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Ouya: New gaming console - Page 7

Forum Index > General Games
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karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-07-11 10:33:49
July 11 2012 10:20 GMT
#121
On July 11 2012 19:11 mikell wrote:
Show nested quote +
On July 11 2012 18:57 karpo wrote:
It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding.

Does the specs even allow for 720p or 1080p output with decent graphics?

If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less).

Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver.



...the exact same applies for anything on the Google Play store, and if a phone or tablet with similar specs can output 720p on a small screen, it can do the same for a large screen. This thing costs $100, have you ever browsed similar android devices for $100?

Games on this console won't be pirated because they will cost very little. The only reason anything gets pirated on other platforms is that the games cost $50+ simply because the developers must pay so much for the SDK and developing rights.

It costs next to nothing (practically free) to release a game on an open source platform, and the idea of a console is so there is a much bigger player base.


Do those games actually output 720p or 1080p though, or do the upscale them?

You don't seem to well read on pirating. There was a indie dev that sold their game at around $10 and yet it had hundreds of thousands of torrent downloads. People don't pirate just because games are expensive, people pirate because they can.

If the device and a controller costs $100 i'd wait a while because there's a large risk of shit build quality. Especially considering it's supposed to be both the "console" and a controller with a touchpad. The console won't reach a big audience as people don't know about it, it doesn't have any first party stuff that people recognize nor does it do anything better than regular consoles or a PC does.

People play mobile games on their phones because it's a simple thing to do on the bus or when waiting for someone. If you want to play on a large TV there's better options. God knows there's already a shit ton of indie games on PSN, Live, Steam, and flash/java on the web.

FloKi
Profile Blog Joined March 2012
1490 Posts
July 11 2012 10:39 GMT
#122
Really interesting project.
Where do whores go?
Xiron
Profile Joined August 2010
Germany1233 Posts
July 11 2012 10:56 GMT
#123
Personally I won't buy it, won't even be interested. I fail to see what's different from games I can play on my phone if I wanted to.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
mikell
Profile Joined August 2010
Australia352 Posts
Last Edited: 2012-07-11 11:06:43
July 11 2012 10:56 GMT
#124
On July 11 2012 19:20 karpo wrote:
Show nested quote +
On July 11 2012 19:11 mikell wrote:
On July 11 2012 18:57 karpo wrote:
It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding.

Does the specs even allow for 720p or 1080p output with decent graphics?

If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less).

Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver.



...the exact same applies for anything on the Google Play store, and if a phone or tablet with similar specs can output 720p on a small screen, it can do the same for a large screen. This thing costs $100, have you ever browsed similar android devices for $100?

Games on this console won't be pirated because they will cost very little. The only reason anything gets pirated on other platforms is that the games cost $50+ simply because the developers must pay so much for the SDK and developing rights.

It costs next to nothing (practically free) to release a game on an open source platform, and the idea of a console is so there is a much bigger player base.


Do those games actually output 720p or 1080p though, or do the upscale them?

You don't seem to well read on pirating. There was a indie dev that sold their game at around $10 and yet it had hundreds of thousands of torrent downloads. People don't pirate just because games are expensive, people pirate because they can.

If the device and a controller costs $100 i'd wait a while because there's a large risk of shit build quality. Especially considering it's supposed to be both the "console" and a controller with a touchpad. The console won't reach a big audience as people don't know about it, it doesn't have any first party stuff that people recognize nor does it do anything better than regular consoles or a PC does.

People play mobile games on their phones because it's a simple thing to do on the bus or when waiting for someone. If you want to play on a large TV there's better options. God knows there's already a shit ton of indie games on PSN, Live, Steam, and flash/java on the web.



Perhaps the indication that every developer pack is already sold out means there is first party games being planned already? There's never been a way to release indie games on consoles prior to this, Wii had quite a large amount of "homebrew" games and there was no mainstream production as there was no way to make any real profit.

It's going to be released in March 2013 - and it seems to already be well developed. They already have plenty of backers, and if this succeeds, they will probably end up releasing updated versions with more powerful hardware along the line. The development of this console is in no way a bad thing for gamers - so I'm not sure why anyone is being cynical towards the concept.

Again, and has been said before, this console isn't designed to just play existing android applications on it, there is already plenty of designers on board who will make games solely for this device. There was a few games that were released solely for the Sony Xperia play in mind and there will be countless more games developed for this device.
drone hard
karpo
Profile Joined October 2010
Sweden1998 Posts
July 11 2012 11:08 GMT
#125
On July 11 2012 19:56 mikell wrote:
Show nested quote +
On July 11 2012 19:20 karpo wrote:
On July 11 2012 19:11 mikell wrote:
On July 11 2012 18:57 karpo wrote:
It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding.

