie devs actually try to make games with modern graphics. While the Tegra3 makes sense because the device only costs $100, it's still kind of toy-ish, at least until some devs come up with something new.

That's how I feel anyway.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 11 2012 18:20 GMT
#175
I'd buy one but shit, I'm so low on money haha

This is pretty interesting, but I'm a little confused on how one would get their game onto the console? This part wasn't explained clearly to me.
TanKLoveR
Profile Joined August 2008
Venezuela838 Posts
July 11 2012 18:34 GMT
#176
On July 12 2012 03:14 Djzapz wrote:
Show nested quote +
On July 12 2012 02:49 TanKLoveR wrote:
This is neither for playing Mobile games on your tv so stop making such stupid comments, this is just supposed to give a more console friendly experience that indie developers cant give you on a pc or a mobile because they might not be able to publish on PSN or XBXLIVE

Most of what you said is true, but don't get too excited. While it'll give developers ONE convenient path to publish their games, the console has many limitations, both in terms of the market size and the hardware, not to mention the fact that every game requires a free demo. [This is great for the customer, but some publishers don't like that]

One of the issues is that, even though the funding is going well, developers will only be willing to make their games available if the market is large enough. This could be an issue because even now, many developers choose not to even bother with android even though they have millions of devices in circulation. If the Ouya is a hit, then maybe there's going to be a bunch of games - but if not, there's no guarantee that it won't flop like Onlive, which has been running for years now but it doesn't have any games. And while there seems to be a lot of interest, it takes a lot of devices to have a viable market to sell your product. I know I'm not going to work my ass making a game for a niche of 100,000 people.

Also, the device's processor was essentially designed for tablets. It's a weak-ish quadcore, which, while it rocks for mobile devices, frankly kind of sucks if you want to power sexy 1080p graphics on a TV. It's enough for many games, but it limits the console's use, because some indie devs actually try to make games with modern graphics. While the Tegra3 makes sense because the device only costs $100, it's still kind of toy-ish, at least until some devs come up with something new.

That's how I feel anyway.


Yea the processor is not powerful at all compared to big consoles but its not supposed to compete with the big 3 as I mentioned, it's mostly there to fill a niche for gamers who are interested in these simpler games and developers willing to make games for them. 100$ is pretty ok for what they are offering I feel, so I don't see anything wrong with it, plus they dont have to sell 40 million consoles to make a profit and keep the business running so more games and publishers make games for the console.
I'm not sure how many copies games like fez, terraria, limbo, bastion etc sell on xboxlive/steam etc but i dont see think most of them and these are successful ones, selling more than 1 mill copies? I cant imagine how little some of the other less popular games sell, so if Ouya manages to sell 1 mill of these things then i think that would be a huge success and most people basically bought the thing for THOSE games so i think 90% of these gamers will buy your game.

I think their idea of making it sort of open source, you can modify it and do anything you want to it and its completely fine was a good idea and a way to broaden the people that might buy this. It's mostly a gadget with a really open hardware/software for people who like to mess around but also works just fine for people who have no idea how to program or mess with hardware. I guess we'll see how popular this thing is once its released, I'm sure they will raise 4-5Mill before the time runs out or even more but we wont know for sure until people actually play games in it and more games come out for it. I look forward the most to the mods people will come up for it though.
Moroshima Haruka, forever best girl. My dream is to die thinking "Wow, that was fun. I'm tired."
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2012-07-11 18:42:35
July 11 2012 18:42 GMT
#177
i will buy one when il get a new tv aswel in about 2 years ....
1/4 \pi \epsilon_0
DrGreen
Profile Joined July 2010
Poland708 Posts
July 11 2012 18:43 GMT
#178
On July 11 2012 00:18 ZeroCartin wrote:
EDIT: This is not a console to display mobile games on tv people, this is a console to help indy developers push a new market and develop for a different platform.
What do you guys think?


Ok.... so everyone has PC... every indie developer can make games for PC... we have everything needed for their idea to work RIGHT NOW.

But no.... YOU need to BUY a CONSOLE so you can play NOT SO GOOD games on NOT SO GOOD console, made by INDIE developers, because a HDMI CABLE and plugging PC to TV is too hard? A frikkin PC can play THOUSANDS of games, can use HUNDREDTHS of different game pads and it can even do other stuff than playing games! SICK!

I don't know why people try to make their lives harder. Oh wait, I know... 3 milion $$ in 2 days, thats why.
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 11 2012 18:50 GMT
#179
On July 12 2012 03:43 DrGreen wrote:
Show nested quote +
On July 11 2012 00:18 ZeroCartin wrote:
EDIT: This is not a console to display mobile games on tv people, this is a console to help indy developers push a new market and develop for a different platform.
What do you guys think?


Ok.... so everyone has PC... every indie developer can make games for PC... we have everything needed for their idea to work RIGHT NOW.

But no.... YOU need to BUY a CONSOLE so you can play NOT SO GOOD games on NOT SO GOOD console, made by INDIE developers, because a HDMI CABLE and plugging PC to TV is too hard? A frikkin PC can play THOUSANDS of games, can use HUNDREDTHS of different game pads and it can even do other stuff than playing games! SICK!

I don't know why people try to make their lives harder. Oh wait, I know... 3 milion $$ in 2 days, thats why.

You absolutely have no idea, how many people have a console but don't ever play a game on their pc.
And yes, it's actually pretty hard plugging a pc to a tv because not everyone has their tv next to their pc and long hdmi cables are very pricy. Not sure why you're getting butthurt over someone releasing a platform, you're not forced to buy it.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
HyukeN
Profile Joined April 2006
United States85 Posts
July 11 2012 18:58 GMT
#180
How does this help indie developers more than PC? Is it that some developers want their games to be played on a TV (with more ease than hooking up a PC)?

Also, can somebody elaborate in what sense is it open hardware and what possibilities do you see as opening up because of that?
Its because we dont really know anything, aruging semantics is the best we have. -Smurg
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BLAST Bounty Winter 2026
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