I'm really excited for it tho.
Ouya: New gaming console - Page 6
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Essbee
Canada2371 Posts
I'm really excited for it tho. | ||
aike
United States1629 Posts
On July 11 2012 10:14 Essbee wrote: As a game developer, the hardware specs looks kinda weak. I'm really excited for it tho. They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) ![]() | ||
Essbee
Canada2371 Posts
On July 11 2012 10:24 aike wrote: They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) ![]() Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/ So why are people saying this can't compete with them? | ||
procrastibation
81 Posts
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DensitY
New Zealand74 Posts
On July 11 2012 10:27 Essbee wrote: Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/ So why are people saying this can't compete with them? well few reasons 1. you have Direct access to the hardware on consoles. On ps3 its common to construct GPU command buffers in the SPE's and send it direct to gpu's command buffer via DMA copies. you won't get that kind of control. 2. 360 and PS3's cpu are designed for high float-point performance. In the case of PS3's cell processor, the top of the line desktop cpu can't match its theoretical GFLOP performance (other things hold it back however). 3. Having more ram is good, nice even.. But you can look at the PSVita vs PS3, where Vita has more ram (And superior cpu/gpu compared to this 'console') but can't quite match the same performance/visual effects of a 360/ps3 (it comes close, but if you have a keen eye you can see huge differences). blah blah. | ||
Essbee
Canada2371 Posts
On July 11 2012 10:36 DensitY wrote: well few reasons 1. you have Direct access to the hardware on consoles. On ps3 its common to construct GPU command buffers in the SPE's and send it direct to gpu's command buffer via DMA copies. you won't get that kind of control. 2. 360 and PS3's cpu are designed for high float-point performance. In the case of PS3's cell processor, the top of the line desktop cpu can't match its theoretical GFLOP performance (other things hold it back however). 3. Having more ram is good, nice even.. But you can look at the PSVita vs PS3, where Vita has more ram (And superior cpu/gpu compared to this 'console') but can't quite match the same performance/visual effects of a 360/ps3 (it comes close, but if you have a keen eye you can see huge differences). blah blah. I see, thanks. | ||
aike
United States1629 Posts
Basically if this had a GPU, it would be able to do anything a PS2/Xbox could do as far as game quality, but adding that in you might as well go the full route of making it an actual comparable console to the PS3/360 and using a better processor and GPU, which would then make this think cost $300-400 rather than $100. But as it is now, you should still be able to get decentish 3D games, it wont be battlefield 3, but it wont be quake either ![]() | ||
WaesumNinja
210 Posts
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Aerisky
United States12129 Posts
Android is a massive platform and it's about time such an idea has come up. Unfortunately...oh. It's an actual physical independent console. I thought it was more of a mobile game platform. Still interested in what it might turnout to be. | ||
SafeAsCheese
United States4924 Posts
Why such weird console names... | ||
Mycl
Australia1370 Posts
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semantics
10040 Posts
On July 11 2012 13:09 SafeAsCheese wrote: First Wii U and not Ouya? Why such weird console names... cost of getting hold of the name in multiple markets favors an uncommon name. | ||
peekn
United States1152 Posts
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T0fuuu
Australia2275 Posts
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caradoc
Canada3022 Posts
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Newbistic
China2912 Posts
Regardless of how the console itself turns out, it will be the game library that makes or breaks the console. | ||
anonymitylol
Canada4477 Posts
On July 11 2012 14:58 Newbistic wrote: I'll believe it when I see it. This is like that Indian company that's trying to make a $2000 car, except for video games. Regardless of how the console itself turns out, it will be the game library that makes or breaks the console. It'll be basically Android/iPhone games, but you'll be playing them with a cheap controller on your TV. I don't see any real game developer wasting time/resources to make games for this "console." I think it'll end up the same as the Phantom console, and OnLive did. In the ground. | ||
Catch]22
Sweden2683 Posts
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karpo
Sweden1998 Posts
Does the specs even allow for 720p or 1080p output with decent graphics? If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less). Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver. | ||
mikell
Australia352 Posts
On July 11 2012 18:57 karpo wrote: It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding. Does the specs even allow for 720p or 1080p output with decent graphics? If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less). Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver. ...the exact same applies for anything on the Google Play store, and if a phone or tablet with similar specs can output 720p on a small screen, it can do the same for a large screen. This thing costs $100, have you ever browsed similar android devices for $100? Games on this console won't be pirated because they will cost very little. The only reason anything gets pirated on other platforms is that the games cost $50+ simply because the developers must pay so much for the SDK and developing rights. It costs next to nothing (practically free) to release a game on an open source platform, and the idea of a console is so there is a much bigger player base. | ||
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