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Ouya: New gaming console - Page 6

Forum Index > General Games
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Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2012-07-11 01:15:01
July 11 2012 01:14 GMT
#101
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.
aike
Profile Blog Joined July 2010
United States1629 Posts
July 11 2012 01:24 GMT
#102
On July 11 2012 10:14 Essbee wrote:
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.


They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) There's only 512MB RAM in both the PS3 and 360.
Wahaha
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
July 11 2012 01:27 GMT
#103
On July 11 2012 10:24 aike wrote:
Show nested quote +
On July 11 2012 10:14 Essbee wrote:
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.


They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) There's only 512MB RAM in both the PS3 and 360.


Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/

So why are people saying this can't compete with them?
procrastibation
Profile Joined July 2012
81 Posts
July 11 2012 01:30 GMT
#104
looks like a cheap ripoff the ps3 or xbox
DensitY
Profile Joined November 2010
New Zealand74 Posts
July 11 2012 01:36 GMT
#105
On July 11 2012 10:27 Essbee wrote:
Show nested quote +
On July 11 2012 10:24 aike wrote:
On July 11 2012 10:14 Essbee wrote:
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.


They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) There's only 512MB RAM in both the PS3 and 360.


Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/

So why are people saying this can't compete with them?


well few reasons

1. you have Direct access to the hardware on consoles. On ps3 its common to construct GPU command buffers in the SPE's and send it direct to gpu's command buffer via DMA copies. you won't get that kind of control.

2. 360 and PS3's cpu are designed for high float-point performance. In the case of PS3's cell processor, the top of the line desktop cpu can't match its theoretical GFLOP performance (other things hold it back however).

3. Having more ram is good, nice even.. But you can look at the PSVita vs PS3, where Vita has more ram (And superior cpu/gpu compared to this 'console') but can't quite match the same performance/visual effects of a 360/ps3 (it comes close, but if you have a keen eye you can see huge differences).

blah blah.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
July 11 2012 01:39 GMT
#106
On July 11 2012 10:36 DensitY wrote:
Show nested quote +
On July 11 2012 10:27 Essbee wrote:
On July 11 2012 10:24 aike wrote:
On July 11 2012 10:14 Essbee wrote:
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.


They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) There's only 512MB RAM in both the PS3 and 360.


Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/

So why are people saying this can't compete with them?


well few reasons

1. you have Direct access to the hardware on consoles. On ps3 its common to construct GPU command buffers in the SPE's and send it direct to gpu's command buffer via DMA copies. you won't get that kind of control.

2. 360 and PS3's cpu are designed for high float-point performance. In the case of PS3's cell processor, the top of the line desktop cpu can't match its theoretical GFLOP performance (other things hold it back however).

3. Having more ram is good, nice even.. But you can look at the PSVita vs PS3, where Vita has more ram (And superior cpu/gpu compared to this 'console') but can't quite match the same performance/visual effects of a 360/ps3 (it comes close, but if you have a keen eye you can see huge differences).

blah blah.


I see, thanks.
aike
Profile Blog Joined July 2010
United States1629 Posts
July 11 2012 03:01 GMT
#107
On July 11 2012 10:39 Essbee wrote:
Show nested quote +
On July 11 2012 10:36 DensitY wrote:
On July 11 2012 10:27 Essbee wrote:
On July 11 2012 10:24 aike wrote:
On July 11 2012 10:14 Essbee wrote:
As a game developer, the hardware specs looks kinda weak.

I'm really excited for it tho.


They aren't weak when compared to current consoles (as long as you ignore the lack of GPU) There's only 512MB RAM in both the PS3 and 360.


Oh that's cool to know, thanks for the info sir. I never really payed attention to PS3/XBOX360 specs :/

So why are people saying this can't compete with them?


well few reasons

1. you have Direct access to the hardware on consoles. On ps3 its common to construct GPU command buffers in the SPE's and send it direct to gpu's command buffer via DMA copies. you won't get that kind of control.

2. 360 and PS3's cpu are designed for high float-point performance. In the case of PS3's cell processor, the top of the line desktop cpu can't match its theoretical GFLOP performance (other things hold it back however).

3. Having more ram is good, nice even.. But you can look at the PSVita vs PS3, where Vita has more ram (And superior cpu/gpu compared to this 'console') but can't quite match the same performance/visual effects of a 360/ps3 (it comes close, but if you have a keen eye you can see huge differences).

blah blah.


I see, thanks.


Basically if this had a GPU, it would be able to do anything a PS2/Xbox could do as far as game quality, but adding that in you might as well go the full route of making it an actual comparable console to the PS3/360 and using a better processor and GPU, which would then make this think cost $300-400 rather than $100.