Does the specs even allow for 720p or 1080p output with decent graphics?

If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less).

Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver.



...the exact same applies for anything on the Google Play store, and if a phone or tablet with similar specs can output 720p on a small screen, it can do the same for a large screen. This thing costs $100, have you ever browsed similar android devices for $100?

Games on this console won't be pirated because they will cost very little. The only reason anything gets pirated on other platforms is that the games cost $50+ simply because the developers must pay so much for the SDK and developing rights.

It costs next to nothing (practically free) to release a game on an open source platform, and the idea of a console is so there is a much bigger player base.


Do those games actually output 720p or 1080p though, or do the upscale them?

You don't seem to well read on pirating. There was a indie dev that sold their game at around $10 and yet it had hundreds of thousands of torrent downloads. People don't pirate just because games are expensive, people pirate because they can.

If the device and a controller costs $100 i'd wait a while because there's a large risk of shit build quality. Especially considering it's supposed to be both the "console" and a controller with a touchpad. The console won't reach a big audience as people don't know about it, it doesn't have any first party stuff that people recognize nor does it do anything better than regular consoles or a PC does.

People play mobile games on their phones because it's a simple thing to do on the bus or when waiting for someone. If you want to play on a large TV there's better options. God knows there's already a shit ton of indie games on PSN, Live, Steam, and flash/java on the web.



Perhaps the indication that every developer pack is already sold out means there is first party games being planned already? There's never been a way to release indie games on consoles prior to this, Wii had quite a large amount of "homebrew" games and there was no mainstream production as there was no way to make any real profit.

It's going to be released in March 2013 - and it seems to already be well developed. They already have plenty of backers, and if this succeeds, they will probably end up releasing updated versions with more powerful hardware along the line. The development of this console is in no way a bad thing for gamers - so I'm not sure why anyone is being cynical towards the concept.

Again, and has been said before, this console isn't designed to just play android applications on it, there is already plenty of designers on board who will make games solely for this device. There was a few games that were released solely for the Sony Xperia play in mind and there will be countless more games developed for this device.


I just don't see the appeal. You've got console gaming that is getting better and better at releasing quality cheap "indie" stuff and you got cheap simple phone games. The Ouya fill no niche for me. I'd rather buy a real console that provides AAA titles as well as lots of cheap indie stuff than this low end console that 100% can't deliver any of the AAA the big 3 have.

konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
July 11 2012 11:23 GMT
#126
this is really cool :o

if it ever gets made and it's decent cheap enough and has great indie games, yeah sure hell why not?

im sure better games than angry birds will come out of this.
POGGERS
lefix
Profile Joined February 2011
Germany1082 Posts
July 11 2012 12:01 GMT
#127
going to buy one
heck, i don't even own a tv yet, but this thing is awesome :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 11 2012 12:05 GMT
#128
Wait, when was this thing first posted? 2 days ago? It's almost triple the pledge. This is insanity.

I don't care what people say, this thing has already worked. I'll probably buy one when it launches. This is incredible, really.
♥ The world needs more hearts! ♥
mikell
Profile Joined August 2010
Australia352 Posts
July 11 2012 12:08 GMT
#129
On July 11 2012 21:05 Zephirdd wrote:
Wait, when was this thing first posted? 2 days ago? It's almost triple the pledge. This is insanity.

I don't care what people say, this thing has already worked. I'll probably buy one when it launches. This is incredible, really.


Haha, less than a day ago actually.
drone hard
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
July 11 2012 12:54 GMT
#130
Console version of Steam?

Allowing indie developers to make the games that EA won't let them?

Sign me the fuck up.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
July 11 2012 13:06 GMT
#131
When did this thing start up? I mean, this has been on TL for a full day and they pretty much filled all their pledge spots? That's great. I like the idea. Still thinking about pledging 99, but it seems I won't have too much time to think about it at this rate.
Bankai - Correlation does not imply causation
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-07-11 13:13:29
July 11 2012 13:08 GMT
#132
if you want it shipped to belgium + 2nd controller, that's 149$ pledge :D

Edit: they just upped the limit to 80000 consoles from 20000
Map of the Month | The Planetary Workshop | SC2Melee.net
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 11 2012 13:12 GMT
#133
It looks BADASS!
England will fight to the last American
Louis8k8
Profile Joined December 2011
Canada285 Posts
July 11 2012 13:13 GMT
#134
It's pointless to compare the price if the gaming community already owns/purchase hardware that supercedes this. The hardware specs are shallow but it's certainly not weak. You can't compare it with anything side from pure gaming consoles as it doesn't do anything else

It's not about how many supporters/sponsors they have before release, that simply means they aren't going to go bankrupt in the development. But why would people design games for this? The indie programmers use PC. They design for the PC for the gigantic internet community and they design for the mobile users because it is covering areas where an immoble computer cannot.