But as it is now, you should still be able to get decentish 3D games, it wont be battlefield 3, but it wont be quake either At least in theory. haha.
Wahaha
WaesumNinja
Profile Joined February 2012
210 Posts
July 11 2012 03:49 GMT
#108
It's not designed to be a powerhouse, it's supposed to be cheap. While it won't run call of battlefield (*sob* right) it would most certainly be capable of running games like gunstar heroes, battletoads, mario party, herzog zwei, super smash tv... good old hotseat console fun.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
July 11 2012 03:59 GMT
#109
WHOA. This is extremely interesting to me.

Android is a massive platform and it's about time such an idea has come up.

Unfortunately...oh. It's an actual physical independent console. I thought it was more of a mobile game platform. Still interested in what it might turnout to be.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
July 11 2012 04:09 GMT
#110
First Wii U and not Ouya?

Why such weird console names...
Mycl
Profile Joined November 2010
Australia1370 Posts
July 11 2012 04:24 GMT
#111
Looks good as a little pirate box to play Pokemon emulators.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-07-11 05:24:14
July 11 2012 05:19 GMT
#112
I don't trust her eyes, the make up says imma seal your soul

On July 11 2012 13:09 SafeAsCheese wrote:
First Wii U and not Ouya?

Why such weird console names...

cost of getting hold of the name in multiple markets favors an uncommon name.
peekn
Profile Blog Joined June 2010
United States1152 Posts
July 11 2012 05:47 GMT
#113
Sounds awesome, will have to see where it goes. Would love to see this come out and help out the console market. It's really quite grim at the moment.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
July 11 2012 05:51 GMT
#114
The problem with things like this and current smartphones is that they honestly dont have much of a lifespan. If i buy a 3ds i can be guaranteed that there will be games for it for at least 5 years. If i buy one of these I would probably be lucky to get 2 years out of it at most. My tegra 2 tablet is already feeling old and slow so i already know how fast things move in the mobile world.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
July 11 2012 05:52 GMT
#115
Holy fucking hell, over 2m already pledged in less than 24 hours.
Salvation a la mode and a cup of tea...
Newbistic
Profile Blog Joined August 2006
China2912 Posts
July 11 2012 05:58 GMT
#116
I'll believe it when I see it. This is like that Indian company that's trying to make a $2000 car, except for video games.

Regardless of how the console itself turns out, it will be the game library that makes or breaks the console.
Logic is Overrated
anonymitylol
Profile Joined March 2011
Canada4477 Posts
July 11 2012 09:42 GMT
#117
On July 11 2012 14:58 Newbistic wrote:
I'll believe it when I see it. This is like that Indian company that's trying to make a $2000 car, except for video games.

Regardless of how the console itself turns out, it will be the game library that makes or breaks the console.


It'll be basically Android/iPhone games, but you'll be playing them with a cheap controller on your TV. I don't see any real game developer wasting time/resources to make games for this "console."

I think it'll end up the same as the Phantom console, and OnLive did. In the ground.
gold on my wrist phone in my pocket
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
July 11 2012 09:56 GMT
#118
This was me and my friends reaction:

karpo
Profile Joined October 2010
Sweden1998 Posts
July 11 2012 09:57 GMT
#119
It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding.

Does the specs even allow for 720p or 1080p output with decent graphics?

If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less).

Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver.

mikell
Profile Joined August 2010
Australia352 Posts
July 11 2012 10:11 GMT
#120
On July 11 2012 18:57 karpo wrote:
It won't have any of the big pull exclusives that Nintendo, Microsoft, and Sony has. It's Android open source which means people will crack it and just download all the games on it just like people did on the PSP. Game sales on the PSP were horrible overall due to the ease of modding.

Does the specs even allow for 720p or 1080p output with decent graphics?

If you want a media center solution there's Mac Minis or HTPCs that actually do everything you'd want from a entertainment center. They also provide DTS HD sound, network streaming (HD audio/video), a fully functional and updated browser for stream viewing, gaming, emulators, and full compatability with every current computer peripheral (more or less).

Watching Twitch on a iphone or ipad isn't really possible atm because the apps are so shitty, how will they work in this machine? It seems to promise alot but in the end it won't deliver.



...the exact same applies for anything on the Google Play store, and if a phone or tablet with similar specs can output 720p on a small screen, it can do the same for a large screen. This thing costs $100, have you ever browsed similar android devices for $100?

Games on this console won't be pirated because they will cost very little. The only reason anything gets pirated on other platforms is that the games cost $50+ simply because the developers must pay so much for the SDK and developing rights.

It costs next to nothing (practically free) to release a game on an open source platform, and the idea of a console is so there is a much bigger player base.
drone hard
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