I can't imagine writing the same game twice because some new platform came out for a not-yet existant community. Or writing a game for a not-yet existant community and ignoring PC gamers. They're not huge developers. It's individuals and small groups struggling to get attention for their hard work and putting so much time in a sketchy platform just seems like an irrational goal. Famous indie developers like ZUN and Notch didn't make program their game so it runs on pc, mac, mobile phones, browser flash and consoles. It's a waste of a time that they as a indie developer do not have.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
July 11 2012 13:19 GMT
#135
On July 11 2012 22:13 Louis8k8 wrote:The indie programmers use PC. They design for the PC for the gigantic internet community and they design for the mobile users because it is covering areas where an immoble computer cannot.


What about all the indie games for consoles?
Kevmeister @ Dota2
Brett
Profile Blog Joined October 2002
Australia3822 Posts
July 11 2012 13:22 GMT
#136
Not the slightest bit interested in this at the moment tbh.

They will have to work hard to impress me enough to part with my money.
Kpaxlol
Profile Joined April 2010
813 Posts
July 11 2012 13:25 GMT
#137
Wow, that looks interesting..
<3 bw
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
July 11 2012 14:37 GMT
#138
On July 11 2012 22:13 Louis8k8 wrote:
It's pointless to compare the price if the gaming community already owns/purchase hardware that supercedes this. The hardware specs are shallow but it's certainly not weak. You can't compare it with anything side from pure gaming consoles as it doesn't do anything else

It's not about how many supporters/sponsors they have before release, that simply means they aren't going to go bankrupt in the development. But why would people design games for this? The indie programmers use PC. They design for the PC for the gigantic internet community and they design for the mobile users because it is covering areas where an immoble computer cannot.

I can't imagine writing the same game twice because some new platform came out for a not-yet existant community. Or writing a game for a not-yet existant community and ignoring PC gamers. They're not huge developers. It's individuals and small groups struggling to get attention for their hard work and putting so much time in a sketchy platform just seems like an irrational goal. Famous indie developers like ZUN and Notch didn't make program their game so it runs on pc, mac, mobile phones, browser flash and consoles. It's a waste of a time that they as a indie developer do not have.


Thing is, right now there is no way for an indie dev to put a game into a console. This console allows it. That's why there is so much support for it.
♥ The world needs more hearts! ♥
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
July 11 2012 15:00 GMT
#139
I'm gonna buy one, mainly cause I'm a hobbyist developer. I was tempted to buy an Iphone just to test out my games, but this is a much better solution for me. I also don't have a game pad for my PC so this is like killing 2 birds with 1 stone for me.

I'm trying to figure out why half the replies in this thread are completely clueless variations of "why would I play phone games on my TV?". Sure you could play phone games on this, but you can also develop better ones. The fact that it's a completely open platform just makes it incredibly easy to port them over so yes there will be tons of ported games of all varieties regardless of what platform they were originally designed for.

I'm more interested in the pricing model, the most successful indie games are free with cash-ins for dedicated players to improve their experience, I hope they implement some kind of model to facilitate this process.
Simon and Garfunkel rock my face off
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
July 11 2012 15:06 GMT
#140
On July 11 2012 22:13 Louis8k8 wrote:
It's pointless to compare the price if the gaming community already owns/purchase hardware that supercedes this. The hardware specs are shallow but it's certainly not weak. You can't compare it with anything side from pure gaming consoles as it doesn't do anything else

It's not about how many supporters/sponsors they have before release, that simply means they aren't going to go bankrupt in the development. But why would people design games for this? The indie programmers use PC. They design for the PC for the gigantic internet community and they design for the mobile users because it is covering areas where an immoble computer cannot.

I can't imagine writing the same game twice because some new platform came out for a not-yet existant community. Or writing a game for a not-yet existant community and ignoring PC gamers. They're not huge developers. It's individuals and small groups struggling to get attention for their hard work and putting so much time in a sketchy platform just seems like an irrational goal. Famous indie developers like ZUN and Notch didn't make program their game so it runs on pc, mac, mobile phones, browser flash and consoles. It's a waste of a time that they as a indie developer do not have.


The android SDK kit lets you develop for every platform. Windows, mac, linux or mobile and import library/language that can be compiled to ARM or x86 native code. That basically means porting over your game to this console will take all of 5 minutes for a developer.
Simon and Garfunkel rock my face off
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